//------------------------------------------------------------------------------- // @ Player::Render() //------------------------------------------------------------------------------- // Render stuff //------------------------------------------------------------------------------- void Player::Render() { // build 4x4 matrix IvMatrix44 transform(mRotate); transform(0,0) *= mScale; transform(1,0) *= mScale; transform(2,0) *= mScale; transform(0,1) *= mScale; transform(1,1) *= mScale; transform(2,1) *= mScale; transform(0,2) *= mScale; transform(1,2) *= mScale; transform(2,2) *= mScale; transform(0,3) = mTranslate.x; transform(1,3) = mTranslate.y; transform(2,3) = mTranslate.z; // set current local-to-world matrix IvSetWorldMatrix( transform ); IvRenderer::mRenderer->SetShaderProgram( mUseSkyShader ? mSkyShader : mMarbleShader ); // draw geometry IvDrawTeapot( kWhite, false ); }
//------------------------------------------------------------------------------- // @ Game::Render() //------------------------------------------------------------------------------- // Render stuff //------------------------------------------------------------------------------- void Game::Render() { // set perspective matrix Perspective( IvRenderer::mRenderer->GetFOV(), (float)IvRenderer::mRenderer->GetWidth()/(float)IvRenderer::mRenderer->GetHeight(), IvRenderer::mRenderer->GetNearPlane(), IvRenderer::mRenderer->GetFarPlane() ); // set viewer IvSetDefaultViewer( -10.0f, 0.0f, 5.0f ); // draw axes IvDrawAxes(); // draw floor IvDrawFloor(); // draw some objects IvMatrix44 worldTransform; worldTransform.Translation( IvVector3( 0.0f, 0.0f, 1.0f ) ); IvSetWorldMatrix( worldTransform ); IvDrawCube(); worldTransform.Translation( IvVector3( 0.0f, 3.0f, 0.0f ) ); IvSetWorldMatrix( worldTransform ); IvDrawTeapot(); worldTransform.Translation( IvVector3( 0.0f, -2.5f, 1.0f ) ); IvSetWorldMatrix( worldTransform ); IvDrawSphere( 1.0f ); }
//------------------------------------------------------------------------------- // @ Player::Render() //------------------------------------------------------------------------------- // Render stuff //------------------------------------------------------------------------------- void Player::Render() { // Draw backdrop quad, which must also write the depth buffer IvRenderer::mRenderer->SetDepthWrite(true); IvRenderer::mRenderer->SetDepthTest(kLessEqualDepthTest); DrawQuad(); // build 4x4 matrix for left (non-depth-buffered) teapot IvMatrix44 transform(mRotate); transform(0,0) *= mScale; transform(1,0) *= mScale; transform(2,0) *= mScale; transform(0,1) *= mScale; transform(1,1) *= mScale; transform(2,1) *= mScale; transform(0,2) *= mScale; transform(1,2) *= mScale; transform(2,2) *= mScale; transform(0,3) = mTranslate.x; transform(1,3) = mTranslate.y + 4.0f; transform(2,3) = mTranslate.z; IvSetWorldMatrix(transform); // draw non-depth-buffered teapot IvRenderer::mRenderer->SetDepthWrite(false); IvRenderer::mRenderer->SetDepthTest(kDisableDepthTest); IvDrawTeapot(kRed); // same as other teapot, but on the right side transform(1,3) = mTranslate.y - 4.0f; IvSetWorldMatrix(transform); // draw depth-buffered teapot IvRenderer::mRenderer->SetDepthWrite(true); IvRenderer::mRenderer->SetDepthTest(kLessEqualDepthTest); IvDrawTeapot(kBlue); } // End of Player::Render()
//------------------------------------------------------------------------------- // @ Player::Render() //------------------------------------------------------------------------------- // Render stuff //------------------------------------------------------------------------------- void Player::Render() { // store current matrix IvRenderer::mRenderer->SetWorldMatrix( mTransform ); // draw geometry IvDrawTeapot(); }
//------------------------------------------------------------------------------- // @ Player::Render() //------------------------------------------------------------------------------- // Render stuff //------------------------------------------------------------------------------- void Player::Render() { mLinearInterp.Render(); // build 4x4 matrix IvMatrix44 transform; transform.Translation( mTranslate ); IvSetWorldMatrix( transform ); IvDrawTeapot(); }
//------------------------------------------------------------------------------- // @ Player::Render() //------------------------------------------------------------------------------- // Render stuff //------------------------------------------------------------------------------- void Player::Render() { // draw curve mCurve.Render(); // build 4x4 matrix IvMatrix44 transform; transform.Translation( mTranslate ); IvSetWorldMatrix( transform ); // draw the teapot IvDrawTeapot(); }