void Options_Effects_MenuDraw(void) { Menu_DrawBanner("m_banner_options"); Menu_AdjustCursor(&s_options_effects_menu, 1); Menu_Draw(&s_options_effects_menu); }
static void Multiplayer_MenuDraw (void) { Menu_DrawBanner( "m_banner_multiplayer" ); Menu_AdjustCursor( &s_multiplayer_menu, 1 ); Menu_Draw( &s_multiplayer_menu ); }
void Options_Interface_MenuDraw (void) { Menu_DrawBanner( "m_banner_options" ); Menu_AdjustCursor( &s_options_interface_menu, 1 ); Menu_Draw( &s_options_interface_menu ); }
void SaveGame_MenuDraw(void) { Menu_DrawBanner("m_banner_save_game"); Menu_AdjustCursor(&s_savegame_menu, 1); Menu_Draw(&s_savegame_menu); DrawSaveshot(false); }
void LoadGame_MenuDraw(void) { Menu_DrawBanner("m_banner_load_game"); // Menu_AdjustCursor( &s_loadgame_menu, 1 ); Menu_Draw(&s_loadgame_menu); DrawSaveshot(true); }
void Options_Screen_MenuDraw (void) { Menu_DrawBanner( "m_banner_options" ); Menu_AdjustCursor( &s_options_screen_menu, 1 ); Menu_Draw( &s_options_screen_menu ); DrawMenuCrosshair(); }
/* ================ Menu_Video_Draw ================ */ void Menu_Video_Draw (void) { //int32_t w, h; // draw the banner Menu_DrawBanner("m_banner_video"); // move cursor to a reasonable starting position Menu_AdjustCursor( &s_video_menu, 1 ); // draw the menu Menu_Draw( &s_video_menu ); }
void Options_VR_OVR_MenuDraw (void) { Menu_DrawBanner( "m_banner_options" ); Menu_AdjustCursor( &s_options_vr_ovr_menu, 1 ); Menu_Draw( &s_options_vr_ovr_menu ); }
void DMOptions_MenuDraw(void) { Menu_DrawBanner( "m_banner_start_server" ); // added Menu_Draw( &s_dmoptions_menu ); }
void PlayerConfig_MenuDraw (void) { refdef_t refdef; float rx, ry, rw, rh; Menu_DrawBanner ("m_banner_plauer_setup"); // typo for image name is id's fault memset(&refdef, 0, sizeof(refdef)); rx = 0; ry = 0; rw = SCREEN_WIDTH; rh = SCREEN_HEIGHT; SCR_AdjustFrom640 (&rx, &ry, &rw, &rh, ALIGN_CENTER); refdef.x = rx; refdef.y = ry; refdef.width = rw; refdef.height = rh; refdef.fov_x = 50; refdef.fov_y = CalcFov (refdef.fov_x, refdef.width, refdef.height); refdef.time = cls.realtime*0.001; if ( s_pmi[s_player_model_box.curvalue].skindisplaynames ) { int yaw; int maxframe = 29; vec3_t modelOrg; // Psychopspaz's support for showing weapon model entity_t entity[2], *ent; refdef.num_entities = 0; refdef.entities = entity; yaw = anglemod(cl.time/10); VectorSet (modelOrg, 150, (hand->value==1)?25:-25, 0); // was 80, 0, 0 // Setup player model ent = &entity[0]; memset (&entity[0], 0, sizeof(entity[0])); // moved registration code to init and change only ent->model = playermodel; ent->skin = playerskin; ent->flags = RF_FULLBRIGHT|RF_NOSHADOW|RF_DEPTHHACK; if (hand->value == 1) ent->flags |= RF_MIRRORMODEL; ent->origin[0] = modelOrg[0]; ent->origin[1] = modelOrg[1]; ent->origin[2] = modelOrg[2]; VectorCopy( ent->origin, ent->oldorigin ); ent->frame = 0; ent->oldframe = 0; ent->backlerp = 0.0; ent->angles[1] = yaw; //if ( ++yaw > 360 ) // yaw -= 360; if (hand->value == 1) ent->angles[1] = 360 - ent->angles[1]; refdef.num_entities++; // Setup weapon model ent = &entity[1]; memset (&entity[1], 0, sizeof(entity[1])); // moved registration code to init and change only ent->model = weaponmodel; if (ent->model) { ent->skinnum = 0; ent->flags = RF_FULLBRIGHT|RF_NOSHADOW|RF_DEPTHHACK; if (hand->value == 1) ent->flags |= RF_MIRRORMODEL; ent->origin[0] = modelOrg[0]; ent->origin[1] = modelOrg[1]; ent->origin[2] = modelOrg[2]; VectorCopy( ent->origin, ent->oldorigin ); ent->frame = 0; ent->oldframe = 0; ent->backlerp = 0.0; ent->angles[1] = yaw; if (hand->value == 1) ent->angles[1] = 360 - ent->angles[1]; refdef.num_entities++; } refdef.areabits = 0; refdef.lightstyles = 0; refdef.rdflags = RDF_NOWORLDMODEL; Menu_Draw( &s_player_config_menu ); // skin selection preview PlayerConfig_DrawSkinSelection (); R_RenderFrame( &refdef ); } }
void JoinServer_MenuDraw(void) { Menu_DrawBanner( "m_banner_join_server" ); Menu_Draw( &s_joinserver_menu ); }