intptr_t CL_CgameSystemCalls(intptr_t *args) { switch (args[0]) { case CG_PRINT: Com_Printf("%s", (char *)VMA(1)); return 0; case CG_ERROR: Com_Error(ERR_DROP, "%s", (char *)VMA(1)); return 0; case CG_MILLISECONDS: return Sys_Milliseconds(); case CG_CVAR_REGISTER: Cvar_Register(VMA(1), VMA(2), VMA(3), args[4]); return 0; case CG_CVAR_UPDATE: Cvar_Update(VMA(1)); return 0; case CG_CVAR_SET: Cvar_SetSafe(VMA(1), VMA(2)); return 0; case CG_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer(VMA(1), VMA(2), args[3]); return 0; case CG_CVAR_LATCHEDVARIABLESTRINGBUFFER: Cvar_LatchedVariableStringBuffer(VMA(1), VMA(2), args[3]); return 0; case CG_ARGC: return Cmd_Argc(); case CG_ARGV: Cmd_ArgvBuffer(args[1], VMA(2), args[3]); return 0; case CG_ARGS: Cmd_ArgsBuffer(VMA(1), args[2]); return 0; case CG_FS_FOPENFILE: return FS_FOpenFileByMode(VMA(1), VMA(2), args[3]); case CG_FS_READ: FS_Read(VMA(1), args[2], args[3]); return 0; case CG_FS_WRITE: return FS_Write(VMA(1), args[2], args[3]); case CG_FS_FCLOSEFILE: FS_FCloseFile(args[1]); return 0; case CG_FS_GETFILELIST: return FS_GetFileList(VMA(1), VMA(2), VMA(3), args[4]); case CG_FS_DELETEFILE: return FS_Delete(VMA(1)); case CG_SENDCONSOLECOMMAND: Cbuf_AddText(VMA(1)); return 0; case CG_ADDCOMMAND: CL_AddCgameCommand(VMA(1)); return 0; case CG_REMOVECOMMAND: Cmd_RemoveCommandSafe(VMA(1)); return 0; case CG_SENDCLIENTCOMMAND: CL_AddReliableCommand(VMA(1)); return 0; case CG_UPDATESCREEN: SCR_UpdateScreen(); return 0; case CG_CM_LOADMAP: CL_CM_LoadMap(VMA(1)); return 0; case CG_CM_NUMINLINEMODELS: return CM_NumInlineModels(); case CG_CM_INLINEMODEL: return CM_InlineModel(args[1]); case CG_CM_TEMPBOXMODEL: return CM_TempBoxModel(VMA(1), VMA(2), qfalse); case CG_CM_TEMPCAPSULEMODEL: return CM_TempBoxModel(VMA(1), VMA(2), qtrue); case CG_CM_POINTCONTENTS: return CM_PointContents(VMA(1), args[2]); case CG_CM_TRANSFORMEDPOINTCONTENTS: return CM_TransformedPointContents(VMA(1), args[2], VMA(3), VMA(4)); case CG_CM_BOXTRACE: CM_BoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse); return 0; case CG_CM_CAPSULETRACE: CM_BoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue); return 0; case CG_CM_TRANSFORMEDBOXTRACE: CM_TransformedBoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qfalse); return 0; case CG_CM_TRANSFORMEDCAPSULETRACE: CM_TransformedBoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qtrue); return 0; case CG_CM_MARKFRAGMENTS: return re.MarkFragments(args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7)); case CG_R_PROJECTDECAL: re.ProjectDecal(args[1], args[2], VMA(3), VMA(4), VMA(5), args[6], args[7]); return 0; case CG_R_CLEARDECALS: re.ClearDecals(); return 0; case CG_S_STARTSOUND: S_StartSound(VMA(1), args[2], args[3], args[4], args[5]); return 0; case CG_S_STARTSOUNDEX: S_StartSoundEx(VMA(1), args[2], args[3], args[4], args[5], args[6]); return 0; case CG_S_STARTLOCALSOUND: S_StartLocalSound(args[1], args[2], args[3]); return 0; case CG_S_CLEARLOOPINGSOUNDS: S_ClearLoopingSounds(); return 0; case CG_S_CLEARSOUNDS: if (args[1] == 0) { S_ClearSounds(qtrue, qfalse); } else if (args[1] == 1) { S_ClearSounds(qtrue, qtrue); } return 0; case CG_S_ADDLOOPINGSOUND: // FIXME handling of looping sounds changed S_AddLoopingSound(VMA(1), VMA(2), args[3], args[4], args[5], args[6]); return 0; case CG_S_ADDREALLOOPINGSOUND: S_AddRealLoopingSound(VMA(1), VMA(2), args[3], args[4], args[5], args[6]); return 0; case CG_S_STOPSTREAMINGSOUND: S_StopEntStreamingSound(args[1]); return 0; case CG_S_UPDATEENTITYPOSITION: S_UpdateEntityPosition(args[1], VMA(2)); return 0; // talking animations case CG_S_GETVOICEAMPLITUDE: return S_GetVoiceAmplitude(args[1]); case CG_S_GETSOUNDLENGTH: return S_GetSoundLength(args[1]); // for looped sound starts case CG_S_GETCURRENTSOUNDTIME: return S_GetCurrentSoundTime(); case CG_S_RESPATIALIZE: S_Respatialize(args[1], VMA(2), VMA(3), args[4]); return 0; case CG_S_REGISTERSOUND: return S_RegisterSound(VMA(1), args[2]); case CG_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); // added fadeup time return 0; case CG_S_FADESTREAMINGSOUND: S_FadeStreamingSound(VMF(1), args[2], args[3]); // added music/all-streaming options return 0; case CG_S_STARTSTREAMINGSOUND: return S_StartStreamingSound(VMA(1), VMA(2), args[3], args[4], args[5]); case CG_R_LOADWORLDMAP: re.LoadWorld(VMA(1)); return 0; case CG_R_REGISTERMODEL: return re.RegisterModel(VMA(1)); case CG_R_REGISTERSKIN: return re.RegisterSkin(VMA(1)); case CG_R_GETSKINMODEL: return re.GetSkinModel(args[1], VMA(2), VMA(3)); case CG_R_GETMODELSHADER: return re.GetShaderFromModel(args[1], args[2], args[3]); case CG_R_REGISTERSHADER: return re.RegisterShader(VMA(1)); case CG_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip(VMA(1)); case CG_R_REGISTERFONT: re.RegisterFont(VMA(1), args[2], VMA(3)); return 0; case CG_R_CLEARSCENE: re.ClearScene(); return 0; case CG_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene(VMA(1)); return 0; case CG_R_ADDPOLYTOSCENE: re.AddPolyToScene(args[1], args[2], VMA(3)); return 0; case CG_R_ADDPOLYSTOSCENE: re.AddPolysToScene(args[1], args[2], VMA(3), args[4]); return 0; case CG_R_ADDPOLYBUFFERTOSCENE: re.AddPolyBufferToScene(VMA(1)); return 0; case CG_R_ADDLIGHTTOSCENE: re.AddLightToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]); return 0; case CG_R_ADDCORONATOSCENE: re.AddCoronaToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], args[7]); return 0; case CG_R_SETFOG: re.SetFog(args[1], args[2], args[3], VMF(4), VMF(5), VMF(6), VMF(7)); return 0; case CG_R_SETGLOBALFOG: re.SetGlobalFog(args[1], args[2], VMF(3), VMF(4), VMF(5), VMF(6)); return 0; case CG_R_RENDERSCENE: re.RenderScene(VMA(1)); return 0; case CG_R_SAVEVIEWPARMS: re.SaveViewParms(); return 0; case CG_R_RESTOREVIEWPARMS: re.RestoreViewParms(); return 0; case CG_R_SETCOLOR: re.SetColor(VMA(1)); return 0; case CG_R_DRAWSTRETCHPIC: re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]); return 0; case CG_R_DRAWROTATEDPIC: re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10)); return 0; case CG_R_DRAWSTRETCHPIC_GRADIENT: re.DrawStretchPicGradient(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMA(10), args[11]); return 0; case CG_R_DRAW2DPOLYS: re.Add2dPolys(VMA(1), args[2], args[3]); return 0; case CG_R_MODELBOUNDS: re.ModelBounds(args[1], VMA(2), VMA(3)); return 0; case CG_R_LERPTAG: return re.LerpTag(VMA(1), VMA(2), VMA(3), args[4]); case CG_GETGLCONFIG: CL_GetGlconfig(VMA(1)); return 0; case CG_GETGAMESTATE: CL_GetGameState(VMA(1)); return 0; case CG_GETCURRENTSNAPSHOTNUMBER: CL_GetCurrentSnapshotNumber(VMA(1), VMA(2)); return 0; case CG_GETSNAPSHOT: return CL_GetSnapshot(args[1], VMA(2)); case CG_GETSERVERCOMMAND: return CL_GetServerCommand(args[1]); case CG_GETCURRENTCMDNUMBER: return CL_GetCurrentCmdNumber(); case CG_GETUSERCMD: return CL_GetUserCmd(args[1], VMA(2)); case CG_SETUSERCMDVALUE: CL_SetUserCmdValue(args[1], args[2], VMF(3), args[4]); return 0; case CG_SETCLIENTLERPORIGIN: CL_SetClientLerpOrigin(VMF(1), VMF(2), VMF(3)); return 0; case CG_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case CG_KEY_ISDOWN: return Key_IsDown(args[1]); case CG_KEY_GETCATCHER: return Key_GetCatcher(); case CG_KEY_SETCATCHER: // Don't allow the cgame module to close the console Key_SetCatcher(args[1] | (Key_GetCatcher() & KEYCATCH_CONSOLE)); return 0; case CG_KEY_GETKEY: return Key_GetKey(VMA(1)); case CG_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case CG_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode(args[1]); return 0; case CG_MEMSET: return (intptr_t)memset(VMA(1), args[2], args[3]); case CG_MEMCPY: return (intptr_t)memcpy(VMA(1), VMA(2), args[3]); case CG_STRNCPY: return (intptr_t)strncpy(VMA(1), VMA(2), args[3]); case CG_SIN: return FloatAsInt(sin(VMF(1))); case CG_COS: return FloatAsInt(cos(VMF(1))); case CG_ATAN2: return FloatAsInt(atan2(VMF(1), VMF(2))); case CG_SQRT: return FloatAsInt(sqrt(VMF(1))); case CG_FLOOR: return FloatAsInt(floor(VMF(1))); case CG_CEIL: return FloatAsInt(ceil(VMF(1))); case CG_ACOS: return FloatAsInt(Q_acos(VMF(1))); case CG_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine(VMA(1)); case CG_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle(VMA(1)); case CG_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle(args[1]); case CG_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle(args[1], VMA(2)); case CG_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine(args[1], VMA(2), VMA(3)); case CG_PC_UNREAD_TOKEN: botlib_export->PC_UnreadLastTokenHandle(args[1]); return 0; case CG_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case CG_REAL_TIME: return Com_RealTime(VMA(1)); case CG_SNAPVECTOR: Sys_SnapVector(VMA(1)); return 0; case CG_CIN_PLAYCINEMATIC: return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]); case CG_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case CG_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case CG_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case CG_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case CG_R_REMAP_SHADER: re.RemapShader(VMA(1), VMA(2), VMA(3)); return 0; case CG_TESTPRINTINT: Com_Printf("%s%li\n", (char *)VMA(1), (long)args[2]); return 0; case CG_TESTPRINTFLOAT: Com_Printf("%s%f\n", (char *)VMA(1), VMF(2)); return 0; case CG_GET_ENTITY_TOKEN: return re.GetEntityToken(VMA(1), args[2]); case CG_INGAME_POPUP: if (cls.state == CA_ACTIVE && !clc.demoplaying) { if (uivm) // can be called as the system is shutting down { VM_Call(uivm, UI_SET_ACTIVE_MENU, args[1]); } } return 0; case CG_KEY_GETBINDINGBUF: Key_GetBindingBuf(args[1], VMA(2), args[3]); return 0; case CG_KEY_SETBINDING: Key_SetBinding(args[1], VMA(2)); return 0; case CG_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf(args[1], VMA(2), args[3]); return 0; case CG_KEY_BINDINGTOKEYS: Key_GetBindingByString(VMA(1), VMA(2), VMA(3)); return 0; case CG_TRANSLATE_STRING: CL_TranslateString(VMA(1), VMA(2)); return 0; case CG_S_FADEALLSOUNDS: S_FadeAllSounds(VMF(1), args[2], args[3]); return 0; case CG_R_INPVS: return re.inPVS(VMA(1), VMA(2)); case CG_GETHUNKDATA: Com_GetHunkInfo(VMA(1), VMA(2)); return 0; // binary channel case CG_SENDMESSAGE: CL_SendBinaryMessage(VMA(1), args[2]); return 0; case CG_MESSAGESTATUS: return CL_BinaryMessageStatus(); case CG_R_LOADDYNAMICSHADER: return re.LoadDynamicShader(VMA(1), VMA(2)); case CG_R_RENDERTOTEXTURE: re.RenderToTexture(args[1], args[2], args[3], args[4], args[5]); return 0; case CG_R_GETTEXTUREID: return re.GetTextureId(VMA(1)); // flush gl rendering buffers case CG_R_FINISH: re.Finish(); return 0; case CG_LOADCAMERA: case CG_STARTCAMERA: case CG_STOPCAMERA: case CG_GETCAMERAINFO: case CG_PUMPEVENTLOOP: case CG_INGAME_CLOSEPOPUP: case CG_R_LIGHTFORPOINT: // re-added to avoid a crash when called - still in enum of cgameImport_t // This shows (developer 1) when the vanilla mod code is loaded or mods using obsolete system calls - see cases. Com_DPrintf("Obsolete cgame system trap: %ld\n", (long int) args[0]); return 0; default: Com_Error(ERR_DROP, "Bad cgame system trap: %ld", (long int) args[0]); break; } return 0; }
/* ==================== CL_CgameSystemCalls The cgame module is making a system call ==================== */ intptr_t CL_CgameSystemCalls( intptr_t *args ) { switch ( args[ 0 ] ) { case CG_PRINT: Com_Printf( "%s", ( char * ) VMA( 1 ) ); return 0; case CG_ERROR: Com_Error( ERR_DROP, "%s", ( char * ) VMA( 1 ) ); case CG_MILLISECONDS: return Sys_Milliseconds(); case CG_CVAR_REGISTER: Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] ); return 0; case CG_CVAR_UPDATE: Cvar_Update( VMA( 1 ) ); return 0; case CG_CVAR_SET: Cvar_Set( VMA( 1 ), VMA( 2 ) ); return 0; case CG_CVAR_VARIABLESTRINGBUFFER: VM_CheckBlock( args[2], args[3], "CVARVSB" ); Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] ); return 0; case CG_CVAR_LATCHEDVARIABLESTRINGBUFFER: VM_CheckBlock( args[2], args[3], "CVARLVSB" ); Cvar_LatchedVariableStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] ); return 0; case CG_ARGC: return Cmd_Argc(); case CG_ARGV: VM_CheckBlock( args[2], args[3], "ARGV" ); Cmd_ArgvBuffer( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case CG_ARGS: VM_CheckBlock( args[1], args[2], "ARGS" ); Cmd_ArgsBuffer( VMA( 1 ), args[ 2 ] ); return 0; case CG_LITERAL_ARGS: // FIXME VM_CheckBlock( args[1], args[2], "LARGS" ); Cmd_LiteralArgsBuffer( VMA( 1 ), args[ 2 ] ); // Cmd_ArgsBuffer(VMA(1), args[2]); return 0; case CG_GETDEMOSTATE: return CL_DemoState(); case CG_GETDEMOPOS: return CL_DemoPos(); case CG_FS_FOPENFILE: return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[ 3 ] ); case CG_FS_READ: VM_CheckBlock( args[1], args[2], "FSREAD" ); FS_Read2( VMA( 1 ), args[ 2 ], args[ 3 ] ); return 0; case CG_FS_WRITE: VM_CheckBlock( args[1], args[2], "FSWRITE" ); return FS_Write( VMA( 1 ), args[ 2 ], args[ 3 ] ); case CG_FS_FCLOSEFILE: FS_FCloseFile( args[ 1 ] ); return 0; case CG_FS_GETFILELIST: VM_CheckBlock( args[3], args[4], "FSGFL" ); return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] ); case CG_FS_DELETEFILE: return FS_Delete( VMA( 1 ) ); case CG_SENDCONSOLECOMMAND: Cbuf_AddText( VMA( 1 ) ); return 0; case CG_ADDCOMMAND: CL_AddCgameCommand( VMA( 1 ) ); return 0; case CG_REMOVECOMMAND: Cmd_RemoveCommand( VMA( 1 ) ); return 0; case CG_COMPLETE_CALLBACK: if ( completer ) { completer( VMA( 1 ) ); } return 0; case CG_SENDCLIENTCOMMAND: CL_AddReliableCommand( VMA( 1 ) ); return 0; case CG_UPDATESCREEN: SCR_UpdateScreen(); return 0; case CG_CM_LOADMAP: CL_CM_LoadMap( VMA( 1 ) ); return 0; case CG_CM_NUMINLINEMODELS: return CM_NumInlineModels(); case CG_CM_INLINEMODEL: return CM_InlineModel( args[ 1 ] ); case CG_CM_TEMPBOXMODEL: return CM_TempBoxModel( VMA( 1 ), VMA( 2 ), qfalse ); case CG_CM_TEMPCAPSULEMODEL: return CM_TempBoxModel( VMA( 1 ), VMA( 2 ), qtrue ); case CG_CM_POINTCONTENTS: return CM_PointContents( VMA( 1 ), args[ 2 ] ); case CG_CM_TRANSFORMEDPOINTCONTENTS: return CM_TransformedPointContents( VMA( 1 ), args[ 2 ], VMA( 3 ), VMA( 4 ) ); case CG_CM_BOXTRACE: CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[ 6 ], args[ 7 ], TT_AABB ); return 0; case CG_CM_TRANSFORMEDBOXTRACE: CM_TransformedBoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[ 6 ], args[ 7 ], VMA( 8 ), VMA( 9 ), TT_AABB ); return 0; case CG_CM_CAPSULETRACE: CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[ 6 ], args[ 7 ], TT_CAPSULE ); return 0; case CG_CM_TRANSFORMEDCAPSULETRACE: CM_TransformedBoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[ 6 ], args[ 7 ], VMA( 8 ), VMA( 9 ), TT_CAPSULE ); return 0; case CG_CM_BISPHERETRACE: CM_BiSphereTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ] ); return 0; case CG_CM_TRANSFORMEDBISPHERETRACE: CM_TransformedBiSphereTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ], VMA( 8 ) ); return 0; case CG_CM_MARKFRAGMENTS: return re.MarkFragments( args[ 1 ], VMA( 2 ), VMA( 3 ), args[ 4 ], VMA( 5 ), args[ 6 ], VMA( 7 ) ); case CG_R_PROJECTDECAL: re.ProjectDecal( args[ 1 ], args[ 2 ], VMA( 3 ), VMA( 4 ), VMA( 5 ), args[ 6 ], args[ 7 ] ); return 0; case CG_R_CLEARDECALS: re.ClearDecals(); return 0; case CG_S_STARTSOUND: S_StartSound( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ] ); return 0; case CG_S_STARTSOUNDEX: S_StartSoundEx( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ] ); return 0; case CG_S_STARTLOCALSOUND: S_StartLocalSound( args[ 1 ], args[ 2 ] ); return 0; case CG_S_CLEARLOOPINGSOUNDS: S_ClearLoopingSounds( args[ 1 ] ); return 0; case CG_S_CLEARSOUNDS: /*if(args[1] == 0) { S_ClearSounds(qtrue, qfalse); } else if(args[1] == 1) { S_ClearSounds(qtrue, qtrue); }*/ return 0; case CG_S_ADDLOOPINGSOUND: S_AddLoopingSound( args[ 1 ], VMA( 2 ), VMA( 3 ), args[ 4 ] ); return 0; case CG_S_ADDREALLOOPINGSOUND: S_AddRealLoopingSound( args[ 1 ], VMA( 2 ), VMA( 3 ), args[ 4 ] ); return 0; case CG_S_STOPLOOPINGSOUND: S_StopLoopingSound( args[ 1 ] ); return 0; case CG_S_STOPSTREAMINGSOUND: // FIXME //S_StopEntStreamingSound(args[1]); return 0; case CG_S_UPDATEENTITYPOSITION: S_UpdateEntityPosition( args[ 1 ], VMA( 2 ) ); return 0; case CG_S_GETVOICEAMPLITUDE: return S_GetVoiceAmplitude( args[ 1 ] ); case CG_S_GETSOUNDLENGTH: return S_GetSoundLength( args[ 1 ] ); // ydnar: for looped sound starts case CG_S_GETCURRENTSOUNDTIME: return S_GetCurrentSoundTime(); case CG_S_RESPATIALIZE: S_Respatialize( args[ 1 ], VMA( 2 ), VMA( 3 ), args[ 4 ] ); return 0; case CG_S_REGISTERSOUND: #ifdef DOOMSOUND ///// (SA) DOOMSOUND return S_RegisterSound( VMA( 1 ) ); #else return S_RegisterSound( VMA( 1 ), args[ 2 ] ); #endif ///// (SA) DOOMSOUND case CG_S_STARTBACKGROUNDTRACK: //S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); //----(SA) added fadeup time S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ) ); return 0; case CG_S_FADESTREAMINGSOUND: // FIXME //S_FadeStreamingSound(VMF(1), args[2], args[3]); //----(SA) added music/all-streaming options return 0; case CG_S_STARTSTREAMINGSOUND: // FIXME //return S_StartStreamingSound(VMA(1), VMA(2), args[3], args[4], args[5]); return 0; case CG_R_LOADWORLDMAP: re.LoadWorld( VMA( 1 ) ); return 0; case CG_R_REGISTERMODEL: #ifdef IPHONE GLimp_AcquireGL(); return re.RegisterModel( VMA( 1 ) ); GLimp_ReleaseGL(); #else return re.RegisterModel( VMA( 1 ) ); #endif // IPHONE case CG_R_REGISTERSKIN: return re.RegisterSkin( VMA( 1 ) ); //----(SA) added case CG_R_GETSKINMODEL: return re.GetSkinModel( args[ 1 ], VMA( 2 ), VMA( 3 ) ); case CG_R_GETMODELSHADER: return re.GetShaderFromModel( args[ 1 ], args[ 2 ], args[ 3 ] ); //----(SA) end case CG_R_REGISTERSHADER: #ifdef IPHONE_NOTYET GLimp_AcquireGL(); return re.RegisterShader( VMA( 1 ) ); GLimp_ReleaseGL(); #else return re.RegisterShader( VMA( 1 ) ); #endif // IPHONE case CG_R_REGISTERFONT: re.RegisterFontVM( VMA( 1 ), VMA( 2 ), args[ 3 ], VMA( 4 ) ); return 0; case CG_R_REGISTERSHADERNOMIP: #ifdef IPHONE_NOTYET GLimp_AcquireGL(); return re.RegisterShaderNoMip( VMA( 1 ) ); GLimp_ReleaseGL(); #else return re.RegisterShaderNoMip( VMA( 1 ) ); #endif // IPHONE #if defined( USE_REFLIGHT ) case CG_R_REGISTERSHADERLIGHTATTENUATION: return re.RegisterShaderLightAttenuation( VMA( 1 ) ); #endif case CG_R_CLEARSCENE: re.ClearScene(); return 0; case CG_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( VMA( 1 ) ); return 0; #if defined( USE_REFLIGHT ) case CG_R_ADDREFLIGHTSTOSCENE: re.AddRefLightToScene( VMA( 1 ) ); return 0; #endif case CG_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[ 1 ], args[ 2 ], VMA( 3 ) ); return 0; case CG_R_ADDPOLYSTOSCENE: re.AddPolysToScene( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] ); return 0; case CG_R_ADDPOLYBUFFERTOSCENE: re.AddPolyBufferToScene( VMA( 1 ) ); return 0; case CG_R_ADDLIGHTTOSCENE: re.AddLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), args[ 7 ], args[ 8 ] ); return 0; case CG_R_ADDADDITIVELIGHTTOSCENE: re.AddAdditiveLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ) ); return 0; case CG_FS_SEEK: return FS_Seek( args[ 1 ], args[ 2 ], args[ 3 ] ); case CG_R_ADDCORONATOSCENE: re.AddCoronaToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ] ); return 0; case CG_R_SETFOG: re.SetFog( args[ 1 ], args[ 2 ], args[ 3 ], VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ) ); return 0; case CG_R_SETGLOBALFOG: re.SetGlobalFog( args[ 1 ], args[ 2 ], VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ) ); return 0; case CG_R_RENDERSCENE: re.RenderScene( VMA( 1 ) ); return 0; case CG_R_SAVEVIEWPARMS: re.SaveViewParms(); return 0; case CG_R_RESTOREVIEWPARMS: re.RestoreViewParms(); return 0; case CG_R_SETCOLOR: re.SetColor( VMA( 1 ) ); return 0; // Tremulous case CG_R_SETCLIPREGION: re.SetClipRegion( VMA( 1 ) ); return 0; case CG_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ] ); return 0; case CG_R_DRAWROTATEDPIC: re.DrawRotatedPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ], VMF( 10 ) ); return 0; case CG_R_DRAWSTRETCHPIC_GRADIENT: re.DrawStretchPicGradient( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ], VMA( 10 ), args[ 11 ] ); return 0; case CG_R_DRAW2DPOLYS: re.Add2dPolys( VMA( 1 ), args[ 2 ], args[ 3 ] ); return 0; case CG_R_MODELBOUNDS: re.ModelBounds( args[ 1 ], VMA( 2 ), VMA( 3 ) ); return 0; case CG_R_LERPTAG: return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] ); case CG_GETGLCONFIG: CL_GetGlconfig( VMA( 1 ) ); return 0; case CG_GETGAMESTATE: CL_GetGameState( VMA( 1 ) ); return 0; case CG_GETCURRENTSNAPSHOTNUMBER: CL_GetCurrentSnapshotNumber( VMA( 1 ), VMA( 2 ) ); return 0; case CG_GETSNAPSHOT: return CL_GetSnapshot( args[ 1 ], VMA( 2 ) ); case CG_GETSERVERCOMMAND: return CL_GetServerCommand( args[ 1 ] ); case CG_GETCURRENTCMDNUMBER: return CL_GetCurrentCmdNumber(); case CG_GETUSERCMD: return CL_GetUserCmd( args[ 1 ], VMA( 2 ) ); case CG_SETUSERCMDVALUE: CL_SetUserCmdValue( args[ 1 ], args[ 2 ], VMF( 3 ), args[ 4 ] ); return 0; case CG_SETCLIENTLERPORIGIN: CL_SetClientLerpOrigin( VMF( 1 ), VMF( 2 ), VMF( 3 ) ); return 0; case CG_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case CG_KEY_ISDOWN: return Key_IsDown( args[ 1 ] ); case CG_KEY_GETCATCHER: return Key_GetCatcher(); case CG_KEY_SETCATCHER: Key_SetCatcher( args[ 1 ] ); return 0; case CG_KEY_GETKEY: return Key_GetKey( VMA( 1 ) ); case CG_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case CG_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[ 1 ] ); return 0; case CG_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case CG_REAL_TIME: return Com_RealTime( VMA( 1 ) ); case CG_SNAPVECTOR: Q_SnapVector( VMA( 1 ) ); return 0; case CG_CIN_PLAYCINEMATIC: return CIN_PlayCinematic( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ], args[ 6 ] ); case CG_CIN_STOPCINEMATIC: return CIN_StopCinematic( args[ 1 ] ); case CG_CIN_RUNCINEMATIC: return CIN_RunCinematic( args[ 1 ] ); case CG_CIN_DRAWCINEMATIC: CIN_DrawCinematic( args[ 1 ] ); return 0; case CG_CIN_SETEXTENTS: CIN_SetExtents( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] ); return 0; case CG_R_REMAP_SHADER: re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); return 0; case CG_LOADCAMERA: //return loadCamera(args[1], VMA(2)); return 0; case CG_STARTCAMERA: //if(args[1] == 0) //{ // CAM_PRIMARY // cl.cameraMode = qtrue; //} //startCamera(args[1], args[2]); return 0; case CG_STOPCAMERA: //if(args[1] == 0) //{ // CAM_PRIMARY // cl.cameraMode = qfalse; //} return 0; case CG_GETCAMERAINFO: //return getCameraInfo(args[1], args[2], VMA(3), VMA(4), VMA(5)); return 0; case CG_GET_ENTITY_TOKEN: VM_CheckBlock( args[1], args[2], "GETET" ); return re.GetEntityToken( VMA( 1 ), args[ 2 ] ); case CG_INGAME_POPUP: if ( cls.state == CA_ACTIVE && !clc.demoplaying ) { if ( uivm ) { // Gordon: can be called as the system is shutting down VM_Call( uivm, UI_SET_ACTIVE_MENU, args[ 1 ] ); } } return 0; case CG_INGAME_CLOSEPOPUP: return 0; case CG_KEY_GETBINDINGBUF: VM_CheckBlock( args[2], args[3], "KEYGBB" ); Key_GetBindingBuf( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case CG_KEY_SETBINDING: Key_SetBinding( args[ 1 ], VMA( 2 ) ); return 0; case CG_PARSE_ADD_GLOBAL_DEFINE: return Parse_AddGlobalDefine( VMA( 1 ) ); case CG_PARSE_LOAD_SOURCE: return Parse_LoadSourceHandle( VMA( 1 ) ); case CG_PARSE_FREE_SOURCE: return Parse_FreeSourceHandle( args[ 1 ] ); case CG_PARSE_READ_TOKEN: return Parse_ReadTokenHandle( args[ 1 ], VMA( 2 ) ); case CG_PARSE_SOURCE_FILE_AND_LINE: return Parse_SourceFileAndLine( args[ 1 ], VMA( 2 ), VMA( 3 ) ); case CG_KEY_KEYNUMTOSTRINGBUF: VM_CheckBlock( args[2], args[3], "KEYNTSB" ); Key_KeynumToStringBuf( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case CG_KEY_BINDINGTOKEYS: Key_GetBindingByString( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); return 0; case CG_S_FADEALLSOUNDS: // FIXME //S_FadeAllSounds(VMF(1), args[2], args[3]); return 0; case CG_R_INPVS: return re.inPVS( VMA( 1 ), VMA( 2 ) ); case CG_GETHUNKDATA: Com_GetHunkInfo( VMA( 1 ), VMA( 2 ) ); return 0; case CG_PUMPEVENTLOOP: // Com_EventLoop(); // CL_WritePacket(); return 0; //zinx - binary channel case CG_SENDMESSAGE: VM_CheckBlock( args[1], args[2], "SENDM" ); CL_SendBinaryMessage( VMA( 1 ), args[ 2 ] ); return 0; case CG_MESSAGESTATUS: return CL_BinaryMessageStatus(); //bani - dynamic shaders case CG_R_LOADDYNAMICSHADER: return re.LoadDynamicShader( VMA( 1 ), VMA( 2 ) ); // fretn - render to texture case CG_R_RENDERTOTEXTURE: re.RenderToTexture( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] ); return 0; //bani case CG_R_GETTEXTUREID: return re.GetTextureId( VMA( 1 ) ); //bani - flush gl rendering buffers case CG_R_FINISH: re.Finish(); return 0; case CG_GETDEMONAME: VM_CheckBlock( args[1], args[2], "GETDM" ); CL_DemoName( VMA( 1 ), args[ 2 ] ); return 0; case CG_R_LIGHTFORPOINT: return re.LightForPoint( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ) ); case CG_S_SOUNDDURATION: return S_SoundDuration( args[ 1 ] ); #if defined( USE_REFENTITY_ANIMATIONSYSTEM ) case CG_R_REGISTERANIMATION: return re.RegisterAnimation( VMA( 1 ) ); case CG_R_CHECKSKELETON: return re.CheckSkeleton( VMA( 1 ), args[ 2 ], args[ 3 ] ); case CG_R_BUILDSKELETON: return re.BuildSkeleton( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], VMF( 5 ), args[ 6 ] ); case CG_R_BLENDSKELETON: return re.BlendSkeleton( VMA( 1 ), VMA( 2 ), VMF( 3 ) ); case CG_R_BONEINDEX: return re.BoneIndex( args[ 1 ], VMA( 2 ) ); case CG_R_ANIMNUMFRAMES: return re.AnimNumFrames( args[ 1 ] ); case CG_R_ANIMFRAMERATE: return re.AnimFrameRate( args[ 1 ] ); #endif case CG_REGISTER_BUTTON_COMMANDS: CL_RegisterButtonCommands( VMA( 1 ) ); return 0; case CG_GETCLIPBOARDDATA: VM_CheckBlock( args[1], args[2], "GETCLIP" ); if ( cl_allowPaste->integer ) { CL_GetClipboardData( VMA(1), args[2], args[3] ); } else { ( (char *) VMA( 1 ) )[0] = '\0'; } return 0; case CG_QUOTESTRING: Cmd_QuoteStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] ); return 0; case CG_GETTEXT: strncpy( VMA(1), __(VMA(2)), args[3] ); return 0; case CG_R_GLYPH: re.GlyphVM( args[1], VMA(2), VMA(3) ); return 0; case CG_R_GLYPHCHAR: re.GlyphCharVM( args[1], args[2], VMA(3) ); return 0; case CG_R_UREGISTERFONT: re.UnregisterFontVM( args[1] ); return 0; default: Com_Error( ERR_DROP, "Bad cgame system trap: %ld", ( long int ) args[ 0 ] ); } return 0; }
/* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ intptr_t CL_UISystemCalls( intptr_t *args ) { switch ( args[ 0 ] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", ( char * ) VMA( 1 ) ); case UI_PRINT: Com_Printf( "%s", ( char * ) VMA( 1 ) ); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( VMA( 1 ) ); return 0; case UI_CVAR_SET: Cvar_Set( VMA( 1 ), VMA( 2 ) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( VMA( 1 ) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: VM_CheckBlock( args[2], args[3], "CVARVSB" ); Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] ); return 0; case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER: VM_CheckBlock( args[2], args[3], "CVARLVSB" ); Cvar_LatchedVariableStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] ); return 0; case UI_CVAR_SETVALUE: Cvar_SetValue( VMA( 1 ), VMF( 2 ) ); return 0; case UI_CVAR_RESET: Cvar_Reset( VMA( 1 ) ); return 0; case UI_CVAR_CREATE: Cvar_Get( VMA( 1 ), VMA( 2 ), args[ 3 ] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: VM_CheckBlock( args[2], args[3], "CVARISB" ); Cvar_InfoStringBuffer( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: VM_CheckBlock( args[2], args[3], "ARGV" ); Cmd_ArgvBuffer( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[ 1 ], VMA( 2 ) ); return 0; case UI_ADDCOMMAND: Cmd_AddCommand( VMA( 1 ), NULL ); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[ 3 ] ); case UI_FS_READ: VM_CheckBlock( args[1], args[2], "FSREAD" ); FS_Read2( VMA( 1 ), args[ 2 ], args[ 3 ] ); return 0; case UI_FS_WRITE: VM_CheckBlock( args[1], args[2], "FSWRITE" ); FS_Write( VMA( 1 ), args[ 2 ], args[ 3 ] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[ 1 ] ); return 0; case UI_FS_DELETEFILE: return FS_Delete( VMA( 1 ) ); case UI_FS_GETFILELIST: VM_CheckBlock( args[3], args[4], "FSGFL" ); return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] ); case UI_FS_SEEK: return FS_Seek( args[ 1 ], args[ 2 ], args[ 3 ] ); case UI_R_REGISTERMODEL: return re.RegisterModel( VMA( 1 ) ); case UI_R_REGISTERSKIN: return re.RegisterSkin( VMA( 1 ) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( VMA( 1 ) ); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( VMA( 1 ) ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[ 1 ], args[ 2 ], VMA( 3 ) ); return 0; // Ridah case UI_R_ADDPOLYSTOSCENE: re.AddPolysToScene( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] ); return 0; // done. case UI_R_ADDLIGHTTOSCENE: // ydnar: new dlight code //% re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6] ); re.AddLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), args[ 7 ], args[ 8 ] ); return 0; case UI_R_ADDCORONATOSCENE: re.AddCoronaToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ] ); return 0; case UI_R_RENDERSCENE: re.RenderScene( VMA( 1 ) ); return 0; case UI_R_SETCOLOR: re.SetColor( VMA( 1 ) ); return 0; // Tremulous case UI_R_SETCLIPREGION: re.SetClipRegion( VMA( 1 ) ); return 0; case UI_R_DRAW2DPOLYS: re.Add2dPolys( VMA( 1 ), args[ 2 ], args[ 3 ] ); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ] ); return 0; case UI_R_DRAWROTATEDPIC: re.DrawRotatedPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ], VMF( 10 ) ); return 0; case UI_R_MODELBOUNDS: re.ModelBounds( args[ 1 ], VMA( 2 ), VMA( 3 ) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] ); case UI_S_REGISTERSOUND: #ifdef DOOMSOUND ///// (SA) DOOMSOUND return S_RegisterSound( VMA( 1 ) ); #else return S_RegisterSound( VMA( 1 ), args[ 2 ] ); #endif ///// (SA) DOOMSOUND case UI_S_STARTLOCALSOUND: //S_StartLocalSound(args[1], args[2], args[3]); S_StartLocalSound( args[ 1 ], args[ 2 ] ); return 0; case UI_S_FADESTREAMINGSOUND: // FIXME //S_FadeStreamingSound(VMF(1), args[2], args[3]); return 0; case UI_S_FADEALLSOUNDS: // FIXME //S_FadeAllSounds(VMF(1), args[2], args[3]); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: VM_CheckBlock( args[2], args[3], "KEYNTSB" ); Key_KeynumToStringBuf( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case UI_KEY_GETBINDINGBUF: VM_CheckBlock( args[2], args[3], "KEYGBB" ); Key_GetBindingBuf( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[ 1 ], VMA( 2 ) ); return 0; case UI_KEY_BINDINGTOKEYS: Key_GetBindingByString( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); return 0; case UI_KEY_ISDOWN: return Key_IsDown( args[ 1 ] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[ 1 ] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: Key_SetCatcher( args[ 1 ] ); return 0; case UI_GETCLIPBOARDDATA: VM_CheckBlock( args[1], args[2], "UIGCD" ); if ( cl_allowPaste->integer ) { CL_GetClipboardData( VMA( 1 ), args[ 2 ], args[ 3 ] ); } else { ( (char *) VMA( 1 ) )[0] = '\0'; } return 0; case UI_GETCLIENTSTATE: GetClientState( VMA( 1 ) ); return 0; case UI_GETGLCONFIG: CL_GetGlconfig( VMA( 1 ) ); return 0; case UI_GETCONFIGSTRING: VM_CheckBlock( args[2], args[3], "UIGCS" ); return GetConfigString( args[ 1 ], VMA( 2 ), args[ 3 ] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer( args[ 1 ], VMA( 2 ), VMA( 3 ) ); case UI_LAN_REMOVESERVER: LAN_RemoveServer( args[ 1 ], VMA( 2 ) ); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[ 1 ] ); return 0; case UI_LAN_GETPING: VM_CheckBlock( args[2], args[3], "UILANGP" ); LAN_GetPing( args[ 1 ], VMA( 2 ), args[ 3 ], VMA( 4 ) ); return 0; case UI_LAN_GETPINGINFO: VM_CheckBlock( args[2], args[3], "UILANGPI" ); LAN_GetPingInfo( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount( args[ 1 ] ); case UI_LAN_GETSERVERADDRESSSTRING: VM_CheckBlock( args[3], args[4], "UILANGSAS" ); LAN_GetServerAddressString( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] ); return 0; case UI_LAN_GETSERVERINFO: VM_CheckBlock( args[3], args[4], "UILANGSI" ); LAN_GetServerInfo( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[ 1 ], args[ 2 ] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[ 1 ], args[ 2 ], args[ 3 ] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[ 1 ], args[ 2 ] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[ 1 ] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[ 1 ] ); return 0; case UI_LAN_SERVERSTATUS: VM_CheckBlock( args[2], args[3], "UILANGSS" ); return LAN_GetServerStatus( VMA( 1 ), VMA( 2 ), args[ 3 ] ); case UI_LAN_SERVERISINFAVORITELIST: return LAN_ServerIsInFavoriteList( args[ 1 ], args[ 2 ] ); case UI_GETNEWS: return GetNews( args[ 1 ] ); case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_R_REGISTERFONT: re.RegisterFontVM( VMA( 1 ), VMA( 2 ), args[ 3 ], VMA( 4 ) ); return 0; case UI_PARSE_ADD_GLOBAL_DEFINE: return Parse_AddGlobalDefine( VMA( 1 ) ); case UI_PARSE_LOAD_SOURCE: return Parse_LoadSourceHandle( VMA( 1 ) ); case UI_PARSE_FREE_SOURCE: return Parse_FreeSourceHandle( args[ 1 ] ); case UI_PARSE_READ_TOKEN: return Parse_ReadTokenHandle( args[ 1 ], VMA( 2 ) ); case UI_PARSE_SOURCE_FILE_AND_LINE: return Parse_SourceFileAndLine( args[ 1 ], VMA( 2 ), VMA( 3 ) ); case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: //S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); //----(SA) added fadeup time S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ) ); return 0; case UI_REAL_TIME: return Com_RealTime( VMA( 1 ) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf( "UI_CIN_PlayCinematic\n" ); return CIN_PlayCinematic( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ], args[ 6 ] ); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic( args[ 1 ] ); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic( args[ 1 ] ); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic( args[ 1 ] ); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] ); return 0; case UI_R_REMAP_SHADER: re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); return 0; case UI_GETHUNKDATA: Com_GetHunkInfo( VMA( 1 ), VMA( 2 ) ); return 0; case UI_QUOTESTRING: Cmd_QuoteStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] ); return 0; #if defined( USE_REFENTITY_ANIMATIONSYSTEM ) case UI_R_REGISTERANIMATION: return re.RegisterAnimation( VMA( 1 ) ); case UI_R_BUILDSKELETON: return re.BuildSkeleton( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], VMF( 5 ), args[ 6 ] ); case UI_R_BLENDSKELETON: return re.BlendSkeleton( VMA( 1 ), VMA( 2 ), VMF( 3 ) ); case UI_R_BONEINDEX: return re.BoneIndex( args[ 1 ], VMA( 2 ) ); case UI_R_ANIMNUMFRAMES: return re.AnimNumFrames( args[ 1 ] ); case UI_R_ANIMFRAMERATE: return re.AnimFrameRate( args[ 1 ] ); #endif case UI_GETTEXT: VM_CheckBlock( args[1], args[3], "UIGETTEXT" ); Q_strncpyz( VMA(1), __(VMA(2)), args[3] ); return 0; case UI_R_GLYPH: re.GlyphVM( args[1], VMA(2), VMA(3) ); return 0; case UI_R_GLYPHCHAR: re.GlyphCharVM( args[1], args[2], VMA(3) ); return 0; case UI_R_UREGISTERFONT: re.UnregisterFontVM( args[1] ); return 0; case UI_PGETTEXT: VM_CheckBlock( args[ 1 ], args[ 4 ], "UIPGETTEXT" ); Q_strncpyz( VMA( 1 ), C__( VMA( 2 ), VMA( 3 ) ), args[ 4 ] ); return 0; default: Com_Error( ERR_DROP, "Bad UI system trap: %ld", ( long int ) args[ 0 ] ); } return 0; }
/** * @brief The ui module is making a system call * @param[in] args * @return */ intptr_t CL_UISystemCalls(intptr_t *args) { switch (args[0]) { case UI_ERROR: Com_Error(ERR_DROP, "%s", (char *)VMA(1)); case UI_PRINT: Com_Printf("%s", (char *)VMA(1)); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register(VMA(1), VMA(2), VMA(3), args[4]); return 0; case UI_CVAR_UPDATE: Cvar_Update(VMA(1)); return 0; case UI_CVAR_SET: Cvar_SetSafe(VMA(1), VMA(2)); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt(Cvar_VariableValue(VMA(1))); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer(VMA(1), VMA(2), args[3]); return 0; case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER: Cvar_LatchedVariableStringBuffer(VMA(1), VMA(2), args[3]); return 0; case UI_CVAR_SETVALUE: Cvar_SetValueSafe(VMA(1), VMF(2)); return 0; case UI_CVAR_RESET: Cvar_Reset(VMA(1)); return 0; case UI_CVAR_CREATE: Cvar_Register(NULL, VMA(1), VMA(2), args[3]); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer(args[1], VMA(2), args[3]); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer(args[1], VMA(2), args[3]); return 0; case UI_CMD_EXECUTETEXT: if (args[1] == EXEC_NOW && (!strncmp(VMA(2), "snd_restart", 11) || !strncmp(VMA(2), "vid_restart", 11) || !strncmp(VMA(2), "quit", 5))) { Com_Printf(S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char *)VMA(2)); args[1] = EXEC_INSERT; } Cbuf_ExecuteText(args[1], VMA(2)); return 0; case UI_ADDCOMMAND: Cmd_AddCommand(VMA(1)); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode(VMA(1), VMA(2), (fsMode_t)args[3]); case UI_FS_READ: FS_Read(VMA(1), args[2], args[3]); return 0; case UI_FS_WRITE: FS_Write(VMA(1), args[2], args[3]); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile(args[1]); return 0; case UI_FS_DELETEFILE: return FS_Delete(VMA(1)); case UI_FS_GETFILELIST: return FS_GetFileList(VMA(1), VMA(2), VMA(3), args[4]); case UI_R_REGISTERMODEL: return re.RegisterModel(VMA(1)); case UI_R_REGISTERSKIN: return re.RegisterSkin(VMA(1)); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip(VMA(1)); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene(VMA(1)); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene(args[1], args[2], VMA(3)); return 0; case UI_R_ADDPOLYSTOSCENE: re.AddPolysToScene(args[1], args[2], VMA(3), args[4]); return 0; case UI_R_ADDLIGHTTOSCENE: // new dlight code re.AddLightToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]); return 0; case UI_R_ADDCORONATOSCENE: re.AddCoronaToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], (qboolean)args[7]); return 0; case UI_R_RENDERSCENE: re.RenderScene(VMA(1)); return 0; case UI_R_SETCOLOR: re.SetColor(VMA(1)); return 0; case UI_R_DRAW2DPOLYS: re.Add2dPolys(VMA(1), args[2], args[3]); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]); return 0; case UI_R_DRAWROTATEDPIC: re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10)); return 0; case UI_R_MODELBOUNDS: re.ModelBounds(args[1], VMA(2), VMA(3)); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: return re.LerpTag(VMA(1), VMA(2), VMA(3), args[4]); case UI_S_REGISTERSOUND: return S_RegisterSound(VMA(1), (qboolean)args[2]); case UI_S_STARTLOCALSOUND: S_StartLocalSound(args[1], args[2], args[3]); return 0; case UI_S_FADESTREAMINGSOUND: S_FadeStreamingSound(VMF(1), args[2], args[3]); return 0; case UI_S_FADEALLSOUNDS: S_FadeAllSounds(VMF(1), args[2], (qboolean)args[3]); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf(args[1], VMA(2), args[3]); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf(args[1], VMA(2), args[3]); return 0; case UI_KEY_SETBINDING: Key_SetBinding(args[1], VMA(2)); return 0; case UI_KEY_BINDINGTOKEYS: Key_GetBindingByString(VMA(1), VMA(2), VMA(3)); return 0; case UI_KEY_ISDOWN: return Key_IsDown(args[1]); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode((qboolean)args[1]); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: // Don't allow the ui module to close the console Key_SetCatcher(args[1] | (Key_GetCatcher() & KEYCATCH_CONSOLE)); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData(VMA(1), args[2]); return 0; case UI_GETCLIENTSTATE: GetClientState(VMA(1)); return 0; case UI_GETGLCONFIG: CL_GetGlconfig(VMA(1)); return 0; case UI_GETCONFIGSTRING: return GetConfigString(args[1], VMA(2), args[3]); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: //LAN_SaveServersToFile(); // now done on add/remove fav server so we no longer save LAN favs on shutdown & restart return 0; case UI_LAN_ADDSERVER: return LAN_AddServer(args[1], VMA(2), VMA(3)); case UI_LAN_REMOVESERVER: LAN_RemoveServer(args[1], VMA(2)); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing(args[1]); return 0; case UI_LAN_GETPING: LAN_GetPing(args[1], VMA(2), args[3], VMA(4)); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo(args[1], VMA(2), args[3]); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount(args[1]); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString(args[1], args[2], VMA(3), args[4]); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo(args[1], args[2], VMA(3), args[4]); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing(args[1], args[2]); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible(args[1], args[2], (qboolean)args[3]); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible(args[1], args[2]); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings(args[1]); case UI_LAN_RESETPINGS: LAN_ResetPings(args[1]); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus(VMA(1), VMA(2), args[3]); case UI_LAN_SERVERISINFAVORITELIST: return LAN_ServerIsInFavoriteList(args[1], args[2]); case UI_LAN_COMPARESERVERS: return LAN_CompareServers(args[1], args[2], args[3], args[4], args[5]); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_R_REGISTERFONT: re.RegisterFont(VMA(1), args[2], VMA(3), (args[4] == qtrue)); return 0; case UI_MEMSET: return (intptr_t)memset(VMA(1), args[2], args[3]); case UI_MEMCPY: return (intptr_t)memcpy(VMA(1), VMA(2), args[3]); case UI_STRNCPY: return (intptr_t)strncpy(VMA(1), VMA(2), args[3]); case UI_SIN: return FloatAsInt(sin(VMF(1))); case UI_COS: return FloatAsInt(cos(VMF(1))); case UI_ATAN2: return FloatAsInt(atan2(VMF(1), VMF(2))); case UI_SQRT: return FloatAsInt(sqrt(VMF(1))); case UI_FLOOR: return FloatAsInt(floor(VMF(1))); case UI_CEIL: return FloatAsInt(ceil(VMF(1))); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine(VMA(1)); case UI_PC_REMOVE_ALL_GLOBAL_DEFINES: botlib_export->PC_RemoveAllGlobalDefines(); return 0; case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle(VMA(1)); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle(args[1]); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle(args[1], VMA(2)); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine(args[1], VMA(2), VMA(3)); case UI_PC_UNREAD_TOKEN: botlib_export->PC_UnreadLastTokenHandle(args[1]); return 0; case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); // added fadeup time return 0; case UI_REAL_TIME: return Com_RealTime(VMA(1)); case UI_CIN_PLAYCINEMATIC: Com_DPrintf("UI_CIN_PlayCinematic\n"); return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case UI_R_REMAP_SHADER: re.RemapShader(VMA(1), VMA(2), VMA(3)); return 0; case UI_CL_GETLIMBOSTRING: return CL_GetLimboString(args[1], VMA(2)); case UI_CL_TRANSLATE_STRING: CL_TranslateStringMod(VMA(1), VMA(2)); return 0; case UI_CHECKAUTOUPDATE: CL_RequestMasterData(qfalse); return 0; case UI_GET_AUTOUPDATE: Com_GetAutoUpdate(); return 0; case UI_OPENURL: CL_OpenURL((const char *)VMA(1)); return 0; case UI_GETHUNKDATA: Com_GetHunkInfo(VMA(1), VMA(2)); return 0; // obsolete case UI_SET_PBCLSTATUS: case UI_SET_PBSVSTATUS: return 0; default: Com_Error(ERR_DROP, "Bad UI system trap: %ld", (long int) args[0]); } }
//BBi //int CL_UISystemCalls( int *args ) { intptr_t CL_UISystemCalls ( intptr_t* args) { //BBi switch ( args[0] ) { case UI_ERROR: #if !defined RTCW_ET Com_Error( ERR_DROP, "%s", VMA( 1 ) ); #else Com_Error( ERR_DROP, "%s", (char *)VMA( 1 ) ); #endif // RTCW_XX return 0; case UI_PRINT: #if !defined RTCW_ET Com_Printf( "%s", VMA( 1 ) ); #else Com_Printf( "%s", (char *)VMA( 1 ) ); #endif // RTCW_XX return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( static_cast<vmCvar_t*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), static_cast<const char*> (VMA( 3 )), args[4] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( static_cast<vmCvar_t*> (VMA( 1 )) ); return 0; case UI_CVAR_SET: Cvar_Set( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( static_cast<const char*> (VMA( 1 )) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )), args[3] ); return 0; #if defined RTCW_ET case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER: Cvar_LatchedVariableStringBuffer( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )), args[3] ); return 0; #endif // RTCW_XX case UI_CVAR_SETVALUE: Cvar_SetValue( static_cast<const char*> (VMA( 1 )), VMF( 2 ) ); return 0; case UI_CVAR_RESET: Cvar_Reset( static_cast<const char*> (VMA( 1 )) ); return 0; case UI_CVAR_CREATE: Cvar_Get( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )), args[3] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[1], static_cast<char*> (VMA( 2 )), args[3] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer( args[1], static_cast<char*> (VMA( 2 )), args[3] ); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[1], static_cast<const char*> (VMA( 2 )) ); return 0; #if defined RTCW_ET case UI_ADDCOMMAND: Cmd_AddCommand( static_cast<const char*> (VMA( 1 )), NULL ); return 0; #endif // RTCW_XX case UI_FS_FOPENFILE: return FS_FOpenFileByMode( static_cast<const char*> (VMA( 1 )), static_cast<fileHandle_t*> (VMA( 2 )), fsMode_t (args[3]) ); case UI_FS_READ: FS_Read( VMA( 1 ), args[2], args[3] ); return 0; #if defined RTCW_SP //----(SA) added case UI_FS_SEEK: FS_Seek( args[1], args[2], args[3] ); return 0; //----(SA) end #endif // RTCW_XX case UI_FS_WRITE: FS_Write( VMA( 1 ), args[2], args[3] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case UI_FS_DELETEFILE: return FS_Delete( static_cast<char*> (VMA( 1 )) ); case UI_FS_GETFILELIST: return FS_GetFileList( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), static_cast<char*> (VMA( 3 )), args[4] ); case UI_R_REGISTERMODEL: return re.RegisterModel( static_cast<const char*> (VMA( 1 )) ); case UI_R_REGISTERSKIN: return re.RegisterSkin( static_cast<const char*> (VMA( 1 )) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( static_cast<const char*> (VMA( 1 )) ); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( static_cast<const refEntity_t*> (VMA( 1 )) ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], static_cast<const polyVert_t*> (VMA( 3 )) ); return 0; // Ridah case UI_R_ADDPOLYSTOSCENE: re.AddPolysToScene( args[1], args[2], static_cast<const polyVert_t*> (VMA( 3 )), args[4] ); return 0; // done. case UI_R_ADDLIGHTTOSCENE: #if !defined RTCW_ET re.AddLightToScene( static_cast<const vec_t*> (VMA( 1 )), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6] ); #else // ydnar: new dlight code //% re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6] ); re.AddLightToScene( static_cast<const vec_t*> (VMA( 1 )), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), args[7], args[8] ); #endif // RTCW_XX return 0; case UI_R_ADDCORONATOSCENE: re.AddCoronaToScene( static_cast<const vec_t*> (VMA( 1 )), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6], args[7] ); return 0; case UI_R_RENDERSCENE: re.RenderScene( static_cast<const refdef_t*> (VMA( 1 )) ); return 0; case UI_R_SETCOLOR: re.SetColor( static_cast<const float*> (VMA( 1 )) ); return 0; #if defined RTCW_ET case UI_R_DRAW2DPOLYS: re.Add2dPolys( static_cast<polyVert_t*> (VMA( 1 )), args[2], args[3] ); return 0; #endif // RTCW_XX case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9] ); return 0; #if defined RTCW_ET case UI_R_DRAWROTATEDPIC: re.DrawRotatedPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9], VMF( 10 ) ); return 0; #endif // RTCW_XX case UI_R_MODELBOUNDS: re.ModelBounds( args[1], static_cast<vec_t*> (VMA( 2 )), static_cast<vec_t*> (VMA( 3 )) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: return re.LerpTag( static_cast<orientation_t*> (VMA( 1 )), static_cast<refEntity_t*> (VMA( 2 )), static_cast<const char*> (VMA( 3 )), args[4] ); case UI_S_REGISTERSOUND: #ifdef DOOMSOUND ///// (SA) DOOMSOUND return S_RegisterSound( VMA( 1 ) ); #else #if !defined RTCW_ET return S_RegisterSound( static_cast<const char*> (VMA( 1 )), qfalse ); #else return S_RegisterSound( static_cast<const char*> (VMA( 1 )), args[2] ); #endif // RTCW_XX #endif ///// (SA) DOOMSOUND case UI_S_STARTLOCALSOUND: #if !defined RTCW_ET S_StartLocalSound( args[1], args[2] ); #else S_StartLocalSound( args[1], args[2], args[3] ); #endif // RTCW_XX return 0; #if !defined RTCW_MP //----(SA) added case UI_S_FADESTREAMINGSOUND: S_FadeStreamingSound( VMF( 1 ), args[2], args[3] ); return 0; case UI_S_FADEALLSOUNDS: #if !defined RTCW_ET S_FadeAllSounds( VMF( 1 ), args[2] ); #else S_FadeAllSounds( VMF( 1 ), args[2], args[3] ); #endif // RTCW_XX return 0; //----(SA) end #endif // RTCW_XX case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], static_cast<char*> (VMA( 2 )), args[3] ); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], static_cast<char*> (VMA( 2 )), args[3] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], static_cast<const char*> (VMA( 2 )) ); return 0; #if defined RTCW_ET case UI_KEY_BINDINGTOKEYS: Key_GetBindingByString( static_cast<const char*> (VMA( 1 )), static_cast<int*> (VMA( 2 )), static_cast<int*> (VMA( 3 )) ); return 0; #endif // RTCW_XX case UI_KEY_ISDOWN: return Key_IsDown( args[1] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: Key_SetCatcher( args[1] ); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData( static_cast<char*> (VMA( 1 )), args[2] ); return 0; case UI_GETCLIENTSTATE: GetClientState( static_cast<uiClientState_t*> (VMA( 1 )) ); return 0; case UI_GETGLCONFIG: CL_GetGlconfig( static_cast<glconfig_t*> (VMA( 1 )) ); return 0; case UI_GETCONFIGSTRING: return GetConfigString( args[1], static_cast<char*> (VMA( 2 )), args[3] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer( args[1], static_cast<const char*> (VMA( 2 )), static_cast<const char*> (VMA( 3 )) ); case UI_LAN_REMOVESERVER: LAN_RemoveServer( args[1], static_cast<const char*> (VMA( 2 )) ); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[1] ); return 0; case UI_LAN_GETPING: LAN_GetPing( args[1], static_cast<char*> (VMA( 2 )), args[3], static_cast<int*> (VMA( 4 )) ); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo( args[1], static_cast<char*> (VMA( 2 )), args[3] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount( args[1] ); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString( args[1], args[2], static_cast<char*> (VMA( 3 )), args[4] ); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo( args[1], args[2], static_cast<char*> (VMA( 3 )), args[4] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[1], args[2] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[1], args[2], args[3] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[1], args[2] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[1] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[1] ); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus( static_cast<char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )), args[3] ); #if defined RTCW_ET case UI_LAN_SERVERISINFAVORITELIST: return LAN_ServerIsInFavoriteList( args[1], args[2] ); #endif // RTCW_XX #if !defined RTCW_SP case UI_SET_PBCLSTATUS: return 0; case UI_SET_PBSVSTATUS: return 0; #endif // RTCW_XX case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_GET_CDKEY: CLUI_GetCDKey( static_cast<char*> (VMA( 1 )), args[2] ); return 0; case UI_SET_CDKEY: CLUI_SetCDKey( static_cast<char*> (VMA( 1 )) ); return 0; case UI_R_REGISTERFONT: re.RegisterFont( static_cast<const char*> (VMA( 1 )), args[2], static_cast<fontInfo_t*> (VMA( 3 )) ); return 0; case UI_MEMSET: return (int)memset( VMA( 1 ), args[2], args[3] ); case UI_MEMCPY: return (int)memcpy( VMA( 1 ), VMA( 2 ), args[3] ); case UI_STRNCPY: return (int)strncpy( static_cast<char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), args[3] ); case UI_SIN: return FloatAsInt( c::sin( VMF( 1 ) ) ); case UI_COS: return FloatAsInt( c::cos( VMF( 1 ) ) ); case UI_ATAN2: return FloatAsInt( c::atan2( VMF( 1 ), VMF( 2 ) ) ); case UI_SQRT: return FloatAsInt( c::sqrt( VMF( 1 ) ) ); case UI_FLOOR: return FloatAsInt( c::floor( VMF( 1 ) ) ); case UI_CEIL: return FloatAsInt( c::ceil( VMF( 1 ) ) ); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( static_cast<char*> (VMA( 1 )) ); #if defined RTCW_ET case UI_PC_REMOVE_ALL_GLOBAL_DEFINES: botlib_export->PC_RemoveAllGlobalDefines(); return 0; #endif // RTCW_XX case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( static_cast<const char*> (VMA( 1 )) ); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], static_cast<pc_token_t*> (VMA( 2 )) ); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], static_cast<char*> (VMA( 2 )), static_cast<int*> (VMA( 3 )) ); #if defined RTCW_ET case UI_PC_UNREAD_TOKEN: botlib_export->PC_UnreadLastTokenHandle( args[1] ); return 0; #endif // RTCW_XX case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: #if !defined RTCW_MP S_StartBackgroundTrack( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), args[3] ); //----(SA) added fadeup time #else S_StartBackgroundTrack( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )) ); #endif // RTCW_XX return 0; case UI_REAL_TIME: return Com_RealTime( static_cast<qtime_t*> (VMA( 1 )) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf( "UI_CIN_PlayCinematic\n" ); return CIN_PlayCinematic( static_cast<const char*> (VMA( 1 )), args[2], args[3], args[4], args[5], args[6] ); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic( args[1] ); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic( args[1] ); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic( args[1] ); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents( args[1], args[2], args[3], args[4], args[5] ); return 0; case UI_R_REMAP_SHADER: re.RemapShader( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), static_cast<const char*> (VMA( 3 )) ); return 0; case UI_VERIFY_CDKEY: return CL_CDKeyValidate( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )) ); // NERVE - SMF case UI_CL_GETLIMBOSTRING: return CL_GetLimboString( args[1], static_cast<char*> (VMA( 2 )) ); #if defined RTCW_SP // -NERVE - SMF #endif // RTCW_XX #if !defined RTCW_SP case UI_CL_TRANSLATE_STRING: CL_TranslateString( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )) ); return 0; // -NERVE - SMF // DHM - Nerve case UI_CHECKAUTOUPDATE: CL_CheckAutoUpdate(); return 0; case UI_GET_AUTOUPDATE: CL_GetAutoUpdate(); return 0; // DHM - Nerve case UI_OPENURL: CL_OpenURL( (const char *)VMA( 1 ) ); return 0; #endif // RTCW_XX #if defined RTCW_ET case UI_GETHUNKDATA: Com_GetHunkInfo( static_cast<int*> (VMA( 1 )), static_cast<int*> (VMA( 2 )) ); return 0; #endif // RTCW_XX default: Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] ); } return 0; }