/* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ intptr_t CL_UISystemCalls( intptr_t *args ) { switch ( args[ 0 ] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", ( char * ) VMA( 1 ) ); case UI_PRINT: Com_Printf( "%s", ( char * ) VMA( 1 ) ); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( VMA( 1 ) ); return 0; case UI_CVAR_SET: Cvar_Set( VMA( 1 ), VMA( 2 ) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( VMA( 1 ) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: VM_CheckBlock( args[2], args[3], "CVARVSB" ); Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] ); return 0; case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER: VM_CheckBlock( args[2], args[3], "CVARLVSB" ); Cvar_LatchedVariableStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] ); return 0; case UI_CVAR_SETVALUE: Cvar_SetValue( VMA( 1 ), VMF( 2 ) ); return 0; case UI_CVAR_RESET: Cvar_Reset( VMA( 1 ) ); return 0; case UI_CVAR_CREATE: Cvar_Get( VMA( 1 ), VMA( 2 ), args[ 3 ] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: VM_CheckBlock( args[2], args[3], "CVARISB" ); Cvar_InfoStringBuffer( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: VM_CheckBlock( args[2], args[3], "ARGV" ); Cmd_ArgvBuffer( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[ 1 ], VMA( 2 ) ); return 0; case UI_ADDCOMMAND: Cmd_AddCommand( VMA( 1 ), NULL ); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[ 3 ] ); case UI_FS_READ: VM_CheckBlock( args[1], args[2], "FSREAD" ); FS_Read2( VMA( 1 ), args[ 2 ], args[ 3 ] ); return 0; case UI_FS_WRITE: VM_CheckBlock( args[1], args[2], "FSWRITE" ); FS_Write( VMA( 1 ), args[ 2 ], args[ 3 ] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[ 1 ] ); return 0; case UI_FS_DELETEFILE: return FS_Delete( VMA( 1 ) ); case UI_FS_GETFILELIST: VM_CheckBlock( args[3], args[4], "FSGFL" ); return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] ); case UI_FS_SEEK: return FS_Seek( args[ 1 ], args[ 2 ], args[ 3 ] ); case UI_R_REGISTERMODEL: return re.RegisterModel( VMA( 1 ) ); case UI_R_REGISTERSKIN: return re.RegisterSkin( VMA( 1 ) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( VMA( 1 ) ); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( VMA( 1 ) ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[ 1 ], args[ 2 ], VMA( 3 ) ); return 0; // Ridah case UI_R_ADDPOLYSTOSCENE: re.AddPolysToScene( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] ); return 0; // done. case UI_R_ADDLIGHTTOSCENE: // ydnar: new dlight code //% re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6] ); re.AddLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), args[ 7 ], args[ 8 ] ); return 0; case UI_R_ADDCORONATOSCENE: re.AddCoronaToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ] ); return 0; case UI_R_RENDERSCENE: re.RenderScene( VMA( 1 ) ); return 0; case UI_R_SETCOLOR: re.SetColor( VMA( 1 ) ); return 0; // Tremulous case UI_R_SETCLIPREGION: re.SetClipRegion( VMA( 1 ) ); return 0; case UI_R_DRAW2DPOLYS: re.Add2dPolys( VMA( 1 ), args[ 2 ], args[ 3 ] ); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ] ); return 0; case UI_R_DRAWROTATEDPIC: re.DrawRotatedPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ], VMF( 10 ) ); return 0; case UI_R_MODELBOUNDS: re.ModelBounds( args[ 1 ], VMA( 2 ), VMA( 3 ) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] ); case UI_S_REGISTERSOUND: #ifdef DOOMSOUND ///// (SA) DOOMSOUND return S_RegisterSound( VMA( 1 ) ); #else return S_RegisterSound( VMA( 1 ), args[ 2 ] ); #endif ///// (SA) DOOMSOUND case UI_S_STARTLOCALSOUND: //S_StartLocalSound(args[1], args[2], args[3]); S_StartLocalSound( args[ 1 ], args[ 2 ] ); return 0; case UI_S_FADESTREAMINGSOUND: // FIXME //S_FadeStreamingSound(VMF(1), args[2], args[3]); return 0; case UI_S_FADEALLSOUNDS: // FIXME //S_FadeAllSounds(VMF(1), args[2], args[3]); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: VM_CheckBlock( args[2], args[3], "KEYNTSB" ); Key_KeynumToStringBuf( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case UI_KEY_GETBINDINGBUF: VM_CheckBlock( args[2], args[3], "KEYGBB" ); Key_GetBindingBuf( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[ 1 ], VMA( 2 ) ); return 0; case UI_KEY_BINDINGTOKEYS: Key_GetBindingByString( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); return 0; case UI_KEY_ISDOWN: return Key_IsDown( args[ 1 ] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[ 1 ] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: Key_SetCatcher( args[ 1 ] ); return 0; case UI_GETCLIPBOARDDATA: VM_CheckBlock( args[1], args[2], "UIGCD" ); if ( cl_allowPaste->integer ) { CL_GetClipboardData( VMA( 1 ), args[ 2 ], args[ 3 ] ); } else { ( (char *) VMA( 1 ) )[0] = '\0'; } return 0; case UI_GETCLIENTSTATE: GetClientState( VMA( 1 ) ); return 0; case UI_GETGLCONFIG: CL_GetGlconfig( VMA( 1 ) ); return 0; case UI_GETCONFIGSTRING: VM_CheckBlock( args[2], args[3], "UIGCS" ); return GetConfigString( args[ 1 ], VMA( 2 ), args[ 3 ] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer( args[ 1 ], VMA( 2 ), VMA( 3 ) ); case UI_LAN_REMOVESERVER: LAN_RemoveServer( args[ 1 ], VMA( 2 ) ); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[ 1 ] ); return 0; case UI_LAN_GETPING: VM_CheckBlock( args[2], args[3], "UILANGP" ); LAN_GetPing( args[ 1 ], VMA( 2 ), args[ 3 ], VMA( 4 ) ); return 0; case UI_LAN_GETPINGINFO: VM_CheckBlock( args[2], args[3], "UILANGPI" ); LAN_GetPingInfo( args[ 1 ], VMA( 2 ), args[ 3 ] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount( args[ 1 ] ); case UI_LAN_GETSERVERADDRESSSTRING: VM_CheckBlock( args[3], args[4], "UILANGSAS" ); LAN_GetServerAddressString( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] ); return 0; case UI_LAN_GETSERVERINFO: VM_CheckBlock( args[3], args[4], "UILANGSI" ); LAN_GetServerInfo( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[ 1 ], args[ 2 ] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[ 1 ], args[ 2 ], args[ 3 ] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[ 1 ], args[ 2 ] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[ 1 ] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[ 1 ] ); return 0; case UI_LAN_SERVERSTATUS: VM_CheckBlock( args[2], args[3], "UILANGSS" ); return LAN_GetServerStatus( VMA( 1 ), VMA( 2 ), args[ 3 ] ); case UI_LAN_SERVERISINFAVORITELIST: return LAN_ServerIsInFavoriteList( args[ 1 ], args[ 2 ] ); case UI_GETNEWS: return GetNews( args[ 1 ] ); case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_R_REGISTERFONT: re.RegisterFontVM( VMA( 1 ), VMA( 2 ), args[ 3 ], VMA( 4 ) ); return 0; case UI_PARSE_ADD_GLOBAL_DEFINE: return Parse_AddGlobalDefine( VMA( 1 ) ); case UI_PARSE_LOAD_SOURCE: return Parse_LoadSourceHandle( VMA( 1 ) ); case UI_PARSE_FREE_SOURCE: return Parse_FreeSourceHandle( args[ 1 ] ); case UI_PARSE_READ_TOKEN: return Parse_ReadTokenHandle( args[ 1 ], VMA( 2 ) ); case UI_PARSE_SOURCE_FILE_AND_LINE: return Parse_SourceFileAndLine( args[ 1 ], VMA( 2 ), VMA( 3 ) ); case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: //S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); //----(SA) added fadeup time S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ) ); return 0; case UI_REAL_TIME: return Com_RealTime( VMA( 1 ) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf( "UI_CIN_PlayCinematic\n" ); return CIN_PlayCinematic( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ], args[ 6 ] ); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic( args[ 1 ] ); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic( args[ 1 ] ); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic( args[ 1 ] ); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] ); return 0; case UI_R_REMAP_SHADER: re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); return 0; case UI_GETHUNKDATA: Com_GetHunkInfo( VMA( 1 ), VMA( 2 ) ); return 0; case UI_QUOTESTRING: Cmd_QuoteStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] ); return 0; #if defined( USE_REFENTITY_ANIMATIONSYSTEM ) case UI_R_REGISTERANIMATION: return re.RegisterAnimation( VMA( 1 ) ); case UI_R_BUILDSKELETON: return re.BuildSkeleton( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], VMF( 5 ), args[ 6 ] ); case UI_R_BLENDSKELETON: return re.BlendSkeleton( VMA( 1 ), VMA( 2 ), VMF( 3 ) ); case UI_R_BONEINDEX: return re.BoneIndex( args[ 1 ], VMA( 2 ) ); case UI_R_ANIMNUMFRAMES: return re.AnimNumFrames( args[ 1 ] ); case UI_R_ANIMFRAMERATE: return re.AnimFrameRate( args[ 1 ] ); #endif case UI_GETTEXT: VM_CheckBlock( args[1], args[3], "UIGETTEXT" ); Q_strncpyz( VMA(1), __(VMA(2)), args[3] ); return 0; case UI_R_GLYPH: re.GlyphVM( args[1], VMA(2), VMA(3) ); return 0; case UI_R_GLYPHCHAR: re.GlyphCharVM( args[1], args[2], VMA(3) ); return 0; case UI_R_UREGISTERFONT: re.UnregisterFontVM( args[1] ); return 0; case UI_PGETTEXT: VM_CheckBlock( args[ 1 ], args[ 4 ], "UIPGETTEXT" ); Q_strncpyz( VMA( 1 ), C__( VMA( 2 ), VMA( 3 ) ), args[ 4 ] ); return 0; default: Com_Error( ERR_DROP, "Bad UI system trap: %ld", ( long int ) args[ 0 ] ); } return 0; }
/* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ intptr_t CL_UISystemCalls( intptr_t *args ) { switch( args[0] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", (const char*)VMA(1) ); return 0; case UI_PRINT: Com_Printf( "%s", (const char*)VMA(1) ); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( VMA(1) ); return 0; case UI_CVAR_SET: Cvar_SetSafe( VMA(1), VMA(2) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( VMA(1) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] ); return 0; case UI_CVAR_SETVALUE: Cvar_SetValueSafe( VMA(1), VMF(2) ); return 0; case UI_CVAR_RESET: Cvar_Reset( VMA(1) ); return 0; case UI_CVAR_CREATE: Cvar_Register( NULL, VMA(1), VMA(2), args[3] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[1], VMA(2), args[3] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer( args[1], VMA(2), args[3] ); return 0; case UI_CMD_EXECUTETEXT: if(args[1] == EXEC_NOW && (!strncmp(VMA(2), "snd_restart", 11) || !strncmp(VMA(2), "vid_restart", 11) || !strncmp(VMA(2), "quit", 5))) { Com_Printf (S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char*)VMA(2)); args[1] = EXEC_INSERT; } Cbuf_ExecuteText( args[1], VMA(2) ); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] ); case UI_FS_READ: FS_Read2( VMA(1), args[2], args[3] ); return 0; case UI_FS_WRITE: FS_Write( VMA(1), args[2], args[3] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case UI_FS_GETFILELIST: return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); case UI_FS_SEEK: return FS_Seek( args[1], args[2], args[3] ); case UI_R_REGISTERMODEL: return re.RegisterModel( VMA(1) ); case UI_R_REGISTERSKIN: return re.RegisterSkin( VMA(1) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( VMA(1) ); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( VMA(1) ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], VMA(3), 1 ); return 0; case UI_R_ADDLIGHTTOSCENE: re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); return 0; case UI_R_RENDERSCENE: re.RenderScene( VMA(1) ); return 0; case UI_R_SETCOLOR: re.SetColor( VMA(1) ); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] ); return 0; case UI_R_MODELBOUNDS: re.ModelBounds( args[1], VMA(2), VMA(3) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) ); return 0; case UI_S_REGISTERSOUND: return S_RegisterSound( VMA(1), args[2] ); case UI_S_STARTLOCALSOUND: S_StartLocalSound( args[1], args[2] ); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], VMA(2), args[3] ); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], VMA(2), args[3] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], VMA(2) ); return 0; case UI_KEY_ISDOWN: return Key_IsDown( args[1] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: // Don't allow the ui module to close the console Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ); return 0; case UI_GETCLIPBOARDDATA: CL_GetClipboardData( VMA(1), args[2] ); return 0; case UI_GETCLIENTSTATE: GetClientState( VMA(1) ); return 0; case UI_GETGLCONFIG: #if EMSCRIPTEN cls.uiGlConfig = VMA(1); #endif CL_GetGlconfig( VMA(1) ); return 0; case UI_GETCONFIGSTRING: return GetConfigString( args[1], VMA(2), args[3] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer(args[1], VMA(2), VMA(3)); case UI_LAN_REMOVESERVER: LAN_RemoveServer(args[1], VMA(2)); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[1] ); return 0; case UI_LAN_GETPING: LAN_GetPing( args[1], VMA(2), args[3], VMA(4) ); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo( args[1], VMA(2), args[3] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount(args[1]); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] ); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[1], args[2] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[1], args[2], args[3] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[1], args[2] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[1] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[1] ); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus( VMA(1), VMA(2), args[3] ); case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_GET_CDKEY: CLUI_GetCDKey( VMA(1), args[2] ); return 0; case UI_SET_CDKEY: #ifndef STANDALONE CLUI_SetCDKey( VMA(1) ); #endif return 0; case UI_SET_PBCLSTATUS: return 0; case UI_R_REGISTERFONT: re.RegisterFont( VMA(1), args[2], VMA(3)); return 0; case UI_MEMSET: Com_Memset( VMA(1), args[2], args[3] ); return 0; case UI_MEMCPY: Com_Memcpy( VMA(1), VMA(2), args[3] ); return 0; case UI_STRNCPY: strncpy( VMA(1), VMA(2), args[3] ); return args[1]; case UI_SIN: return FloatAsInt( sin( VMF(1) ) ); case UI_COS: return FloatAsInt( cos( VMF(1) ) ); case UI_ATAN2: return FloatAsInt( atan2( VMF(1), VMF(2) ) ); case UI_SQRT: return FloatAsInt( sqrt( VMF(1) ) ); case UI_FLOOR: return FloatAsInt( floor( VMF(1) ) ); case UI_CEIL: return FloatAsInt( ceil( VMF(1) ) ); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( VMA(1) ); case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( VMA(1) ); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) ); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) ); case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( VMA(1), VMA(2)); return 0; case UI_REAL_TIME: return Com_RealTime( VMA(1) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf("UI_CIN_PlayCinematic\n"); return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case UI_R_REMAP_SHADER: re.RemapShader( VMA(1), VMA(2), VMA(3) ); return 0; case UI_VERIFY_CDKEY: return CL_CDKeyValidate(VMA(1), VMA(2)); default: Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] ); } return 0; }
/* ==================== CL_CgameSystemCalls The cgame module is making a system call ==================== */ intptr_t CL_CgameSystemCalls( intptr_t *args ) { if( cls.cgInterface == 2 && args[0] >= CG_R_SETCLIPREGION && args[0] < CG_MEMSET ) { if( args[0] < CG_S_STOPBACKGROUNDTRACK - 1 ) args[0] += 1; else if( args[0] < CG_S_STOPBACKGROUNDTRACK + 4 ) args[0] += CG_PARSE_ADD_GLOBAL_DEFINE - CG_S_STOPBACKGROUNDTRACK + 1; else if( args[0] < CG_PARSE_ADD_GLOBAL_DEFINE + 4 ) args[0] -= 4; else if( args[0] >= CG_PARSE_SOURCE_FILE_AND_LINE && args[0] <= CG_S_SOUNDDURATION ) args[0] = CG_PARSE_SOURCE_FILE_AND_LINE - 1337 - args[0] ; } switch( args[0] ) { case CG_PRINT: Com_Printf( "%s", (const char*)VMA(1) ); return 0; case CG_ERROR: if( probingCG ) { cls.cgInterface = 2; // this is a 1.1.0 cgame return 0; } Com_Error( ERR_DROP, "%s", (const char*)VMA(1) ); return 0; case CG_MILLISECONDS: return Sys_Milliseconds(); case CG_CVAR_REGISTER: Cvar_Register( (vmCvar_t*)VMA(1), (const char*)VMA(2), (const char*)VMA(3), args[4] ); return 0; case CG_CVAR_UPDATE: Cvar_Update( (vmCvar_t*)VMA(1) ); return 0; case CG_CVAR_SET: Cvar_SetSafe( (const char*)VMA(1), (const char*)VMA(2) ); return 0; case CG_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( (const char*)VMA(1), (char*)VMA(2), args[3] ); return 0; case CG_ARGC: return Cmd_Argc(); case CG_ARGV: Cmd_ArgvBuffer( args[1], (char*)VMA(2), args[3] ); return 0; case CG_ARGS: Cmd_ArgsBuffer( (char*)VMA(1), args[2] ); return 0; case CG_LITERAL_ARGS: Cmd_LiteralArgsBuffer( (char*)VMA(1), args[2] ); return 0; case CG_FS_FOPENFILE: return FS_FOpenFileByMode( (const char*)VMA(1), (fileHandle_t*)VMA(2), (FS_Mode)args[3] ); case CG_FS_READ: FS_Read( VMA(1), args[2], args[3] ); return 0; case CG_FS_WRITE: FS_Write( VMA(1), args[2], args[3] ); return 0; case CG_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case CG_FS_SEEK: return FS_Seek( (fileHandle_t)args[1], args[2], (FS_Origin)args[3] ); case CG_FS_GETFILELIST: return FS_GetFileList( (const char*)VMA(1), (const char*)VMA(2), (char*)VMA(3), args[4] ); case CG_SENDCONSOLECOMMAND: Cbuf_AddText( (const char*)VMA(1) ); return 0; case CG_ADDCOMMAND: CL_AddCgameCommand( (const char*)VMA(1) ); return 0; case CG_REMOVECOMMAND: Cmd_RemoveCommandSafe( (const char*)VMA(1) ); return 0; case CG_SENDCLIENTCOMMAND: CL_AddReliableCommand((const char*)VMA(1), false); return 0; case CG_UPDATESCREEN: // this is used during lengthy level loading, so pump message loop // Com_EventLoop(); // FIXME: if a server restarts here, BAD THINGS HAPPEN! // We can't call Com_EventLoop here, a restart will crash and this _does_ happen // if there is a map change while we are downloading at pk3. // ZOID SCR_UpdateScreen(); return 0; case CG_CM_LOADMAP: CL_CM_LoadMap( (const char*)VMA(1) ); return 0; case CG_CM_NUMINLINEMODELS: return CM_NumInlineModels(); case CG_CM_INLINEMODEL: return CM_InlineModel( args[1] ); case CG_CM_TEMPBOXMODEL: return CM_TempBoxModel( (const float*)VMA(1), (const float*)VMA(2), false ); case CG_CM_TEMPCAPSULEMODEL: return CM_TempBoxModel( (const float*)VMA(1), (const float*)VMA(2), true ); case CG_CM_POINTCONTENTS: return CM_PointContents( (const float*)VMA(1), args[2] ); case CG_CM_TRANSFORMEDPOINTCONTENTS: return CM_TransformedPointContents( (const float*)VMA(1), (clipHandle_t)args[2], (const float*)VMA(3), (const float*)VMA(4) ); case CG_CM_BOXTRACE: CM_BoxTrace( (trace_t*)VMA(1), (const float*)VMA(2), (const float*)VMA(3), (float*)VMA(4), (float*)VMA(5), (clipHandle_t)args[6], args[7], TT_AABB ); return 0; case CG_CM_CAPSULETRACE: CM_BoxTrace( (trace_t*)VMA(1), (const float*)VMA(2), (const float*)VMA(3), (float*)VMA(4), (float*)VMA(5), (clipHandle_t)args[6], args[7], TT_CAPSULE ); return 0; case CG_CM_TRANSFORMEDBOXTRACE: CM_TransformedBoxTrace( (trace_t*)VMA(1), (const float*)VMA(2), (const float*)VMA(3), (float*)VMA(4), (float*)VMA(5), (clipHandle_t)args[6], args[7], (const float*)VMA(8), (const float*)VMA(9), TT_AABB ); return 0; case CG_CM_TRANSFORMEDCAPSULETRACE: CM_TransformedBoxTrace( (trace_t*)VMA(1), (const float*)VMA(2), (const float*)VMA(3), (float*)VMA(4), (float*)VMA(5), (clipHandle_t)args[6], args[7], (const float*)VMA(8), (const float*)VMA(9), TT_CAPSULE ); return 0; case CG_CM_BISPHERETRACE: CM_BiSphereTrace( (trace_t*)VMA(1), (const float*)VMA(2), (const float*)VMA(3), VMF(4), VMF(5), (clipHandle_t)args[6], args[7] ); return 0; case CG_CM_TRANSFORMEDBISPHERETRACE: CM_TransformedBiSphereTrace( (trace_t*)VMA(1), (const float*)VMA(2), (const float*)VMA(3), VMF(4), VMF(5), (clipHandle_t)args[6], args[7], (const float*)VMA(8) ); return 0; case CG_CM_MARKFRAGMENTS: { float (&arg2)[3][3] = *reinterpret_cast<float (*)[3][3]>(VMA(2)); return re.MarkFragments( args[1], arg2, (const float*)VMA(3), args[4], (float*)VMA(5), args[6], (markFragment_t*)VMA(7) ); } case CG_S_STARTSOUND: S_StartSound( (float*)VMA(1), args[2], args[3], (sfxHandle_t)args[4] ); return 0; case CG_S_STARTLOCALSOUND: S_StartLocalSound( (sfxHandle_t)args[1], args[2] ); return 0; case CG_S_CLEARLOOPINGSOUNDS: S_ClearLoopingSounds( (bool)args[1] ); return 0; case CG_S_ADDLOOPINGSOUND: S_AddLoopingSound( args[1], (const float*)VMA(2), (const float*)VMA(3), (sfxHandle_t)args[4] ); return 0; case CG_S_ADDREALLOOPINGSOUND: S_AddRealLoopingSound( args[1], (const float*)VMA(2), (const float*)VMA(3), (sfxHandle_t)args[4] ); return 0; case CG_S_STOPLOOPINGSOUND: S_StopLoopingSound( args[1] ); return 0; case CG_S_UPDATEENTITYPOSITION: S_UpdateEntityPosition( args[1], (const float*)VMA(2) ); return 0; case CG_S_RESPATIALIZE: { float (&arg3)[3][3] = *reinterpret_cast<float (*)[3][3]>(VMA(3)); S_Respatialize( args[1], (const float*)VMA(2), arg3, args[4] ); return 0; } case CG_S_REGISTERSOUND: return S_RegisterSound( (const char*)VMA(1), (bool)args[2] ); case CG_S_SOUNDDURATION: return S_SoundDuration( args[1] ); case CG_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( (const char*)VMA(1), (const char*)VMA(2) ); return 0; case CG_R_LOADWORLDMAP: re.LoadWorld( (const char*)VMA(1) ); return 0; case CG_R_REGISTERMODEL: return re.RegisterModel( (const char*)VMA(1) ); case CG_R_REGISTERSKIN: return re.RegisterSkin( (const char*)VMA(1) ); case CG_R_REGISTERSHADER: return re.RegisterShader( (const char*)VMA(1) ); case CG_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( (const char*)VMA(1) ); case CG_R_REGISTERFONT: re.RegisterFont( (const char*)VMA(1), args[2], (fontInfo_t*)VMA(3)); return 0; case CG_R_CLEARSCENE: re.ClearScene(); return 0; case CG_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( (const refEntity_t*)VMA(1) ); return 0; case CG_R_ADDPOLYTOSCENE: re.AddPolyToScene( (qhandle_t)args[1], args[2], (const polyVert_t*)VMA(3), 1 ); return 0; case CG_R_ADDPOLYSTOSCENE: re.AddPolyToScene( (qhandle_t)args[1], args[2], (const polyVert_t*)VMA(3), args[4] ); return 0; case CG_R_LIGHTFORPOINT: return re.LightForPoint( (float*)VMA(1), (float*)VMA(2), (float*)VMA(3), (float*)VMA(4) ); case CG_R_ADDLIGHTTOSCENE: re.AddLightToScene( (const float*)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); return 0; case CG_R_ADDADDITIVELIGHTTOSCENE: re.AddAdditiveLightToScene( (const float*)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); return 0; case CG_R_RENDERSCENE: re.RenderScene( (const refdef_t*)VMA(1) ); return 0; case CG_R_SETCOLOR: re.SetColor( (const float*)VMA(1) ); return 0; case CG_R_SETCLIPREGION: re.SetClipRegion( (const float*)VMA(1) ); return 0; case CG_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), (qhandle_t)args[9] ); return 0; case CG_R_MODELBOUNDS: re.ModelBounds( (qhandle_t)args[1], (float*)VMA(2), (float*)VMA(3) ); return 0; case CG_R_LERPTAG: return re.LerpTag( (orientation_t*)VMA(1), args[2], args[3], args[4], VMF(5), (const char*)VMA(6) ); case CG_GETGLCONFIG: CL_GetGlconfig( (glconfig_t*)VMA(1) ); return 0; case CG_GETGAMESTATE: CL_GetGameState( (gameState_t*)VMA(1) ); return 0; case CG_GETCURRENTSNAPSHOTNUMBER: CL_GetCurrentSnapshotNumber( (int*)VMA(1), (int*)VMA(2) ); return 0; case CG_GETSNAPSHOT: return CL_GetSnapshot( args[1], (snapshot_t*)VMA(2) ); case CG_GETSERVERCOMMAND: return CL_GetServerCommand( args[1] ); case CG_GETCURRENTCMDNUMBER: return CL_GetCurrentCmdNumber(); case CG_GETUSERCMD: return CL_GetUserCmd( args[1], (usercmd_t*)VMA(2) ); case CG_SETUSERCMDVALUE: CL_SetUserCmdValue( args[1], VMF(2) ); return 0; case CG_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case CG_KEY_ISDOWN: return Key_IsDown( args[1] ); case CG_KEY_GETCATCHER: return Key_GetCatcher(); case CG_KEY_SETCATCHER: // don't allow the cgame module to toggle the console Key_SetCatcher( ( args[1] & ~KEYCATCH_CONSOLE ) | ( Key_GetCatcher() & KEYCATCH_CONSOLE ) ); return 0; case CG_KEY_GETKEY: return Key_GetKey( (const char*)VMA(1) ); case CG_GETDEMOSTATE: return CL_DemoState( ); case CG_GETDEMOPOS: return CL_DemoPos( ); case CG_GETDEMONAME: CL_DemoName( (char*)VMA(1), args[2] ); return 0; case CG_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], (char*)VMA(2), args[3] ); return 0; case CG_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], (char*)VMA(2), args[3] ); return 0; case CG_KEY_SETBINDING: Key_SetBinding( args[1], (const char*)VMA(2) ); return 0; case CG_PARSE_ADD_GLOBAL_DEFINE: return Parse_AddGlobalDefine( (char*)VMA(1) ); case CG_PARSE_LOAD_SOURCE: return Parse_LoadSourceHandle( (const char*)VMA(1) ); case CG_PARSE_FREE_SOURCE: return Parse_FreeSourceHandle( args[1] ); case CG_PARSE_READ_TOKEN: return Parse_ReadTokenHandle( args[1], (pc_token_t*)VMA(2) ); case CG_PARSE_SOURCE_FILE_AND_LINE: return Parse_SourceFileAndLine( args[1], (char*)VMA(2), (int*)VMA(3) ); case CG_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( (bool)args[1] ); return 0; case CG_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode( ); case CG_FIELD_COMPLETELIST: Field_CompleteList( (char*)VMA(1) ); return 0; case CG_MEMSET: ::memset( VMA(1), args[2], args[3] ); return 0; case CG_MEMCPY: ::memcpy( VMA(1), VMA(2), args[3] ); return 0; case CG_STRNCPY: safe_strncpy( (char*)VMA(1), (const char*)VMA(2), args[3] ); return args[1]; case CG_SIN: return FloatAsInt( sin( VMF(1) ) ); case CG_COS: return FloatAsInt( cos( VMF(1) ) ); case CG_ATAN2: return FloatAsInt( atan2( VMF(1), VMF(2) ) ); case CG_SQRT: return FloatAsInt( sqrt( VMF(1) ) ); case CG_FLOOR: return FloatAsInt( floor( VMF(1) ) ); case CG_CEIL: return FloatAsInt( ceil( VMF(1) ) ); case CG_ACOS: return FloatAsInt( Q_acos( VMF(1) ) ); case CG_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case CG_REAL_TIME: return Com_RealTime( (qtime_t*)VMA(1) ); case CG_SNAPVECTOR: Q_SnapVector((float*)VMA(1)); return 0; case CG_CIN_PLAYCINEMATIC: return CIN_PlayCinematic((const char*)VMA(1), args[2], args[3], args[4], args[5], args[6]); case CG_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case CG_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case CG_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case CG_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case CG_R_REMAP_SHADER: re.RemapShader( (const char*)VMA(1), (const char*)VMA(2), (const char*)VMA(3) ); return 0; case CG_GET_ENTITY_TOKEN: return re.GetEntityToken( (char*)VMA(1), args[2] ); case CG_R_INPVS: return re.inPVS( (const float*)VMA(1), (const float*)VMA(2) ); default: assert(0); Com_Error( ERR_DROP, "Bad cgame system trap: %ld", (long int) args[0] ); } return 0; }
intptr_t CL_UISystemCalls( intptr_t *args ) { switch ( args[0] ) { //rww - alright, DO NOT EVER add a GAME/CGAME/UI generic call without adding a trap to match, and //all of these traps must be shared and have cases in sv_game, cl_cgame, and cl_ui. They must also //all be in the same order, and start at 100. case TRAP_MEMSET: Com_Memset( VMA(1), args[2], args[3] ); return 0; case TRAP_MEMCPY: Com_Memcpy( VMA(1), VMA(2), args[3] ); return 0; case TRAP_STRNCPY: strncpy( (char *)VMA(1), (const char *)VMA(2), args[3] ); return args[1]; case TRAP_SIN: return FloatAsInt( sin( VMF(1) ) ); case TRAP_COS: return FloatAsInt( cos( VMF(1) ) ); case TRAP_ATAN2: return FloatAsInt( atan2( VMF(1), VMF(2) ) ); case TRAP_SQRT: return FloatAsInt( sqrt( VMF(1) ) ); case TRAP_MATRIXMULTIPLY: MatrixMultiply( (vec3_t *)VMA(1), (vec3_t *)VMA(2), (vec3_t *)VMA(3) ); return 0; case TRAP_ANGLEVECTORS: AngleVectors( (const float *)VMA(1), (float *)VMA(2), (float *)VMA(3), (float *)VMA(4) ); return 0; case TRAP_PERPENDICULARVECTOR: PerpendicularVector( (float *)VMA(1), (const float *)VMA(2) ); return 0; case TRAP_FLOOR: return FloatAsInt( floor( VMF(1) ) ); case TRAP_CEIL: return FloatAsInt( ceil( VMF(1) ) ); case TRAP_TESTPRINTINT: return 0; case TRAP_TESTPRINTFLOAT: return 0; case TRAP_ACOS: return FloatAsInt( Q_acos( VMF(1) ) ); case TRAP_ASIN: return FloatAsInt( Q_asin( VMF(1) ) ); case UI_ERROR: Com_Error( ERR_DROP, "%s", VMA(1) ); return 0; case UI_PRINT: Com_Printf( "%s", VMA(1) ); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( (vmCvar_t *)VMA(1) ); return 0; case UI_CVAR_SET: Cvar_VM_Set( (const char *)VMA(1), (const char *)VMA(2), VM_UI ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( (const char *)VMA(1) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( (const char *)VMA(1), (char *)VMA(2), args[3] ); return 0; case UI_CVAR_SETVALUE: Cvar_VM_SetValue( (const char *)VMA(1), VMF(2), VM_UI ); return 0; case UI_CVAR_RESET: Cvar_Reset( (const char *)VMA(1) ); return 0; case UI_CVAR_CREATE: Cvar_Get( (const char *)VMA(1), (const char *)VMA(2), args[3] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[1], (char *)VMA(2), args[3] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer( args[1], (char *)VMA(2), args[3] ); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[1], (const char *)VMA(2) ); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode( (const char *)VMA(1), (int *)VMA(2), (fsMode_t)args[3] ); case UI_FS_READ: FS_Read( VMA(1), args[2], args[3] ); return 0; case UI_FS_WRITE: FS_Write( VMA(1), args[2], args[3] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case UI_FS_GETFILELIST: return FS_GetFileList( (const char *)VMA(1), (const char *)VMA(2), (char *)VMA(3), args[4] ); case UI_R_REGISTERMODEL: return re->RegisterModel( (const char *)VMA(1) ); case UI_R_REGISTERSKIN: return re->RegisterSkin( (const char *)VMA(1) ); case UI_R_REGISTERSHADERNOMIP: return re->RegisterShaderNoMip( (const char *)VMA(1) ); case UI_R_SHADERNAMEFROMINDEX: CL_R_ShaderNameFromIndex( (char *)VMA(1), args[2] ); return 0; case UI_R_CLEARSCENE: re->ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re->AddRefEntityToScene( (const refEntity_t *)VMA(1) ); return 0; case UI_R_ADDPOLYTOSCENE: re->AddPolyToScene( args[1], args[2], (const polyVert_t *)VMA(3), 1 ); return 0; case UI_R_ADDLIGHTTOSCENE: re->AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); return 0; case UI_R_RENDERSCENE: re->RenderScene( (const refdef_t *)VMA(1) ); return 0; case UI_R_SETCOLOR: re->SetColor( (const float *)VMA(1) ); return 0; case UI_R_DRAWSTRETCHPIC: re->DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] ); return 0; case UI_R_MODELBOUNDS: re->ModelBounds( args[1], (float *)VMA(2), (float *)VMA(3) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: re->LerpTag( (orientation_t *)VMA(1), args[2], args[3], args[4], VMF(5), (const char *)VMA(6) ); return 0; case UI_S_REGISTERSOUND: return S_RegisterSound( (const char *)VMA(1) ); case UI_S_STARTLOCALSOUND: S_StartLocalSound( args[1], args[2] ); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], (char *)VMA(2), args[3] ); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], (char *)VMA(2), args[3] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], (const char *)VMA(2) ); return 0; case UI_KEY_ISDOWN: return Key_IsDown( args[1] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( (qboolean)args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: CL_Key_SetCatcher( args[1] ); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData( (char *)VMA(1), args[2] ); return 0; case UI_GETCLIENTSTATE: CL_GetClientState( (uiClientState_t *)VMA(1) ); return 0; case UI_GETGLCONFIG: CL_GetGlconfig( (glconfig_t *)VMA(1) ); return 0; case UI_GETCONFIGSTRING: return GetConfigString( args[1], (char *)VMA(2), args[3] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer(args[1], (const char *)VMA(2), (const char *)VMA(3)); case UI_LAN_REMOVESERVER: LAN_RemoveServer(args[1], (const char *)VMA(2)); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[1] ); return 0; case UI_LAN_GETPING: LAN_GetPing( args[1], (char *)VMA(2), args[3], (int *)VMA(4) ); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo( args[1], (char *)VMA(2), args[3] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount(args[1]); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString( args[1], args[2], (char *)VMA(3), args[4] ); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo( args[1], args[2], (char *)VMA(3), args[4] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[1], args[2] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[1], args[2], (qboolean)args[3] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[1], args[2] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[1] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[1] ); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus( (char *)VMA(1), (char *)VMA(2), args[3] ); case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_R_REGISTERFONT: return re->RegisterFont( (const char *)VMA(1) ); case UI_R_FONT_STRLENPIXELS: return re->Font_StrLenPixels( (const char *)VMA(1), args[2], VMF(3) ); case UI_R_FONT_STRLENCHARS: return re->Font_StrLenChars( (const char *)VMA(1) ); case UI_R_FONT_STRHEIGHTPIXELS: return re->Font_HeightPixels( args[1], VMF(2) ); case UI_R_FONT_DRAWSTRING: re->Font_DrawString( args[1], args[2], (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) ); return 0; case UI_LANGUAGE_ISASIAN: return re->Language_IsAsian(); case UI_LANGUAGE_USESSPACES: return re->Language_UsesSpaces(); case UI_ANYLANGUAGE_READCHARFROMSTRING: return re->AnyLanguage_ReadCharFromString( (const char *)VMA(1), (int *) VMA(2), (qboolean *) VMA(3) ); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) ); case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) ); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], (struct pc_token_s *)VMA(2) ); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], (char *)VMA(2), (int *)VMA(3) ); case UI_PC_LOAD_GLOBAL_DEFINES: return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) ); case UI_PC_REMOVE_ALL_GLOBAL_DEFINES: botlib_export->PC_RemoveAllGlobalDefines ( ); return 0; case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( (const char *)VMA(1), (const char *)VMA(2), qfalse ); return 0; case UI_REAL_TIME: return Com_RealTime( (struct qtime_s *)VMA(1) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf("UI_CIN_PlayCinematic\n"); return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6]); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case UI_R_REMAP_SHADER: re->RemapShader( (const char *)VMA(1), (const char *)VMA(2), (const char *)VMA(3) ); return 0; case UI_SP_GETNUMLANGUAGES: return SE_GetNumLanguages(); case UI_SP_GETLANGUAGENAME: CL_SE_GetLanguageName( args[1], (char *)VMA(2) ); return 0; case UI_SP_GETSTRINGTEXTSTRING: return CL_SE_GetStringTextString( (const char *)VMA(1), (char *)VMA(2), args[3] ); case UI_G2_LISTSURFACES: re->G2API_ListSurfaces( (CGhoul2Info *) args[1] ); return 0; case UI_G2_LISTBONES: re->G2API_ListBones( (CGhoul2Info *) args[1], args[2]); return 0; case UI_G2_HAVEWEGHOULMODELS: return re->G2API_HaveWeGhoul2Models( *((CGhoul2Info_v *)args[1]) ); case UI_G2_SETMODELS: re->G2API_SetGhoul2ModelIndexes( *((CGhoul2Info_v *)args[1]),(qhandle_t *)VMA(2),(qhandle_t *)VMA(3)); return 0; case UI_G2_GETBOLT: return re->G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9)); case UI_G2_GETBOLT_NOREC: re->G2API_BoltMatrixReconstruction( qfalse );//gG2_GBMNoReconstruct = qtrue; return re->G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9)); case UI_G2_GETBOLT_NOREC_NOROT: // cgame reconstructs bolt matrix, why is this different? re->G2API_BoltMatrixReconstruction( qfalse );//gG2_GBMNoReconstruct = qtrue; re->G2API_BoltMatrixSPMethod( qtrue );//gG2_GBMUseSPMethod = qtrue; return re->G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9)); case UI_G2_INITGHOUL2MODEL: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 0; #endif return re->G2API_InitGhoul2Model((CGhoul2Info_v **)VMA(1), (const char *)VMA(2), args[3], (qhandle_t) args[4], (qhandle_t) args[5], args[6], args[7]); case UI_G2_COLLISIONDETECT: case UI_G2_COLLISIONDETECTCACHE: return 0; //not supported for ui case UI_G2_ANGLEOVERRIDE: return re->G2API_SetBoneAngles(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), (float *)VMA(4), args[5], (const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8], (qhandle_t *)VMA(9), args[10], args[11] ); case UI_G2_CLEANMODELS: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 0; #endif re->G2API_CleanGhoul2Models((CGhoul2Info_v **)VMA(1)); // re->G2API_CleanGhoul2Models((CGhoul2Info_v **)args[1]); return 0; case UI_G2_PLAYANIM: return re->G2API_SetBoneAnim(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], args[5], args[6], VMF(7), args[8], VMF(9), args[10]); case UI_G2_GETBONEANIM: { CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); int modelIndex = args[10]; return re->G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5), (int *)VMA(6), (int *)VMA(7), (float *)VMA(8), (int *)VMA(9)); } case UI_G2_GETBONEFRAME: { //rwwFIXMEFIXME: Just make a G2API_GetBoneFrame func too. This is dirty. CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); int modelIndex = args[6]; int iDontCare1 = 0, iDontCare2 = 0, iDontCare3 = 0; float fDontCare1 = 0; return re->G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), &iDontCare1, &iDontCare2, &iDontCare3, &fDontCare1, (int *)VMA(5)); } case UI_G2_GETGLANAME: // return (int)G2API_GetGLAName(*((CGhoul2Info_v *)VMA(1)), args[2]); { char *point = ((char *)VMA(3)); char *local; local = re->G2API_GetGLAName(*((CGhoul2Info_v *)args[1]), args[2]); if (local) { strcpy(point, local); } } return 0; case UI_G2_COPYGHOUL2INSTANCE: return (int)re->G2API_CopyGhoul2Instance(*((CGhoul2Info_v *)args[1]), *((CGhoul2Info_v *)args[2]), args[3]); case UI_G2_COPYSPECIFICGHOUL2MODEL: re->G2API_CopySpecificG2Model(*((CGhoul2Info_v *)args[1]), args[2], *((CGhoul2Info_v *)args[3]), args[4]); return 0; case UI_G2_DUPLICATEGHOUL2INSTANCE: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 0; #endif re->G2API_DuplicateGhoul2Instance(*((CGhoul2Info_v *)args[1]), (CGhoul2Info_v **)VMA(2)); return 0; case UI_G2_HASGHOUL2MODELONINDEX: return (int)re->G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)VMA(1), args[2]); //return (int)G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)args[1], args[2]); case UI_G2_REMOVEGHOUL2MODEL: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 0; #endif return (int)re->G2API_RemoveGhoul2Model((CGhoul2Info_v **)VMA(1), args[2]); //return (int)G2API_RemoveGhoul2Model((CGhoul2Info_v **)args[1], args[2]); case UI_G2_ADDBOLT: return re->G2API_AddBolt(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3)); case UI_G2_SETBOLTON: re->G2API_SetBoltInfo(*((CGhoul2Info_v *)args[1]), args[2], args[3]); return 0; case UI_G2_SETROOTSURFACE: return re->G2API_SetRootSurface(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3)); case UI_G2_SETSURFACEONOFF: return re->G2API_SetSurfaceOnOff(*((CGhoul2Info_v *)args[1]), (const char *)VMA(2), /*(const int)VMA(3)*/args[3]); case UI_G2_SETNEWORIGIN: return re->G2API_SetNewOrigin(*((CGhoul2Info_v *)args[1]), /*(const int)VMA(2)*/args[2]); case UI_G2_GETTIME: return re->G2API_GetTime(0); case UI_G2_SETTIME: re->G2API_SetTime(args[1], args[2]); return 0; case UI_G2_SETRAGDOLL: return 0; //not supported for ui break; case UI_G2_ANIMATEG2MODELS: return 0; //not supported for ui break; case UI_G2_SETBONEIKSTATE: return re->G2API_SetBoneIKState(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], (sharedSetBoneIKStateParams_t *)VMA(5)); case UI_G2_IKMOVE: return re->G2API_IKMove(*((CGhoul2Info_v *)args[1]), args[2], (sharedIKMoveParams_t *)VMA(3)); case UI_G2_GETSURFACENAME: { //Since returning a pointer in such a way to a VM seems to cause MASSIVE FAILURE<tm>, we will shove data into the pointer the vm passes instead char *point = ((char *)VMA(4)); char *local; int modelindex = args[3]; CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); local = re->G2API_GetSurfaceName(&g2[modelindex], args[2]); if (local) { strcpy(point, local); } } return 0; case UI_G2_SETSKIN: { CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); int modelIndex = args[2]; return re->G2API_SetSkin(&g2[modelIndex], args[3], args[4]); } case UI_G2_ATTACHG2MODEL: { CGhoul2Info_v *g2From = ((CGhoul2Info_v *)args[1]); CGhoul2Info_v *g2To = ((CGhoul2Info_v *)args[3]); return re->G2API_AttachG2Model(*g2From, args[2], *g2To, args[4], args[5]); } default: Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] ); } return 0; }
/* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ intptr_t CL_UISystemCalls( intptr_t *args ) { switch ( args[0] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", VMA( 1 ) ); return 0; case UI_PRINT: Com_Printf( "%s", VMA( 1 ) ); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( VMA( 1 ) ); return 0; case UI_CVAR_SET: Cvar_Set( VMA( 1 ), VMA( 2 ) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( VMA( 1 ) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[3] ); return 0; case UI_CVAR_SETVALUE: Cvar_SetValue( VMA( 1 ), VMF( 2 ) ); return 0; case UI_CVAR_RESET: Cvar_Reset( VMA( 1 ) ); return 0; case UI_CVAR_CREATE: Cvar_Get( VMA( 1 ), VMA( 2 ), args[3] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[1], VMA( 2 ), args[3] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer( args[1], VMA( 2 ), args[3] ); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[1], VMA( 2 ) ); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[3] ); case UI_FS_READ: FS_Read( VMA( 1 ), args[2], args[3] ); return 0; //----(SA) added case UI_FS_SEEK: FS_Seek( args[1], args[2], args[3] ); return 0; //----(SA) end case UI_FS_WRITE: FS_Write( VMA( 1 ), args[2], args[3] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case UI_FS_DELETEFILE: return FS_Delete( VMA( 1 ) ); case UI_FS_GETFILELIST: return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); case UI_R_REGISTERMODEL: return re.RegisterModel( VMA( 1 ) ); case UI_R_REGISTERSKIN: return re.RegisterSkin( VMA( 1 ) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( VMA( 1 ) ); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( VMA( 1 ) ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], VMA( 3 ) ); return 0; // Ridah case UI_R_ADDPOLYSTOSCENE: re.AddPolysToScene( args[1], args[2], VMA( 3 ), args[4] ); return 0; // done. case UI_R_ADDLIGHTTOSCENE: re.AddLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6] ); return 0; case UI_R_ADDCORONATOSCENE: re.AddCoronaToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6], args[7] ); return 0; case UI_R_RENDERSCENE: re.RenderScene( VMA( 1 ) ); return 0; case UI_R_SETCOLOR: re.SetColor( VMA( 1 ) ); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9] ); return 0; case UI_R_MODELBOUNDS: re.ModelBounds( args[1], VMA( 2 ), VMA( 3 ) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); case UI_S_REGISTERSOUND: #ifdef DOOMSOUND ///// (SA) DOOMSOUND return S_RegisterSound( VMA( 1 ) ); #else return S_RegisterSound( VMA( 1 ), qfalse ); #endif ///// (SA) DOOMSOUND case UI_S_STARTLOCALSOUND: S_StartLocalSound( args[1], args[2] ); return 0; //----(SA) added case UI_S_FADESTREAMINGSOUND: S_FadeStreamingSound( VMF( 1 ), args[2], args[3] ); return 0; case UI_S_FADEALLSOUNDS: S_FadeAllSounds( VMF( 1 ), args[2] ); return 0; //----(SA) end case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], VMA( 2 ), args[3] ); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], VMA( 2 ), args[3] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], VMA( 2 ) ); return 0; case UI_KEY_ISDOWN: return Key_IsDown( args[1] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: Key_SetCatcher( args[1] ); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData( VMA( 1 ), args[2] ); return 0; case UI_GETCLIENTSTATE: GetClientState( VMA( 1 ) ); return 0; case UI_GETGLCONFIG: CL_GetGlconfig( VMA( 1 ) ); return 0; case UI_GETCONFIGSTRING: return GetConfigString( args[1], VMA( 2 ), args[3] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer( args[1], VMA( 2 ), VMA( 3 ) ); case UI_LAN_REMOVESERVER: LAN_RemoveServer( args[1], VMA( 2 ) ); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[1] ); return 0; case UI_LAN_GETPING: LAN_GetPing( args[1], VMA( 2 ), args[3], VMA( 4 ) ); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo( args[1], VMA( 2 ), args[3] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount( args[1] ); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString( args[1], args[2], VMA( 3 ), args[4] ); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo( args[1], args[2], VMA( 3 ), args[4] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[1], args[2] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[1], args[2], args[3] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[1], args[2] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[1] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[1] ); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus( VMA( 1 ), VMA( 2 ), args[3] ); case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_GET_CDKEY: CLUI_GetCDKey( VMA( 1 ), args[2] ); return 0; case UI_SET_CDKEY: CLUI_SetCDKey( VMA( 1 ) ); return 0; case UI_R_REGISTERFONT: re.RegisterFont( VMA( 1 ), args[2], VMA( 3 ) ); return 0; case UI_MEMSET: return (intptr_t)memset( VMA( 1 ), args[2], args[3] ); case UI_MEMCPY: return (intptr_t)memcpy( VMA( 1 ), VMA( 2 ), args[3] ); case UI_STRNCPY: return (intptr_t)strncpy( VMA( 1 ), VMA( 2 ), args[3] ); case UI_SIN: return FloatAsInt( sin( VMF( 1 ) ) ); case UI_COS: return FloatAsInt( cos( VMF( 1 ) ) ); case UI_ATAN2: return FloatAsInt( atan2( VMF( 1 ), VMF( 2 ) ) ); case UI_SQRT: return FloatAsInt( sqrt( VMF( 1 ) ) ); case UI_FLOOR: return FloatAsInt( floor( VMF( 1 ) ) ); case UI_CEIL: return FloatAsInt( ceil( VMF( 1 ) ) ); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( VMA( 1 ) ); case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( VMA( 1 ) ); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], VMA( 2 ) ); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], VMA( 2 ), VMA( 3 ) ); case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ), args[3] ); //----(SA) added fadeup time return 0; case UI_REAL_TIME: return Com_RealTime( VMA( 1 ) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf( "UI_CIN_PlayCinematic\n" ); return CIN_PlayCinematic( VMA( 1 ), args[2], args[3], args[4], args[5], args[6] ); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic( args[1] ); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic( args[1] ); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic( args[1] ); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents( args[1], args[2], args[3], args[4], args[5] ); return 0; case UI_R_REMAP_SHADER: re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); return 0; case UI_VERIFY_CDKEY: return CL_CDKeyValidate( VMA( 1 ), VMA( 2 ) ); // NERVE - SMF case UI_CL_GETLIMBOSTRING: return CL_GetLimboString( args[1], VMA( 2 ) ); // -NERVE - SMF default: Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] ); } return 0; }
/* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ intptr_t CL_UISystemCalls(intptr_t *args) { switch (args[0]) { case UI_ERROR: Com_Error(ERR_DROP, "%s", (char *)VMA(1)); return 0; case UI_PRINT: Com_Printf("%s", (char *)VMA(1)); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register(VMA(1), VMA(2), VMA(3), args[4]); return 0; case UI_CVAR_UPDATE: Cvar_Update(VMA(1)); return 0; case UI_CVAR_SET: Cvar_SetSafe(VMA(1), VMA(2)); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt(Cvar_VariableValue(VMA(1))); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer(VMA(1), VMA(2), args[3]); return 0; case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER: Cvar_LatchedVariableStringBuffer(VMA(1), VMA(2), args[3]); return 0; case UI_CVAR_SETVALUE: Cvar_SetValueSafe(VMA(1), VMF(2)); return 0; case UI_CVAR_RESET: Cvar_Reset(VMA(1)); return 0; case UI_CVAR_CREATE: Cvar_Register(NULL, VMA(1), VMA(2), args[3]); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer(args[1], VMA(2), args[3]); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer(args[1], VMA(2), args[3]); return 0; case UI_CMD_EXECUTETEXT: if (args[1] == EXEC_NOW && (!strncmp(VMA(2), "snd_restart", 11) || !strncmp(VMA(2), "vid_restart", 11) || !strncmp(VMA(2), "quit", 5))) { Com_Printf(S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char *)VMA(2)); args[1] = EXEC_INSERT; } Cbuf_ExecuteText(args[1], VMA(2)); return 0; case UI_ADDCOMMAND: Cmd_AddCommand(VMA(1), NULL); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode(VMA(1), VMA(2), args[3]); case UI_FS_READ: FS_Read(VMA(1), args[2], args[3]); return 0; case UI_FS_WRITE: FS_Write(VMA(1), args[2], args[3]); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile(args[1]); return 0; case UI_FS_DELETEFILE: return FS_Delete(VMA(1)); case UI_FS_GETFILELIST: return FS_GetFileList(VMA(1), VMA(2), VMA(3), args[4]); case UI_R_REGISTERMODEL: return re.RegisterModel(VMA(1)); case UI_R_REGISTERSKIN: return re.RegisterSkin(VMA(1)); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip(VMA(1)); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene(VMA(1)); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene(args[1], args[2], VMA(3)); return 0; case UI_R_ADDPOLYSTOSCENE: re.AddPolysToScene(args[1], args[2], VMA(3), args[4]); return 0; case UI_R_ADDLIGHTTOSCENE: // new dlight code re.AddLightToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]); return 0; case UI_R_ADDCORONATOSCENE: re.AddCoronaToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], args[7]); return 0; case UI_R_RENDERSCENE: re.RenderScene(VMA(1)); return 0; case UI_R_SETCOLOR: re.SetColor(VMA(1)); return 0; case UI_R_DRAW2DPOLYS: re.Add2dPolys(VMA(1), args[2], args[3]); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]); return 0; case UI_R_DRAWROTATEDPIC: re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10)); return 0; case UI_R_MODELBOUNDS: re.ModelBounds(args[1], VMA(2), VMA(3)); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: return re.LerpTag(VMA(1), VMA(2), VMA(3), args[4]); case UI_S_REGISTERSOUND: return S_RegisterSound(VMA(1), args[2]); case UI_S_STARTLOCALSOUND: S_StartLocalSound(args[1], args[2], args[3]); return 0; case UI_S_FADESTREAMINGSOUND: S_FadeStreamingSound(VMF(1), args[2], args[3]); return 0; case UI_S_FADEALLSOUNDS: S_FadeAllSounds(VMF(1), args[2], args[3]); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf(args[1], VMA(2), args[3]); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf(args[1], VMA(2), args[3]); return 0; case UI_KEY_SETBINDING: Key_SetBinding(args[1], VMA(2)); return 0; case UI_KEY_BINDINGTOKEYS: Key_GetBindingByString(VMA(1), VMA(2), VMA(3)); return 0; case UI_KEY_ISDOWN: return Key_IsDown(args[1]); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode(args[1]); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: // Don't allow the ui module to close the console Key_SetCatcher(args[1] | (Key_GetCatcher() & KEYCATCH_CONSOLE)); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData(VMA(1), args[2]); return 0; case UI_GETCLIENTSTATE: GetClientState(VMA(1)); return 0; case UI_GETGLCONFIG: CL_GetGlconfig(VMA(1)); return 0; case UI_GETCONFIGSTRING: return GetConfigString(args[1], VMA(2), args[3]); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: //LAN_SaveServersToFile(); // now done on add/remove fav server so we no longer save LAN favs on shutdown & restart return 0; case UI_LAN_ADDSERVER: return LAN_AddServer(args[1], VMA(2), VMA(3)); case UI_LAN_REMOVESERVER: LAN_RemoveServer(args[1], VMA(2)); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing(args[1]); return 0; case UI_LAN_GETPING: LAN_GetPing(args[1], VMA(2), args[3], VMA(4)); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo(args[1], VMA(2), args[3]); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount(args[1]); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString(args[1], args[2], VMA(3), args[4]); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo(args[1], args[2], VMA(3), args[4]); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing(args[1], args[2]); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible(args[1], args[2], args[3]); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible(args[1], args[2]); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings(args[1]); case UI_LAN_RESETPINGS: LAN_ResetPings(args[1]); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus(VMA(1), VMA(2), args[3]); case UI_LAN_SERVERISINFAVORITELIST: return LAN_ServerIsInFavoriteList(args[1], args[2]); case UI_LAN_COMPARESERVERS: return LAN_CompareServers(args[1], args[2], args[3], args[4], args[5]); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_R_REGISTERFONT: re.RegisterFont(VMA(1), args[2], VMA(3)); return 0; case UI_MEMSET: return (intptr_t)memset(VMA(1), args[2], args[3]); case UI_MEMCPY: return (intptr_t)memcpy(VMA(1), VMA(2), args[3]); case UI_STRNCPY: return (intptr_t)strncpy(VMA(1), VMA(2), args[3]); case UI_SIN: return FloatAsInt(sin(VMF(1))); case UI_COS: return FloatAsInt(cos(VMF(1))); case UI_ATAN2: return FloatAsInt(atan2(VMF(1), VMF(2))); case UI_SQRT: return FloatAsInt(sqrt(VMF(1))); case UI_FLOOR: return FloatAsInt(floor(VMF(1))); case UI_CEIL: return FloatAsInt(ceil(VMF(1))); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine(VMA(1)); case UI_PC_REMOVE_ALL_GLOBAL_DEFINES: botlib_export->PC_RemoveAllGlobalDefines(); return 0; case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle(VMA(1)); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle(args[1]); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle(args[1], VMA(2)); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine(args[1], VMA(2), VMA(3)); case UI_PC_UNREAD_TOKEN: botlib_export->PC_UnreadLastTokenHandle(args[1]); return 0; case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); // added fadeup time return 0; case UI_REAL_TIME: return Com_RealTime(VMA(1)); case UI_CIN_PLAYCINEMATIC: Com_DPrintf("UI_CIN_PlayCinematic\n"); return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case UI_R_REMAP_SHADER: re.RemapShader(VMA(1), VMA(2), VMA(3)); return 0; case UI_CL_GETLIMBOSTRING: return CL_GetLimboString(args[1], VMA(2)); case UI_CL_TRANSLATE_STRING: CL_TranslateStringMod(VMA(1), VMA(2)); return 0; case UI_CHECKAUTOUPDATE: CL_RequestMasterData(qfalse); return 0; case UI_GET_AUTOUPDATE: Com_GetAutoUpdate(); return 0; case UI_OPENURL: CL_OpenURL((const char *)VMA(1)); return 0; case UI_GETHUNKDATA: Com_GetHunkInfo(VMA(1), VMA(2)); return 0; // obsolete case UI_SET_PBCLSTATUS: case UI_SET_PBSVSTATUS: return 0; default: Com_Error(ERR_DROP, "Bad UI system trap: %ld", (long int) args[0]); break; } return 0; }
//BBi //int CL_UISystemCalls( int *args ) { intptr_t CL_UISystemCalls ( intptr_t* args) { //BBi switch ( args[0] ) { case UI_ERROR: #if !defined RTCW_ET Com_Error( ERR_DROP, "%s", VMA( 1 ) ); #else Com_Error( ERR_DROP, "%s", (char *)VMA( 1 ) ); #endif // RTCW_XX return 0; case UI_PRINT: #if !defined RTCW_ET Com_Printf( "%s", VMA( 1 ) ); #else Com_Printf( "%s", (char *)VMA( 1 ) ); #endif // RTCW_XX return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( static_cast<vmCvar_t*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), static_cast<const char*> (VMA( 3 )), args[4] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( static_cast<vmCvar_t*> (VMA( 1 )) ); return 0; case UI_CVAR_SET: Cvar_Set( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( static_cast<const char*> (VMA( 1 )) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )), args[3] ); return 0; #if defined RTCW_ET case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER: Cvar_LatchedVariableStringBuffer( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )), args[3] ); return 0; #endif // RTCW_XX case UI_CVAR_SETVALUE: Cvar_SetValue( static_cast<const char*> (VMA( 1 )), VMF( 2 ) ); return 0; case UI_CVAR_RESET: Cvar_Reset( static_cast<const char*> (VMA( 1 )) ); return 0; case UI_CVAR_CREATE: Cvar_Get( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )), args[3] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[1], static_cast<char*> (VMA( 2 )), args[3] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer( args[1], static_cast<char*> (VMA( 2 )), args[3] ); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[1], static_cast<const char*> (VMA( 2 )) ); return 0; #if defined RTCW_ET case UI_ADDCOMMAND: Cmd_AddCommand( static_cast<const char*> (VMA( 1 )), NULL ); return 0; #endif // RTCW_XX case UI_FS_FOPENFILE: return FS_FOpenFileByMode( static_cast<const char*> (VMA( 1 )), static_cast<fileHandle_t*> (VMA( 2 )), fsMode_t (args[3]) ); case UI_FS_READ: FS_Read( VMA( 1 ), args[2], args[3] ); return 0; #if defined RTCW_SP //----(SA) added case UI_FS_SEEK: FS_Seek( args[1], args[2], args[3] ); return 0; //----(SA) end #endif // RTCW_XX case UI_FS_WRITE: FS_Write( VMA( 1 ), args[2], args[3] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case UI_FS_DELETEFILE: return FS_Delete( static_cast<char*> (VMA( 1 )) ); case UI_FS_GETFILELIST: return FS_GetFileList( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), static_cast<char*> (VMA( 3 )), args[4] ); case UI_R_REGISTERMODEL: return re.RegisterModel( static_cast<const char*> (VMA( 1 )) ); case UI_R_REGISTERSKIN: return re.RegisterSkin( static_cast<const char*> (VMA( 1 )) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( static_cast<const char*> (VMA( 1 )) ); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( static_cast<const refEntity_t*> (VMA( 1 )) ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], static_cast<const polyVert_t*> (VMA( 3 )) ); return 0; // Ridah case UI_R_ADDPOLYSTOSCENE: re.AddPolysToScene( args[1], args[2], static_cast<const polyVert_t*> (VMA( 3 )), args[4] ); return 0; // done. case UI_R_ADDLIGHTTOSCENE: #if !defined RTCW_ET re.AddLightToScene( static_cast<const vec_t*> (VMA( 1 )), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6] ); #else // ydnar: new dlight code //% re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6] ); re.AddLightToScene( static_cast<const vec_t*> (VMA( 1 )), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), args[7], args[8] ); #endif // RTCW_XX return 0; case UI_R_ADDCORONATOSCENE: re.AddCoronaToScene( static_cast<const vec_t*> (VMA( 1 )), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6], args[7] ); return 0; case UI_R_RENDERSCENE: re.RenderScene( static_cast<const refdef_t*> (VMA( 1 )) ); return 0; case UI_R_SETCOLOR: re.SetColor( static_cast<const float*> (VMA( 1 )) ); return 0; #if defined RTCW_ET case UI_R_DRAW2DPOLYS: re.Add2dPolys( static_cast<polyVert_t*> (VMA( 1 )), args[2], args[3] ); return 0; #endif // RTCW_XX case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9] ); return 0; #if defined RTCW_ET case UI_R_DRAWROTATEDPIC: re.DrawRotatedPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9], VMF( 10 ) ); return 0; #endif // RTCW_XX case UI_R_MODELBOUNDS: re.ModelBounds( args[1], static_cast<vec_t*> (VMA( 2 )), static_cast<vec_t*> (VMA( 3 )) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: return re.LerpTag( static_cast<orientation_t*> (VMA( 1 )), static_cast<refEntity_t*> (VMA( 2 )), static_cast<const char*> (VMA( 3 )), args[4] ); case UI_S_REGISTERSOUND: #ifdef DOOMSOUND ///// (SA) DOOMSOUND return S_RegisterSound( VMA( 1 ) ); #else #if !defined RTCW_ET return S_RegisterSound( static_cast<const char*> (VMA( 1 )), qfalse ); #else return S_RegisterSound( static_cast<const char*> (VMA( 1 )), args[2] ); #endif // RTCW_XX #endif ///// (SA) DOOMSOUND case UI_S_STARTLOCALSOUND: #if !defined RTCW_ET S_StartLocalSound( args[1], args[2] ); #else S_StartLocalSound( args[1], args[2], args[3] ); #endif // RTCW_XX return 0; #if !defined RTCW_MP //----(SA) added case UI_S_FADESTREAMINGSOUND: S_FadeStreamingSound( VMF( 1 ), args[2], args[3] ); return 0; case UI_S_FADEALLSOUNDS: #if !defined RTCW_ET S_FadeAllSounds( VMF( 1 ), args[2] ); #else S_FadeAllSounds( VMF( 1 ), args[2], args[3] ); #endif // RTCW_XX return 0; //----(SA) end #endif // RTCW_XX case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], static_cast<char*> (VMA( 2 )), args[3] ); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], static_cast<char*> (VMA( 2 )), args[3] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], static_cast<const char*> (VMA( 2 )) ); return 0; #if defined RTCW_ET case UI_KEY_BINDINGTOKEYS: Key_GetBindingByString( static_cast<const char*> (VMA( 1 )), static_cast<int*> (VMA( 2 )), static_cast<int*> (VMA( 3 )) ); return 0; #endif // RTCW_XX case UI_KEY_ISDOWN: return Key_IsDown( args[1] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: Key_SetCatcher( args[1] ); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData( static_cast<char*> (VMA( 1 )), args[2] ); return 0; case UI_GETCLIENTSTATE: GetClientState( static_cast<uiClientState_t*> (VMA( 1 )) ); return 0; case UI_GETGLCONFIG: CL_GetGlconfig( static_cast<glconfig_t*> (VMA( 1 )) ); return 0; case UI_GETCONFIGSTRING: return GetConfigString( args[1], static_cast<char*> (VMA( 2 )), args[3] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer( args[1], static_cast<const char*> (VMA( 2 )), static_cast<const char*> (VMA( 3 )) ); case UI_LAN_REMOVESERVER: LAN_RemoveServer( args[1], static_cast<const char*> (VMA( 2 )) ); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[1] ); return 0; case UI_LAN_GETPING: LAN_GetPing( args[1], static_cast<char*> (VMA( 2 )), args[3], static_cast<int*> (VMA( 4 )) ); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo( args[1], static_cast<char*> (VMA( 2 )), args[3] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount( args[1] ); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString( args[1], args[2], static_cast<char*> (VMA( 3 )), args[4] ); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo( args[1], args[2], static_cast<char*> (VMA( 3 )), args[4] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[1], args[2] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[1], args[2], args[3] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[1], args[2] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[1] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[1] ); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus( static_cast<char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )), args[3] ); #if defined RTCW_ET case UI_LAN_SERVERISINFAVORITELIST: return LAN_ServerIsInFavoriteList( args[1], args[2] ); #endif // RTCW_XX #if !defined RTCW_SP case UI_SET_PBCLSTATUS: return 0; case UI_SET_PBSVSTATUS: return 0; #endif // RTCW_XX case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_GET_CDKEY: CLUI_GetCDKey( static_cast<char*> (VMA( 1 )), args[2] ); return 0; case UI_SET_CDKEY: CLUI_SetCDKey( static_cast<char*> (VMA( 1 )) ); return 0; case UI_R_REGISTERFONT: re.RegisterFont( static_cast<const char*> (VMA( 1 )), args[2], static_cast<fontInfo_t*> (VMA( 3 )) ); return 0; case UI_MEMSET: return (int)memset( VMA( 1 ), args[2], args[3] ); case UI_MEMCPY: return (int)memcpy( VMA( 1 ), VMA( 2 ), args[3] ); case UI_STRNCPY: return (int)strncpy( static_cast<char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), args[3] ); case UI_SIN: return FloatAsInt( c::sin( VMF( 1 ) ) ); case UI_COS: return FloatAsInt( c::cos( VMF( 1 ) ) ); case UI_ATAN2: return FloatAsInt( c::atan2( VMF( 1 ), VMF( 2 ) ) ); case UI_SQRT: return FloatAsInt( c::sqrt( VMF( 1 ) ) ); case UI_FLOOR: return FloatAsInt( c::floor( VMF( 1 ) ) ); case UI_CEIL: return FloatAsInt( c::ceil( VMF( 1 ) ) ); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( static_cast<char*> (VMA( 1 )) ); #if defined RTCW_ET case UI_PC_REMOVE_ALL_GLOBAL_DEFINES: botlib_export->PC_RemoveAllGlobalDefines(); return 0; #endif // RTCW_XX case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( static_cast<const char*> (VMA( 1 )) ); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], static_cast<pc_token_t*> (VMA( 2 )) ); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], static_cast<char*> (VMA( 2 )), static_cast<int*> (VMA( 3 )) ); #if defined RTCW_ET case UI_PC_UNREAD_TOKEN: botlib_export->PC_UnreadLastTokenHandle( args[1] ); return 0; #endif // RTCW_XX case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: #if !defined RTCW_MP S_StartBackgroundTrack( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), args[3] ); //----(SA) added fadeup time #else S_StartBackgroundTrack( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )) ); #endif // RTCW_XX return 0; case UI_REAL_TIME: return Com_RealTime( static_cast<qtime_t*> (VMA( 1 )) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf( "UI_CIN_PlayCinematic\n" ); return CIN_PlayCinematic( static_cast<const char*> (VMA( 1 )), args[2], args[3], args[4], args[5], args[6] ); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic( args[1] ); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic( args[1] ); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic( args[1] ); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents( args[1], args[2], args[3], args[4], args[5] ); return 0; case UI_R_REMAP_SHADER: re.RemapShader( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), static_cast<const char*> (VMA( 3 )) ); return 0; case UI_VERIFY_CDKEY: return CL_CDKeyValidate( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )) ); // NERVE - SMF case UI_CL_GETLIMBOSTRING: return CL_GetLimboString( args[1], static_cast<char*> (VMA( 2 )) ); #if defined RTCW_SP // -NERVE - SMF #endif // RTCW_XX #if !defined RTCW_SP case UI_CL_TRANSLATE_STRING: CL_TranslateString( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )) ); return 0; // -NERVE - SMF // DHM - Nerve case UI_CHECKAUTOUPDATE: CL_CheckAutoUpdate(); return 0; case UI_GET_AUTOUPDATE: CL_GetAutoUpdate(); return 0; // DHM - Nerve case UI_OPENURL: CL_OpenURL( (const char *)VMA( 1 ) ); return 0; #endif // RTCW_XX #if defined RTCW_ET case UI_GETHUNKDATA: Com_GetHunkInfo( static_cast<int*> (VMA( 1 )), static_cast<int*> (VMA( 2 )) ); return 0; #endif // RTCW_XX default: Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] ); } return 0; }