Exemple #1
0
int mainloop() {
	if (game_quit)
		return NGE_APP_QUIT;

	ShowFps();
#ifdef NGE_INPUT_HAS_PROC
	InputProc();
#endif
	Update();
	DrawScene();
	LimitFps(60);

	return NGE_APP_NORMAL;
}
Exemple #2
0
int main(int argc, char* argv[])
{
	//初始化NGE分为VIDEO,AUDIO,这里是只初始化VIDEO,如果初始化所有用INIT_VIDEO|INIT_AUDIO,或者INIT_ALL
	NGE_Init(INIT_VIDEO);
	//初始化按键处理btn_down是按下响应,后面是弹起时的响应,0是让nge处理home消息(直接退出),填1就是让PSP系统处理
	//home消息,通常填1正常退出(1.50版的自制程序需要填0)
	InitInput(btn_down,NULL,1);
	//最后一个参数是psp swizzle优化,通常填1
	p_logo = image_load("images/nge2logo.png",DISPLAY_PIXEL_FORMAT_8888,1);
	if(p_logo == NULL)
		printf("can not open file\n");
	p_par = image_load("par/particles.png",DISPLAY_PIXEL_FORMAT_8888,1);
	if(p_par == NULL)
		printf("can not open file\n");
	//设置sprite子图
	mParticle = (sprite_p)malloc(sizeof(sprite_t));
	memset(mParticle,0,sizeof(sprite_t));
	mParticle->sprite_image = p_par;
	mParticle->sprite_clip.left= 0.0f;
	mParticle->sprite_clip.top= 0.0f;
	mParticle->sprite_clip.right= 32.0f;
	mParticle->sprite_clip.bottom = 32.0f;
	mParticle->sprite_center.x = 16.0f; 
	mParticle->sprite_center.y = 16.0f;

	mParticleSys = new hgeParticleSystem("par/particle1.psi", mParticle);
	mParticleSys->MoveTo(480.0f/2, 272.0f/2,0);
	mParticleSys->Fire();
	timer = timer_create();
	timer->start(timer);
	while ( !game_quit )
	{
		ShowFps();
		InputProc();
		Update();
		DrawScene();
		LimitFps(60);
	}
	image_free(p_logo);
	image_free(p_par);
	SAFE_FREE(mParticle);
	delete mParticleSys;
	NGE_Quit();
	return 0;
}