static void MakeTwistedCubeFace( ON_Brep& brep, int si, // index of 3d surface int s_dir, // orientation of surface with respect to brep //int vSWi, int vSEi, int vNEi, int vNWi, // Indices of corner vertices listed in SW,SE,NW,NE order int eSi, // index of edge on south side of surface int eS_dir, // orientation of edge with respect to surface trim int eEi, // index of edge on south side of surface int eE_dir, // orientation of edge with respect to surface trim int eNi, // index of edge on south side of surface int eN_dir, // orientation of edge with respect to surface trim int eWi, // index of edge on south side of surface int eW_dir // orientation of edge with respect to surface trim ) { ON_BrepFace& face = brep.NewFace(si); MakeTwistedCubeTrimmingLoop( brep, face, //vSWi, vSEi, vNEi, vNWi, eSi, eS_dir, eEi, eE_dir, eNi, eN_dir, eWi, eW_dir ); face.m_bRev = (s_dir == -1); }
void MakeTwistedCubeFace(ON_Brep& brep, int surf, int orientation, int v0, int v1, int v2, int v3, // the indices of corner vertices int e0, int eo0, // edge index + orientation int e1, int eo1, int e2, int eo2, int e3, int eo3) { ON_BrepFace& face = brep.NewFace(surf); MakeTwistedCubeTrimmingLoop(brep, face, v0, v1, v2, v3, e0, eo0, e1, eo1, e2, eo2, e3, eo3); // should the normal be reversed? face.m_bRev = (orientation == -1); }