Exemple #1
0
void nuiDrawContext::SetOrthoProjectionMatrix(const nuiRect& rRect, float Left, float Right, float Bottom, float Top, float Near, float Far)
{
  nuiMatrix m;
  m.SetOrtho(Left, Right, Bottom, Top, Near, Far);
  m.Translate(-1.0f, 1.0f, 0.0f);
  LoadProjectionMatrix(rRect, m);
}
Exemple #2
0
void nuiDrawContext::Set2DProjectionMatrix(const nuiRect& rRect)
{
  //printf("Set2DProjectionMatrix: %s\n", rRect.GetValue().GetChars());
  nuiMatrix m;
  m.Translate(-1.0f, 1.0f, 0.0f);
  m.Scale(2.0f/rRect.GetWidth(), -2.0f/rRect.GetHeight(), 1.0f);
  LoadProjectionMatrix(rRect, m);
}
Exemple #3
0
void nuiDrawContext::SetFrustumProjectionMatrix(const nuiRect& rRect, float Left, float Right, float Bottom, float Top, float Near, float Far)
{
  nuiMatrix m;
  m.SetFrustum(Left, Right, Bottom, Top, Near, Far);
  LoadProjectionMatrix(rRect, m);
}
Exemple #4
0
void nuiDrawContext::SetPerspectiveProjectionMatrix(const nuiRect& rRect, float FovY, float Aspect, float Near, float Far)
{
  nuiMatrix m;
  m.SetPerspective(FovY, Aspect, Near, Far);
  LoadProjectionMatrix(rRect, m);
}
Exemple #5
0
void nuiDrawContext::LoadProjectionIdentity()
{
  nuiMatrix m;
  LoadProjectionMatrix(nuiRect(0.0f, 0.0f, mWidth, mHeight), m);
}
Exemple #6
0
void nuiGLPainter::ApplyTexture(const nuiRenderState& rState, bool ForceApply)
{
//  if ((rState.mTexturing && !rState.mpTexture) || (!rState.mTexturing && rState.mpTexture))
//  {
//    printf("bleh!\n");
//    char* bleh = NULL;
//    bleh[0] = 0;
//  }

  // 2D Textures: 
  std::map<nuiTexture*, TextureInfo>::const_iterator it = mTextures.find(rState.mpTexture);
  bool uptodate = (it == mTextures.end()) ? false : ( !it->second.mReload && it->second.mTexture >= 0 );
  if (ForceApply || (mState.mpTexture != rState.mpTexture) || (mState.mpTexture && !uptodate))
  { 
    GLenum intarget = 0;
    GLenum outtarget = 0;

    if (mState.mpTexture)
    {      
      outtarget = GetTextureTarget(mState.mpTexture->IsPowerOfTwo());

      //mState.mpTexture->UnapplyGL(this); #TODO Un apply the texture
      nuiCheckForGLErrors();
      mState.mpTexture->Release();
      nuiCheckForGLErrors();
    }

    //NGL_OUT(_T("Change texture to 0x%x (%ls)\n"), rState.mpTexture, rState.mpTexture?rState.mpTexture->GetSource().GetChars() : nglString::Empty.GetChars());
    mState.mpTexture = rState.mpTexture ;

    if (mState.mpTexture)
    {
      intarget = GetTextureTarget(mState.mpTexture->IsPowerOfTwo());

      mState.mpTexture->Acquire();
  
      nuiSurface* pSurface = mState.mpTexture->GetSurface();
      if (pSurface)
      {
        std::map<nuiSurface*, FramebufferInfo>::const_iterator it = mFramebuffers.find(pSurface);
        bool create = (it == mFramebuffers.end()) ? true : false;  
        if (create || pSurface->IsDirty())
        {
          PushClipping();
          nuiRenderState s(mState);// PushState();
          PushProjectionMatrix();
          PushMatrix();

#ifdef _OPENGL_ES_
          if (mpSurfaceStack.empty())
          {
            //  mDefaultFramebuffer = 0;
            //  mDefaultRenderbuffer = 0;
            glGetIntegerv(GL_FRAMEBUFFER_BINDING_NUI, &mDefaultFramebuffer);
            glGetIntegerv(GL_RENDERBUFFER_BINDING_NUI, (GLint *) &mDefaultRenderbuffer);
          }
#endif

          PushSurface();


          SetState(nuiRenderState());
          ResetClipRect();
          mClip.Set(0, 0, pSurface->GetWidth(), pSurface->GetHeight());

          LoadMatrix(nglMatrixf());

          NGL_ASSERT(pSurface);
          SetSurface(pSurface);
          //Set2DProjectionMatrix(nuiRect(0.0f, 0.0f, pSurface->GetWidth(), pSurface->GetHeight()));
          nuiMatrix m;
          m.Translate(-1.0f, 1.0f, 0.0f);
          m.Scale(2.0f / pSurface->GetWidth(), -2.0f / pSurface->GetHeight(), 1.0f);
          LoadProjectionMatrix(nuiRect(pSurface->GetWidth(), pSurface->GetHeight()), m);

          // clear the surface with transparent black:
//          nuiRenderState s2(mState);// PushState();
//          mState.mClearColor = nuiColor(0.0f, 0.0f, 0.0f, 0.0f);
          SetState(mState);
//          ClearColor();  
//          SetState(s2);

//////////////////////////////          
          nuiDrawContext Ctx(nuiRect(pSurface->GetWidth(), pSurface->GetHeight()));
          Ctx.SetPainter(this);
          pSurface->Realize(&Ctx);
          Ctx.SetPainter(NULL);
//////////////////////////////

          PopSurface();
          PopMatrix();
          PopProjectionMatrix();
          //PopState();
          SetState(s);
          PopClipping();
        }
      }

      UploadTexture(mState.mpTexture);
      nuiCheckForGLErrors();
    }

    //NGL_OUT(_T("Change texture type from 0x%x to 0x%x\n"), outtarget, intarget);

    mTextureTarget = intarget;
    if (intarget != outtarget)
    {
      // Texture Target has changed
      if (outtarget)
      {
        glDisable(outtarget);
        nuiCheckForGLErrors();
      }
      //NGL_OUT(_T("disable outtarget\n"));
      if (intarget && mState.mTexturing && mState.mpTexture)
      {
        mState.mTexturing = rState.mTexturing;
        //NGL_OUT(_T("enable intarget\n"));
        glEnable(intarget);
        nuiCheckForGLErrors();
      }
    }
    else
    {
      // Texture Target have not changed     
      if (mState.mTexturing != rState.mTexturing) // Have texture on/off changed?
      {
        // Should enable or disable texturing
        mState.mTexturing = rState.mTexturing;
        if (mState.mTexturing)
        {
          glEnable(mTextureTarget);
          nuiCheckForGLErrors();
        }
        else
        {
          glDisable(mTextureTarget);
          nuiCheckForGLErrors();
        }
      }
    }
  }

  if (ForceApply || (mState.mTexturing != rState.mTexturing))
  {
    // Texture have not changed, but texturing may have been enabled / disabled
    mState.mTexturing = rState.mTexturing;

    if (mState.mpTexture)
    {
      if (mTextureTarget && mState.mTexturing)
      {
        //NGL_OUT(_T("Enable 0x%x\n"), mTextureTarget);
        glEnable(mTextureTarget);
        nuiCheckForGLErrors();
      }
      else
      {
        //NGL_OUT(_T("Disable 0x%x\n"), mTextureTarget);
        glDisable(mTextureTarget);
        nuiCheckForGLErrors();
      }
    }
    else
    {
      if (mTextureTarget)
      {
        //NGL_OUT(_T("Disable 0x%x\n"), mTextureTarget);
        glDisable(mTextureTarget);
      }
      nuiCheckForGLErrors();
    }
  }
}