AssetLoadState AudioAsset::DeserializeFromData(const u8 *data, size_t numBytes) { if (WavLoader::IdentifyWavFileInMemory(data, numBytes) && this->Name().endsWith(".wav", Qt::CaseInsensitive)) // Detect whether this file is Wav data or not. return (LoadFromWavFileInMemory(data, numBytes) ? ASSET_LOAD_SUCCESFULL : ASSET_LOAD_FAILED); else if (this->Name().endsWith(".ogg", Qt::CaseInsensitive)) return (LoadFromOggVorbisFileInMemory(data, numBytes) ? ASSET_LOAD_SUCCESFULL : ASSET_LOAD_FAILED); else LogError("Unable to serialize audio asset data. Unknown format!"); return ASSET_LOAD_FAILED; }
bool AudioAsset::DeserializeFromData(const u8 *data, size_t numBytes, bool /*allowAsynchronous*/) { bool loadResult = false; #ifndef TUNDRA_NO_AUDIO if (WavLoader::IdentifyWavFileInMemory(data, numBytes) && this->Name().endsWith(".wav", Qt::CaseInsensitive)) // Detect whether this file is Wav data or not. { loadResult = LoadFromWavFileInMemory(data, numBytes); if (loadResult) assetAPI->AssetLoadCompleted(Name()); } else if (this->Name().endsWith(".ogg", Qt::CaseInsensitive)) { loadResult = LoadFromOggVorbisFileInMemory(data, numBytes); if (loadResult) assetAPI->AssetLoadCompleted(Name()); } else LogError("Unable to serialize audio asset data. Unknown format!"); #endif return loadResult; }