void JE_textMenuWait( JE_word *waitTime, JE_boolean doGamma ) { set_mouse_position(160, 100); do { JE_showVGA(); push_joysticks_as_keyboard(); service_SDL_events(true); inputDetected = newkey | mousedown; if (lastkey_sym == SDLK_SPACE) { lastkey_sym = SDLK_RETURN; } if (mousedown) { newkey = true; lastkey_sym = SDLK_RETURN; } if (mouseInstalled && input_grabbed) { if (abs(mouse_y - 100) > 10) { inputDetected = true; if (mouse_y - 100 < 0) { lastkey_sym = SDLK_UP; } else { lastkey_sym = SDLK_DOWN; } newkey = true; } if (abs(mouse_x - 160) > 10) { inputDetected = true; if (mouse_x - 160 < 0) { lastkey_sym = SDLK_LEFT; } else { lastkey_sym = SDLK_RIGHT; } newkey = true; } } NETWORK_KEEP_ALIVE(); SDL_Delay(16); if (*waitTime > 0) { (*waitTime)--; } } while (!(inputDetected || *waitTime == 1 || haltGame)); }
void JE_outTextGlow( SDL_Surface * screen, int x, int y, const char *s ) { int16_t z; uint8_t c = 15; if (warningRed) { c = 7; } JE_outTextAdjust(screen, x - 1, y, s, 0, -12, textGlowFont, false); JE_outTextAdjust(screen, x, y - 1, s, 0, -12, textGlowFont, false); JE_outTextAdjust(screen, x + 1, y, s, 0, -12, textGlowFont, false); JE_outTextAdjust(screen, x, y + 1, s, 0, -12, textGlowFont, false); if (frameCountMax > 0) for (z = 1; z <= 12; z++) { setjasondelay(frameCountMax); JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false); if (JE_anyButton()) { frameCountMax = 0; } NETWORK_KEEP_ALIVE(); JE_showVGA(); wait_delay(); } for (z = (frameCountMax == 0) ? 6 : 12; z >= textGlowBrightness; z--) { setjasondelay(frameCountMax); JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false); if (JE_anyButton()) { frameCountMax = 0; } NETWORK_KEEP_ALIVE(); JE_showVGA(); wait_delay(); } textGlowBrightness = 6; }
void JE_playAnim( const char *animfile, uint8_t startingframe, uint8_t speed ) { uint32_t i; int pageNum; if (JE_loadAnim(animfile) != 0) { return; /* Failed to open or process file */ } /* Blank screen */ JE_clr256(VGAScreen); JE_showVGA(); /* re FileHeader.nRecords-1: It's -1 in the pascal too. * The final frame is a delta of the first, and we don't need that. * We could also, if we ever ended up needing to loop anis, check * the bools in the header to see if we should render the last * frame. But that's never going to be encessary :) */ for (i = startingframe; i < FileHeader.nRecords-1; i++) { /* Handle boring crap */ setjasondelay(speed); /* Load required frame. The loading function is smart enough to not re-load an already loaded frame */ pageNum = JE_findPage(i); if(pageNum == -1) { break; } if (JE_loadPage(pageNum) != 0) { break; } /* render frame. */ if (JE_renderFrame(i) != 0) { break; } JE_showVGA(); /* Return early if user presses a key */ service_SDL_events(true); if (newkey) { break; } /* Wait until we need the next frame */ NETWORK_KEEP_ALIVE(); wait_delay(); } JE_closeAnim(); }