Exemple #1
0
// Sets default values for this component's properties
UMMLComponent::UMMLComponent() : isLoaded(false)
{
	// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
	// off to improve performance if you don't need them.
	PrimaryComponentTick.bCanEverTick = true;
	PrimaryComponentTick.TickInterval = 0.01f;

	/*
	* Initialize the MML module.
	*/
	mml_init(&mml, mml_callback, this);
	MML_OPTION_INITIALIZER_DEFAULT(&mml_opt);

	/*
	* Initialize the chord module.
	*/
	int tempo_default = 120;
	chord_init(&chord, tempo_default, mml_opt.bticks);
}
Exemple #2
0
MMLReader::MMLReader() : chordSize(0)
{
    mml_init(&mml, mml_callback, this);
    MML_OPTION_INITIALIZER_DEFAULT(&mmlopt);
}