void Channel::Password(ObjectGuid p, const char* pass) { uint32 sec = 0; Player* plr = sObjectMgr.GetPlayer(p); if (plr) sec = plr->GetSession()->GetSecurity(); if (!IsOn(p)) { WorldPacket data; MakeNotMember(&data); SendToOne(&data, p); } else if (!m_players[p].IsModerator() && sec < SEC_GAMEMASTER) { WorldPacket data; MakeNotModerator(&data); SendToOne(&data, p); } else { m_password = pass; WorldPacket data; MakePasswordChanged(&data, p); SendToAll(&data); } }
void Channel::Password(uint64 p, const char *pass) { std::string plName; uint32 sec = 0; Player *plr = sObjectMgr->GetPlayer(p); if (plr) sec = plr->GetSession()->GetSecurity(); ChatHandler chat(plr); if (!IsOn(p)) { WorldPacket data; MakeNotMember(&data); SendToOne(&data, p); } else if (!players[p].IsModerator() && sec < SEC_GAMEMASTER) { WorldPacket data; MakeNotModerator(&data); SendToOne(&data, p); } else { m_password = pass; WorldPacket data; MakePasswordChanged(&data, p); SendToAll(&data); UpdateChannelInDB(); } }
void Channel::Password(Player* player, const char* password) { ObjectGuid guid = player->GetObjectGuid(); if (!IsOn(guid)) { WorldPacket data; MakeNotMember(&data); SendToOne(&data, guid); return; } if (!m_players[guid].IsModerator() && player->GetSession()->GetSecurity() < SEC_GAMEMASTER) { WorldPacket data; MakeNotModerator(&data); SendToOne(&data, guid); return; } // set channel password m_password = password; WorldPacket data; MakePasswordChanged(&data, guid); SendToAll(&data); }
void Channel::Password(uint64 p, const char *pass) { uint32 sec = 0; Player* player = ObjectAccessor::FindPlayer(p); if (player) sec = player->GetSession()->GetSecurity(); ChatHandler chat(player); if (!IsOn(p)) { WorldPacket data; MakeNotMember(&data); SendToOne(&data, p); } else if (!players[p].IsModerator() && !AccountMgr::IsGMAccount(sec)) { WorldPacket data; MakeNotModerator(&data); SendToOne(&data, p); } else { m_password = pass; WorldPacket data; MakePasswordChanged(&data, p); SendToAll(&data); UpdateChannelInDB(); } }
void Channel::Password(Player const* player, std::string const& pass) { uint64 guid = player->GetGUID(); ChatHandler chat(player->GetSession()); if (!IsOn(guid)) { WorldPacket data; MakeNotMember(&data); SendToOne(&data, guid); return; } if (!playersStore[guid].IsModerator() && !player->GetSession()->HasPermission(rbac::RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR)) { WorldPacket data; MakeNotModerator(&data); SendToOne(&data, guid); return; } _password = pass; WorldPacket data; MakePasswordChanged(&data, guid); SendToAll(&data); UpdateChannelInDB(); }
void Channel::Password(Player const* player, std::string const& pass) { uint64 guid = player->GetGUID(); ChatHandler chat(player->GetSession()); if (!IsOn(guid)) { WorldPacket data; MakeNotMember(&data); SendToOne(&data, guid); return; } if (!playersStore[guid].IsModerator() && !AccountMgr::IsGMAccount(player->GetSession()->GetSecurity())) { WorldPacket data; MakeNotModerator(&data); SendToOne(&data, guid); return; } _password = pass; WorldPacket data; MakePasswordChanged(&data, guid); SendToAll(&data); UpdateChannelInDB(); }
void Channel::Password(Player const* player, std::string const& pass) { ObjectGuid const& guid = player->GetGUID(); if (!IsOn(guid)) { WorldPackets::Channel::ChannelNotify notify; MakeNotMember(notify); player->SendDirectMessage(notify.Write()); return; } if (!_playersStore[guid].IsModerator() && !player->GetSession()->HasPermission(rbac::RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR)) { WorldPackets::Channel::ChannelNotify notify; MakeNotModerator(notify); player->SendDirectMessage(notify.Write()); return; } _password = pass; WorldPackets::Channel::ChannelNotify notify; MakePasswordChanged(notify, guid); SendToAll(notify.Write()); UpdateChannelInDB(); }
void Channel::Password(uint64 p, const char *pass) { std::string plName; uint32 sec = 0; Player *plr = sObjectMgr.GetPlayer(p); if (plr) sec = plr->GetSession()->GetSecurity(); ChatHandler chat(plr); if (!m_public && sec <= SEC_MODERATOR) { plName = plr->GetName(); normalizePlayerName(plName); chat.PSendSysMessage(LANG_CHANNEL_NOT_PUBLIC); return; } if (!IsOn(p)) { WorldPacket data; MakeNotMember(&data); SendToOne(&data, p); } else if (!players[p].IsModerator() && sec < SEC_GAMEMASTER) { WorldPacket data; MakeNotModerator(&data); SendToOne(&data, p); } else { m_password = pass; WorldPacket data; MakePasswordChanged(&data, p); SendToAll(&data); if (m_IsSaved && _UpdateStringInDB("m_password", m_password)) sLog.outDebug("Channel(%s) password saved", m_name.c_str()); } }
void Channel::Password(uint64 p, const char *pass) { uint32 sec = 0; Player *plr = objmgr.GetPlayer(p); if(plr) sec = plr->GetSession()->GetSecurity(); if(!IsOn(p)) { WorldPacket data; MakeNotMember(&data); SendToOne(&data, p); } else if(!players[p].IsModerator() && sec < SEC_GAMEMASTER) { WorldPacket data; MakeNotModerator(&data); SendToOne(&data, p); } else { m_password = pass; WorldPacket data; MakePasswordChanged(&data, p); SendToAll(&data); if(m_IsSaved) { std::ostringstream ss; ss << "UPDATE channels SET m_password = '******' WHERE m_name = '"<<m_name.c_str()<<"' AND m_team = '"<<m_Team<<"'"; if(CharacterDatabase.PExecute( ss.str( ).c_str( ) )) { sLog.outDebug("Channel(%s) password saved", m_name.c_str()); } } } }