void ClientConnectDaemon::startConnectionProcess( )
{
    failure_display_timer.changePeriod( 10 );
    time_out_timer.changePeriod( _CLIENT_CONNECT_TIME_OUT_TIME );
    time_out_counter = 0;
    connection_state = _connect_state_waiting_link;
    LoadingView::append("");
    LoadingView::append(NPString("Conecting to server ") + gameconfig->serverConnect.c_str());
}
void
LoadingView::onComponentClicked(Component* c)
{
    string cname = c->getName();
    if ( !cname.compare("Button.OK") )
    {
        CLIENT->joinServer(gameconfig->serverConnect, NPString(password_str.getString()));
        ClientConnectDaemon::startConnectionProcess();
        sound->playTankIdle();
        setNeedPassword(false);
    }
    else
    {
        View::onComponentClicked(c);
    }
}