void P_MobjRemove(mobj_t *mo, dd_bool noRespawn) { #if !defined(__JDOOM__) && !defined(__JDOOM64__) DENG_UNUSED(noRespawn); #endif if(mo->ddFlags & DDMF_REMOTE) goto justDoIt; #if __JDOOM__ || __JDOOM64__ if(!noRespawn) { if( # if __JDOOM__ // Only respawn items in deathmatch 2 and optionally in coop. !(COMMON_GAMESESSION->rules().deathmatch != 2 && (!cfg.coopRespawnItems || !IS_NETGAME || COMMON_GAMESESSION->rules().deathmatch)) && # endif /*#elif __JDOOM64__ (spot->flags & MTF_RESPAWN) && # endif*/ (mo->flags & MF_SPECIAL) && !(mo->flags & MF_DROPPED) # if __JDOOM__ || __JDOOM64__ && (mo->type != MT_INV) && (mo->type != MT_INS) # endif ) { P_DeferSpawnMobj3fv(RESPAWNTICS, mobjtype_t(mo->type), mo->spawnSpot.origin, mo->spawnSpot.angle, mo->spawnSpot.flags, P_SpawnTelefog, NULL); } } #endif #if __JHEXEN__ if((mo->flags & MF_COUNTKILL) && (mo->flags & MF_CORPSE)) { P_RemoveCorpseInQueue(mo); } P_MobjRemoveFromTIDList(mo); #endif justDoIt: Mobj_Destroy(mo); }
int mobj_s::read(MapStateReader *msr) { #define FF_FULLBRIGHT 0x8000 ///< Used to be a flag in thing->frame. #define FF_FRAMEMASK 0x7fff Reader1 *reader = msr->reader(); int ver = Reader_ReadByte(reader); #if !__JHEXEN__ if(ver >= 2) // Version 2 has mobj archive numbers. { msr->addMobjToThingArchive(this, Reader_ReadInt16(reader)); } #endif #if !__JHEXEN__ target = 0; if(ver >= 2) { target = INT2PTR(mobj_t, Reader_ReadInt16(reader)); } #endif #if __JDOOM__ || __JDOOM64__ tracer = 0; if(ver >= 5) { tracer = INT2PTR(mobj_t, Reader_ReadInt16(reader)); } #endif onMobj = 0; #if __JHEXEN__ if(ver >= 8) #else if(ver >= 5) #endif { onMobj = INT2PTR(mobj_t, Reader_ReadInt16(reader)); } origin[VX] = FIX2FLT(Reader_ReadInt32(reader)); origin[VY] = FIX2FLT(Reader_ReadInt32(reader)); origin[VZ] = FIX2FLT(Reader_ReadInt32(reader)); angle = Reader_ReadInt32(reader); sprite = Reader_ReadInt32(reader); frame = Reader_ReadInt32(reader); // might be ORed with FF_FULLBRIGHT if(frame & FF_FULLBRIGHT) frame &= FF_FRAMEMASK; // not used anymore. #if __JHEXEN__ if(ver < 6) { /*floorflat =*/ Reader_ReadInt32(reader); } #else floorZ = FIX2FLT(Reader_ReadInt32(reader)); ceilingZ = FIX2FLT(Reader_ReadInt32(reader)); #endif radius = FIX2FLT(Reader_ReadInt32(reader)); height = FIX2FLT(Reader_ReadInt32(reader)); mom[MX] = FIX2FLT(Reader_ReadInt32(reader)); mom[MY] = FIX2FLT(Reader_ReadInt32(reader)); mom[MZ] = FIX2FLT(Reader_ReadInt32(reader)); valid = Reader_ReadInt32(reader); type = Reader_ReadInt32(reader); #if __JHEXEN__ if(ver < 7) { /*info = (mobjinfo_t *)*/ Reader_ReadInt32(reader); } #endif info = &MOBJINFO[type]; if(info->flags2 & MF2_FLOATBOB) mom[MZ] = 0; if(info->flags & MF_SOLID) ddFlags |= DDMF_SOLID; if(info->flags2 & MF2_DONTDRAW) ddFlags |= DDMF_DONTDRAW; tics = Reader_ReadInt32(reader); state = INT2PTR(state_t, Reader_ReadInt32(reader)); #if __JHEXEN__ damage = Reader_ReadInt32(reader); #endif flags = Reader_ReadInt32(reader); #if __JHEXEN__ flags2 = Reader_ReadInt32(reader); if(ver >= 5) { flags3 = Reader_ReadInt32(reader); } special1 = Reader_ReadInt32(reader); special2 = Reader_ReadInt32(reader); #endif health = Reader_ReadInt32(reader); #if __JHERETIC__ if(ver < 8) { // Fix a bunch of kludges in the original Heretic. switch(type) { case MT_MACEFX1: case MT_MACEFX2: case MT_MACEFX3: case MT_HORNRODFX2: case MT_HEADFX3: case MT_WHIRLWIND: case MT_TELEGLITTER: case MT_TELEGLITTER2: special3 = health; if(type == MT_HORNRODFX2 && special3 > 16) special3 = 16; health = MOBJINFO[type].spawnHealth; break; default: break; } } #endif moveDir = Reader_ReadInt32(reader); moveCount = Reader_ReadInt32(reader); #if __JHEXEN__ target = INT2PTR(mobj_t, Reader_ReadInt32(reader)); #endif reactionTime = Reader_ReadInt32(reader); threshold = Reader_ReadInt32(reader); player = INT2PTR(player_t, Reader_ReadInt32(reader)); lastLook = Reader_ReadInt32(reader); #if __JHEXEN__ floorClip = FIX2FLT(Reader_ReadInt32(reader)); msr->addMobjToThingArchive(this, Reader_ReadInt32(reader)); tid = Reader_ReadInt32(reader); #else // For nightmare respawn. if(ver >= 6) { spawnSpot.origin[VX] = FIX2FLT(Reader_ReadInt32(reader)); spawnSpot.origin[VY] = FIX2FLT(Reader_ReadInt32(reader)); spawnSpot.origin[VZ] = FIX2FLT(Reader_ReadInt32(reader)); spawnSpot.angle = Reader_ReadInt32(reader); if(ver < 10) { /*spawnSpot.type =*/ Reader_ReadInt32(reader); } spawnSpot.flags = Reader_ReadInt32(reader); } else { spawnSpot.origin[VX] = (float) Reader_ReadInt16(reader); spawnSpot.origin[VY] = (float) Reader_ReadInt16(reader); spawnSpot.origin[VZ] = 0; // Initialize with "something". spawnSpot.angle = (angle_t) (ANG45 * (Reader_ReadInt16(reader) / 45)); /*spawnSpot.type = (int)*/ Reader_ReadInt16(reader); spawnSpot.flags = (int) Reader_ReadInt16(reader); } # if __JDOOM__ || __JDOOM64__ if(ver >= 3) # elif __JHERETIC__ if(ver >= 5) # endif { intFlags = Reader_ReadInt32(reader); dropOffZ = FIX2FLT(Reader_ReadInt32(reader)); gear = Reader_ReadInt32(reader); } # if __JDOOM__ || __JDOOM64__ if(ver >= 6) { damage = Reader_ReadInt32(reader); flags2 = Reader_ReadInt32(reader); } else // flags2 will be applied from the defs. { damage = DDMAXINT; // Use the value set in mo->info->damage } # elif __JHERETIC__ damage = Reader_ReadInt32(reader); flags2 = Reader_ReadInt32(reader); # endif if(ver >= 7) { flags3 = Reader_ReadInt32(reader); } // Else flags3 will be applied from the defs. #endif #if __JHEXEN__ special = Reader_ReadInt32(reader); Reader_Read(reader, args, 1 * 5); #elif __JHERETIC__ special1 = Reader_ReadInt32(reader); special2 = Reader_ReadInt32(reader); if(ver >= 8) { special3 = Reader_ReadInt32(reader); } #endif #if __JHEXEN__ if(ver >= 2) #else if(ver >= 4) #endif { translucency = Reader_ReadByte(reader); } #if __JHEXEN__ if(ver >= 3) #else if(ver >= 5) #endif { visTarget = (short) (Reader_ReadByte(reader)) -1; } #if __JHEXEN__ if(ver >= 4) { tracer = INT2PTR(mobj_t, Reader_ReadInt32(reader)); } if(ver >= 4) { lastEnemy = INT2PTR(mobj_t, Reader_ReadInt32(reader)); } #else if(ver >= 5) { floorClip = FIX2FLT(Reader_ReadInt32(reader)); } #endif #if __JHERETIC__ if(ver >= 7) { generator = INT2PTR(mobj_t, Reader_ReadInt16(reader)); } else { generator = 0; } #endif /* * Restore! (unmangle) */ info = &MOBJINFO[type]; Mobj_SetState(this, PTR2INT(state)); #if __JHEXEN__ if(flags2 & MF2_DORMANT) { tics = -1; } #endif if(player) { // The player number translation table is used to find out the // *current* (actual) player number of the referenced player. player = msr->player(PTR2INT(player)); #if __JHEXEN__ if(!player) { // This saved player does not exist in the current game! // Destroy this mobj. Mobj_Destroy(this); return false; } #endif dPlayer = player->plr; dPlayer->mo = this; //dPlayer->clAngle = angle; /* $unifiedangles */ dPlayer->lookDir = 0; /* $unifiedangles */ } visAngle = angle >> 16; #if !__JHEXEN__ if(dPlayer && !dPlayer->inGame) { dPlayer->mo = 0; Mobj_Destroy(this); return false; } #endif #if !__JDOOM64__ // Do we need to update this mobj's flag values? if(ver < MOBJ_SAVEVERSION) { SV_TranslateLegacyMobjFlags(this, ver); } #endif P_MobjLink(this); floorZ = P_GetDoublep(Mobj_Sector(this), DMU_FLOOR_HEIGHT); ceilingZ = P_GetDoublep(Mobj_Sector(this), DMU_CEILING_HEIGHT); return false; #undef FF_FRAMEMASK #undef FF_FULLBRIGHT }