void NetPlaySetupDiag::OnHost(wxCommandEvent&) { NetPlayDiag *&npd = NetPlayDiag::GetInstance(); if (npd) { PanicAlertT("A NetPlay window is already open!!"); return; } if (-1 == m_game_lbox->GetSelection()) { PanicAlertT("You must choose a game!!"); return; } std::string game(WxStrToStr(m_game_lbox->GetStringSelection())); unsigned long port = 0; m_host_port_text->GetValue().ToULong(&port); netplay_server = new NetPlayServer(u16(port)); netplay_server->ChangeGame(game); netplay_server->AdjustPadBufferSize(INITIAL_PAD_BUFFER_SIZE); if (netplay_server->is_connected) { #ifdef USE_UPNP if (m_upnp_chk->GetValue()) netplay_server->TryPortmapping(port); #endif MakeNetPlayDiag(port, game, true); } else { PanicAlertT("Failed to listen. Is another instance of the NetPlay server running?"); } }
void NetPlaySetupFrame::OnJoin(wxCommandEvent&) { NetPlayDialog*& npd = NetPlayDialog::GetInstance(); if (npd) { WxUtils::ShowErrorDialog(_("A NetPlay window is already open!")); return; } unsigned long port = 0; m_connect_port_text->GetValue().ToULong(&port); MakeNetPlayDiag(port, "", false); }
void NetPlaySetupDiag::OnJoin(wxCommandEvent&) { NetPlayDiag *&npd = NetPlayDiag::GetInstance(); if (npd) { PanicAlertT("A NetPlay window is already open!!"); return; } unsigned long port = 0; m_connect_port_text->GetValue().ToULong(&port); MakeNetPlayDiag(port, "", false); }
void NetPlaySetupFrame::OnHost(wxCommandEvent&) { NetPlayDialog*& npd = NetPlayDialog::GetInstance(); NetPlayServer*& netplay_server = NetPlayDialog::GetNetPlayServer(); if (npd) { WxUtils::ShowErrorDialog(_("A NetPlay window is already open!")); return; } if (m_game_lbox->GetSelection() == wxNOT_FOUND) { WxUtils::ShowErrorDialog(_("You must choose a game!")); return; } std::string game(WxStrToStr(m_game_lbox->GetStringSelection())); bool trav; unsigned long listen_port = 0; if (m_direct_traversal->GetCurrentSelection() == 1) { trav = true; listen_port = m_traversal_listen_port_enabled->IsChecked() ? m_traversal_listen_port->GetValue() : 0; } else { trav = false; m_host_port_text->GetValue().ToULong(&listen_port); } IniFile inifile; inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini"); IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay"); std::string centralPortString; GetTraversalPort(netplay_section, ¢ralPortString); unsigned long int centralPort; StrToWxStr(centralPortString).ToULong(¢ralPort); std::string centralServer; GetTraversalServer(netplay_section, ¢ralServer); netplay_server = new NetPlayServer((u16)listen_port, trav, centralServer, (u16)centralPort); if (netplay_server->is_connected) { netplay_server->ChangeGame(game); netplay_server->AdjustPadBufferSize(INITIAL_PAD_BUFFER_SIZE); #ifdef USE_UPNP if (m_upnp_chk->GetValue()) netplay_server->TryPortmapping(listen_port); #endif MakeNetPlayDiag(netplay_server->GetPort(), game, true); netplay_server->SetNetPlayUI(NetPlayDialog::GetInstance()); } else { if (trav && m_traversal_listen_port_enabled->IsChecked()) WxUtils::ShowErrorDialog( _("Failed to listen. Someone is probably already listening on the port you specified.")); else WxUtils::ShowErrorDialog( _("Failed to listen. Is another instance of the NetPlay server running?")); } }