Exemple #1
0
int32_t I_CheckAllInput(void)
{
    return (
            KB_KeyWaiting() ||
            MOUSE_GetButtons() ||
            JOYSTICK_GetButtons()
            );
}
Exemple #2
0
int32_t I_EscapeTrigger(void)
{
    return (
            KB_KeyPressed(sc_Escape)
#if defined(GEKKO)
            || (JOYSTICK_GetButtons()&WII_HOME)
#endif
            );
}
Exemple #3
0
int32_t I_ReturnTrigger(void)
{
    return (
            KB_KeyPressed(sc_Escape) ||
            (MOUSE_GetButtons()&RIGHT_MOUSE) ||
            BUTTON(gamefunc_Crouch)
#if defined(GEKKO)
            || (JOYSTICK_GetButtons()&(WII_B|WII_HOME))
#endif
            );
}
Exemple #4
0
int32_t I_CheckAllInput(void)
{
    return (
#if defined EDUKE32_IOS
            mousepressstate == Mouse_Pressed ||
#endif
            KB_KeyWaiting() ||
            MOUSE_GetButtons() ||
            JOYSTICK_GetButtons()
            );
}
Exemple #5
0
int32_t I_AdvanceTrigger(void)
{
    return (
            KB_KeyPressed(sc_kpad_Enter) ||
            KB_KeyPressed(sc_Enter) ||
            (MOUSE_GetButtons()&LEFT_MOUSE) ||
#if defined(GEKKO)
            (JOYSTICK_GetButtons()&WII_A)
#else
            BUTTON(gamefunc_Open) ||
            BUTTON(gamefunc_Fire)
#endif
            );
}
Exemple #6
0
int32_t I_AdvanceTrigger(void)
{
    return (
            KB_KeyPressed(sc_kpad_Enter) ||
            KB_KeyPressed(sc_Enter) ||
#if !defined EDUKE32_TOUCH_DEVICES
            MOUSEINACTIVECONDITIONAL(MOUSE_GetButtons()&LEFT_MOUSE) ||
#endif
#if defined(GEKKO)
            MOUSEINACTIVECONDITIONAL(JOYSTICK_GetButtons()&WII_A)
#else
            BUTTON(gamefunc_Open) ||
# if !defined EDUKE32_TOUCH_DEVICES
            MOUSEINACTIVECONDITIONAL(BUTTON(gamefunc_Fire))
# else
            BUTTON(gamefunc_Fire)
# endif
#endif
            );
}