Exemple #1
0
void LGotoPos(Layer *l, int x, int y)
{
	int x2, y2;

	if (l->l_pause.d)
		LayPauseUpdateRegion(l, x, x, y, y);

	for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) {
		if (l->l_pause.d && cv->c_slorient)
			continue;
		display = cv->c_display;
		if (D_blocked)
			continue;
		if (cv != D_forecv)
			continue;
		x2 = x + cv->c_xoff;
		y2 = y + cv->c_yoff;
		if (x2 < cv->c_xs)
			x2 = cv->c_xs;
		if (y2 < cv->c_ys)
			y2 = cv->c_ys;
		if (x2 > cv->c_xe)
			x2 = cv->c_xe;
		if (y2 > cv->c_ye)
			y2 = cv->c_ye;
		for (Viewport *vp = cv->c_vplist; vp; vp = vp->v_next) {
			if (x2 < vp->v_xs || x2 > vp->v_xe)
				continue;
			if (y2 < vp->v_ys || y2 > vp->v_ye)
				continue;
			GotoPos(x2, y2);
			break;
		}
	}
}
Exemple #2
0
void LCDisplayLine(Layer *l, struct mline *ml, int y, int xs, int xe, int isblank)
{
	int xs2, xe2, y2;
	if (l->l_pause.d)
		LayPauseUpdateRegion(l, xs, xe, y, y);
	for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) {
		if (l->l_pause.d && cv->c_slorient)
			continue;
		display = cv->c_display;
		if (D_blocked)
			continue;
		for (Viewport *vp = cv->c_vplist; vp; vp = vp->v_next) {
			xs2 = xs + vp->v_xoff;
			xe2 = xe + vp->v_xoff;
			y2 = y + vp->v_yoff;
			if (y2 < vp->v_ys || y2 > vp->v_ye)
				continue;
			if (xs2 < vp->v_xs)
				xs2 = vp->v_xs;
			if (xe2 > vp->v_xe)
				xe2 = vp->v_xe;
			if (xs2 > xe2)
				continue;
			display = cv->c_display;
			DisplayLine(isblank ? &mline_blank : &mline_null, mlineoffset(RECODE_MLINE(ml), -vp->v_xoff),
				    y2, xs2, xe2);
		}
	}
}
Exemple #3
0
void LClearLine(Layer *l, int y, int xs, int xe, int bce, struct mline *ol)
{
	int y2, xs2, xe2;

	/* check for magic margin condition */
	if (xs >= l->l_width)
		xs = l->l_width - 1;
	if (xe >= l->l_width)
		xe = l->l_width - 1;
	if (l->l_pause.d)
		LayPauseUpdateRegion(l, xs, xe, y, y);
	for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) {
		if (l->l_pause.d && cv->c_slorient)
			continue;
		for (Viewport *vp = cv->c_vplist; vp; vp = vp->v_next) {
			xs2 = xs + vp->v_xoff;
			xe2 = xe + vp->v_xoff;
			y2 = y + vp->v_yoff;
			if (y2 < vp->v_ys || y2 > vp->v_ye)
				continue;
			if (xs2 < vp->v_xs)
				xs2 = vp->v_xs;
			if (xe2 > vp->v_xe)
				xe2 = vp->v_xe;
			if (xs2 > xe2)
				continue;
			display = cv->c_display;
			if (D_blocked)
				continue;
			ClearLine(ol ? mlineoffset(RECODE_MLINE(ol), -vp->v_xoff) : NULL, y2, xs2, xe2,
				  bce);
		}
	}
}
Exemple #4
0
void LPutChar(Layer *l, struct mchar *c, int x, int y)
{
	int x2, y2;

	if (l->l_pause.d)
		LayPauseUpdateRegion(l, x, x + (c->mbcs ? 1 : 0)
				     , y, y);

	for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) {
		if (l->l_pause.d && cv->c_slorient)
			continue;
		display = cv->c_display;
		if (D_blocked)
			continue;
		for (Viewport *vp = cv->c_vplist; vp; vp = vp->v_next) {
			y2 = y + vp->v_yoff;
			if (y2 < vp->v_ys || y2 > vp->v_ye)
				continue;
			x2 = x + vp->v_xoff;
			if (x2 < vp->v_xs || x2 > vp->v_xe)
				continue;
			PutChar(RECODE_MCHAR(c), x2, y2);
			break;
		}
	}
}
Exemple #5
0
void LClearArea(Layer *l, int xs, int ys, int xe, int ye, int bce, int uself)
{
	int xs2, ys2, xe2, ye2;
	/* Check for zero-height window */
	if (ys < 0 || ye < ys)
		return;

	/* check for magic margin condition */
	if (xs >= l->l_width)
		xs = l->l_width - 1;
	if (xe >= l->l_width)
		xe = l->l_width - 1;
	if (l->l_pause.d)
		LayPauseUpdateRegion(l, xs, xe, ys, ye);
	for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) {
		if (l->l_pause.d && cv->c_slorient)
			continue;
		display = cv->c_display;
		if (D_blocked)
			continue;
		for (Viewport *vp = cv->c_vplist; vp; vp = vp->v_next) {
			xs2 = xs + vp->v_xoff;
			xe2 = xe + vp->v_xoff;
			ys2 = ys + vp->v_yoff;
			ye2 = ye + vp->v_yoff;
			if (xs2 < vp->v_xs)
				xs2 = vp->v_xs;
			if (xe2 > vp->v_xe)
				xe2 = vp->v_xe;
			if (xs2 > vp->v_xe)
				ys2++;
			if (xe2 < vp->v_xs)
				ye2--;
			if (ys2 < vp->v_ys)
				ys2 = vp->v_ys;
			if (ye2 > vp->v_ye)
				ye2 = vp->v_ye;
			if (ys2 > ye2)
				continue;
			if (xs == 0 || ys2 != ys + vp->v_yoff)
				xs2 = vp->v_xs;
			if (xe == l->l_width - 1 || ye2 != ye + vp->v_yoff)
				xe2 = vp->v_xe;
			display = cv->c_display;
			ClearArea(xs2, ys2, vp->v_xs, vp->v_xe, xe2, ye2, bce, uself);
			if (xe == l->l_width - 1 && xe2 > vp->v_xoff + xe) {
				SetRendition(&mchar_blank);
				for (int y = ys2; y <= ye2; y++) {
					GotoPos(xe + vp->v_xoff + 1, y);
					PUTCHARLP('|');
				}
			}
		}
	}
}
Exemple #6
0
void LPutWinMsg(Layer *l, char *s, int n, struct mchar *r, int x, int y)
{
	int xs2, xe2, y2, len, len2;
	struct mchar or;

	if (x + n > l->l_width)
		n = l->l_width - x;
	if (l->l_pause.d)
		LayPauseUpdateRegion(l, x, x + n - 1, y, y);
	len = strlen(s);
	if (len > n)
		len = n;
	for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) {
		if (l->l_pause.d && cv->c_slorient)
			continue;
		for (Viewport *vp = cv->c_vplist; vp; vp = vp->v_next) {
			y2 = y + vp->v_yoff;
			if (y2 < vp->v_ys || y2 > vp->v_ye)
				continue;
			xs2 = x + vp->v_xoff;
			xe2 = xs2 + n - 1;
			if (xs2 < vp->v_xs)
				xs2 = vp->v_xs;
			if (xe2 > vp->v_xe)
				xe2 = vp->v_xe;
			if (xs2 > xe2)
				continue;
			display = cv->c_display;
			if (D_blocked)
				continue;
			GotoPos(xs2, y2);
			SetRendition(r);
			len2 = xe2 - (x + vp->v_xoff) + 1;
			if (len2 > len)
				len2 = len;
			PutWinMsg(s, xs2 - x - vp->v_xoff, len2);
			xs2 = x + vp->v_xoff + len2;
			if (xs2 < vp->v_xs)
				xs2 = vp->v_xs;
			or = D_rend;
			GotoPos(xs2, y2);
			SetRendition(&or);
			while (xs2++ <= xe2)
				PUTCHARLP(' ');
		}
	}
}
Exemple #7
0
void LScrollV(Layer *l, int n, int ys, int ye, int bce)
{
	int ys2, ye2, xs2, xe2;
	if (n == 0)
		return;
	if (l->l_pause.d)
		LayPauseUpdateRegion(l, 0, l->l_width - 1, ys, ye);
	for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) {
		if (l->l_pause.d && cv->c_slorient)
			continue;
		for (Viewport *vp = cv->c_vplist; vp; vp = vp->v_next) {
			xs2 = vp->v_xoff;
			xe2 = l->l_width - 1 + vp->v_xoff;
			ys2 = ys + vp->v_yoff;
			ye2 = ye + vp->v_yoff;
			if (xs2 < vp->v_xs)
				xs2 = vp->v_xs;
			if (xe2 > vp->v_xe)
				xe2 = vp->v_xe;
			if (ys2 < vp->v_ys)
				ys2 = vp->v_ys;
			if (ye2 > vp->v_ye)
				ye2 = vp->v_ye;
			if (ys2 > ye2 || xs2 > xe2)
				continue;
			display = cv->c_display;
			if (D_blocked)
				continue;
			ScrollV(vp->v_xs, ys2, vp->v_xe, ye2, n, bce);
			if (ye2 - ys2 == ye - ys)
				continue;
			if (n > 0) {
				ys2 = ye2 + 1 - n;
				ye2 = ye + vp->v_yoff - n;
			} else {
				ye2 = ys2 - 1 - n;
				ys2 = ys + vp->v_yoff - n;
			}
			if (ys2 < vp->v_ys)
				ys2 = vp->v_ys;
			if (ye2 > vp->v_ye)
				ye2 = vp->v_ye;
			if (ys2 <= ye2)
				RefreshArea(xs2, ys2, xe2, ye2, 1);
		}
	}
}
Exemple #8
0
void LInsChar(Layer *l, struct mchar *c, int x, int y, struct mline *ol)
{
	int xs2, xe2, y2, f;
	struct mchar *c2, cc;
	struct mline *rol;

	if (l->l_pause.d)
		LayPauseUpdateRegion(l, x, l->l_width - 1, y, y);
	for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) {
		if (l->l_pause.d && cv->c_slorient)
			continue;
		for (Viewport *vp = cv->c_vplist; vp; vp = vp->v_next) {
			y2 = y + vp->v_yoff;
			if (y2 < vp->v_ys || y2 > vp->v_ye)
				continue;
			xs2 = x + vp->v_xoff;
			xe2 = l->l_width - 1 + vp->v_xoff;
			c2 = c;
			f = 0;
			if (xs2 < vp->v_xs) {
				xs2 = vp->v_xs;
				c2 = &mchar_blank;
				if (ol) {
					int i;
					i = xs2 - vp->v_xoff - 1;
					if (i >= 0 && i < l->l_width) {
						copy_mline2mchar(&cc, ol, i);
						c2 = &cc;
					}
				} else
					f = 1;
			}
			if (xe2 > vp->v_xe)
				xe2 = vp->v_xe;
			if (xs2 > xe2)
				continue;
			display = cv->c_display;
			if (D_blocked)
				continue;
			rol = RECODE_MLINE(ol);
			InsChar(RECODE_MCHAR(c2), xs2, xe2, y2, mlineoffset(rol, -vp->v_xoff));
			if (f)
				RefreshArea(xs2, y2, xs2, y2, 1);
		}
	}
}
Exemple #9
0
void LPutStr(Layer *l, char *s, int n, struct mchar *r, int x, int y)
{
	char *s2;
	int xs2, xe2, y2;

	if (x + n > l->l_width)
		n = l->l_width - x;
	if (l->l_pause.d)
		LayPauseUpdateRegion(l, x, x + n - 1, y, y);

	for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) {
		if (l->l_pause.d && cv->c_slorient)
			continue;
		for (Viewport *vp = cv->c_vplist; vp; vp = vp->v_next) {
			y2 = y + vp->v_yoff;
			if (y2 < vp->v_ys || y2 > vp->v_ye)
				continue;
			xs2 = x + vp->v_xoff;
			xe2 = xs2 + n - 1;
			if (xs2 < vp->v_xs)
				xs2 = vp->v_xs;
			if (xe2 > vp->v_xe)
				xe2 = vp->v_xe;
			if (xs2 > xe2)
				continue;
			display = cv->c_display;
			if (D_blocked)
				continue;
			GotoPos(xs2, y2);
			SetRendition(r);
			s2 = s + xs2 - x - vp->v_xoff;
			if (D_encoding == UTF8 && l->l_encoding != UTF8 && (r->font || l->l_encoding)) {
				struct mchar mc;
				mc = *r;
				while (xs2 <= xe2) {
					mc.image = *s2++;
					PutChar(RECODE_MCHAR(&mc), xs2++, y2);
				}
				continue;
			}
			while (xs2++ <= xe2)
				PUTCHARLP(*s2++);
		}
	}
}
Exemple #10
0
void LScrollH(Layer *l, int n, int y, int xs, int xe, int bce, struct mline *ol)
{
	int y2, xs2, xe2;

	if (n == 0)
		return;
	if (l->l_pause.d)
		LayPauseUpdateRegion(l, xs, xe, y, y);
	for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) {
		if (l->l_pause.d && cv->c_slorient)
			continue;
		for (Viewport *vp = cv->c_vplist; vp; vp = vp->v_next) {
			y2 = y + vp->v_yoff;
			if (y2 < vp->v_ys || y2 > vp->v_ye)
				continue;
			xs2 = xs + vp->v_xoff;
			xe2 = xe + vp->v_xoff;
			if (xs2 < vp->v_xs)
				xs2 = vp->v_xs;
			if (xe2 > vp->v_xe)
				xe2 = vp->v_xe;
			if (xs2 > xe2)
				continue;
			display = cv->c_display;
			if (D_blocked)
				continue;
			ScrollH(y2, xs2, xe2, n, bce, ol ? mlineoffset(ol, -vp->v_xoff) : NULL);
			if (xe2 - xs2 == xe - xs)
				continue;
			if (n > 0) {
				xs2 = xe2 + 1 - n;
				xe2 = xe + vp->v_xoff - n;
			} else {
				xe2 = xs2 - 1 - n;
				xs2 = xs + vp->v_xoff - n;
			}
			if (xs2 < vp->v_xs)
				xs2 = vp->v_xs;
			if (xe2 > vp->v_xe)
				xe2 = vp->v_xe;
			if (xs2 <= xe2)
				RefreshArea(xs2, y2, xe2, y2, 1);
		}
	}
}
Exemple #11
0
void
LGotoPos(struct layer *l, int x, int y)
{
  struct canvas *cv;
  struct viewport *vp;
  int x2, y2;

  if (l->l_pause.d)
    LayPauseUpdateRegion(l, x, x, y, y);

  FOR_EACH_UNPAUSED_CANVAS(l,
    {
      display = cv->c_display;
      if (D_blocked)
	continue;
      if (cv != D_forecv)
	continue;
      x2 = x + cv->c_xoff;
      y2 = y + cv->c_yoff;
      debug2("---LGotoPos %d %d\n", x2, y2);
      if (x2 < cv->c_xs)
	x2 = cv->c_xs;
      if (y2 < cv->c_ys)
	y2 = cv->c_ys;
      if (x2 > cv->c_xe)
	x2 = cv->c_xe;
      if (y2 > cv->c_ye)
	y2 = cv->c_ye;
      for (vp = cv->c_vplist; vp; vp = vp->v_next)
	{
	  if (x2 < vp->v_xs || x2 > vp->v_xe)
	    continue;
	  if (y2 < vp->v_ys || y2 > vp->v_ye)
	    continue;
	  GotoPos(x2, y2);
	  break;
	}
    }
  );
Exemple #12
0
void LWrapChar(Layer *l, struct mchar *c, int y, int top, int bot, bool ins)
{
	Canvas *cvlist, *cvlnext;
	Viewport *vp, *evp, **vpp;
	int yy, y2, yy2, top2, bot2;
	int bce;

	if (l->l_pause.d)
		/* XXX: 'y'? */
		LayPauseUpdateRegion(l, 0, l->l_width - 1, top, bot);

	bce = c->colorbg;
	if (y != bot) {
		/* simple case: no scrolling */

		/* cursor after wrapping */
		yy = y == l->l_height - 1 ? y : y + 1;

		for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) {
			if (l->l_pause.d && cv->c_slorient)
				continue;
			y2 = 0;	/* gcc -Wall */
			display = cv->c_display;
			if (D_blocked)
				continue;
			/* find the viewport of the wrapped character */
			for (vp = cv->c_vplist; vp; vp = vp->v_next) {
				y2 = y + vp->v_yoff;
				yy2 = yy + vp->v_yoff;
				if (yy2 >= vp->v_ys && yy2 <= vp->v_ye && vp->v_xoff >= vp->v_xs
				    && vp->v_xoff <= vp->v_xe)
					break;
			}
			if (vp == NULL)
				continue;	/* nothing to do, character not visible */
			/* find the viewport of the character at the end of the line */
			for (evp = cv->c_vplist; evp; evp = evp->v_next)
				if (y2 >= evp->v_ys && y2 <= evp->v_ye
				    && evp->v_xoff + l->l_width - 1 >= evp->v_xs
				    && evp->v_xoff + l->l_width - 1 <= evp->v_xe)
					break;	/* gotcha! */
			if (evp == NULL || (ins && vp->v_xoff + l->l_width - 1 > vp->v_ye)) {
				/* no wrapping possible */
				cvlist = l->l_cvlist;
				cvlnext = cv->c_lnext;
				l->l_cvlist = cv;
				cv->c_lnext = NULL;
				if (ins)
					LInsChar(l, c, 0, yy, NULL);
				else
					LPutChar(l, c, 0, yy);
				l->l_cvlist = cvlist;
				cv->c_lnext = cvlnext;
			} else {
				WrapChar(RECODE_MCHAR(c), vp->v_xoff + l->l_width, y2, vp->v_xoff, -1,
					 vp->v_xoff + l->l_width - 1, -1, ins);
			}
		}
	} else {
		/* hard case: scroll up */

		for (Canvas *cv = l->l_cvlist; cv; cv = cv->c_lnext) {
			if (l->l_pause.d && cv->c_slorient)
				continue;
			display = cv->c_display;
			if (D_blocked)
				continue;
			/* search for wrap viewport */
			for (vpp = &cv->c_vplist; (vp = *vpp); vpp = &vp->v_next) {
				yy2 = bot + vp->v_yoff;
				if (yy2 >= vp->v_ys && yy2 <= vp->v_ye && vp->v_xoff >= vp->v_xs
				    && vp->v_xoff + l->l_width - 1 <= vp->v_xe)
					break;
			}

			if (vp) {
				/* great, can use Wrap on the vp */
				/* temporarily remove vp from cvlist */
				*vpp = vp->v_next;
			}
			if (cv->c_vplist) {
				/* scroll all viewports != vp */
				cvlist = l->l_cvlist;
				cvlnext = cv->c_lnext;
				l->l_cvlist = cv;
				cv->c_lnext = NULL;
				LScrollV(l, 1, top, bot, bce);
				if (!vp) {
					if (ins)
						LInsChar(l, c, 0, bot, NULL);
					else
						LPutChar(l, c, 0, bot);
				}
				l->l_cvlist = cvlist;
				cv->c_lnext = cvlnext;
			}
			if (vp) {
				/* add vp back to cvlist */
				*vpp = vp;
				top2 = top + vp->v_yoff;
				bot2 = bot + vp->v_yoff;
				if (top2 < vp->v_ys)
					top2 = vp->v_ys;
				WrapChar(RECODE_MCHAR(c), vp->v_xoff + l->l_width, bot2, vp->v_xoff, top2,
					 vp->v_xoff + l->l_width - 1, bot2, ins);
			}
		}
	}
}