Exemple #1
0
KRLODGroup::KRLODGroup(KRScene &scene, std::string name) : KRNode(scene, name)
{
    m_min_distance = 0.0f;
    m_max_distance = 0.0f;
    m_reference = KRAABB(KRVector3::Zero(), KRVector3::Zero());
    m_use_world_units = true;
}
Exemple #2
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KRAABB KRSprite::getBounds() {
    return KRAABB(-KRVector3::One() * 0.5f, KRVector3::One() * 0.5f, getModelMatrix());
}
Exemple #3
0
KRAABB KRAABB::Zero()
{
    return KRAABB(KRVector3::Zero(), KRVector3::Zero());
}
Exemple #4
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KRAABB KRAABB::Infinite()
{
    return KRAABB(KRVector3::Min(), KRVector3::Max());
}