Exemple #1
0
/*@
   MatShift - Computes Y =  Y + a I, where a is a PetscScalar and I is the identity matrix.

   Neighbor-wise Collective on Mat

   Input Parameters:
+  Y - the matrices
-  a - the PetscScalar

   Level: intermediate

.keywords: matrix, add, shift

.seealso: MatDiagonalSet()
 @*/
PetscErrorCode  MatShift(Mat Y,PetscScalar a)
{
  PetscErrorCode ierr;
  PetscInt       i,start,end;

  PetscFunctionBegin;
  PetscValidHeaderSpecific(Y,MAT_CLASSID,1);
  if (!Y->assembled) SETERRQ(PetscObjectComm((PetscObject)Y),PETSC_ERR_ARG_WRONGSTATE,"Not for unassembled matrix");
  if (Y->factortype) SETERRQ(PetscObjectComm((PetscObject)Y),PETSC_ERR_ARG_WRONGSTATE,"Not for factored matrix");
  MatCheckPreallocated(Y,1);

  if (Y->ops->shift) {
    ierr = (*Y->ops->shift)(Y,a);CHKERRQ(ierr);
  } else {
    PetscScalar alpha = a;
    ierr = MatGetOwnershipRange(Y,&start,&end);CHKERRQ(ierr);
    for (i=start; i<end; i++) {
      ierr = MatSetValues(Y,1,&i,1,&i,&alpha,ADD_VALUES);CHKERRQ(ierr);
    }
    ierr = MatAssemblyBegin(Y,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr);
    ierr = MatAssemblyEnd(Y,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr);
  }
#if defined(PETSC_HAVE_CUSP)
  if (Y->valid_GPU_matrix != PETSC_CUSP_UNALLOCATED) {
    Y->valid_GPU_matrix = PETSC_CUSP_CPU;
  }
#endif
  PetscFunctionReturn(0);
}
Exemple #2
0
/*@
   MatShift - Computes Y =  Y + a I, where a is a PetscScalar and I is the identity matrix.

   Neighbor-wise Collective on Mat

   Input Parameters:
+  Y - the matrices
-  a - the PetscScalar

   Level: intermediate

   Notes: If the matrix Y is missing some diagonal entries this routine can be very slow. To make it fast one should initially
   fill the matrix so that all diagonal entries have a value (with a value of zero for those locations that would not have an
   entry).

   Developers Note: If the local "diagonal part" of the matrix Y has no entries then the local diagonal part is
    preallocated with 1 nonzero per row for the to be added values. This allows for fast shifting of an empty matrix.

.keywords: matrix, add, shift

.seealso: MatDiagonalSet()
 @*/
PetscErrorCode  MatShift(Mat Y,PetscScalar a)
{
  PetscErrorCode ierr;

  PetscFunctionBegin;
  PetscValidHeaderSpecific(Y,MAT_CLASSID,1);
  if (!Y->assembled) SETERRQ(PetscObjectComm((PetscObject)Y),PETSC_ERR_ARG_WRONGSTATE,"Not for unassembled matrix");
  if (Y->factortype) SETERRQ(PetscObjectComm((PetscObject)Y),PETSC_ERR_ARG_WRONGSTATE,"Not for factored matrix");
  MatCheckPreallocated(Y,1);

  ierr = (*Y->ops->shift)(Y,a);CHKERRQ(ierr);

#if defined(PETSC_HAVE_CUSP)
  if (Y->valid_GPU_matrix != PETSC_CUSP_UNALLOCATED) {
    Y->valid_GPU_matrix = PETSC_CUSP_CPU;
  }
#elif defined(PETSC_HAVE_VIENNACL)
  if (Y->valid_GPU_matrix != PETSC_VIENNACL_UNALLOCATED) {
    Y->valid_GPU_matrix = PETSC_VIENNACL_CPU;
  }
#elif defined(PETSC_HAVE_VECCUDA)
  if (Y->valid_GPU_matrix != PETSC_CUDA_UNALLOCATED) {
    Y->valid_GPU_matrix = PETSC_CUDA_CPU;
  }
#endif
  PetscFunctionReturn(0);
}