Exemple #1
0
// =================================================================================
// Init
// Called right after the CTor
// =================================================================================
void GTALua::Init()
{
	// Main Config
	LoadGTALuaIni();

	// Attach Console
	if (m_sConfig.bConsole_Enabled)
	{
		UTIL::Attach_Console(m_sConfig.bConsole_AutomaticPosition, m_sConfig.iConsole_PosX, m_sConfig.iConsole_PosY, m_sConfig.iConsole_SizeX, m_sConfig.iConsole_SizeY);
	}

	// Prepare Memory
	Memory::Init();
	GameMemory::Init();

	// Configuration Files
	LoadNativesINI();
	LoadCallLayoutsINI();
}
Exemple #2
0
// =================================================================================
// Init
// Called right after the CTor
// =================================================================================
void GTALua::Init()
{
	// Main Config
	LoadGTALuaIni();

	// Attach Console
#ifndef GTA_LUA_TEST_EXE
	if (m_sConfig.bConsole_Enabled)
	{
		UTIL::Attach_Console(m_sConfig.bConsole_AutomaticPosition, m_sConfig.iConsole_ManualX, m_sConfig.iConsole_ManualY);
		SetConsoleTitle("GTALua - Version 1.1.2");
	}
#endif

	// Prepare Memory
	Memory::Init();
	GameMemory::Init();

	// Configuration Files
	LoadNativesINI();
	LoadCallLayoutsINI();
}