Exemple #1
0
void JPLua_Util_ArgAsString( lua_State *L, char *out, int bufsize )
{
	char *msg;
//	char *nl;
	int args = lua_gettop(L);
	const char *res;
	int i;

	// Lets do this a lil different, concat all args and use that as the message ^^
	JPLua_Push_ToString( L ); // Ref to tostring (instead of a global lookup, in case someone changes it)

	for ( i=1; i<=args; i++ )
	{
		lua_pushvalue( L, -1 );
		lua_pushvalue( L, i );
		lua_call( L, 1, 1 ); // Assume this will never error out
		res = lua_tostring( L, -1 );
		if ( res )
			Q_strcat( out, bufsize, res );
		lua_pop( L, 1 );
	}
	lua_pop( L, 1 );
	msg = out;

	return;
	// It's messy but it works :P
	/*
	nl = msg;
	while ( 1 )
	{
		if ( !(*nl) )
		{
			if ( *msg )
			{
				assert( strlen( msg ) < 4096 ); // Failsafe, this should never happen (4096 is engine Com_Printf buffer)
				return;//Com_Printf( va( "%s\n", msg ) );
			}
			break;
		}
		if ( *nl == '\n' )
		{
		//	*nl = '\0';
			assert( strlen( msg ) < 4096 ); // Failsafe, this should never happen
			return;
			/*
			Com_Printf( va( "%s\n", msg ) );
			msg = nl + 1;
			*nl = '\n';
			*//*
		}
		nl++;
	}
	*/
}
Exemple #2
0
void JPLua_Util_ArgAsString( lua_State *L, char *out, int bufsize ) {
	int args = lua_gettop( L );
	const char *res;
	int i;

	// Lets do this a lil different, concat all args and use that as the message ^^
	JPLua_Push_ToString( L ); // Ref to tostring (instead of a global lookup, in case someone changes it)

	for ( i = 1; i <= args; i++ ) {
		lua_pushvalue( L, -1 );
		lua_pushvalue( L, i );
		lua_call( L, 1, 1 ); // Assume this will never error out
		res = lua_tostring( L, -1 );
		if ( res )
			Q_strcat( out, bufsize, res );
		lua_pop( L, 1 );
	}
	lua_pop( L, 1 );

	return;
}