void BattleGroundIC::AddPlayer(Player* plr) { BattleGround::AddPlayer(plr); // create score and add it to map, default values are set in constructor BattleGroundICScore* sc = new BattleGroundICScore; m_PlayerScores[plr->GetObjectGuid()] = sc; SendTransportInit(plr); if (GetStatus() != STATUS_IN_PROGRESS) MakeInteractive(IC_EVENT_ADD_TELEPORT, 0, false); else // default behaviour of teleports is "clickable", so this could be also skipped MakeInteractive(IC_EVENT_ADD_TELEPORT, 0, true); }
void BattleGroundIC::StartingEventOpenDoors() { OpenDoorEvent(BG_EVENT_DOOR); // used for activating teleport effects + opening tower gates for (int i = BG_IC_GO_T_ALLIANCE_WEST; i <= BG_IC_GO_T_HORDE_FRONT; ++i) DoorOpen(m_BgObjects[i]); // make teleporters clickable MakeInteractive(IC_EVENT_ADD_TELEPORT, 0, true); }
void BattleGroundSA::EventPlayerClickedOnFlag(Player *source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint8 objectEvent = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1; if (objectEvent >= BG_SA_GRY_MAX) // not a node return; BG_SA_Events gyd = BG_SA_Events(objectEvent); TeamIndex teamIndex = GetTeamIndex(source->GetTeam()); //make the new banner not capturable by defenders m_Gyd[gyd] = BG_SA_GRAVE_STATUS_OCCUPIED + teamIndex; // create new occupied banner _CreateBanner(gyd, (GetDefender() == ALLIANCE ? BG_SA_GRAVE_STATUS_HORDE_OCCUPIED : BG_SA_GRAVE_STATUS_ALLY_OCCUPIED), teamIndex, true); // make the new occupied banner not clickable by anyone MakeInteractive(gyd, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_HORDE_OCCUPIED : BG_SA_GRAVE_STATUS_ALLY_OCCUPIED, false); _GydOccupied(gyd, (teamIndex == 0) ? ALLIANCE : HORDE); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE : HORDE); RewardXpToTeam(0, 0.6f, (teamIndex == 0) ? ALLIANCE : HORDE); if (teamIndex == TEAM_INDEX_ALLIANCE) { SendWarningToAllSA(gyd, ALLIANCE); PlaySoundToAll(BG_SA_SOUND_GYD_CAPTURED_ALLIANCE); } else { SendWarningToAllSA(gyd, HORDE); PlaySoundToAll(BG_SA_SOUND_GYD_CAPTURED_HORDE); } switch(gyd) { // east base case SA_EVENT_ADD_GRAVE_E: SpawnEvent(SA_EVENT_ADD_VECH_E, 0, true); SpawnEvent(SA_EVENT_ADD_BOMB_E, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_HORDE_OCCUPIED : BG_SA_GRAVE_STATUS_ALLY_OCCUPIED, true); break; // west base case SA_EVENT_ADD_GRAVE_W: SpawnEvent(SA_EVENT_ADD_VECH_W, 0, true); SpawnEvent(SA_EVENT_ADD_BOMB_W, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_HORDE_OCCUPIED : BG_SA_GRAVE_STATUS_ALLY_OCCUPIED, true); break; // central base case SA_EVENT_ADD_GRAVE_C: SpawnEvent(SA_EVENT_ADD_BOMB_C, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_HORDE_OCCUPIED : BG_SA_GRAVE_STATUS_ALLY_OCCUPIED, true); break; default: break; } }
void BattleGroundSA::UpdatePhase() { if (Phase == SA_ROUND_TWO) { // despawn everything for (uint8 i = 0; i <= SA_EVENT_ADD_YELLOW_SIGIL; ++i) for (uint8 j = 0; j < 5; ++j) SpawnEvent(i, j, false); Round_timer = (BG_SA_ROUNDLENGTH - RoundScores[0].time); SetStatus(STATUS_WAIT_JOIN); SendMessageToAll(LANG_BG_SA_START_TWO_MINUTE, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL); // adding Preparation buff for the 2nd round, has to be added in status STATUS_WAIT_JOIN for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) { Player* plr = sObjectMgr.GetPlayer(itr->first); if (plr) plr->CastSpell(plr, SPELL_PREPARATION, true); } HandleInteractivity(); } // Spawn banners and graveyards for (uint8 i = 0; i < BG_SA_GRY_MAX; ++i) { m_BannerTimers[i].timer = 0; SpawnEvent(i, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_ALLY_CONTESTED : BG_SA_GRAVE_STATUS_HORDE_CONTESTED, true); m_Gyd[i] = ((GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_ALLY_CONTESTED : BG_SA_GRAVE_STATUS_HORDE_CONTESTED); } // spirit healers at the relic SpawnEvent(SA_EVENT_ADD_GRAVE_A, (GetDefender() == ALLIANCE ? BG_SA_GRAVE_STATUS_ALLY_OCCUPIED : BG_SA_GRAVE_STATUS_HORDE_OCCUPIED), true); /*TODO: fix next line, because now the array is out of bounds */ m_Gyd[SA_EVENT_ADD_GRAVE_A] = ((GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_ALLY_CONTESTED : BG_SA_GRAVE_STATUS_HORDE_CONTESTED); // (Re)spawn graveyard at the beach. SpawnEvent(SA_EVENT_ADD_GRAVE_B, (GetDefender() == ALLIANCE ? BG_SA_GRAVE_STATUS_HORDE_OCCUPIED : BG_SA_GRAVE_STATUS_ALLY_OCCUPIED), true); SpawnEvent(SA_EVENT_ADD_GO, 0, true); SpawnEvent(SA_EVENT_ADD_CANNON, 0, true); SpawnEvent(SA_EVENT_ADD_RELIC, (GetDefender() == ALLIANCE) ? 2 : 1, true); MakeInteractive(SA_EVENT_ADD_RELIC, (GetDefender() == ALLIANCE) ? 2 : 1, false); // spawn gate sigils for (uint8 i = SA_EVENT_ADD_GREEN_SIGIL; i <= SA_EVENT_ADD_YELLOW_SIGIL; ++i) SpawnEvent(i, 0, true); }
void BattleGroundSA::EventPlayerDamageGO(Player *player, GameObject* target_obj, uint32 eventId, uint32 doneBy) { TeamIndex teamIndex = GetTeamIndex(player->GetTeam()); // Seaforium Charge Explosion if (doneBy == 52408) player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, BG_SA_PLANT_SEAFORIUM_CHARGE); BG_SA_GoType type = BG_SA_GO_GATES_T_NONE; switch (target_obj->GetEntry()) { case BG_SA_GO_GATES_ROOM_ANCIENT_SHRINE: { type = BG_SA_GO_GATES_T_ROOM_ANCIENT_SHRINE; switch (eventId) { case 21630: if (!GateRoomAncientShrineDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateRoomAncientShrineDamaged = true; } break; case 19836: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], (GetDefender() == HORDE) ? 5 : 2); GateStatus[type] = BG_SA_GO_GATES_DAMAGE; break; case 19837: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], (GetDefender() == HORDE) ? 6 : 3); GateStatus[type] = BG_SA_GO_GATES_DESTROY; UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(100, (teamIndex == 0) ? ALLIANCE : HORDE); MakeInteractive(SA_EVENT_ADD_RELIC, (GetDefender() == ALLIANCE) ? 2 : 1, true); relicGateDestroyed = true; break; } break; } case BG_SA_GO_GATES_GREEN_EMERALD: { type = BG_SA_GO_GATES_T_GREEN_EMERALD; switch (eventId) { case 21630: if (!GateGreenEmeraldDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateGreenEmeraldDamaged = true; } break; case 19041: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19046: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE : HORDE); // make western/eastern graveyard capturable for (int i = SA_EVENT_ADD_GRAVE_E; i <= SA_EVENT_ADD_GRAVE_W; i++) MakeInteractive(i, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_ALLY_CONTESTED : BG_SA_GRAVE_STATUS_HORDE_CONTESTED, true); SpawnEvent(SA_EVENT_ADD_GREEN_SIGIL, 0, false); break; } break; } case BG_SA_GO_GATES_BLUE_SAPHIRE: { type = BG_SA_GO_GATES_T_BLUE_SAPHIRE; switch (eventId) { case 21630: if (!GateBlueSaphireDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateBlueSaphireDamaged = true; } break; case 19040: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19045: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE : HORDE); // make western/eastern graveyard capturable for (int i = SA_EVENT_ADD_GRAVE_E; i <= SA_EVENT_ADD_GRAVE_W; i++) MakeInteractive(i, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_ALLY_CONTESTED : BG_SA_GRAVE_STATUS_HORDE_CONTESTED, true); SpawnEvent(SA_EVENT_ADD_BLUE_SIGIL, 0, false); break; } break; } case BG_SA_GO_GATES_MAUVE_AMETHYST: { type = BG_SA_GO_GATES_T_MAUVE_AMETHYST; switch (eventId) { case 21630: if (!GateMauveAmethystDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateMauveAmethystDamaged = true; } break; case 19043: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19048: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE : HORDE); // make the central graveyard capturable MakeInteractive(SA_EVENT_ADD_GRAVE_C, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_ALLY_CONTESTED : BG_SA_GRAVE_STATUS_HORDE_CONTESTED, true); SpawnEvent(SA_EVENT_ADD_PURPLE_SIGIL, 0, false); break; } break; } case BG_SA_GO_GATES_RED_SUN: { type = BG_SA_GO_GATES_T_RED_SUN; switch (eventId) { case 21630: if (!GateRedSunDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateRedSunDamaged = true; } break; case 19042: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19047: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE : HORDE); // make the central graveyard capturable MakeInteractive(SA_EVENT_ADD_GRAVE_C, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_ALLY_CONTESTED : BG_SA_GRAVE_STATUS_HORDE_CONTESTED, true); SpawnEvent(SA_EVENT_ADD_RED_SIGIL, 0, false); break; } break; } case BG_SA_GO_GATES_YELLOW_MOON: { type = BG_SA_GO_GATES_T_YELLOW_MOON; switch (eventId) { case 21630: if (!GateYellowMoonDamaged) { SendMessageSA(player, BG_SA_ATTACK, _GatesName(target_obj)); GateYellowMoonDamaged = true; } break; case 19044: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DAMAGE); break; case 19049: SendWarningToAllSA(SA_EVENT_NONE, TEAM_NONE, true, type, true); UpdateWorldState(BG_SA_GateStatus[type], GateStatus[type] = BG_SA_GO_GATES_DESTROY); UpdatePlayerScore(player, SCORE_GATES_DESTROYED, 1); RewardHonorToTeam(85, (teamIndex == 0) ? ALLIANCE : HORDE); SpawnEvent(SA_EVENT_ADD_YELLOW_SIGIL, 0, false); break; } break; } case BG_SA_GO_TITAN_RELIC_A: case BG_SA_GO_TITAN_RELIC_H: { if (eventId == 20572 && player->GetTeam() != GetDefender()) { if (!relicGateDestroyed) { player->GetSession()->KickPlayer(); sLog.outError("Player %s has clicked SOTA Relic without Relic gate being destroyed", player->GetName()); return; } //Achievement Storm the Beach (1310) for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) { Player* plr = sObjectMgr.GetPlayer(itr->first); if (plr) { if (plr->GetTeam() != defender) plr->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, BG_SA_STORM_THE_BEACH); } } if (Phase == SA_ROUND_ONE) // Victory at first round { RoundScores[0].winner = GetDefender() == ALLIANCE ? HORDE : ALLIANCE; RoundScores[0].time = Round_timer; PlaySoundToAll(BG_SA_SOUND_GYD_VICTORY); SendMessageToAll(defender == HORDE ? LANG_BG_SA_ALLIANCE_END_1ROUND : LANG_BG_SA_HORDE_END_1ROUND, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL); SendWarningToAll(LANG_BG_SA_END_1ROUND); RewardHonorToTeam(150, (teamIndex == 0) ? ALLIANCE : HORDE); for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) { if (Player* plr = sObjectMgr.GetPlayer(itr->first)) { plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, BG_SA_STORM_THE_BEACH); } } ResetBattle(player->GetTeam(), GetDefender()); } else // Victory at second round { RoundScores[1].winner = GetDefender() == ALLIANCE ? HORDE : ALLIANCE; SendMessageToAll(defender == HORDE ? LANG_BG_SA_ALLIANCE_END_2ROUND : LANG_BG_SA_HORDE_END_2ROUND, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL); RewardHonorToTeam(150, (teamIndex == 0) ? ALLIANCE : HORDE); for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) { if (Player* plr = sObjectMgr.GetPlayer(itr->first)) { plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, BG_SA_STORM_THE_BEACH); } } EndBattleGround(player->GetTeam()); } } break; } } }
void BattleGroundSA::HandleInteractivity() { for (int i = 0; i < BG_SA_GRY_MAX; i++) MakeInteractive(i, (GetDefender() == ALLIANCE) ? BG_SA_GRAVE_STATUS_HORDE_CONTESTED : BG_SA_GRAVE_STATUS_ALLY_CONTESTED, false); }