Exemple #1
0
int main(int argc, char* argv[]) {
	//***System.out.println("MLCS Version 1.0\n");
	//get input parameters and initialize global variables
	if(argc<3){
		printf("Too few parameters! Please provide parameters in order as follows,\n");
		printf("(1) The number of Strings.\n");
		printf("(2) Alphabet size (4 or 20).\n");
		printf("(3) Input file name.\n");
		exit(1);
	}

	MAXSTR = atoi(argv[1]);

	ABC_len = atoi(argv[2]);
	if (ABC_len==4){
		ABC_str = ABC_str_4;
		ABC_idx = ABC_idx_4;
	}else if (ABC_len==20){
		ABC_str = ABC_str_20;
		ABC_idx = ABC_idx_20;
	}else{
		printf("Unsupported alphabet size!\n");
		return 1;
	}

	strcpy(data_file_fullname, argv[3]);

	//check the content of the input sequence file
	FILE *my_file = fopen(data_file_fullname, "r");
	if (my_file == NULL) {
		printf("Empty string file: %s!\n", data_file_fullname);
		return 1;
	} else {
		MAXSTRSIZE = 0;
		char cur_line[10000];

		while (!feof(my_file)) {
			fscanf(my_file, "%s\n", cur_line);
			//sscanf(cur_line, "%s", cur_line);
			int len = strlen(cur_line);
			if (!len) continue;
			if (len > MAXSTRSIZE)
				 MAXSTRSIZE = len;
			cur_n_str ++;
		}
		fclose(my_file);
	}
	
	if (cur_n_str == 0){
		printf("\nNumber of input strings is %d.\n", cur_n_str);
		return 1;
	}else if (MAXSTR > cur_n_str){
		MAXSTR = cur_n_str;
	}
	printf("\nNumber of input strings is %d.\n", MAXSTR);

	//allocate memory for global variables
	data = Allocate2DArray<char>(MAXSTR, MAXSTRSIZE+1);
	str_lngth = new int[MAXSTR];

	//read input strings and do preprocessing
	cur_n_str = 0;
	int i, j;
	my_file = fopen(data_file_fullname, "r");
	while (!feof(my_file) && (cur_n_str < MAXSTR)) {
		fscanf(my_file, "%s\n", data[cur_n_str]);
		int len = strlen(data[cur_n_str]);
		if (!len)continue;
		
		str_lngth[cur_n_str]=len;
		//printf("string N%d: '%s'\n", cur_n_str, data[cur_n_str]);    
				
		cur_T.push_back(Allocate2DArray<short>(len+1, ABC_len));
		
		for (i=0; i<ABC_len; i++) {
			cur_T[cur_n_str][len][i] = len+1;
		}

		for (j=len-1; j>=0; j--) {
			for (i=0; i<ABC_len; i++) {
				cur_T[cur_n_str][j][i] = cur_T[cur_n_str][j+1][i];
			}
			cur_T[cur_n_str][j][ABC_idx[data[cur_n_str][j]-'A']] = j;
		}

		cur_n_str ++;
	}
	fclose(my_file);

	ComputeM();

	//find MLCS of strings
	Mainloop();

	//release memory
	Free2DArray<char>(data);

	delete[] str_lngth;
	
	for (i=0; i<cur_T.size(); i++){
		short** temp = cur_T[i];
		Free2DArray<short>(temp);
	}

	for (i=0; i<(MAXSTR+1)/2; i++) {
		short** temp = cur_M[i];
		Free2DArray<short>(temp);
	}

	printf("Done!\n");
	return 0;
}
Exemple #2
0
/*=========================================================================
// Name: main()
// Desc: Entrypoint
//=======================================================================*/
int main(int argc, char *argv[])
{
    printf("-----------------------------------------------------\n");
    printf(" BlueCube (improved version v0.9 hosted on github)   \n");
    printf("    just another tetris clone,                       \n");
    printf("    written by Sebastian Falbesoner <theStack>       \n");
    printf("-----------------------------------------------------\n");
    
    /* First, check whether sound should be activated */
    bSoundActivated = 1;
    if ((argc == 2) && (strcmp(argv[1], "--nosound") == 0)) {
        printf("No sound is used!\n");
        bSoundActivated = 0;
    }

    /* Init randomizer */
    printf("Initializing randomizer... ");
    srand(time(NULL));
    printf("done.\n");
    
    /* Let's init the graphics and sound system */
    printf("Starting up SDL... ");
    InitSDLex();
    printf("done.\n");
    if (bSoundActivated) {
        printf("Initializing sound subsystem... ");
        InitSound();
        printf("done.\n");
    }
    
    /* Load font */
    printf("Loading font files... ");
    font = LoadFontfile("font/font.dat", "font/widths.dat");
    printf("done.\n");

    /* Load soundfiles */
    if (bSoundActivated) {
        printf("Loading sound files... ");
        LoadSound("sound/killline.snd", &sndLine);
        LoadSound("sound/nextlev.snd",  &sndNextlevel);
        printf("done.\n");
    }
    printf("=== Let the fun begin! ===\n");

    /* Init star background */
    InitStars();

    if (bSoundActivated) {
        ClearPlayingSounds();
        SDL_PauseAudio(0);
    }

    /* Start menu first, please... */
    gamestate = STATE_MENU;

    /* Call main loop */
    Mainloop();

    /* Free sounds again */
    if (bSoundActivated) {
        printf("Releasing memory for sound samples... ");
        SDL_FreeWAV(sndLine.samples); 
        SDL_FreeWAV(sndNextlevel.samples);
        printf("done.\n");
    }

    /* Free font again */
    printf("Releasing memory for fonts... ");
    FreeFont(font);
    printf("done.\n");

    return 0;
}