CModAPI_ModCreator::CModAPI_LineStyleCreator& CModAPI_ModCreator::CModAPI_LineStyleCreator::SetOuter(int Width, const vec4& Color) { m_OuterWidth = Width; m_OuterColor = ModAPI_ColorToInt(Color); return *this; }
void CModAPI_WorldEvent_AnimatedText::Send(vec2 Pos, int ItemLayer, const char* pText, int Size, vec4 Color, int Alignment, int AnimationID, int Duration, vec2 Offset) { CNetEvent_ModAPI_AnimatedText *pEvent = (CNetEvent_ModAPI_AnimatedText *)GameServer()->m_Events.Create(NETEVENTTYPE_MODAPI_ANIMATEDTEXT, sizeof(CNetEvent_ModAPI_AnimatedText), GenerateMask()); if(pEvent) { pEvent->m_X = (int)Pos.x; pEvent->m_Y = (int)Pos.y; pEvent->m_ItemLayer = ItemLayer; pEvent->m_Alignment = Alignment; pEvent->m_Color = ModAPI_ColorToInt(Color); pEvent->m_Size = Size; StrToInts(pEvent->m_aText, 16, pText); pEvent->m_AnimationId = AnimationID; pEvent->m_Duration = Duration; pEvent->m_OffsetX = (int)Offset.x; pEvent->m_OffsetY = (int)Offset.y; } }