void unload_zip_archive(const char* file_name) { Uint32 i, count; if (file_name == 0) { LOG_ERROR("Invalid file name"); return; } ENTER_DEBUG_MARK("unload zip"); LOG_DEBUG("Unloading zip '%s'.", file_name); CHECK_AND_LOCK_MUTEX(zip_mutex); count = num_zip_files; CHECK_AND_UNLOCK_MUTEX(zip_mutex); LOG_DEBUG("Checking %d zip files", count); for (i = 0; i < count; i++) { CHECK_AND_LOCK_MUTEX(zip_files[i].mutex); LOG_DEBUG("Checking zip file '%s'", zip_files[i].file_name); if (zip_files[i].file_name != 0) { if (strcmp(zip_files[i].file_name, file_name) == 0) { clear_zip(&zip_files[i]); CHECK_AND_UNLOCK_MUTEX(zip_files[i].mutex); LEAVE_DEBUG_MARK("unload zip"); return; } } CHECK_AND_UNLOCK_MUTEX(zip_files[i].mutex); } LEAVE_DEBUG_MARK("unload zip"); }
void handle_update_download(struct http_get_struct *get) { ENTER_DEBUG_MARK("update download"); do_handle_update_download(get); LEAVE_DEBUG_MARK("update download"); }
el_file_ptr el_open_anywhere(const char* file_name) { el_file_ptr result; ENTER_DEBUG_MARK("file open"); result = file_open(file_name, get_path_config()); LEAVE_DEBUG_MARK("file open"); return result; }
el_file_ptr el_open_custom(const char* file_name) { el_file_ptr result; ENTER_DEBUG_MARK("file open"); result = file_open(file_name, get_path_config_base()); LEAVE_DEBUG_MARK("file open"); return result; }
el_file_ptr el_open(const char* file_name) { el_file_ptr result; ENTER_DEBUG_MARK("file open"); result = file_open(file_name, 0); LEAVE_DEBUG_MARK("file open"); return result; }
int el_file_exists_anywhere(const char* file_name) { int result; ENTER_DEBUG_MARK("file exists"); result = file_exists_path(file_name, get_path_config()); LEAVE_DEBUG_MARK("file exists"); return result; }
int el_custom_file_exists(const char* file_name) { int result; ENTER_DEBUG_MARK("file exists"); result = file_exists_path(file_name, get_path_config_base()); LEAVE_DEBUG_MARK("file exists"); return result; }
int el_file_exists(const char* file_name) { int result; ENTER_DEBUG_MARK("file exists"); result = file_exists_path(file_name, 0); LEAVE_DEBUG_MARK("file exists"); return result; }
int load_map(const char *file_name, update_func *update_function) { int result; ENTER_DEBUG_MARK("load map"); result = do_load_map(file_name, update_function); LEAVE_DEBUG_MARK("load map"); return result; }
int main(int argc, char **argv) #endif { #ifdef MEMORY_DEBUG elm_init(); #endif //MEMORY_DEBUG gargc=argc; gargv=argv; // do basic initialization #ifdef OLC olc_init(); #endif //OLC init_logging("log"); check_log_level_on_command_line(); create_tcp_out_mutex(); init_translatables(); #ifdef FSAA init_fsaa_modes(); #endif /* FSAA */ init_vars(); ENTER_DEBUG_MARK("init stuff"); init_stuff(); LEAVE_DEBUG_MARK("init stuff"); start_rendering(); #ifdef MEMORY_DEBUG elm_cleanup(); #endif //MEMORY_DEBUG #ifdef OLC olc_shutdown(); #endif //OLC #ifndef WINDOWS // attempt to restart if requested if(restart_required > 0){ LOG_INFO("Restarting %s\n", *argv); execv(*argv, argv); } #endif //WINDOWS return 0; }
void clear_zip_archives() { Uint32 i; ENTER_DEBUG_MARK("unload zips"); CHECK_AND_LOCK_MUTEX(zip_mutex); for (i = 0; i < MAX_NUM_ZIP_FILES; i++) { clear_zip(&zip_files[i]); SDL_DestroyMutex(zip_files[i].mutex); } num_zip_files = 0; CHECK_AND_UNLOCK_MUTEX(zip_mutex); SDL_DestroyMutex(zip_mutex); LEAVE_DEBUG_MARK("unload zips"); }
void load_zip_archive(const char* file_name) { unzFile file; unz_file_info64 info; unz_global_info64 global_info; el_zip_file_entry_t* files; char* name; Uint32 i, count, size, index; if (file_name == 0) { LOG_ERROR("Empty zip file name", file_name); return; } if (num_zip_files >= MAX_NUM_ZIP_FILES) { LOG_ERROR("Can't add zip file %s", file_name); return; } file = unzOpen64(file_name); if (unzGetGlobalInfo64(file, &global_info) != UNZ_OK) { LOG_ERROR("Can't load zip file %s", file_name); unzClose(file); return; } count = global_info.number_entry; if (unzGoToFirstFile(file) != UNZ_OK) { LOG_ERROR("Can't load zip file %s", file_name); unzClose(file); return; } ENTER_DEBUG_MARK("load zip"); LOG_DEBUG("Loading zip file '%s' with %d files", file_name, count); files = malloc(count * sizeof(el_zip_file_entry_t)); for (i = 0; i < count; i++) { unzGetFilePos64(file, &files[i].position); unzGetCurrentFileInfo64(file, &info, 0, 0, 0, 0, 0, 0); size = info.size_filename; files[i].file_name = calloc(size + 1, 1); unzGetCurrentFileInfo64(file, 0, files[i].file_name, size, 0, 0, 0, 0); LOG_DEBUG("Loading file (%d) '%s' from zip file '%s'.", i, files[i].file_name, file_name); files[i].hash = mem_hash(files[i].file_name, size); unzGoToNextFile(file); } size = strlen(file_name); name = calloc(size + 1, 1); memcpy(name, file_name, size); LOG_DEBUG("Sorting files from zip file '%s'.", file_name); qsort(files, count, sizeof(el_zip_file_entry_t), compare_el_zip_file_entry); CHECK_AND_LOCK_MUTEX(zip_mutex); index = num_zip_files; for (i = 0; i < num_zip_files; i++) { if (zip_files[i].file_name == 0) { index = i; break; } } num_zip_files = max2u(num_zip_files, index + 1); CHECK_AND_LOCK_MUTEX(zip_files[index].mutex); CHECK_AND_UNLOCK_MUTEX(zip_mutex); LOG_DEBUG("Adding zip file '%s' at position %d.", file_name, index); zip_files[index].file_name = name; zip_files[index].file = file; zip_files[index].files = files; zip_files[index].count = count; CHECK_AND_UNLOCK_MUTEX(zip_files[index].mutex); LEAVE_DEBUG_MARK("load zip"); LOG_DEBUG("Loaded zip file '%s' with %d files", file_name, count); }
int do_threaded_update(void *ptr) { char buffer[1024]; char *buf; int num_files= 0; gzFile fp= NULL; char filename[1024]; init_thread_log("update"); // open the update file safe_snprintf(filename, sizeof(filename), "%s%s", doing_custom ? get_path_custom() : get_path_updates(), files_lst); fp = my_gzopen(filename, "rb"); if(fp == NULL){ // error, we stop processing now update_busy= 0; return(0); } ENTER_DEBUG_MARK("update"); buf= gzgets(fp, buffer, 1024); while(buf && buf != Z_NULL){ char filename[1024]; char asc_md5[256]; Uint8 md5[16]; // parse the line filename[0]= '\0'; asc_md5[0]= '\0'; sscanf(buffer, "%*[^(](%250[^)])%*[^0-9a-zA-Z]%32s", filename, asc_md5); // check for something to process if(*filename && *asc_md5 && !strstr(filename, "..") && filename[0] != '/' && filename[0] != '\\' && filename[1] != ':'){ // check for one special case if(!strcasecmp(asc_md5, "none")){ // this file is to be removed remove_file_updates(filename, doing_custom); } else { int i; // convert the md5 to binary for(i=0; i<16; i++){ int val; strncpy(buffer, asc_md5+i*2, 2); buffer[2]= '\0'; sscanf(buffer, "%x", &val); md5[i]= val; } if (file_update_check(filename, md5, doing_custom) != 0) { add_to_download(filename, md5); num_files++; } } } // read the next line, if any buf= gzgets(fp, buffer, 1024); } // close the file, clear that we are busy if(fp){ gzclose(fp); } update_busy= 0; LEAVE_DEBUG_MARK("update"); // all done return(0); }
static int do_load_map(const char *file_name, update_func *update_function) { int i; int cur_tile, j; AABBOX bbox; map_header cur_map_header; char* file_mem; #ifdef CLUSTER_INSIDES char* occupied = 0; int have_clusters; #endif object3d_io* objs_3d; obj_2d_io* objs_2d; light_io* lights; particles_io* particles; #ifndef FASTER_MAP_LOAD float progress; #endif el_file_ptr file; file = el_open(file_name); if (!file) { return 0; } #ifdef EXTRA_DEBUG ERR(); #endif file_mem = el_get_pointer(file); my_strcp(map_file_name, file_name); LOG_DEBUG("Loading map '%s'.", file_name); main_bbox_tree_items = create_bbox_items(1024); memcpy(&cur_map_header, file_mem, sizeof(cur_map_header)); cur_map_header.tile_map_x_len = SDL_SwapLE32(cur_map_header.tile_map_x_len); cur_map_header.tile_map_y_len = SDL_SwapLE32(cur_map_header.tile_map_y_len); cur_map_header.tile_map_offset = SDL_SwapLE32(cur_map_header.tile_map_offset); cur_map_header.height_map_offset = SDL_SwapLE32(cur_map_header.height_map_offset); cur_map_header.obj_3d_struct_len = SDL_SwapLE32(cur_map_header.obj_3d_struct_len); cur_map_header.obj_3d_no = SDL_SwapLE32(cur_map_header.obj_3d_no); cur_map_header.obj_3d_offset = SDL_SwapLE32(cur_map_header.obj_3d_offset); cur_map_header.obj_2d_struct_len = SDL_SwapLE32(cur_map_header.obj_2d_struct_len); cur_map_header.obj_2d_no = SDL_SwapLE32(cur_map_header.obj_2d_no); cur_map_header.obj_2d_offset = SDL_SwapLE32(cur_map_header.obj_2d_offset); cur_map_header.lights_struct_len = SDL_SwapLE32(cur_map_header.lights_struct_len); cur_map_header.lights_no = SDL_SwapLE32(cur_map_header.lights_no); cur_map_header.lights_offset = SDL_SwapLE32(cur_map_header.lights_offset); cur_map_header.ambient_r = SwapLEFloat(cur_map_header.ambient_r); cur_map_header.ambient_g = SwapLEFloat(cur_map_header.ambient_g); cur_map_header.ambient_b = SwapLEFloat(cur_map_header.ambient_b); cur_map_header.particles_struct_len = SDL_SwapLE32(cur_map_header.particles_struct_len); cur_map_header.particles_no = SDL_SwapLE32(cur_map_header.particles_no); cur_map_header.particles_offset = SDL_SwapLE32(cur_map_header.particles_offset); #ifdef CLUSTER_INSIDES cur_map_header.clusters_offset = SDL_SwapLE32(cur_map_header.clusters_offset); #endif LOG_DEBUG("Checking map '%s' file signature.", file_name); //verify if we have a valid file if(cur_map_header.file_sig[0]!='e'|| cur_map_header.file_sig[1]!='l'|| cur_map_header.file_sig[2]!='m'|| cur_map_header.file_sig[3]!='f') { LOG_ERROR(invalid_map, map_file_name); exit_now = 1; // We might as well quit... el_close(file); return 0; } LOG_DEBUG("Checking map '%s' sizes.", file_name); // Check the sizes of structures. If they don't match, we have a // major problem, since these structures are supposed to be // written flat out to disk. if (cur_map_header.obj_3d_struct_len != sizeof (object3d_io) || cur_map_header.obj_2d_struct_len != sizeof (obj_2d_io) || cur_map_header.lights_struct_len != sizeof (light_io) || (cur_map_header.particles_struct_len != sizeof (particles_io) && cur_map_header.particles_no > 0) ) { LOG_ERROR ("Invalid object size on map %s", map_file_name); exit_now = 1; // We might as well quit... el_close(file); return 0; } update_function(load_map_str, 0); //get the map size tile_map_size_x = cur_map_header.tile_map_x_len; tile_map_size_y = cur_map_header.tile_map_y_len; LOG_DEBUG("Map '%s' size <%d, %d>.", file_name, tile_map_size_x, tile_map_size_y); // allocate the tile map (it was destroyed), and fill it tile_map = calloc (tile_map_size_x*tile_map_size_y, 1); memcpy(tile_map, file_mem + cur_map_header.tile_map_offset, tile_map_size_x*tile_map_size_y); begin_managing_memchunk(tile_map); // allocate the height map, and fill it height_map = calloc (tile_map_size_x*tile_map_size_y*6*6, 1); memcpy(height_map, file_mem + cur_map_header.height_map_offset, tile_map_size_x*tile_map_size_y*6*6); begin_managing_memchunk(height_map); #ifdef CLUSTER_INSIDES // check if we need to compute the clusters, or if they're stored // in the map have_clusters = (cur_map_header.clusters_offset > 0) && ((cur_map_header.clusters_offset + tile_map_size_x * tile_map_size_y * 6 * 6 * sizeof(short)) <= el_get_size(file)); LOG_DEBUG("Map '%s' has clusters: %d.", file_name, have_clusters); if (have_clusters) { // clusters are stored in the map, set them set_clusters (file_mem + cur_map_header.clusters_offset); } else { // We need to compute the clusters, allocate memory for // the occupation array, and initialize it with the // tile and height maps occupied = calloc (tile_map_size_x*tile_map_size_y*6*6, 1); update_occupied_with_tile_map (occupied, tile_map); update_occupied_with_height_map (occupied, height_map); } #endif LOG_DEBUG("Map '%s' is dungeon %d and ambient <%f, %f, %f>.", file_name, cur_map_header.dungeon, cur_map_header.ambient_r, cur_map_header.ambient_g, cur_map_header.ambient_b); //get the type of map, and the ambient light dungeon = cur_map_header.dungeon; ambient_r = cur_map_header.ambient_r; ambient_g = cur_map_header.ambient_g; ambient_b = cur_map_header.ambient_b; /* water_tiles_extension = (tile_map_size_x > tile_map_size_y ? */ /* tile_map_size_x : tile_map_size_y * 1.5); */ /* if (water_tiles_extension < 500.0) */ /* water_tiles_extension = 500.0 - water_tiles_extension; */ /* else */ /* water_tiles_extension = 0.0; */ LOG_DEBUG("Loading tiles"); //load the tiles in this map, if not already loaded load_map_tiles(); LOG_DEBUG("Initializing buffers"); init_buffers(); #ifndef CLUSTER_INSIDES for(i = 0; i < tile_map_size_y; i++) { bbox.bbmin[Y] = i*3.0f; bbox.bbmax[Y] = (i+1)*3.0f; if (i == 0) bbox.bbmin[Y] -= water_tiles_extension; else if (i == tile_map_size_y-1) bbox.bbmax[Y] += water_tiles_extension; for(j = 0; j < tile_map_size_x; j++) { cur_tile = tile_map[i*tile_map_size_x+j]; if (cur_tile != 255) { bbox.bbmin[X] = j*3.0f; bbox.bbmax[X] = (j+1)*3.0f; if (j == 0) bbox.bbmin[X] -= water_tiles_extension; else if (j == tile_map_size_x-1) bbox.bbmax[X] += water_tiles_extension; if (IS_WATER_TILE(cur_tile)) { bbox.bbmin[Z] = -0.25f; bbox.bbmax[Z] = -0.25f; if (IS_REFLECTING(cur_tile)) add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 1); else add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 0); } else { bbox.bbmin[Z] = 0.0f; bbox.bbmax[Z] = 0.0f; add_terrain_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile); } } } } #endif // CLUSTER_INSIDES #ifdef FASTER_MAP_LOAD update_function(load_3d_object_str, 20.0f); #else // FASTER_MAP_LOAD progress = (cur_map_header.obj_3d_no + 249) / 250; if (progress > 0.0f) { update_function(load_3d_object_str, 0.0f); progress = 20.0f / progress; } else { update_function(load_3d_object_str, 20.0f); progress = 0.0f; } #endif // FASTER_MAP_LOAD LOG_DEBUG("Loading %d 3d objects.", cur_map_header.obj_3d_no); //read the 3d objects #ifndef FASTER_MAP_LOAD clear_objects_list_placeholders(); #endif objs_3d = (object3d_io*) (file_mem + cur_map_header.obj_3d_offset); ENTER_DEBUG_MARK("load 3d objects"); for (i = 0; i < cur_map_header.obj_3d_no; i++) { object3d_io cur_3d_obj_io = objs_3d[i]; cur_3d_obj_io.x_pos = SwapLEFloat (cur_3d_obj_io.x_pos); cur_3d_obj_io.y_pos = SwapLEFloat (cur_3d_obj_io.y_pos); cur_3d_obj_io.z_pos = SwapLEFloat (cur_3d_obj_io.z_pos); cur_3d_obj_io.x_rot = SwapLEFloat (cur_3d_obj_io.x_rot); cur_3d_obj_io.y_rot = SwapLEFloat (cur_3d_obj_io.y_rot); cur_3d_obj_io.z_rot = SwapLEFloat (cur_3d_obj_io.z_rot); cur_3d_obj_io.r = SwapLEFloat (cur_3d_obj_io.r); cur_3d_obj_io.g = SwapLEFloat (cur_3d_obj_io.g); cur_3d_obj_io.b = SwapLEFloat (cur_3d_obj_io.b); LOG_DEBUG("Adding 3d object (%d) '%s' at <%d, %f, %f> with " "rotation <%f, %f, %f>, left lit %d, blended %d and " "color <%f, %f, %f>.", i, cur_3d_obj_io.file_name, cur_3d_obj_io.x_pos, cur_3d_obj_io.y_pos, cur_3d_obj_io.z_pos, cur_3d_obj_io.x_rot, cur_3d_obj_io.y_rot, cur_3d_obj_io.z_rot, cur_3d_obj_io.self_lit, cur_3d_obj_io.blended, cur_3d_obj_io.r, cur_3d_obj_io.g, cur_3d_obj_io.b); if (cur_3d_obj_io.blended != 20) { #ifdef CLUSTER_INSIDES int id; if (cur_3d_obj_io.blended != 1) cur_3d_obj_io.blended = 0; id = add_e3d (cur_3d_obj_io.file_name, cur_3d_obj_io.x_pos, cur_3d_obj_io.y_pos, cur_3d_obj_io.z_pos, cur_3d_obj_io.x_rot, cur_3d_obj_io.y_rot, cur_3d_obj_io.z_rot, cur_3d_obj_io.self_lit, cur_3d_obj_io.blended, cur_3d_obj_io.r, cur_3d_obj_io.g, cur_3d_obj_io.b, 0); if (!have_clusters) update_occupied_with_3d (occupied, id); #else if (cur_3d_obj_io.blended != 1) cur_3d_obj_io.blended = 0; add_e3d (cur_3d_obj_io.file_name, cur_3d_obj_io.x_pos, cur_3d_obj_io.y_pos, cur_3d_obj_io.z_pos, cur_3d_obj_io.x_rot, cur_3d_obj_io.y_rot, cur_3d_obj_io.z_rot, cur_3d_obj_io.self_lit, cur_3d_obj_io.blended, cur_3d_obj_io.r, cur_3d_obj_io.g, cur_3d_obj_io.b, 0); #endif } else { inc_objects_list_placeholders(); } #ifndef FASTER_MAP_LOAD if (i % 250 == 0) { update_function(load_3d_object_str, progress); } #endif } LEAVE_DEBUG_MARK("load 3d objects"); #ifdef FASTER_MAP_LOAD update_function(load_2d_object_str, 20.0f); #else // FASTER_MAP_LOAD progress = (cur_map_header.obj_2d_no + 249) / 250; if (progress > 0) { update_function(load_2d_object_str, 0.0f); progress = 20.0f / progress; } else { update_function(load_2d_object_str, 20.0f); progress = 0.0f; } #endif // FASTER_MAP_LOAD LOG_DEBUG("Loading %d 2d objects.", cur_map_header.obj_2d_no); //read the 2d objects objs_2d = (obj_2d_io*) (file_mem + cur_map_header.obj_2d_offset); ENTER_DEBUG_MARK("load 2d objects"); for (i = 0; i < cur_map_header.obj_2d_no; i++) { obj_2d_io cur_2d_obj_io = objs_2d[i]; #ifdef CLUSTER_INSIDES int id; #endif cur_2d_obj_io.x_pos = SwapLEFloat(cur_2d_obj_io.x_pos); cur_2d_obj_io.y_pos = SwapLEFloat(cur_2d_obj_io.y_pos); cur_2d_obj_io.z_pos = SwapLEFloat(cur_2d_obj_io.z_pos); cur_2d_obj_io.x_rot = SwapLEFloat(cur_2d_obj_io.x_rot); cur_2d_obj_io.y_rot = SwapLEFloat(cur_2d_obj_io.y_rot); cur_2d_obj_io.z_rot = SwapLEFloat(cur_2d_obj_io.z_rot); LOG_DEBUG("Adding 2d object (%d) '%s' at <%d, %f, %f> with " "rotation <%f, %f, %f>.", i, cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos, cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot, cur_2d_obj_io.z_rot); #ifndef SHOW_FLICKERING // Add in low-order bits to prevent flicker. cur_2d_obj_io.z_pos += offset_2d; offset_2d += offset_2d_increment; if (offset_2d >= offset_2d_max) offset_2d = offset_2d_increment; #endif #ifdef FASTER_MAP_LOAD #ifdef CLUSTER_INSIDES id = add_2d_obj(i, cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos, cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot, cur_2d_obj_io.z_rot, 0); if (!have_clusters) update_occupied_with_2d (occupied, id); #else // CLUSTER_INSIDES add_2d_obj(i, cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos, cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot, cur_2d_obj_io.z_rot, 0); #endif // CLUSTER_INSIDES #else // FASTER_MAP_LOAD #ifdef CLUSTER_INSIDES id = add_2d_obj (cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos, cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot, cur_2d_obj_io.z_rot, 0); if (!have_clusters) update_occupied_with_2d (occupied, id); #else // CLUSTER_INSIDES add_2d_obj(cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos, cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot, cur_2d_obj_io.z_rot, 0); #endif // CLUSTER_INSIDES if (i % 250 == 0) { update_function(load_2d_object_str, progress); } #endif // FASTER_MAP_LOAD } LEAVE_DEBUG_MARK("load 2d objects"); #ifdef CLUSTER_INSIDES // If we need to compute the clusters, do it here, so that the // newly added lights and particle systems get the right cluster // number automagically. We don't update the occupation map with // lights or particle systems since I don't expect them to bridge // any clusters, and if they do happen to hang in the void, // they'll be shown anyway. if (!have_clusters) { compute_clusters (occupied); free (occupied); // Ok, we have the clusters, now assign new IDs to each // object that we added. for (i = 0; i < MAX_OBJ_3D; i++) { if (objects_list[i]) { int x = (int) (objects_list[i]->x_pos / 0.5f); int y = (int) (objects_list[i]->y_pos / 0.5f); objects_list[i]->cluster = get_cluster (x, y); } } for (i = 0; i < MAX_OBJ_2D; i++) { if (obj_2d_list[i]) { int x = (int) (obj_2d_list[i]->x_pos / 0.5f); int y = (int) (obj_2d_list[i]->y_pos / 0.5f); obj_2d_list[i]->cluster = get_cluster (x, y); } } } // we finally add the tiles to the abt for(i = 0; i < tile_map_size_y; i++) { bbox.bbmin[Y] = i*3.0f; bbox.bbmax[Y] = (i+1)*3.0f; if (i == 0) bbox.bbmin[Y] -= water_tiles_extension; else if (i == tile_map_size_y-1) bbox.bbmax[Y] += water_tiles_extension; for(j = 0; j < tile_map_size_x; j++) { current_cluster = get_cluster(j*6, i*6); cur_tile = tile_map[i*tile_map_size_x+j]; if (cur_tile != 255) { bbox.bbmin[X] = j*3.0f; bbox.bbmax[X] = (j+1)*3.0f; if (j == 0) bbox.bbmin[X] -= water_tiles_extension; else if (j == tile_map_size_x-1) bbox.bbmax[X] += water_tiles_extension; if (IS_WATER_TILE(cur_tile)) { bbox.bbmin[Z] = -0.25f; bbox.bbmax[Z] = -0.25f; if (IS_REFLECTING(cur_tile)) add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 1); else add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 0); } else { bbox.bbmin[Z] = 0.0f; bbox.bbmax[Z] = 0.0f; add_terrain_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile); } } } } #endif #ifdef FASTER_MAP_LOAD update_function(load_lights_str, 20.0f); #else // FASTER_MAP_LOAD progress = (cur_map_header.lights_no + 99) / 100; if (progress > 0) { update_function(load_lights_str, 0.0f); progress = 20.0f / progress; } else { update_function(load_lights_str, 20.0f); progress = 0.0f; } #endif // FASTER_MAP_LOAD LOG_DEBUG("Loading %d lights.", cur_map_header.lights_no); //read the lights lights = (light_io *) (file_mem + cur_map_header.lights_offset); ENTER_DEBUG_MARK("load lights"); for (i = 0; i < cur_map_header.lights_no; i++) { light_io cur_light_io = lights[i]; cur_light_io.pos_x = SwapLEFloat (cur_light_io.pos_x); cur_light_io.pos_y = SwapLEFloat (cur_light_io.pos_y); cur_light_io.pos_z = SwapLEFloat (cur_light_io.pos_z); cur_light_io.r = SwapLEFloat (cur_light_io.r); cur_light_io.g = SwapLEFloat (cur_light_io.g); cur_light_io.b = SwapLEFloat (cur_light_io.b); LOG_DEBUG("Adding light(%d) at <%d, %f, %f> with color " "<%f, %f, %f>.", i, cur_light_io.pos_x, cur_light_io.pos_y, cur_light_io.pos_z, cur_light_io.r, cur_light_io.g, cur_light_io.b); if (cur_light_io.pos_x < 0.0f || cur_light_io.pos_x > tile_map_size_x * 60 || cur_light_io.pos_y < 0.0f || cur_light_io.pos_y > tile_map_size_y * 60 || cur_light_io.pos_z < -1000.0f || cur_light_io.pos_z > 1000.0f || cur_light_io.r < -1.0f || cur_light_io.r > 1000.0f || cur_light_io.g < -1.0f || cur_light_io.g > 1000.0f || cur_light_io.b < -1.0f || cur_light_io.b > 1000.0f) { LOG_ERROR("Bad light (number %d) when loading '%s'; co-ords [%f %f %f] " "colour [%f %f %f]", i, file_name, cur_light_io.pos_x, cur_light_io.pos_y, cur_light_io.pos_z, cur_light_io.r, cur_light_io.g, cur_light_io.b); cur_light_io.pos_x = cur_light_io.pos_y = 1.0f; cur_light_io.pos_z = 2.0f; cur_light_io.r = cur_light_io.g = cur_light_io.b = 1.0f; continue; } add_light (cur_light_io.pos_x, cur_light_io.pos_y, cur_light_io.pos_z, cur_light_io.r, cur_light_io.g, cur_light_io.b, 1.0f, 0); #ifndef FASTER_MAP_LOAD if (i % 100 == 0) { update_function(load_lights_str, progress); } #endif } LEAVE_DEBUG_MARK("load lights"); #ifdef FASTER_MAP_LOAD update_function(load_particles_str, 20.0f); #else // FASTER_MAP_LOAD progress = (cur_map_header.particles_no + 99) / 100; if (progress > 0.0f) { update_function(load_particles_str, 0.0f); progress = 20.0f / progress; } else { update_function(load_particles_str, 20.0f); progress = 0.0f; } #endif // FASTER_MAP_LOAD LOG_DEBUG("Loading %d particles.", cur_map_header.particles_no); //read particle systems particles = (particles_io *) (file_mem + cur_map_header.particles_offset); ENTER_DEBUG_MARK("load particles"); for (i = 0; i < cur_map_header.particles_no; i++) { particles_io cur_particles_io = particles[i]; cur_particles_io.x_pos = SwapLEFloat (cur_particles_io.x_pos); cur_particles_io.y_pos = SwapLEFloat (cur_particles_io.y_pos); cur_particles_io.z_pos = SwapLEFloat (cur_particles_io.z_pos); LOG_DEBUG("Adding particle(%d) '%s' at <%d, %f, %f>.", i, cur_particles_io.file_name, cur_particles_io.x_pos, cur_particles_io.y_pos, cur_particles_io.z_pos); if (!strncmp(cur_particles_io.file_name, "ec://", 5)) { ec_create_effect_from_map_code(cur_particles_io.file_name + 5, cur_particles_io.x_pos, cur_particles_io.y_pos, cur_particles_io.z_pos, (poor_man ? 6 : 10)); } else { #ifdef NEW_SOUND add_map_particle_sys (cur_particles_io.file_name, cur_particles_io.x_pos, cur_particles_io.y_pos, cur_particles_io.z_pos, 0); #else add_particle_sys (cur_particles_io.file_name, cur_particles_io.x_pos, cur_particles_io.y_pos, cur_particles_io.z_pos, 0); #endif // NEW_SOUND } #ifndef FASTER_MAP_LOAD if (i % 100 == 0) { update_function(load_particles_str, progress); } #endif } LEAVE_DEBUG_MARK("load particles"); // Everything copied, get rid of the file data el_close(file); update_function(bld_sectors_str, 0.0f); LOG_DEBUG("Building bbox tree for map '%s'.", file_name); init_bbox_tree(main_bbox_tree, main_bbox_tree_items); free_bbox_items(main_bbox_tree_items); main_bbox_tree_items = 0; update_function(init_done_str, 20.0f); #ifdef EXTRA_DEBUG ERR();//We finished loading the new map apparently... #endif return 1; }