Exemple #1
0
Levels *Levels_new(IoMessage *msg)
{
	Levels *self = io_calloc(1, sizeof(Levels));

	IoState *state = IoObject_state(msg);
	IoSymbol *operatorTableSymbol = IoState_symbolWithCString_(state, "OperatorTable");

	// Be ultra flexable, and try to use the first message's operator table.
	IoObject *opTable = IoObject_rawGetSlot_(msg, operatorTableSymbol);

	// Otherwise, use Core OperatorTable, and if that doesn't exist, create it.
	if (opTable == NULL)
	{
		// There is a chance the message didn't have it, but the core did---due
		// to the Core not being part of the message's protos. Use Core
		// Message's OperatorTable
		opTable = IoObject_rawGetSlot_(state->core, operatorTableSymbol);

		// If Core doesn't have an OperatorTable, then create it.
		if (opTable == NULL)
		{
			opTable = IoObject_new(state);
			IoObject_setSlot_to_(state->core, operatorTableSymbol, opTable);
			IoObject_setSlot_to_(opTable, IoState_symbolWithCString_(state, "precedenceLevelCount"), IoState_numberWithDouble_(state, IO_OP_MAX_LEVEL));
		}
	}

	self->operatorTable = getOpTable(opTable, "operators", IoState_createOperatorTable);
	self->assignOperatorTable = getOpTable(opTable, "assignOperators", IoState_createAssignOperatorTable);

	self->stack = List_new();
	Levels_reset(self);
	return self;
}
Exemple #2
0
void Levels_nextMessage(Levels *self)
{
	Level *level;

	while ((level = List_pop(self->stack)))
	{
		Level_finish(level);
	}

	Levels_reset(self);
}