Exemple #1
0
  //------------------------------------------- LOAD AUTO MENU DATA ------------------------------------------
  void GameImpl::loadAutoMenuData()
  {
    this->autoMenuManager.reloadConfig();

    // Not related to the auto-menu, but it should be loaded every time auto menu data gets reloaded
    this->seedOverride = LoadConfigInt("starcraft", "seed_override", std::numeric_limits<decltype(this->seedOverride)>::max());
    this->speedOverride = LoadConfigInt("starcraft", "speed_override", std::numeric_limits<decltype(this->speedOverride)>::min());
    this->wantDropPlayers = LoadConfigStringUCase("starcraft", "drop_players", "ON") == "ON";
  }
Exemple #2
0
void InitPrimaryConfig()
{
  static bool isPrimaryConfigInitialized = false;
  // Return if already initialized
  if ( isPrimaryConfigInitialized )
    return;
  isPrimaryConfigInitialized = true;

  // ------------------------- GENERAL/GLOBAL CONFIG OPTIONS ----------------------------------
  // Get screenshot format
  screenshotFmt = LoadConfigString("starcraft", "screenshots", "gif");
  if ( !screenshotFmt.empty() )
    screenshotFmt.insert(0, ".");

  // Check if warning dialogs should be shown
  showWarn = LoadConfigStringUCase("config", "show_warnings", "YES") == "YES";

  // Check if shared memory should be enabled
  serverEnabled = LoadConfigStringUCase("config", "shared_memory", "ON") == "ON";

  // Get process count
  gdwProcNum = getProcessCount("StarCraft.exe");

  // ------------------------- WMODE CONFIG OPTIONS ----------------------------------
  // Load windowed mode position and fullscreen setting
  windowRect.left   = LoadConfigInt("window", "left");
  windowRect.top    = LoadConfigInt("window", "top");
  windowRect.right  = LoadConfigInt("window", "width");
  windowRect.bottom = LoadConfigInt("window", "height");
  switchToWMode     = LoadConfigStringUCase("window", "windowed", "OFF") == "ON";

  // Limit minimum w-mode size
  if ( windowRect.right < WMODE_MIN_WIDTH )
    windowRect.right = WMODE_MIN_WIDTH;
  if ( windowRect.bottom < WMODE_MIN_HEIGHT )
    windowRect.bottom = WMODE_MIN_HEIGHT;

}