void begin_cleartype_fix() // execute this function after loading settings from init.txt, but before the user is actively playing the game { if(fixcleartype) // only do anything if fixcleartype was set in init.txt and we're running Windows XP or later { // first we get the font smoothing parameters from Windows so that the old settings are backed up SystemParametersInfo(SPI_GETFONTSMOOTHING, 0, &FontSmoothingEnabled, SPIF_UPDATEINIFILE | SPIF_SENDCHANGE); SystemParametersInfo(SPI_GETFONTSMOOTHINGTYPE, 0, &TypeOfFontSmoothing, SPIF_UPDATEINIFILE | SPIF_SENDCHANGE); // now we see if the game crashed or exited prematurely the last time, and load the font smoothing parameters from the file if // that is the case, to ensure that the user's original font smoothing settings will be restored when they exit the game FILE *h; h=LCSOpenFile("cleartype.dat", "rb", LCSIO_PRE_HOME); if(h!=NULL) { fread(&FontSmoothingEnabled,sizeof(BOOL),1,h); fread(&TypeOfFontSmoothing,sizeof(UINT),1,h); LCSCloseFile(h); } // now that we know for sure what the original settings were, and both the variables FontSmoothingEnabled and // TypeOfFontSmoothing are guaranteed to be the original settings prior to any modifications by this game, we can // back the original settings up to disk, in case the game crashes or is exited prematurely h=LCSOpenFile("cleartype.dat", "wb", LCSIO_PRE_HOME); if(h!=NULL) { fwrite(&FontSmoothingEnabled,sizeof(BOOL),1,h); fwrite(&TypeOfFontSmoothing,sizeof(UINT),1,h); LCSCloseFile(h); // now that everything is safely backed up, we set the font smoothing parameters to be optimal for Liberal Crime Squad // ClearType messes things up and causes visual artifacts in Win32 Console Apps like this game so it's going to be off // but we'll have standard font smoothing on because it looks really good with Lucida Console, and doesn't affect raster fonts at all SystemParametersInfo(SPI_SETFONTSMOOTHING, TRUE, 0, SPIF_UPDATEINIFILE | SPIF_SENDCHANGE); SystemParametersInfo(SPI_SETFONTSMOOTHINGTYPE, 0, (void*)FE_FONTSMOOTHINGSTANDARD, SPIF_UPDATEINIFILE | SPIF_SENDCHANGE); } } }
/* loads the high scores file */ void loadhighscores() { for(int s=0;s<SCORENUM;s++)score[s].valid=0; //LOAD FILE int loadversion; FILE *h=LCSOpenFile("score.dat", "rb", LCSIO_PRE_HOME); if(h!=NULL) { fread(&loadversion,sizeof(int),1,h); if(loadversion<lowestloadscoreversion) { LCSCloseFile(h); return; } fread(&ustat_recruits,sizeof(int),1,h); fread(&ustat_dead,sizeof(int),1,h); fread(&ustat_kills,sizeof(int),1,h); fread(&ustat_kidnappings,sizeof(int),1,h); fread(&ustat_funds,sizeof(int),1,h); fread(&ustat_spent,sizeof(int),1,h); fread(&ustat_buys,sizeof(int),1,h); fread(&ustat_burns,sizeof(int),1,h); fread(score,sizeof(highscorest),SCORENUM,h); LCSCloseFile(h); } }
void savegame(const string& filename) { #ifdef NOSAVE return; #endif bool dummy_b; int dummy; FILE *h; int l; h=LCSOpenFile(filename.c_str(), "wb", LCSIO_PRE_HOME); if(h!=NULL) { int lversion=version; fwrite(&lversion,sizeof(int),1,h); fwrite(seed,sizeof(unsigned long),RNG_SIZE,h); fwrite(&mode,sizeof(short),1,h); fwrite(&wincondition,sizeof(short),1,h); fwrite(&fieldskillrate,sizeof(short),1,h); fwrite(&day,sizeof(int),1,h); fwrite(&month,sizeof(int),1,h); fwrite(&year,sizeof(int),1,h); fwrite(&execterm,sizeof(short),1,h); fwrite(&presparty,sizeof(short),1,h); fwrite(&amendnum,sizeof(int),1,h); fwrite(&multipleCityMode,sizeof(bool),1,h); fwrite(&termlimits,sizeof(bool),1,h); fwrite(&deagle,sizeof(bool),1,h); fwrite(&m249,sizeof(bool),1,h); fwrite(¬ermlimit,sizeof(bool),1,h); fwrite(&nocourtpurge,sizeof(bool),1,h); fwrite(&stalinmode,sizeof(bool),1,h); fwrite(&stat_recruits,sizeof(int),1,h); fwrite(&stat_dead,sizeof(int),1,h); fwrite(&stat_kills,sizeof(int),1,h); fwrite(&stat_kidnappings,sizeof(int),1,h); fwrite(&stat_buys,sizeof(int),1,h); fwrite(&stat_burns,sizeof(int),1,h); fwrite(&endgamestate,sizeof(char),1,h); fwrite(&ccsexposure,sizeof(char),1,h); fwrite(&ccs_kills,sizeof(char),1,h); fwrite(&Vehicle::curcarid,sizeof(long),1,h); fwrite(&curcreatureid,sizeof(long),1,h); fwrite(&cursquadid,sizeof(long),1,h); fwrite(&police_heat,sizeof(int),1,h); fwrite(&offended_corps,sizeof(short),1,h); fwrite(&offended_cia,sizeof(short),1,h); fwrite(&offended_amradio,sizeof(short),1,h); fwrite(&offended_cablenews,sizeof(short),1,h); fwrite(&offended_firemen,sizeof(short),1,h); fwrite(attorneyseed,sizeof(unsigned long),RNG_SIZE,h); //fwrite(&selectedsiege,sizeof(long),1,h); fwrite(lcityname,sizeof(char),CITY_NAMELEN,h); fwrite(&newscherrybusted,sizeof(char),1,h); fwrite(slogan,sizeof(char),SLOGAN_LEN,h); fwrite(&ledger,sizeof(class Ledger),1,h); fwrite(&party_status,sizeof(short),1,h); fwrite(attitude,sizeof(short),VIEWNUM,h); fwrite(law,sizeof(short),LAWNUM,h); fwrite(house,sizeof(short),HOUSENUM,h); fwrite(senate,sizeof(short),SENATENUM,h); fwrite(court,sizeof(short),COURTNUM,h); fwrite(courtname,sizeof(char)*POLITICIAN_NAMELEN,9,h); fwrite(exec,sizeof(char),EXECNUM,h); fwrite(execname,sizeof(char)*POLITICIAN_NAMELEN,EXECNUM,h); fwrite(oldPresidentName,sizeof(char),POLITICIAN_NAMELEN,h); //LOCATIONS dummy=len(location); fwrite(&dummy,sizeof(int),1,h); for(l=0;l<len(location);l++) { consolidateloot(location[l]->loot); // consolidate loot before saving dummy=len(location[l]->loot); fwrite(&dummy,sizeof(int),1,h); for(int l2=0;l2<len(location[l]->loot);l2++) { std::string itemStr = location[l]->loot[l2]->showXml(); int itemSize = len(itemStr); fwrite(&itemSize,sizeof(int),1,h); fwrite(itemStr.c_str(),itemSize,1,h); } dummy=len(location[l]->changes); fwrite(&dummy,sizeof(int),1,h); for(int l2=0;l2<len(location[l]->changes);l2++) fwrite(&location[l]->changes[l2],sizeof(sitechangest),1,h); fwrite(location[l]->name,sizeof(char),LOCATION_NAMELEN,h); fwrite(location[l]->shortname,sizeof(char),LOCATION_SHORTNAMELEN,h); fwrite(&location[l]->type,sizeof(char),1,h); fwrite(&location[l]->city,sizeof(int),1,h); fwrite(&location[l]->area,sizeof(int),1,h); fwrite(&location[l]->parent,sizeof(int),1,h); fwrite(&location[l]->id,sizeof(int),1,h); fwrite(&location[l]->renting,sizeof(int),1,h); fwrite(&location[l]->newrental,sizeof(char),1,h); fwrite(&location[l]->needcar,sizeof(char),1,h); fwrite(&location[l]->closed,sizeof(int),1,h); fwrite(&location[l]->hidden,sizeof(bool),1,h); fwrite(&location[l]->mapped,sizeof(bool),1,h); fwrite(&location[l]->upgradable,sizeof(bool),1,h); fwrite(&location[l]->highsecurity,sizeof(int),1,h); fwrite(&location[l]->siege,sizeof(siegest),1,h); fwrite(&location[l]->heat,sizeof(int),1,h); fwrite(&location[l]->heat_protection,sizeof(int),1,h); fwrite(&location[l]->compound_walls,sizeof(int),1,h); fwrite(&location[l]->compound_stores,sizeof(int),1,h); fwrite(&location[l]->front_business,sizeof(char),1,h); fwrite(location[l]->front_name,sizeof(char),LOCATION_NAMELEN,h); fwrite(location[l]->front_shortname,sizeof(char),LOCATION_SHORTNAMELEN,h); fwrite(&location[l]->haveflag,sizeof(bool),1,h); fwrite(location[l]->mapseed,sizeof(unsigned long),RNG_SIZE,h); } //VEHICLES dummy=len(vehicle); fwrite(&dummy,sizeof(int),1,h); for(l=0;l<len(vehicle);l++) { std::string vehicleStr = vehicle[l]->showXml(); int vehicleSize = len(vehicleStr); fwrite(&vehicleSize,sizeof(int),1,h); fwrite(vehicleStr.c_str(),vehicleSize,1,h); } //POOL dummy=len(pool); fwrite(&dummy,sizeof(int),1,h); for(int pl=0;pl<len(pool);pl++) { std::string creatureStr = pool[pl]->showXml(); int creatureSize = len(creatureStr); fwrite(&creatureSize,sizeof(int),1,h); fwrite(creatureStr.c_str(),creatureSize,1,h); //fwrite(pool[pl],sizeof(Creature),1,h); //write extra interrogation data if applicable if(pool[pl]->align==-1 && pool[pl]->alive) { interrogation* &intr = pool[pl]->activity.intr(); fwrite(intr->techniques,sizeof(bool[6]),1,h); fwrite(&intr->druguse,sizeof(int),1,h); //deep write rapport map int size = len(intr->rapport); fwrite(&size,sizeof(int),1,h); for(map<long,float_zero>::iterator i=intr->rapport.begin();i!=intr->rapport.end();i++) { fwrite(&i->first,sizeof(long),1,h); fwrite(&i->second,sizeof(float_zero),1,h); } } } //Unique Creatures { std::string uniquecreaturesStr = uniqueCreatures.showXml(); int uniquecreaturesSize = len(uniquecreaturesStr); fwrite(&uniquecreaturesSize,sizeof(int),1,h); fwrite(uniquecreaturesStr.c_str(),uniquecreaturesSize,1,h); //fwrite(&uniqueCreatures,sizeof(UniqueCreatures),1,h); } //SQUADS dummy=len(squad); fwrite(&dummy,sizeof(int),1,h); for(int sq=0;sq<len(squad);sq++) { fwrite(squad[sq]->name,sizeof(char),SQUAD_NAMELEN,h); fwrite(&squad[sq]->activity,sizeof(activityst),1,h); fwrite(&squad[sq]->id,sizeof(int),1,h); for(int pos=0;pos<6;pos++) { dummy_b=squad[sq]->squad[pos]; fwrite(&dummy_b,sizeof(bool),1,h); if(dummy_b) fwrite(&squad[sq]->squad[pos]->id,sizeof(int),1,h); } consolidateloot(squad[sq]->loot); // consolidate loot before saving dummy=len(squad[sq]->loot); fwrite(&dummy,sizeof(int),1,h); for(int l2=0;l2<len(squad[sq]->loot);l2++) { std::string itemStr = squad[sq]->loot[l2]->showXml(); int itemSize = len(itemStr); fwrite(&itemSize,sizeof(int),1,h); fwrite(itemStr.c_str(),itemSize,1,h); } } dummy_b=activesquad; fwrite(&dummy_b,sizeof(bool),1,h); if(dummy_b) fwrite(&activesquad->id,sizeof(int),1,h); //DATES dummy=len(date); fwrite(&dummy,sizeof(int),1,h); for(int dt=0;dt<len(date);dt++) { fwrite(&date[dt]->mac_id,sizeof(long),1,h); fwrite(&date[dt]->timeleft,sizeof(short),1,h); fwrite(&date[dt]->city,sizeof(int),1,h); dummy=len(date[dt]->date); fwrite(&dummy,sizeof(int),1,h); for(int dt2=0;dt2<len(date[dt]->date);dt2++) { std::string creatureStr = date[dt]->date[dt2]->showXml(); int creatureSize = len(creatureStr); fwrite(&creatureSize,sizeof(int),1,h); fwrite(creatureStr.c_str(),creatureSize,1,h); //fwrite(date[dt]->date[dt2],sizeof(Creature),1,h); } } //RECRUITS dummy=len(recruit); fwrite(&dummy,sizeof(int),1,h); for(int rt=0;rt<len(recruit);rt++) { fwrite(&recruit[rt]->recruiter_id,sizeof(long),1,h); fwrite(&recruit[rt]->timeleft,sizeof(short),1,h); fwrite(&recruit[rt]->level,sizeof(char),1,h); fwrite(&recruit[rt]->eagerness1,sizeof(char),1,h); fwrite(&recruit[rt]->task,sizeof(char),1,h); std::string creatureStr = recruit[rt]->recruit->showXml(); int creatureSize = len(creatureStr); fwrite(&creatureSize,sizeof(int),1,h); fwrite(creatureStr.c_str(),creatureSize,1,h); //fwrite(recruit[rt]->recruit,sizeof(Creature),1,h); } //NEWS STORIES dummy=len(newsstory); fwrite(&dummy,sizeof(int),1,h); for(int ns=0;ns<len(newsstory);ns++) { fwrite(&newsstory[ns]->type,sizeof(short),1,h); fwrite(&newsstory[ns]->view,sizeof(short),1,h); fwrite(&newsstory[ns]->loc,sizeof(long),1,h); fwrite(&newsstory[ns]->priority,sizeof(long),1,h); fwrite(&newsstory[ns]->page,sizeof(long),1,h); fwrite(&newsstory[ns]->positive,sizeof(char),1,h); fwrite(&newsstory[ns]->siegetype,sizeof(short),1,h); dummy_b=newsstory[ns]->cr; fwrite(&dummy_b,sizeof(bool),1,h); if(dummy_b) fwrite(&newsstory[ns]->cr->id,sizeof(long),1,h); dummy=len(newsstory[ns]->crime); fwrite(&dummy,sizeof(int),1,h); for(int dt2=0;dt2<len(newsstory[ns]->crime);dt2++) fwrite(&newsstory[ns]->crime[dt2],sizeof(int),1,h); } // Liberal Media fwrite(public_interest,sizeof(public_interest),1,h); fwrite(background_liberal_influence,sizeof(background_liberal_influence),1,h); // Site mode options fwrite(&encounterwarnings,sizeof(bool),1,h); bool musicenabled=music.isEnabled(); fwrite(&musicenabled,sizeof(bool),1,h); LCSCloseFile(h); } }
/* loads the game from save.dat */ char load(const string& filename) { //LOAD FILE int loadversion; int l; bool dummy_b; int dummy; long dummy_l; FILE *h; h=LCSOpenFile(filename.c_str(), "rb", LCSIO_PRE_HOME); if(h!=NULL) { fread(&loadversion,sizeof(int),1,h); //NUKE INVALID SAVE GAMES if(loadversion<lowestloadversion) { LCSCloseFile(h); reset(); return 0; } fread(seed,sizeof(unsigned long),RNG_SIZE,h); fread(&mode,sizeof(short),1,h); fread(&wincondition,sizeof(short),1,h); fread(&fieldskillrate,sizeof(short),1,h); fread(&day,sizeof(int),1,h); fread(&month,sizeof(int),1,h); fread(&year,sizeof(int),1,h); fread(&execterm,sizeof(short),1,h); fread(&presparty,sizeof(short),1,h); fread(&amendnum,sizeof(int),1,h); fread(&multipleCityMode,sizeof(bool),1,h); fread(&termlimits,sizeof(bool),1,h); fread(&deagle,sizeof(bool),1,h); fread(&m249,sizeof(bool),1,h); fread(¬ermlimit,sizeof(bool),1,h); fread(&nocourtpurge,sizeof(bool),1,h); fread(&stalinmode,sizeof(bool),1,h); fread(&stat_recruits,sizeof(int),1,h); fread(&stat_dead,sizeof(int),1,h); fread(&stat_kills,sizeof(int),1,h); fread(&stat_kidnappings,sizeof(int),1,h); fread(&stat_buys,sizeof(int),1,h); fread(&stat_burns,sizeof(int),1,h); fread(&endgamestate,sizeof(char),1,h); fread(&ccsexposure,sizeof(char),1,h); fread(&ccs_kills,sizeof(char),1,h); fread(&Vehicle::curcarid,sizeof(long),1,h); fread(&curcreatureid,sizeof(long),1,h); fread(&cursquadid,sizeof(long),1,h); fread(&police_heat,sizeof(int),1,h); fread(&offended_corps,sizeof(short),1,h); fread(&offended_cia,sizeof(short),1,h); fread(&offended_amradio,sizeof(short),1,h); fread(&offended_cablenews,sizeof(short),1,h); fread(&offended_firemen,sizeof(short),1,h); fread(attorneyseed,sizeof(unsigned long),RNG_SIZE,h); //fread(&selectedsiege,sizeof(long),1,h); fread(lcityname,sizeof(char),CITY_NAMELEN,h); fread(&newscherrybusted,sizeof(char),1,h); fread(slogan,sizeof(char),SLOGAN_LEN,h); fread(&ledger,sizeof(class Ledger),1,h); fread(&party_status,sizeof(short),1,h); fread(attitude,sizeof(short),VIEWNUM,h); fread(law,sizeof(short),LAWNUM,h); fread(house,sizeof(short),HOUSENUM,h); fread(senate,sizeof(short),SENATENUM,h); fread(court,sizeof(short),COURTNUM,h); fread(courtname,sizeof(char)*POLITICIAN_NAMELEN,COURTNUM,h); fread(exec,sizeof(char),EXECNUM,h); fread(execname,sizeof(char)*POLITICIAN_NAMELEN,EXECNUM,h); fread(oldPresidentName,sizeof(char),POLITICIAN_NAMELEN,h); //LOCATIONS fread(&dummy,sizeof(int),1,h); location.resize(dummy); for(l=0;l<len(location);l++) { location[l]=new Location; fread(&dummy,sizeof(int),1,h); location[l]->loot.resize(dummy); for(int l2=0;l2<len(location[l]->loot);l2++) { int itemLen; fread(&itemLen, sizeof(int), 1, h); vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Item* it = create_item(&vec[0]); if(it!=NULL) location[l]->loot[l2] = it; } //Remove items of unknown type. for(int l2=len(location[l]->loot)-1; l2>=0; l2--) { bool del = false; if(location[l]->loot[l2]->is_loot()) del = (getloottype(location[l]->loot[l2]->get_itemtypename()) == -1); else if(location[l]->loot[l2]->is_clip()) del = (getcliptype(location[l]->loot[l2]->get_itemtypename()) == -1); else if(location[l]->loot[l2]->is_weapon()) del = (getweapontype(location[l]->loot[l2]->get_itemtypename()) == -1); else if(location[l]->loot[l2]->is_armor()) del = (getarmortype(location[l]->loot[l2]->get_itemtypename()) == -1); if(del) { addstr("Item type "); addstr(location[l]->loot[l2]->get_itemtypename()); addstr(" does not exist. Deleting item."); delete_and_remove(location[l]->loot,l2); } } consolidateloot(location[l]->loot); // consolidate loot after loading fread(&dummy,sizeof(int),1,h); location[l]->changes.resize(dummy); for(int l2=0;l2<len(location[l]->changes);l2++) fread(&location[l]->changes[l2],sizeof(sitechangest),1,h); fread(location[l]->name,sizeof(char),LOCATION_NAMELEN,h); fread(location[l]->shortname,sizeof(char),LOCATION_SHORTNAMELEN,h); fread(&location[l]->type,sizeof(char),1,h); fread(&location[l]->city,sizeof(int),1,h); fread(&location[l]->area,sizeof(int),1,h); fread(&location[l]->parent,sizeof(int),1,h); fread(&location[l]->id,sizeof(int),1,h); fread(&location[l]->renting,sizeof(int),1,h); fread(&location[l]->newrental,sizeof(char),1,h); fread(&location[l]->needcar,sizeof(char),1,h); fread(&location[l]->closed,sizeof(int),1,h); fread(&location[l]->hidden,sizeof(bool),1,h); fread(&location[l]->mapped,sizeof(bool),1,h); fread(&location[l]->upgradable,sizeof(bool),1,h); fread(&location[l]->highsecurity,sizeof(int),1,h); fread(&location[l]->siege,sizeof(siegest),1,h); fread(&location[l]->heat,sizeof(int),1,h); fread(&location[l]->heat_protection,sizeof(int),1,h); fread(&location[l]->compound_walls,sizeof(int),1,h); fread(&location[l]->compound_stores,sizeof(int),1,h); fread(&location[l]->front_business,sizeof(char),1,h); fread(location[l]->front_name,sizeof(char),LOCATION_NAMELEN,h); fread(location[l]->front_shortname,sizeof(char),LOCATION_SHORTNAMELEN,h); fread(&location[l]->haveflag,sizeof(bool),1,h); fread(location[l]->mapseed,sizeof(unsigned long),RNG_SIZE,h); } //VEHICLES fread(&dummy,sizeof(int),1,h); vehicle.resize(dummy); for(l=0;l<len(vehicle);l++) { int vehicleLen; fread (&vehicleLen, sizeof(int), 1, h); vector<char> vec = vector<char> (vehicleLen + 1); fread (&vec[0], vehicleLen, 1, h); vec[vehicleLen] = '\0'; vehicle[l] = new Vehicle (&vec[0]); } //POOL fread(&dummy,sizeof(int),1,h); pool.resize(dummy); for(int pl=0;pl<len(pool);pl++) { int creatureLen; fread (&creatureLen, sizeof(int), 1, h); vector<char> vec = vector<char> (creatureLen + 1); fread (&vec[0], creatureLen, 1, h); vec[creatureLen] = '\0'; pool[pl] = new Creature(&vec[0]); //pool[pl]=new Creature; //fread(pool[pl],sizeof(Creature),1,h); //read extra interrogation data if applicable if(pool[pl]->align==-1 && pool[pl]->alive) { interrogation* &intr = pool[pl]->activity.intr(); intr = new interrogation; fread(intr->techniques,sizeof(bool[6]),1,h); fread(&intr->druguse,sizeof(int),1,h); intr->rapport.clear(); int size; fread(&size,sizeof(int),1,h); for(int i=0;i<size;i++) { long id; float_zero value; fread(&id,sizeof(long),1,h); fread(&value,sizeof(float_zero),1,h); intr->rapport[id]=value; } } /* //read equipment vector<Item*> dump; //Used to catch invalid pointers from creature so they aren't deleted. pool[pl]->drop_weapon(&dump); pool[pl]->strip(&dump); pool[pl]->clips = deque<Clip*>(); pool[pl]->extra_throwing_weapons = deque<Weapon*>(); int itemLen; fread(&itemLen, sizeof(int), 1, h); if(itemLen != 0) { vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Weapon w(&vec[0]); if(getweapontype(w.get_itemtypename())!=-1) //Check it is a valid weapon type. pool[pl]->give_weapon(w,&dump); } //pool[pl]->clips.clear(); fread(&dummy,sizeof(int),1,h); for(int nc=0; nc<dummy; nc++) { fread(&itemLen, sizeof(itemLen), 1, h); vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Clip c(&vec[0]); if(getcliptype(c.get_itemtypename())!=-1) //Check it is a valid clip type. pool[pl]->take_clips(c,len(c)); } //pool[pl]->extra_throwing_weapons.clear(); fread(&dummy,sizeof(int),1,h); for(int ne=0; ne<dummy; ne++) { fread(&itemLen, sizeof(itemLen), 1, h); vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Weapon w(&vec[0]); if(getweapontype(w.get_itemtypename())!=-1) //Check it is a valid weapon type. pool[pl]->give_weapon(w,NULL); } fread(&itemLen, sizeof(itemLen), 1, h); if(itemLen != 0) { vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Armor a(&vec[0]); if(getarmortype(a.get_itemtypename())!=-1) //Check it is a valid armor type. pool[pl]->give_armor(a,&dump); }*/ } //Unique Creatures { int uniquecreaturesLen; fread (&uniquecreaturesLen, sizeof(int), 1, h); vector<char> vec = vector<char> (uniquecreaturesLen + 1); fread (&vec[0], uniquecreaturesLen, 1, h); vec[uniquecreaturesLen] = '\0'; uniqueCreatures = UniqueCreatures(&vec[0]); //fread(&uniqueCreatures,sizeof(UniqueCreatures),1,h); } //SQUADS fread(&dummy,sizeof(int),1,h); squad.resize(dummy); for(int sq=0;sq<len(squad);sq++) { squad[sq]=new squadst; fread(squad[sq]->name,sizeof(char),SQUAD_NAMELEN,h); fread(&squad[sq]->activity,sizeof(activityst),1,h); fread(&squad[sq]->id,sizeof(int),1,h); for(int pos=0;pos<6;pos++) { //REBUILD SQUAD FROM POOL squad[sq]->squad[pos]=NULL; fread(&dummy_b,sizeof(bool),1,h); if(dummy_b) { int dummy_i; fread(&dummy_i,sizeof(int),1,h); for(int pl=0;pl<len(pool);pl++) if(pool[pl]->id==dummy_i) squad[sq]->squad[pos]=pool[pl]; } } fread(&dummy,sizeof(int),1,h); squad[sq]->loot.resize(dummy); for(int l2=0;l2<len(squad[sq]->loot);l2++) { int itemLen; fread(&itemLen, sizeof(int), 1, h); vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Item* it = create_item(&vec[0]); //if(it!=NULL) //Assume save file is correct? -XML squad[sq]->loot[l2] = it; /*else squad[sq]->loot.erase(loot.begin()+l2--);*/ } //Remove items of unknown type. for(int l2=len(squad[sq]->loot)-1; l2>=0; l2--) { bool del = false; if(squad[sq]->loot[l2]->is_loot()) del = (getloottype(squad[sq]->loot[l2]->get_itemtypename()) == -1); else if(squad[sq]->loot[l2]->is_clip()) del = (getcliptype(squad[sq]->loot[l2]->get_itemtypename()) == -1); else if(squad[sq]->loot[l2]->is_weapon()) del = (getweapontype(squad[sq]->loot[l2]->get_itemtypename()) == -1); else if(squad[sq]->loot[l2]->is_armor()) del = (getarmortype(squad[sq]->loot[l2]->get_itemtypename()) == -1); if(del) { addstr("Item type "); addstr(squad[sq]->loot[l2]->get_itemtypename()); addstr(" does not exist. Deleting item."); delete_and_remove(squad[sq]->loot,l2); } } consolidateloot(squad[sq]->loot); // consolidate loot after loading } activesquad=NULL; fread(&dummy_b,sizeof(bool),1,h); if(dummy_b) { int dummy_i; fread(&dummy_i,sizeof(int),1,h); for(int sq=0;sq<len(squad);sq++) if(squad[sq]->id==dummy_i) { activesquad=squad[sq]; break; } } //DATES fread(&dummy,sizeof(int),1,h); date.resize(dummy); for(int dt=0;dt<len(date);dt++) { date[dt]=new datest; fread(&date[dt]->mac_id,sizeof(long),1,h); fread(&date[dt]->timeleft,sizeof(short),1,h); fread(&date[dt]->city,sizeof(int),1,h); fread(&dummy,sizeof(int),1,h); date[dt]->date.resize(dummy); for(int dt2=0;dt2<len(date[dt]->date);dt2++) { int creatureLen; fread (&creatureLen, sizeof(int), 1, h); vector<char> vec = vector<char> (creatureLen + 1); fread (&vec[0], creatureLen, 1, h); vec[creatureLen] = '\0'; date[dt]->date[dt2] = new Creature(&vec[0]); //date[dt]->date[dt2]=new Creature; //fread(date[dt]->date[dt2],sizeof(Creature),1,h); } } //RECRUITS fread(&dummy,sizeof(int),1,h); recruit.resize(dummy); for(int rt=0;rt<len(recruit);rt++) { recruit[rt]=new recruitst; fread(&recruit[rt]->recruiter_id,sizeof(long),1,h); fread(&recruit[rt]->timeleft,sizeof(short),1,h); fread(&recruit[rt]->level,sizeof(char),1,h); fread(&recruit[rt]->eagerness1,sizeof(char),1,h); fread(&recruit[rt]->task,sizeof(char),1,h); int creatureLen; fread (&creatureLen, sizeof(int), 1, h); vector<char> vec = vector<char> (creatureLen + 1); fread (&vec[0], creatureLen, 1, h); vec[creatureLen] = '\0'; recruit[rt]->recruit = new Creature(&vec[0]); //recruit[rt]->recruit = new Creature; //fread(recruit[rt]->recruit,sizeof(Creature),1,h); } //NEWS STORIES fread(&dummy,sizeof(int),1,h); newsstory.resize(dummy); for(int ns=0;ns<len(newsstory);ns++) { newsstory[ns]=new newsstoryst; fread(&newsstory[ns]->type,sizeof(short),1,h); fread(&newsstory[ns]->view,sizeof(short),1,h); fread(&newsstory[ns]->loc,sizeof(long),1,h); fread(&newsstory[ns]->priority,sizeof(long),1,h); fread(&newsstory[ns]->page,sizeof(long),1,h); fread(&newsstory[ns]->positive,sizeof(char),1,h); fread(&newsstory[ns]->siegetype,sizeof(short),1,h); newsstory[ns]->cr=NULL; fread(&dummy_b,sizeof(bool),1,h); if(dummy_b) { fread(&dummy_l,sizeof(long),1,h); for(int pl=0;pl<len(pool);pl++) if(pool[pl]->id==dummy_l) { newsstory[ns]->cr=pool[pl]; break; } } fread(&dummy,sizeof(int),1,h); newsstory[ns]->crime.resize(dummy); for(int dt2=0;dt2<len(newsstory[ns]->crime);dt2++) fread(&newsstory[ns]->crime[dt2],sizeof(int),1,h); } // Liberal Media fread(public_interest,sizeof(public_interest),1,h); fread(background_liberal_influence,sizeof(background_liberal_influence),1,h); // Site mode options fread(&encounterwarnings,sizeof(bool),1,h); bool musicenabled; fread(&musicenabled,sizeof(bool),1,h); music.enableIf(musicenabled); LCSCloseFile(h); // Check that vehicles are of existing types. for(int v=0;v<len(vehicle);v++) { if(getvehicletype(vehicle[v]->vtypeidname())==-1) { //Remove vehicle of non-existing type. addstr("Vehicle type "+vehicle[v]->vtypeidname()+" does not exist. Deleting vehicle."); delete_and_remove(vehicle,v--); } } return 1; } gamelog.log("Could not load"); return 0; }
/* saves a new high score */ void savehighscore(char endtype) { loadhighscores(); //MERGE THE STATS ustat_recruits+=stat_recruits; ustat_dead+=stat_dead; ustat_kills+=stat_kills; ustat_kidnappings+=stat_kidnappings; ustat_funds+=ledger.total_income; ustat_spent+=ledger.total_expense; ustat_buys+=stat_buys; ustat_burns+=stat_burns; //PLACE THIS HIGH SCORE BY DATE IF NECESSARY yourscore=-1; for(int s=0;s<SCORENUM;s++) { if((endtype==END_WON&&score[s].endtype==END_WON&& year==score[s].year&&month==score[s].month&& ledger.total_expense+ledger.total_expense>score[s].stat_spent+score[s].stat_funds)|| (endtype==END_WON&&score[s].endtype==END_WON &&(year<score[s].year || (year==score[s].year && month<score[s].month)))|| (endtype==END_WON&&score[s].endtype!=END_WON)|| (endtype!=END_WON&&score[s].endtype!=END_WON&& ledger.total_expense+ledger.total_income>score[s].stat_spent+score[s].stat_funds)|| score[s].valid==0) { for(int s2=SCORENUM-1;s2>=s+1;s2--) { score[s2]=score[s2-1]; } strcpy(score[s].slogan,slogan); score[s].month=month; score[s].year=year; score[s].stat_recruits=stat_recruits; score[s].stat_dead=stat_dead; score[s].stat_kills=stat_kills; score[s].stat_kidnappings=stat_kidnappings; score[s].stat_funds=ledger.total_income; score[s].stat_spent=ledger.total_expense; score[s].stat_buys=stat_buys; score[s].stat_burns=stat_burns; score[s].valid=1; score[s].endtype=endtype; yourscore=s; break; } } FILE *h=LCSOpenFile("score.dat","wb",LCSIO_PRE_HOME); if(h!=NULL) { int lversion=version; fwrite(&lversion,sizeof(int),1,h); fwrite(&ustat_recruits,sizeof(int),1,h); fwrite(&ustat_dead,sizeof(int),1,h); fwrite(&ustat_kills,sizeof(int),1,h); fwrite(&ustat_kidnappings,sizeof(int),1,h); fwrite(&ustat_funds,sizeof(int),1,h); fwrite(&ustat_spent,sizeof(int),1,h); fwrite(&ustat_buys,sizeof(int),1,h); fwrite(&ustat_burns,sizeof(int),1,h); fwrite(score,sizeof(highscorest),SCORENUM,h); LCSCloseFile(h); } }