int32_t I_CheckAllInput(void) { return ( KB_KeyWaiting() || MOUSE_GetButtons() || JOYSTICK_GetButtons() ); }
int32_t I_EscapeTrigger(void) { return ( KB_KeyPressed(sc_Escape) #if defined(GEKKO) || (JOYSTICK_GetButtons()&WII_HOME) #endif ); }
int32_t I_ReturnTrigger(void) { return ( KB_KeyPressed(sc_Escape) || (MOUSE_GetButtons()&RIGHT_MOUSE) || BUTTON(gamefunc_Crouch) #if defined(GEKKO) || (JOYSTICK_GetButtons()&(WII_B|WII_HOME)) #endif ); }
int32_t I_CheckAllInput(void) { return ( #if defined EDUKE32_IOS mousepressstate == Mouse_Pressed || #endif KB_KeyWaiting() || MOUSE_GetButtons() || JOYSTICK_GetButtons() ); }
int32_t I_AdvanceTrigger(void) { return ( KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Enter) || (MOUSE_GetButtons()&LEFT_MOUSE) || #if defined(GEKKO) (JOYSTICK_GetButtons()&WII_A) #else BUTTON(gamefunc_Open) || BUTTON(gamefunc_Fire) #endif ); }
int32_t I_AdvanceTrigger(void) { return ( KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Enter) || #if !defined EDUKE32_TOUCH_DEVICES MOUSEINACTIVECONDITIONAL(MOUSE_GetButtons()&LEFT_MOUSE) || #endif #if defined(GEKKO) MOUSEINACTIVECONDITIONAL(JOYSTICK_GetButtons()&WII_A) #else BUTTON(gamefunc_Open) || # if !defined EDUKE32_TOUCH_DEVICES MOUSEINACTIVECONDITIONAL(BUTTON(gamefunc_Fire)) # else BUTTON(gamefunc_Fire) # endif #endif ); }