Exemple #1
0
/* 将矩形数据追加至队列 */
static int
RectQueue_Add( LCUI_Queue* queue, LCUI_Rect rect )
{ 
	int i, flag = 0;
	LCUI_Rect *rect_ptr, *cur_rect_ptr;
	LCUI_Queue rect_buff;
	
	if( rect.width <= 0 || rect.height <= 0 ) {
		return -1;
	}
	DEBUG_MSG("add new rect: %d,%d,%d,%d, current total: %d\n",
	 rect.x, rect.y, rect.width, rect.height, queue->total_num);
	Queue_Init( &rect_buff, sizeof(LCUI_Rect), NULL );
	
	for (i=0; i<queue->total_num; ++i) {
		cur_rect_ptr = (LCUI_Rect*)Queue_Get( queue, i );
		if( !cur_rect_ptr ) {
			break;
		}
		DEBUG_MSG("[%d] rect: %d,%d,%d,%d\n", i, 
		 cur_rect_ptr->x, cur_rect_ptr->y,
		 cur_rect_ptr->width, cur_rect_ptr->height);
		/* 如果矩形无效,或者被新增的矩形区域包含,则删除 */
		if ( cur_rect_ptr->width <= 0 || cur_rect_ptr->height <= 0
		 || LCUIRect_IncludeRect( rect, *cur_rect_ptr) ) {
			Queue_Delete ( queue, i );
			continue;
		}

		/* 如果与现有的矩形相同,或被现有的矩形包含 */
		if( LCUIRect_Equal( rect, *cur_rect_ptr)
		 || LCUIRect_IncludeRect( *cur_rect_ptr, rect ) ) {
			flag = 1;
			break;
		}
		
		/* 如果新增的矩形与队列中的矩形不重叠 */ 
		if( !LCUIRect_Overlay(rect, *cur_rect_ptr) ) {
			continue;
		}
		continue; // 暂时不对相交的矩形进行分割
		DEBUG_MSG("[%d] rect overlay, start cut\n", i);
		/* 根据当前区域,分割新区域 */
		LCUIRect_Cut( *cur_rect_ptr, rect, &rect_buff );
		for( i=0; i<rect_buff.total_num; ++i ) {
			rect_ptr = (LCUI_Rect*)Queue_Get( &rect_buff, i );
			if( !rect_ptr ) {
				break;
			}
			DEBUG_MSG("[%d] add child rect: %d,%d,%d,%d\n", i, 
				 rect_ptr->x, rect_ptr->y,
				 rect_ptr->width, rect_ptr->height);
			RectQueue_Add( queue, *rect_ptr );
		}
		flag = 1;
		break;
	}
	
	/* 销毁队列 */
	Queue_Destroy( &rect_buff );
	if ( flag == 0 ) {
		return Queue_Add( queue, &rect );
	}
	return -1;
}
Exemple #2
0
LCUI_API int GraphLayer_GetGraph(	LCUI_GraphLayer *ctnr, 
					LCUI_Graph *graph_buff,
					LCUI_Rect rect )
{
	int i, total; 
	uchar_t tmp_alpha, alpha;
	LCUI_Pos pos, glayer_pos;
	LCUI_GraphLayer *glayer;
	LCUI_Queue glayerQ;
	LCUI_Rect valid_area;
	LCUI_Graph tmp_graph;
	
	/* 检测这个区域是否有效 */
	if (rect.x < 0 || rect.y < 0) {
		return -1; 
	}
	if (rect.x + rect.width > ctnr->graph.w
	 || rect.y + rect.height > ctnr->graph.h ) {
		 return -1;
	}
	if (rect.width <= 0 || rect.height <= 0) {
		return -2;
	}
	
	Graph_Init( &tmp_graph );
	Queue_Init( &glayerQ, 0, NULL);
	Queue_UsingPointer( &glayerQ );
	
	graph_buff->color_type = COLOR_TYPE_RGB;
	/* 为graph_buff分配合适尺寸的内存空间 */
	Graph_Create( graph_buff, rect.width, rect.height );
	/* 获取rect区域内的图层列表 */
	GraphLayer_GetLayers( ctnr, rect, &glayerQ ); 
	total = Queue_GetTotal( &glayerQ ); 
	//_DEBUG_MSG( "total: %d\n", total );
	/* 若记录数为零,则表明该区域没有图层 */
	if( total <= 0 ) {
		/* 若没有父图层,则填充白色 */
		if( ctnr == NULL ) {
			Graph_FillColor( graph_buff, RGB(255,255,255) );
		} else { /* 否则使用父图层的图形 */
			Graph_Cut( &ctnr->graph, rect, graph_buff );
		}
		/* 销毁记录 */
		Queue_Destroy( &glayerQ );
		return 0;
	}
	/* 从顶层到底层遍历图层,排除被其它图层完全遮挡或者自身完全透明的图层 */
	for(i=total-1; i>=0; --i) {
		glayer = (LCUI_GraphLayer*)Queue_Get( &glayerQ, i );
		valid_area = GraphLayer_GetValidRect( ctnr, glayer );
		glayer_pos = GraphLayer_GetGlobalPos( ctnr, glayer );
		valid_area.x += glayer_pos.x;
		valid_area.y += glayer_pos.y;
		alpha = GraphLayer_GetRealAlpha( glayer );
		/* 当前图层的透明度小于255的话,就跳过 */
		if( alpha < 255 ) {
			continue;
		}
		/* 如果色彩类型为RGB,没有alpha通道 */
		if( glayer->graph.color_type == COLOR_TYPE_RGB ) {
			/* 如果该图层的有效区域包含目标区域 */
			if( LCUIRect_IncludeRect(valid_area, rect) ) { 
				/* 移除底层的图层,因为已经被完全遮挡 */
				for(total=i-1;total>=0; --total) {
					Queue_DeletePointer( &glayerQ, 0 );
				}
				goto skip_loop;
			}
		}
	}
skip_loop:
	total = Queue_GetTotal( &glayerQ );
	//_DEBUG_MSG( "total: %d\n", total );
	if(i <= 0) {
		if( ctnr == NULL ) {
			Graph_FillColor( graph_buff, RGB(255,255,255) );
		} else {
			Graph_Cut ( &ctnr->graph, rect, graph_buff );
		}
	}
	/* 获取图层列表中的图层 */
	for(i=0; i<total; ++i) {
		glayer = (LCUI_GraphLayer*)Queue_Get( &glayerQ, i );
		//_DEBUG_MSG("%p = Queue_Get( %p, %d )\n", glayer, &glayerQ, i);
		if( !glayer ) {
			continue;
		}
		/* 锁上该图层的互斥锁 */
		Graph_Lock( &glayer->graph );
		/* 获取该图层的有效区域及全局坐标 */
		pos = GraphLayer_GetGlobalPos( ctnr, glayer );
		valid_area = GraphLayer_GetValidRect( ctnr, glayer );
		/* 引用该图层的有效区域内的图像 */
		Graph_Quote( &tmp_graph, &glayer->graph, valid_area ); 
		//_DEBUG_MSG("valid area: %d,%d,%d,%d, pos: %d,%d, size: %d,%d\n", 
		//	valid_area.x, valid_area.y, valid_area.width, valid_area.height,
		//	pos.x, pos.y, glayer->graph.w, glayer->graph.h
		//	);
		/* 获取相对坐标 */
		pos.x = pos.x - rect.x + valid_area.x;
		pos.y = pos.y - rect.y + valid_area.y;
		//_DEBUG_MSG("mix pos: %d,%d\n", pos.x, pos.y);
		/* 如果该图层没有继承父图层的透明度 */
		if( !glayer->inherit_alpha ) {
			/* 直接叠加至graph_buff */
			Graph_Mix( graph_buff, &tmp_graph, pos );
		} else {
			/* 否则,计算该图层应有的透明度 */
			alpha = GraphLayer_GetRealAlpha( glayer );
			/* 备份该图层的全局透明度 */
			tmp_alpha = glayer->graph.alpha;
			/* 将实际透明度作为全局透明度,参与图像叠加 */
			glayer->graph.alpha = alpha;
			Graph_Mix( graph_buff, &tmp_graph, pos );
			/* 还原全局透明度 */
			glayer->graph.alpha = tmp_alpha;
		}
		/* 解锁图层 */
		Graph_Unlock( &glayer->graph );
	}
	Queue_Destroy( &glayerQ );
	return 0;
}