// \brief Loads a wav file by filename bool CGUISound::Load(const CStdString& strFile) { #ifndef HAS_SDL_AUDIO LPBYTE pbData=NULL; WAVEFORMATEX wfx; int size=0; if (!LoadWav(strFile, &wfx, &pbData, &size)) return false; bool bReady=(CreateBuffer(&wfx, size) && FillBuffer(pbData, size)); if (!bReady) FreeBuffer(); delete[] pbData; return bReady; #else m_soundBuffer = Mix_LoadWAV(strFile); if (!m_soundBuffer) return false; return true; #endif }
int AudioManager::LoadSound(char *_filename) { map<char*, unsigned int>::iterator it; it = soundMap.find(_filename); if (it == soundMap.end()) { unsigned int count = 0; while(true) { if(_filename[count] == '.') { count++; break; } count++; } if(!strcmp(_filename+count, "wav") || !strcmp(_filename+count, "WAV")) if(!LoadWav(_filename)) return -1; //should probably load .ogg's for compressed audio return sounds.size()-1; }else return it->second; return false; }
void Load(int i, const char* pPath) { if (g_UseSoundPool) g_Samples[i] = s3eSoundPoolSampleLoad(pPath); else g_SampleData[i] = LoadWav(pPath, &g_SampleDataLen[i]); }
static CSample *LoadSample(const char *name, enum _play_audio_flags_ flag) { CSample *sampleWav = LoadWav(name, flag); if (sampleWav) { return sampleWav; } #ifdef USE_VORBIS CSample *sampleVorbis = LoadVorbis(name, flag); if (sampleVorbis) { return sampleVorbis; } #endif #ifdef USE_MIKMOD CSample *sampleMikMod = LoadMikMod(name, flag); if (sampleMikMod) { return sampleMikMod; } #endif #ifdef USE_FLUIDSYNTH CSample *sampleFluidSynth = LoadFluidSynth(name, flag); if (sampleFluidSynth) { return sampleFluidSynth; } #endif return NULL; }
int AalibLoad(char* filename,int channel,bool loadToRam) { if ((channel<1)||(channel>48)) { return PSPAALIB_ERROR_INVALID_CHANNEL; } memset(channels[channel].effects,0,7); channels[channel].position=(ScePspFVector2){0.0f,0.0f}; channels[channel].velocity=(ScePspFVector2){0.0f,0.0f}; channels[channel].playSpeed=1.0f; channels[channel].volume=(AalibVolume){1.0f,1.0f}; channels[channel].ampValue=1.0f; channels[channel].initialized=TRUE; if ((PSPAALIB_CHANNEL_WAV_1<=channel)&&(channel<=PSPAALIB_CHANNEL_WAV_32)) { return LoadWav(filename,channel-PSPAALIB_CHANNEL_WAV_1,loadToRam); } if ((PSPAALIB_CHANNEL_OGG_1<=channel)&&(channel<=PSPAALIB_CHANNEL_OGG_10)) { return LoadOgg(filename,channel-PSPAALIB_CHANNEL_OGG_1,loadToRam); } if ((PSPAALIB_CHANNEL_SCEMP3_1<=channel)&&(channel<=PSPAALIB_CHANNEL_SCEMP3_2)) { return LoadSceMp3(filename,channel-PSPAALIB_CHANNEL_SCEMP3_1); } if ((PSPAALIB_CHANNEL_AT3_1<=channel)&&(channel<=PSPAALIB_CHANNEL_AT3_2)) { return LoadAt3(filename,channel-PSPAALIB_CHANNEL_AT3_1); } return PSPAALIB_ERROR_INVALID_CHANNEL; }
bool Sound::BeginLoad(Deserializer& source) { PROFILE(LoadSound); bool success = false; if (GetExtension(source.GetName()) == ".ogg") success = LoadOggVorbis(source); else if (GetExtension(source.GetName()) == ".wav") success = LoadWav(source); else success = LoadRaw(source); // Load optional parameters if (success) LoadParameters(); return success; }
void AudioTest() { int ch, sr, bps, wavsize; void *wavdata = LoadWav( "blowraspberry.wav", ch, sr, bps, wavsize ); list_audio_devices(_alcGetString(NULL, ALC_DEVICE_SPECIFIER)); const ALCchar *defaultDeviceName = _alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER); ALCdevice *device = _alcOpenDevice(defaultDeviceName); ALCcontext *context = _alcCreateContext(device, NULL); _alcMakeContextCurrent(context); _alListener3f(AL_POSITION, 0, 0, 1.0f); _alListener3f(AL_VELOCITY, 0, 0, 0); ALfloat listenerOri[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f }; ALuint buffer, source; _alListenerfv(AL_ORIENTATION, listenerOri); _alGenSources((ALuint)1, &source); _alSourcef(source, AL_PITCH, 1); _alSourcef(source, AL_GAIN, 1); _alSource3f(source, AL_POSITION, 0, 0, 0); _alSource3f(source, AL_VELOCITY, 0, 0, 0); _alSourcei(source, AL_LOOPING, AL_FALSE); _alGenBuffers(1, &buffer); _alBufferData(buffer, AL_FORMAT_MONO8, wavdata, wavsize, sr); ALint source_state; _alSourcei(source, AL_BUFFER, buffer); _alSourcePlay(source); _alGetSourcei(source, AL_SOURCE_STATE, &source_state); while (source_state == AL_PLAYING) { _alGetSourcei(source, AL_SOURCE_STATE, &source_state); } }
/* ======================== idSoundSample_XAudio2::Load ======================== */ void idSoundSample_XAudio2::LoadResource() { FreeData(); if ( idStr::Icmpn( GetName(), "_default", 8 ) == 0 ) { MakeDefault(); return; } if ( s_noSound.GetBool() ) { MakeDefault(); return; } loaded = false; for ( int i = 0; i < 2; i++ ) { idStrStatic< MAX_OSPATH > sampleName = GetName(); if ( ( i == 0 ) && !sampleName.Replace( "/vo/", va( "/vo/%s/", sys_lang.GetString() ) ) ) { i++; } idStrStatic< MAX_OSPATH > generatedName = "generated/"; generatedName.Append( sampleName ); { if ( s_useCompression.GetBool() ) { sampleName.Append( ".msadpcm" ); } else { sampleName.Append( ".wav" ); } generatedName.Append( ".idwav" ); } loaded = LoadGeneratedSample( generatedName ) || LoadWav( sampleName ); if ( !loaded && s_useCompression.GetBool() ) { sampleName.SetFileExtension( "wav" ); loaded = LoadWav( sampleName ); } if ( loaded ) { if ( cvarSystem->GetCVarBool( "fs_buildresources" ) ) { fileSystem->AddSamplePreload( GetName() ); WriteAllSamples( GetName() ); if ( sampleName.Find( "/vo/" ) >= 0 ) { for ( int i = 0; i < Sys_NumLangs(); i++ ) { const char * lang = Sys_Lang( i ); if ( idStr::Icmp( lang, ID_LANG_ENGLISH ) == 0 ) { continue; } idStrStatic< MAX_OSPATH > locName = GetName(); locName.Replace( "/vo/", va( "/vo/%s/", Sys_Lang( i ) ) ); WriteAllSamples( locName ); } } } return; } } if ( !loaded ) { // make it default if everything else fails MakeDefault(); } return; }