Exemple #1
0
////////////////////////////////////////////////////////////////////////
// SPUFREEZE: called by main emu on savestate load/save
////////////////////////////////////////////////////////////////////////
//TODO: ENDIAN FIX ME!!
long CALLBACK PEOPS_SPUfreeze(unsigned long ulFreezeMode,SPUFreeze_t * pF)
{
 int i;SPUOSSFreeze_t * pFO;

 if(!pF) return 0;                                     // first check

 if(ulFreezeMode)                                      // info or save?
  {//--------------------------------------------------//
   if(ulFreezeMode==1)                                 
    memset(pF,0,sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t));

   strcpy(pF->szSPUName,"PBOSS");
   pF->ulFreezeVersion=5;
   pF->ulFreezeSize=sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t);

   if(ulFreezeMode==2) return 1;                       // info mode? ok, bye
                                                       // save mode:
   RemoveTimer();                                      // stop timer

   //memcpy(pF->cSPURam,spuMem,0x80000);                 // done in Misc.c
   memcpy(pF->cSPUPort,regArea,0x200);

   if(xapGlobal && XAPlay!=XAFeed)                     // some xa
    {
     pF->xaS=*xapGlobal;     
    }
   else 
   memset(&pF->xaS,0,sizeof(xa_decode_t));             // or clean xa

   pFO=(SPUOSSFreeze_t *)(pF+1);                       // store special stuff

   pFO->spuIrq=spuIrq;
   if(pSpuIrq)  pFO->pSpuIrq  = (unsigned long)pSpuIrq-(unsigned long)spuMemC;

   for(i=0;i<MAXCHAN;i++)
    {
     memcpy((void *)&pFO->s_chan[i],(void *)&s_chan[i],sizeof(SPUCHAN));
     if(pFO->s_chan[i].pStart)
      pFO->s_chan[i].pStart-=(unsigned long)spuMemC;
     if(pFO->s_chan[i].pCurr)
      pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;
     if(pFO->s_chan[i].pLoop)
      pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;
    }

   SetupTimer();                                       // sound processing on again

   return 1;
   //--------------------------------------------------//
  }
                                                       
 if(ulFreezeMode!=0) return 0;                         // bad mode? bye

#ifdef _WINDOWS
 if(iSPUDebugMode && IsWindow(hWDebug))                   // clean debug mute infos
  SendMessage(hWDebug,WM_MUTE,0,0);
 if(IsBadReadPtr(pF,sizeof(SPUFreeze_t)))              // check bad emu stuff
  return 0;
#endif

 RemoveTimer();                                        // we stop processing while doing the save!

 //memcpy(spuMem,pF->cSPURam,0x80000);                   // get ram (done in Misc.c)
 memcpy(regArea,pF->cSPUPort,0x200);

 if(pF->xaS.nsamples<=4032)                            // start xa again
  PEOPS_SPUplayADPCMchannel(&pF->xaS);

 xapGlobal=0;

 if(!strcmp(pF->szSPUName,"PBOSS") &&                  
    pF->ulFreezeVersion==5)
      LoadStateV5(pF);
 else LoadStateUnknown(pF);

 // repair some globals
 for(i=0;i<=62;i+=2)
  PEOPS_SPUwriteRegister(H_Reverb+i,regArea[(H_Reverb+i-0xc00)>>1]);
 PEOPS_SPUwriteRegister(H_SPUReverbAddr,regArea[(H_SPUReverbAddr-0xc00)>>1]);
 PEOPS_SPUwriteRegister(H_SPUrvolL,regArea[(H_SPUrvolL-0xc00)>>1]);
 PEOPS_SPUwriteRegister(H_SPUrvolR,regArea[(H_SPUrvolR-0xc00)>>1]);

 PEOPS_SPUwriteRegister(H_SPUctrl,(unsigned short)(regArea[(H_SPUctrl-0xc00)>>1]|0x4000));
 PEOPS_SPUwriteRegister(H_SPUstat,regArea[(H_SPUstat-0xc00)>>1]);
 PEOPS_SPUwriteRegister(H_CDLeft,regArea[(H_CDLeft-0xc00)>>1]);
 PEOPS_SPUwriteRegister(H_CDRight,regArea[(H_CDRight-0xc00)>>1]);

 // fix to prevent new interpolations from crashing
 for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;

 // repair LDChen's ADSR changes
 for(i=0;i<24;i++)
  {
   PEOPS_SPUwriteRegister(0x1f801c00+(i<<4)+0xc8,regArea[(i<<3)+0x64]);
   PEOPS_SPUwriteRegister(0x1f801c00+(i<<4)+0xca,regArea[(i<<3)+0x65]);
  }

 SetupTimer();                                         // start sound processing again

 return 1;
}
Exemple #2
0
long CALLBACK SPU_freeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)
{
 int i;SPUOSSFreeze_t * pFO;

 if(!pF) return 0;                                     // first check

 if(ulFreezeMode)                                      // info or save?
  {//--------------------------------------------------//
   if(ulFreezeMode==1)                                 
    memset(pF,0,sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t));

   strcpy(pF->szSPUName,"PBOSS");
   pF->ulFreezeVersion=5;
   pF->ulFreezeSize=sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t);

   if(ulFreezeMode==2) return 1;                       // info mode? ok, bye
                                                       // save mode:
   RemoveTimer();                                      // stop timer

   memcpy(pF->cSPURam,spuMem,0x80000);                 // copy common infos
   memcpy(pF->cSPUPort,regArea,0x200);

   if(xapGlobal && XAPlay!=XAFeed)                     // some xa
    {
     pF->xaS=*xapGlobal;     
    }
   else 
   memset(&pF->xaS,0,sizeof(xa_decode_t));             // or clean xa

   pFO=(SPUOSSFreeze_t *)(pF+1);                       // store special stuff

   pFO->spuIrq=spuIrq;
   if(pSpuIrq)  pFO->pSpuIrq  = (unsigned long)pSpuIrq-(unsigned long)spuMemC;

   pFO->spuAddr=spuAddr;
   if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;

   for(i=0;i<MAXCHAN;i++)
    {
     save_channel(&pFO->s_chan[i],&s_chan[i],i);
     if(pFO->s_chan[i].pStart)
      pFO->s_chan[i].pStart-=(unsigned long)spuMemC;
     if(pFO->s_chan[i].pCurr)
      pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;
     if(pFO->s_chan[i].pLoop)
      pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;
    }

   SetupTimer();                                       // sound processing on again

   return 1;
   //--------------------------------------------------//
  }
                                                       
 if(ulFreezeMode!=0) return 0;                         // bad mode? bye

 RemoveTimer();                                        // we stop processing while doing the save!

 memcpy(spuMem,pF->cSPURam,0x80000);                   // get ram
 memcpy(regArea,pF->cSPUPort,0x200);

 if(pF->xaS.nsamples<=4032)                            // start xa again
  SPU_playADPCMchannel(&pF->xaS);

 xapGlobal=0;

 if(!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)
   LoadStateV5(pF);
 else LoadStateUnknown(pF);

 lastch = -1;

 // repair some globals
 for(i=0;i<=62;i+=2)
  SPU_writeRegister(H_Reverb+i,regArea[(H_Reverb+i-0xc00)>>1]);
 SPU_writeRegister(H_SPUReverbAddr,regArea[(H_SPUReverbAddr-0xc00)>>1]);
 SPU_writeRegister(H_SPUrvolL,regArea[(H_SPUrvolL-0xc00)>>1]);
 SPU_writeRegister(H_SPUrvolR,regArea[(H_SPUrvolR-0xc00)>>1]);

 SPU_writeRegister(H_SPUctrl,(unsigned short)(regArea[(H_SPUctrl-0xc00)>>1]|0x4000));
 SPU_writeRegister(H_SPUstat,regArea[(H_SPUstat-0xc00)>>1]);
 SPU_writeRegister(H_CDLeft,regArea[(H_CDLeft-0xc00)>>1]);
 SPU_writeRegister(H_CDRight,regArea[(H_CDRight-0xc00)>>1]);

 // fix to prevent new interpolations from crashing
 for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;

 SetupTimer();                                         // start sound processing again

 return 1;
}
Exemple #3
0
long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)
{
 int i;SPUOSSFreeze_t * pFO;

 if(!pF) return 0;                                     // first check

 if(!bSpuInit) return 0;

 if(ulFreezeMode)                                      // info or save?
  {//--------------------------------------------------//
   if(ulFreezeMode==1)                                 
    memset(pF,0,sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t));

   strcpy(pF->szSPUName,"PBOSS");
   pF->ulFreezeVersion=5;
   pF->ulFreezeSize=sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t);

   if(ulFreezeMode==2) return 1;                       // info mode? ok, bye
                                                       // save mode:
   RemoveTimer();                                      // stop timer

   memcpy(pF->cSPURam,spuMem,0x80000);                 // copy common infos
   memcpy(pF->cSPUPort,regArea,0x200);

   if(xapGlobal && XAPlay!=XAFeed)                     // some xa
    {
     pF->xaS=*xapGlobal;     
    }
   else 
   memset(&pF->xaS,0,sizeof(xa_decode_t));             // or clean xa

   pFO=(SPUOSSFreeze_t *)(pF+1);                       // store special stuff

   pFO->spuIrq=spuIrq;
   if(pSpuIrq)  pFO->pSpuIrq  = (unsigned long)pSpuIrq-(unsigned long)spuMemC;

   pFO->spuAddr=spuAddr;
   if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;

   for(i=0;i<MAXCHAN;i++)
    {
     memcpy((void *)&pFO->s_chan[i],(void *)&s_chan[i],sizeof(SPUCHAN));
     if(pFO->s_chan[i].pStart)
      pFO->s_chan[i].pStart-=(unsigned long)spuMemC;
     if(pFO->s_chan[i].pCurr)
      pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;
     if(pFO->s_chan[i].pLoop)
      pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;
    }

   SetupTimer();                                       // sound processing on again

   return 1;
   //--------------------------------------------------//
  }
                                                       
 if(ulFreezeMode!=0) return 0;                         // bad mode? bye

#ifdef _WINDOWS
 if(iDebugMode && IsWindow(hWDebug))                   // clean debug mute infos
  SendMessage(hWDebug,WM_MUTE,0,0);
 if(IsBadReadPtr(pF,sizeof(SPUFreeze_t)))              // check bad emu stuff
  return 0;
#endif

 RemoveTimer();                                        // we stop processing while doing the save!

 memcpy(spuMem,pF->cSPURam,0x80000);                   // get ram
 memcpy(regArea,pF->cSPUPort,0x200);

 if(pF->xaS.nsamples<=4032)                            // start xa again
  SPUplayADPCMchannel(&pF->xaS);

 xapGlobal=0;

 if(!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)
   LoadStateV5(pF);
 else LoadStateUnknown(pF);

 lastch = -1;

 // repair some globals
 for(i=0;i<=62;i+=2)
  SPUwriteRegister(H_Reverb+i,regArea[(H_Reverb+i-0xc00)>>1]);
 SPUwriteRegister(H_SPUReverbAddr,regArea[(H_SPUReverbAddr-0xc00)>>1]);
 SPUwriteRegister(H_SPUrvolL,regArea[(H_SPUrvolL-0xc00)>>1]);
 SPUwriteRegister(H_SPUrvolR,regArea[(H_SPUrvolR-0xc00)>>1]);

 SPUwriteRegister(H_SPUctrl,(unsigned short)(regArea[(H_SPUctrl-0xc00)>>1]|0x4000));
 SPUwriteRegister(H_SPUstat,regArea[(H_SPUstat-0xc00)>>1]);
 SPUwriteRegister(H_CDLeft,regArea[(H_CDLeft-0xc00)>>1]);
 SPUwriteRegister(H_CDRight,regArea[(H_CDRight-0xc00)>>1]);

 // fix to prevent new interpolations from crashing
 for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;

 SetupTimer();                                         // start sound processing again

 // stop load crackling
 //cpu_cycles = 0;
 //iCycle = 0;

 // fix movie lag
 CDDAEnd   = CDDAStart + 44100;
 CDDAPlay  = CDDAStart;
 CDDAFeed  = CDDAStart;

 XAPlay  = XAStart;
 XAFeed  = XAStart;
 XAEnd   = XAStart + 44100;

 return 1;
}