void dMeshNodeInfo::CalcutateAABB (dVector& p0, dVector& p1) const { // int strideInBytes = NewtonMeshGetVertexStrideInByte(m_mesh); // dFloat64* const vertexList = NewtonMeshGetVertexArray(m_mesh); // dFloat t = 1.2f; // for (void* face = NewtonMeshGetFirstFace (m_mesh); face; face = NewtonMeshGetNextFace (m_mesh, face)) { // if (!NewtonMeshIsFaceOpen (m_mesh, face)) { // dMatrix matrix (GetIdentityMatrix()); // NewtonMeshCalculateOOBB(const NewtonMesh* const mesh, dFloat* const matrix, dFloat* const x, dFloat* const y, dFloat* const z); p0 = dVector (1.0e10f, 1.0e10f, 1.0e10f, 0.0f); p1 = dVector (-1.0e10f, -1.0e10f, -1.0e10f, 0.0f); int strideInBytes = NewtonMeshGetVertexStrideInByte(m_mesh); int stride = strideInBytes / sizeof (dFloat64) ; const dFloat64* const vertexList = NewtonMeshGetVertexArray(m_mesh); for (void* ptr = NewtonMeshGetFirstVertex(m_mesh); ptr; ptr = NewtonMeshGetNextVertex(m_mesh, ptr)) { int index = NewtonMeshGetVertexIndex (m_mesh, ptr); dFloat x = dFloat (vertexList[index * stride + 0]); dFloat y = dFloat (vertexList[index * stride + 1]); dFloat z = dFloat (vertexList[index * stride + 2]); dVector v (m_matrix.TransformVector(dVector (x, y, z, 0.0f))); p0[0] = dMin(v[0], p0[0]); p0[1] = dMin(v[1], p0[1]); p0[2] = dMin(v[2], p0[2]); p1[0] = dMax(v[0], p1[0]); p1[1] = dMax(v[1], p1[1]); p1[2] = dMax(v[2], p1[2]); } }
void dMeshNodeInfo::CalculateOOBBGizmo (const dMatrix& matrix, dVector& p0, dVector& p1) const { p0 = dVector ( 1.0e10f, 1.0e10f, 1.0e10f, 1.0f); p1 = dVector (-1.0e10f, -1.0e10f, -1.0e10f, 1.0f); dMatrix tranform (m_matrix * matrix) ; int stride = NewtonMeshGetVertexStrideInByte(m_mesh) / sizeof(dFloat); float* const vertexList = NewtonMeshGetVertexArray(m_mesh); for (void* vertex = NewtonMeshGetFirstVertex(m_mesh); vertex; vertex = NewtonMeshGetNextVertex(m_mesh, vertex)) { int index = NewtonMeshGetVertexIndex(m_mesh, vertex) * stride; dVector p (vertexList[index + 0], vertexList[index + 1], vertexList[index + 2], 1.0); p = tranform.TransformVector(p); p0.m_x = min (p.m_x, p0.m_x); p0.m_y = min (p.m_y, p0.m_y); p0.m_z = min (p.m_z, p0.m_z); p1.m_x = max (p.m_x, p1.m_x); p1.m_y = max (p.m_y, p1.m_y); p1.m_z = max (p.m_z, p1.m_z); } }
void dMeshNodeInfo::Serialize (TiXmlElement* rootNode) const { SerialiseBase(dGeometryNodeInfo, rootNode); TiXmlElement* pointElement = new TiXmlElement ("points"); rootNode->LinkEndChild(pointElement); int bufferCount = max (NewtonMeshGetVertexCount(m_mesh), NewtonMeshGetPointCount(m_mesh)); char* buffer = new char[bufferCount * sizeof (dFloat) * 4 * 12]; dFloat* packVertex = new dFloat [4 * bufferCount]; int vertexCount = NewtonMeshGetVertexCount (m_mesh); int vertexStride = NewtonMeshGetVertexStrideInByte(m_mesh) / sizeof (dFloat); const dFloat* const vertex = NewtonMeshGetVertexArray(m_mesh); // pack the vertex Array int* vertexIndexList = new int [vertexCount]; for (int i = 0; i < vertexCount; i ++) { packVertex[i * 4 + 0] = vertex[i * vertexStride + 0]; packVertex[i * 4 + 1] = vertex[i * vertexStride + 1]; packVertex[i * 4 + 2] = vertex[i * vertexStride + 2]; packVertex[i * 4 + 3] = vertex[i * vertexStride + 3]; vertexIndexList[i] = i; } dFloatArrayToString (packVertex, vertexCount * 4, buffer, vertexCount * sizeof (dFloat) * 4 * 12); TiXmlElement* position = new TiXmlElement ("position"); pointElement->LinkEndChild(position); position->SetAttribute("float4", vertexCount); position->SetAttribute("floats", buffer); // pack the normal array int pointCount = NewtonMeshGetPointCount (m_mesh); int pointStride = NewtonMeshGetPointStrideInByte(m_mesh) / sizeof (dFloat); const dFloat* const normals = NewtonMeshGetNormalArray(m_mesh); int* normalIndexList = new int [pointCount]; for (int i = 0; i < pointCount; i ++) { packVertex[i * 3 + 0] = normals[i * pointStride + 0]; packVertex[i * 3 + 1] = normals[i * pointStride + 1]; packVertex[i * 3 + 2] = normals[i * pointStride + 2]; } int count = dPackVertexArray (packVertex, 3, 3 * sizeof (dFloat), pointCount, normalIndexList); dFloatArrayToString (packVertex, count * 3, buffer, pointCount * sizeof (dFloat) * 3 * 12); TiXmlElement* normal = new TiXmlElement ("normal"); pointElement->LinkEndChild(normal); normal->SetAttribute("float3", count); normal->SetAttribute("floats", buffer); // pack the uv0 array int* uv0IndexList = new int [pointCount]; const dFloat* const uv0s = NewtonMeshGetUV0Array(m_mesh); for (int i = 0; i < pointCount; i ++) { packVertex[i * 3 + 0] = uv0s[i * pointStride + 0]; packVertex[i * 3 + 1] = uv0s[i * pointStride + 1]; packVertex[i * 3 + 2] = 0.0f; } count = dPackVertexArray (packVertex, 3, 3 * sizeof (dFloat), pointCount, uv0IndexList); for (int i = 0; i < pointCount; i ++) { packVertex[i * 2 + 0] = packVertex[i * 3 + 0]; packVertex[i * 2 + 1] = packVertex[i * 3 + 1]; } dFloatArrayToString (packVertex, count * 2, buffer, pointCount * sizeof (dFloat) * 3 * 12); TiXmlElement* uv0 = new TiXmlElement ("uv0"); pointElement->LinkEndChild(uv0); uv0->SetAttribute("float2", count); uv0->SetAttribute("floats", buffer); // pack the uv1 array int* uv1IndexList = new int [pointCount]; const dFloat* const uv1s = NewtonMeshGetUV1Array(m_mesh); for (int i = 0; i < pointCount; i ++) { packVertex[i * 3 + 0] = uv1s[i * pointStride + 0]; packVertex[i * 3 + 1] = uv1s[i * pointStride + 1]; packVertex[i * 3 + 2] = 0.0f; } count = dPackVertexArray (packVertex, 3, 3 * sizeof (dFloat), pointCount, uv1IndexList); for (int i = 0; i < pointCount; i ++) { packVertex[i * 2 + 0] = packVertex[i * 3 + 0]; packVertex[i * 2 + 1] = packVertex[i * 3 + 1]; } dFloatArrayToString (packVertex, count * 2, buffer, pointCount * sizeof (dFloat) * 3 * 12); TiXmlElement* uv1 = new TiXmlElement ("uv1"); pointElement->LinkEndChild(uv1); uv1->SetAttribute("float2", count); uv1->SetAttribute("floats", buffer); // save the polygon array int faceCount = NewtonMeshGetTotalFaceCount (m_mesh); int indexCount = NewtonMeshGetTotalIndexCount (m_mesh); int* faceArray = new int [faceCount]; void** indexArray = new void* [indexCount]; int* materialIndexArray = new int [faceCount]; int* remapedIndexArray = new int [indexCount]; NewtonMeshGetFaces (m_mesh, faceArray, materialIndexArray, indexArray); // save the faces vertex Count dIntArrayToString (faceArray, faceCount, buffer, pointCount * sizeof (dFloat) * 3 * 12); TiXmlElement* polygons = new TiXmlElement ("polygons"); rootNode->LinkEndChild(polygons); polygons->SetAttribute("count", faceCount); polygons->SetAttribute("faceIndexCount", buffer); dIntArrayToString (materialIndexArray, faceCount, buffer, pointCount * sizeof (dFloat) * 3 * 12); TiXmlElement* faceMaterial = new TiXmlElement ("faceMaterial"); polygons->LinkEndChild(faceMaterial); faceMaterial->SetAttribute("index", buffer); for (int i = 0; i < indexCount; i ++) { // void* face = indexArray[i]; int index = NewtonMeshGetVertexIndex (m_mesh, indexArray[i]); remapedIndexArray[i] = vertexIndexList[index]; } dIntArrayToString (remapedIndexArray, indexCount, buffer, pointCount * sizeof (dFloat) * 3 * 12); TiXmlElement* positionIndex = new TiXmlElement ("position"); polygons->LinkEndChild(positionIndex); positionIndex->SetAttribute("index", buffer); for (int i = 0; i < indexCount; i ++) { // int index = indexArray[i]; int index = NewtonMeshGetPointIndex(m_mesh, indexArray[i]); remapedIndexArray[i] = normalIndexList[index]; } dIntArrayToString (remapedIndexArray, indexCount, buffer, pointCount * sizeof (dFloat) * 3 * 12); TiXmlElement* normalIndex = new TiXmlElement ("normal"); polygons->LinkEndChild(normalIndex); normalIndex->SetAttribute("index", buffer); for (int i = 0; i < indexCount; i ++) { // int index = indexArray[i]; int index = NewtonMeshGetPointIndex(m_mesh, indexArray[i]); remapedIndexArray[i] = uv0IndexList[index]; } dIntArrayToString (remapedIndexArray, indexCount, buffer, pointCount * sizeof (dFloat) * 3 * 12); TiXmlElement* uv0Index = new TiXmlElement ("uv0"); polygons->LinkEndChild(uv0Index); uv0Index->SetAttribute("index", buffer); for (int i = 0; i < indexCount; i ++) { // int index = indexArray[i]; int index = NewtonMeshGetPointIndex(m_mesh, indexArray[i]); remapedIndexArray[i] = uv1IndexList[index]; } dIntArrayToString (remapedIndexArray, indexCount, buffer, pointCount * sizeof (dFloat) * 3 * 12); TiXmlElement* uv1Index = new TiXmlElement ("uv1"); polygons->LinkEndChild(uv1Index); uv1Index->SetAttribute("index", buffer); delete[] remapedIndexArray; delete[] faceArray; delete[] indexArray; delete[] materialIndexArray; delete[] uv1IndexList; delete[] uv0IndexList; delete[] normalIndexList; delete[] vertexIndexList; delete[] packVertex; delete[] buffer; }
dCRCTYPE dLineNodeInfo::CalculateSignature() const { dCRCTYPE signature = 0; dAssert (0); #if 0 int vertexCount = NewtonMeshGetVertexCount (m_mesh); int vertexStride = NewtonMeshGetVertexStrideInByte(m_mesh); signature = dCRC64 (NewtonMeshGetVertexArray (m_mesh), vertexStride * vertexCount, signature); // for now just compare the vertex array, do no forget to add more text using the face winding and material indexed // save the polygon array int faceCount = NewtonMeshGetTotalFaceCount (mesh); int indexCount = NewtonMeshGetTotalIndexCount (mesh); int* const faceArray = new int [faceCount]; void** const indexArray = new void* [indexCount]; int* const materialIndexArray = new int [faceCount]; int* const remapedIndexArray = new int [indexCount]; NewtonMeshGetFaces (mesh, faceArray, materialIndexArray, indexArray); // save the faces vertex Count dIntArrayToString (faceArray, faceCount, buffer, bufferSizeInBytes); TiXmlElement* const polygons = new TiXmlElement ("polygons"); rootNode->LinkEndChild(polygons); polygons->SetAttribute("count", faceCount); polygons->SetAttribute("faceIndexCount", buffer); dIntArrayToString (materialIndexArray, faceCount, buffer, bufferSizeInBytes); TiXmlElement* const faceMaterial = new TiXmlElement ("faceMaterial"); polygons->LinkEndChild(faceMaterial); faceMaterial->SetAttribute("index", buffer); for (int i = 0; i < indexCount; i ++) { int index = NewtonMeshGetVertexIndex (mesh, indexArray[i]); remapedIndexArray[i] = vertexIndexList[index]; } dIntArrayToString (remapedIndexArray, indexCount, buffer, bufferSizeInBytes); TiXmlElement* const positionIndex = new TiXmlElement ("position"); polygons->LinkEndChild(positionIndex); positionIndex->SetAttribute("index", buffer); for (int i = 0; i < indexCount; i ++) { int index = NewtonMeshGetPointIndex(mesh, indexArray[i]); remapedIndexArray[i] = normalIndexList[index]; } dIntArrayToString (remapedIndexArray, indexCount, buffer, bufferSizeInBytes); TiXmlElement* const normalIndex = new TiXmlElement ("normal"); polygons->LinkEndChild(normalIndex); normalIndex->SetAttribute("index", buffer); for (int i = 0; i < indexCount; i ++) { int index = NewtonMeshGetPointIndex(mesh, indexArray[i]); remapedIndexArray[i] = uv0IndexList[index]; } dIntArrayToString (remapedIndexArray, indexCount, buffer, bufferSizeInBytes); TiXmlElement* const uv0Index = new TiXmlElement ("uv0"); polygons->LinkEndChild(uv0Index); uv0Index->SetAttribute("index", buffer); for (int i = 0; i < indexCount; i ++) { int index = NewtonMeshGetPointIndex(mesh, indexArray[i]); remapedIndexArray[i] = uv1IndexList[index]; } dIntArrayToString (remapedIndexArray, indexCount, buffer, bufferSizeInBytes); TiXmlElement* const uv1Index = new TiXmlElement ("uv1"); polygons->LinkEndChild(uv1Index); uv1Index->SetAttribute("index", buffer); #endif return signature; }