Exemple #1
0
/*
=====================
Button::MakeHoveredCurrent
=====================
*/
void Button::MakeHoveredCurrent() {
    if (sprites[HOVERED]) {
        current->hidden = true;
        current = sprites[HOVERED];
        current->hidden = false;
    } else {
        MakeNormalCurrent();
    }
}
Exemple #2
0
/*
=====================
Button::SetActive
=====================
*/
void Button::SetActive(bool flag) {
    activated = flag;

    if (!activated) {
        MakeDeactivatedCurrent();
    } else {
        MakeNormalCurrent();
    }
}
Exemple #3
0
/*
=====================
Button::SetActiveState
=====================
*/
void Button::SetActiveState(ButtonState state) {
    if (state == NORMAL) {
        MakeNormalCurrent();
    } else if (state == HOVERED) {
        MakeHoveredCurrent();
    } else if (state == PRESSED) {
        MakePressedCurrent();
    } else {
        MakeDeactivatedCurrent();
    }
}
Exemple #4
0
/*
=====================
Button::MouseEvent
=====================
*/
void Button::OnMouseEvent(MouseEvent &evt) {
    if (activated) {
        if (IsHovered(evt.GetPosition())) {
            if (!mouseHoverLastFrame) {
                // The mouse was hovered over
                if (mouseDownLastFrame) {
                    mouseDownLastFrame = MOUSE_DOWN;
                } else {
                    mouseFreshWhileHover = false;
                }

                MakeHoveredCurrent();
                if (callback)
                    callback->ButtonHoverBegin(this);
            }

            if (mouseFreshWhileHover && mouseDownLastFrame && !MOUSE_DOWN) {
                mouseDownLastFrame = false;
                mouseFreshWhileHover = false;

                // The mouse was released over the button
                MakeHoveredCurrent();

                if (callback) {
                    callback->ButtonReleased(this);
                }
            }

            if (MOUSE_FRESH || (mouseFreshWhileHover && !mouseHoverLastFrame)) {
                // The mouse was pressed over the button
                mouseDownLastFrame = true;
                mouseFreshWhileHover = true;
                MakePressedCurrent();
                if (callback)
                    callback->ButtonPressed(this);
            }

            mouseHoverLastFrame = true;
        } else if (mouseHoverLastFrame) {
            // The button is no longer hovered
            if (mouseDownLastFrame) {
                mouseDownLastFrame = MOUSE_DOWN;
            } else {
                mouseFreshWhileHover = false;
            }

            mouseHoverLastFrame = false;

            MakeNormalCurrent();
            if (callback) {
                callback->ButtonHoverEnd(this);
            }
        } else {
            if (mouseDownLastFrame) {
                mouseDownLastFrame = MOUSE_DOWN;
            } else {
                mouseFreshWhileHover = false;
            }

            if (current != sprites[NORMAL]) {
                MakeNormalCurrent();
            }
        }
    }
}
Exemple #5
0
	/*
	==================
	MyButton::MakeDeactivatedCurrent
	==================
	*/
	void MakeDeactivatedCurrent()
	{
		MakeNormalCurrent();
	}