void ClassDemoApp::UpdateAndRender() {
	float ticks = (float)SDL_GetTicks() / 1000.0f;
	float elapsed = ticks - lastElapsedTime;
	lastElapsedTime = ticks;

	if (musicTicks < 96)
		musicTicks += elapsed;
	Mix_VolumeMusic((int)musicTicks);

	while (SDL_PollEvent(&event)) {
		if (event.type == SDL_QUIT || event.type == SDL_WINDOWEVENT_CLOSE) {
			done = true;
		}
		else if (event.type == SDL_KEYDOWN) {
			if (event.key.keysym.scancode == SDL_SCANCODE_RETURN) {
				if (state != STATE_GAME_LEVEL) {
					state = STATE_GAME_LEVEL;
					invaders->Restart();
					invaders->score = 0;
				}
			}
		}
	}

	switch (state) {
	case STATE_MAIN_MENU:
		MainMenuRender();
		break;
	case STATE_GAME_LEVEL:
		GameLevelUpdate(elapsed);
		GameLevelRender();
		break;
	case STATE_GAME_OVER:
		GameOverRender();
		break;
	}
}
void GameLoop()
{
   MainMenuRender();
}