Exemple #1
0
void IN_DrawYAH(void)
{
	int i;
	int x;

	x = 160-MN_TextAWidth("NOW ENTERING:")/2;
	MN_DrTextA("NOW ENTERING:", x, 10);
	x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+gamemap-1]+7)/2;
	IN_DrTextB(LevelNames[(gameepisode-1)*9+gamemap-1]+7, x, 20);

	if(prevmap == 9)
	{
		prevmap = gamemap-1;
	}
	for(i=0; i<prevmap; i++)
	{
		V_DrawPatch(YAHspot[gameepisode-1][i].x, YAHspot[gameepisode-1][i].y,
			patchBEENTHERE);
	}
	if(players[consoleplayer].didsecret)
	{
		V_DrawPatch(YAHspot[gameepisode-1][8].x, YAHspot[gameepisode-1][8].y,
			patchBEENTHERE);
	}
	if(!(intertime&16) || interstate == 3)
	{ // draw the destination 'X'
		V_DrawPatch(YAHspot[gameepisode-1][gamemap-1].x,
			YAHspot[gameepisode-1][gamemap-1].y, patchGOINGTHERE);
	}
}
Exemple #2
0
static void DrawSaveMenu(void)
{
	MN_DrTextB("SAVE GAME", 160-MN_TextBWidth("SAVE GAME")/2, 10);
	if(!slottextloaded)
	{
		MN_LoadSlotText();
	}
	DrawFileSlots(&SaveMenu);
}
Exemple #3
0
static void DrawLoadMenu(void)
{
	MN_DrTextB("LOAD GAME", 160-MN_TextBWidth("LOAD GAME")/2, 10);
	if(!slottextloaded)
	{
		MN_LoadSlotText();
	}
	DrawFileSlots(&LoadMenu);
}
static void DrawSaveMenu(void)
{
    char *title;

    title = DEH_String("SAVE GAME");

    MN_DrTextB(title, 160 - MN_TextBWidth(title) / 2, 10);
    if (!slottextloaded)
    {
        MN_LoadSlotText();
    }
    DrawFileSlots(&SaveMenu);
}
Exemple #5
0
void IN_DrawCoopStats(void)
{
    int i;
    int x;
    int ypos;

    static int sounds;

    IN_DrTextB(DEH_String("KILLS"), 95, 35);
    IN_DrTextB(DEH_String("BONUS"), 155, 35);
    IN_DrTextB(DEH_String("SECRET"), 232, 35);
    x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
                            7) / 2;
    IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
    x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2;
    MN_DrTextA(DEH_String("FINISHED"), x, 25);

    ypos = 50;
    for (i = 0; i < MAXPLAYERS; i++)
    {
        if (playeringame[i])
        {
            V_DrawShadowedPatch(25, ypos,
                                W_CacheLumpNum(patchFaceOkayBase + i,
                                               PU_CACHE));
            if (intertime < 40)
            {
                sounds = 0;
                ypos += 37;
                continue;
            }
            else if (intertime >= 40 && sounds < 1)
            {
                S_StartSound(NULL, sfx_dorcls);
                sounds++;
            }
            IN_DrawNumber(killPercent[i], 85, ypos + 10, 3);
            V_DrawShadowedPatch(121, ypos + 10, FontBPercent);
            IN_DrawNumber(bonusPercent[i], 160, ypos + 10, 3);
            V_DrawShadowedPatch(196, ypos + 10, FontBPercent);
            IN_DrawNumber(secretPercent[i], 237, ypos + 10, 3);
            V_DrawShadowedPatch(273, ypos + 10, FontBPercent);
            ypos += 37;
        }
    }
}
Exemple #6
0
void IN_DrawOldLevel(void)
{
    int i;
    int x;

    x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
                            7) / 2;
    IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
    x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2;
    MN_DrTextA(DEH_String("FINISHED"), x, 25);

    if (prevmap == 9)
    {
        for (i = 0; i < gamemap - 1; i++)
        {
            V_DrawPatch(YAHspot[gameepisode - 1][i].x,
                        YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
        }
        if (!(intertime & 16))
        {
            V_DrawPatch(YAHspot[gameepisode - 1][8].x,
                        YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
        }
    }
    else
    {
        for (i = 0; i < prevmap - 1; i++)
        {
            V_DrawPatch(YAHspot[gameepisode - 1][i].x,
                        YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
        }
        if (players[consoleplayer].didsecret)
        {
            V_DrawPatch(YAHspot[gameepisode - 1][8].x,
                        YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
        }
        if (!(intertime & 16))
        {
            V_DrawPatch(YAHspot[gameepisode - 1][prevmap - 1].x,
                        YAHspot[gameepisode - 1][prevmap - 1].y,
                        patchBEENTHERE);
        }
    }
}
Exemple #7
0
//==========================================================================
// R_DrawMapTitle
//==========================================================================
void R_DrawMapTitle(void)
{
	float   alpha = 1;
	int     y = 12;
	char   *lname, *lauthor;

	if(!cfg.mapTitle || actual_leveltime > 6 * 35)
		return;

	// Make the text a bit smaller.
	gl.MatrixMode(DGL_MODELVIEW);
	gl.PushMatrix();
	gl.Translatef(160, y, 0);
	gl.Scalef(.75f, .75f, 1);	// Scale to 3/4
	gl.Translatef(-160, -y, 0);

	if(actual_leveltime < 35)
		alpha = actual_leveltime / 35.0f;
	if(actual_leveltime > 5 * 35)
		alpha = 1 - (actual_leveltime - 5 * 35) / 35.0f;

	lname = (char *) Get(DD_MAP_NAME);
	lauthor = (char *) Get(DD_MAP_AUTHOR);

	// Use stardard map name if DED didn't define it.
	if(!lname)
		lname = P_GetMapName(gamemap);

	gl.Color4f(1, 1, 1, alpha);
	if(lname)
	{
		MN_DrTextB_CS(lname, 160 - MN_TextBWidth(lname) / 2, y);
		y += 20;
	}
	gl.Color4f(.5f, .5f, .5f, alpha);
	if(lauthor)
	{
		MN_DrTextA_CS(lauthor, 160 - MN_TextAWidth(lauthor) / 2, y);
	}

	gl.MatrixMode(DGL_MODELVIEW);
	gl.PopMatrix();
}
Exemple #8
0
void IN_DrawSingleStats(void)
{
	int x;
	static int sounds;

	IN_DrTextB("KILLS", 50, 65);
	IN_DrTextB("ITEMS", 50, 90);
	IN_DrTextB("SECRETS", 50, 115);

	x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+prevmap-1]+7)/2;
	IN_DrTextB(LevelNames[(gameepisode-1)*9+prevmap-1]+7, x, 3);
	x = 160-MN_TextAWidth("FINISHED")/2;
	MN_DrTextA("FINISHED", x, 25);

	if(intertime < 30)
	{
		sounds = 0;
		return;
	}
	if(sounds < 1 && intertime >= 30)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}
	IN_DrawNumber(players[consoleplayer].killcount, 200, 65, 3);
	V_DrawShadowedPatch(237, 65, FontBSlash);
	IN_DrawNumber(totalkills, 248, 65, 3);
	if(intertime < 60)
	{
		return;
	}
	if(sounds < 2 && intertime >= 60)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}
	IN_DrawNumber(players[consoleplayer].itemcount, 200, 90, 3);
	V_DrawShadowedPatch(237, 90, FontBSlash);
	IN_DrawNumber(totalitems, 248, 90, 3);
	if(intertime < 90)
	{
		return;
	}
	if(sounds < 3 && intertime >= 90)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}
	IN_DrawNumber(players[consoleplayer].secretcount, 200, 115, 3);
	V_DrawShadowedPatch(237, 115, FontBSlash);
	IN_DrawNumber(totalsecret, 248, 115, 3);
	if(intertime < 150)
	{
		return;
	}
	if(sounds < 4 && intertime >= 150)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}

	if(!ExtendedWAD || gameepisode < 4)
	{
		IN_DrTextB("TIME", 85, 160);
		IN_DrawTime(155, 160, hours, minutes, seconds);
	}
	else
	{
		x = 160-MN_TextAWidth("NOW ENTERING:")/2;
		MN_DrTextA("NOW ENTERING:", x, 160);
		x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+gamemap-1]+7)/2;
		IN_DrTextB(LevelNames[(gameepisode-1)*9+gamemap-1]+7, x, 170);
		skipintermission = false;
	}
}