Exemple #1
0
void RefreshPlayerWindow( short player )
{
	MRect fullUpdate = {0, 0, kGridDown * kBlobVertSize, kGridAcross * kBlobHorizSize };
	
	if( control[player] == kNobodyControl )
	{
		MaskRect( &playerWindowRect[player] );
	}
	else
	{
		SetUpdateRect( player, &fullUpdate );
		UpdatePlayerWindow( player );
	}
}
Exemple #2
0
BOOL CImage::GetMaskRect(LPRECT lpRect)
{
	LPMASK lpMask;

	if (lpMask = GetMask())
   	{
    	MaskRect(lpMask, lpRect);
    	return(TRUE);
   	}
	else
   	{
    	GetImageRect(lpRect);
    	return(FALSE);
   	}
}
Exemple #3
0
int main(int argc, char *argv[])
{
	// Initialize the SDL library
	// This is required to avoid _main errors at runtime.
#ifdef UseSDLMixer
	if ( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0 ) {
#else
	if ( SDL_Init(SDL_INIT_VIDEO ) < 0 ) {
#endif		
		fprintf(stderr, "Couldn't initialize SDL: %s\n",
				SDL_GetError());
		exit(1);
	}

	// Init SDL_Image - only applies above 1.2.7
	// load support for the JPG and PNG image formats
	int IMGflags=IMG_INIT_JPG|IMG_INIT_PNG;
	int initted=IMG_Init(IMGflags);
	if(initted && IMGflags != IMGflags) {
		printf("IMG_Init: Failed to init required jpg and png support!\n");
		printf("IMG_Init: %s\n", IMG_GetError());
		// handle error
	}

		
#ifdef UseSDLMixer
	// Initialize SDL mixer.
	if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024) != 0) {
		fprintf(stderr, "Unable to initialize audio: %s\n", Mix_GetError());
		exit(1);
	}
#endif
    
    // Retrieve display gamma for reference in fade in/fade out routines.
    SDL_GetGammaRamp(redGamma, greenGamma, blueGamma);
//    printf("%u", *redGamma);
	Initialize( );	

	LoadPrefs( );
	
	ReserveMonitor( );	
	ShowTitle( );
	
	ChooseMusic( 13 );
	
	while( !finished )
	{
		if( showStartMenu )
		{
			GameStartMenu( );
			showStartMenu = false;
		}
		
		if( !finished )
		{
			DoFullRepaint = NeedRefresh;
			CheckKeys( );
			HandlePlayers( );
			UpdateOpponent( );
			UpdateBalloon( );
			UpdateSound( );
			DoFullRepaint = NoPaint;
			
			if( needsRefresh )
			{
				RefreshAll();
				needsRefresh = false;
			}
			
			if( !showStartMenu && pauseKey )
			{
				FreezeGameTickCount( );
				PauseMusic( );
				MaskRect( &playerWindowRect[0] );
				MaskRect( &playerWindowRect[1] );
				WaitForRelease( );
				
				HandleDialog( kPauseDialog );
								
				WaitForRelease( );
				RefreshPlayerWindow( 0 );
				RefreshPlayerWindow( 1 );
				ResumeMusic( );
				UnfreezeGameTickCount( );
			}
		}
	}
	
	SavePrefs( );
	ReleaseMonitor( );
	
	return 0;
}

void NoPaint( void )
{
}

void MaskRect( MRect *r )
{
	SDL_Rect sdlRect;
	SDLU_MRectToSDLRect( r, &sdlRect );
	SDLU_BlitFrontSurface( backdropSurface, &sdlRect, &sdlRect );
}