void CUIDragItem::Draw() { Fvector2 tmp; tmp.sub (GetWndPos(), GetUICursor().GetCursorPosition()); tmp.sub (m_pos_offset); tmp.mul (-1.0f); MoveWndDelta (tmp); inherited::Draw (); if(m_custom_draw) m_custom_draw->OnDraw(this); }
void CUIDragItem::Draw() { Fvector2 tmp; tmp.sub (GetWndPos(), GetUICursor()->GetCursorPosition()); tmp.sub (m_pos_offset); tmp.mul (-1.0f); MoveWndDelta (tmp); UI()->PushScissor (UI()->ScreenRect(),true); inherited::Draw(); UI()->PopScissor(); }
// try to positioning clipRect center to vNewPoint void CUICustomMap::SetActivePoint(const Fvector &vNewPoint) { Fvector2 pos; pos.set(vNewPoint.x,vNewPoint.z); Frect bound = BoundRect(); if( FALSE==bound.in(pos) )return; Fvector2 pos_on_map = ConvertRealToLocalNoTransform(pos); Frect map_abs_rect; GetAbsoluteRect(map_abs_rect); Fvector2 pos_abs; pos_abs.set(map_abs_rect.lt); pos_abs.add(pos_on_map); Frect clip_abs_rect = GetClipperRect(); Fvector2 clip_center; clip_abs_rect.getcenter(clip_center); clip_center.sub(pos_abs); MoveWndDelta (clip_center); SetHeadingPivot (pos_on_map, Fvector2().set(0,0), false); }