Exemple #1
0
/* Add the dirty rects to the source texture */
inline void
NineSurface9_AddDirtyRect( struct NineSurface9 *This,
                           const struct pipe_box *box )
{
    RECT dirty_rect;

    DBG("This=%p box=%p\n", This, box);

    assert (This->base.pool != D3DPOOL_MANAGED ||
            This->texture == D3DRTYPE_CUBETEXTURE ||
            This->texture == D3DRTYPE_TEXTURE);

    if (This->base.pool != D3DPOOL_MANAGED)
        return;

    /* Add a dirty rect to level 0 of the parent texture */
    dirty_rect.left = box->x << This->level_actual;
    dirty_rect.right = dirty_rect.left + (box->width << This->level_actual);
    dirty_rect.top = box->y << This->level_actual;
    dirty_rect.bottom = dirty_rect.top + (box->height << This->level_actual);

    if (This->texture == D3DRTYPE_TEXTURE) {
        struct NineTexture9 *tex =
            NineTexture9(This->base.base.container);

        NineTexture9_AddDirtyRect(tex, &dirty_rect);
    } else { /* This->texture == D3DRTYPE_CUBETEXTURE */
        struct NineCubeTexture9 *ctex =
            NineCubeTexture9(This->base.base.container);

        NineCubeTexture9_AddDirtyRect(ctex, This->layer, &dirty_rect);
    }
}
Exemple #2
0
HRESULT
NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
{
    HRESULT hr;
    unsigned last_level = This->base.info.last_level;
    unsigned l, min_level_dirty = This->managed.lod;
    BOOL update_lod;

    DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
        nine_D3DRTYPE_to_str(This->base.type));

    assert(This->base.pool == D3DPOOL_MANAGED);

    if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
        last_level = 0;

    update_lod = This->managed.lod_resident != This->managed.lod;
    if (!update_lod && !This->managed.dirty)
        return D3D_OK;

    /* Allocate a new resource with the correct number of levels,
     * Mark states for update, and tell the nine surfaces/volumes
     * their new resource. */
    if (update_lod) {
        struct pipe_resource *res;

        DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);

        pipe_sampler_view_reference(&This->view[0], NULL);
        pipe_sampler_view_reference(&This->view[1], NULL);

        /* Allocate a new resource */
        hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
        if (FAILED(hr))
            return hr;
        res = This->base.resource;

        if (This->managed.lod_resident == -1) {/* no levels were resident */
            This->managed.dirty = FALSE; /* We are going to upload everything. */
            This->managed.lod_resident = This->base.info.last_level + 1;
        }

        if (This->base.type == D3DRTYPE_TEXTURE) {
            struct NineTexture9 *tex = NineTexture9(This);

            /* last content (if apply) has been copied to the new resource.
             * Note: We cannot render to surfaces of managed textures.
             * Note2: the level argument passed is to get the level offset
             * right when the texture is uploaded (the texture first level
             * corresponds to This->managed.lod).
             * Note3: We don't care about the value passed for the surfaces
             * before This->managed.lod, negative with this implementation. */
            for (l = 0; l <= This->base.info.last_level; ++l)
                NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
        } else
        if (This->base.type == D3DRTYPE_CUBETEXTURE) {
            struct NineCubeTexture9 *tex = NineCubeTexture9(This);
            unsigned z;

            for (l = 0; l <= This->base.info.last_level; ++l) {
                for (z = 0; z < 6; ++z)
                    NineSurface9_SetResource(tex->surfaces[l * 6 + z],
                                             res, l - This->managed.lod);
            }
        } else
        if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
            struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);

            for (l = 0; l <= This->base.info.last_level; ++l)
                NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
        } else {
            assert(!"invalid texture type");
        }

        /* We are going to fully upload the new levels,
         * no need to update dirty parts of the texture for these */
        min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
    }

    /* Update dirty parts of the texture */
    if (This->managed.dirty) {
        if (This->base.type == D3DRTYPE_TEXTURE) {
            struct NineTexture9 *tex = NineTexture9(This);
            struct pipe_box box;
            box.z = 0;
            box.depth = 1;

            DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
                tex->dirty_rect.x, tex->dirty_rect.y,
                tex->dirty_rect.width, tex->dirty_rect.height);

            /* Note: for l < min_level_dirty, the resource is
             * either non-existing (and thus will be entirely re-uploaded
             * if the lod changes) or going to have a full upload */
            if (tex->dirty_rect.width) {
                for (l = min_level_dirty; l <= last_level; ++l) {
                    u_box_minify_2d(&box, &tex->dirty_rect, l);
                    NineSurface9_UploadSelf(tex->surfaces[l], &box);
                }
                memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
                tex->dirty_rect.depth = 1;
            }
        } else
        if (This->base.type == D3DRTYPE_CUBETEXTURE) {
            struct NineCubeTexture9 *tex = NineCubeTexture9(This);
            unsigned z;
            struct pipe_box box;
            box.z = 0;
            box.depth = 1;

            for (z = 0; z < 6; ++z) {
                DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
                    tex->dirty_rect[z].x, tex->dirty_rect[z].y,
                    tex->dirty_rect[z].width, tex->dirty_rect[z].height);

                if (tex->dirty_rect[z].width) {
                    for (l = min_level_dirty; l <= last_level; ++l) {
                        u_box_minify_2d(&box, &tex->dirty_rect[z], l);
                        NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
                    }
                    memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
                    tex->dirty_rect[z].depth = 1;
                }
            }
        } else
        if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
            struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
            struct pipe_box box;

            DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
                tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
                tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);

            if (tex->dirty_box.width) {
                for (l = min_level_dirty; l <= last_level; ++l) {
                    u_box_minify_3d(&box, &tex->dirty_box, l);
                    NineVolume9_UploadSelf(tex->volumes[l], &box);
                }
                memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
            }
        } else {
            assert(!"invalid texture type");
        }
        This->managed.dirty = FALSE;
    }

    /* Upload the new levels */
    if (update_lod) {
        if (This->base.type == D3DRTYPE_TEXTURE) {
            struct NineTexture9 *tex = NineTexture9(This);
            struct pipe_box box;

            box.x = box.y = box.z = 0;
            box.depth = 1;
            for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
                box.width = u_minify(This->base.info.width0, l);
                box.height = u_minify(This->base.info.height0, l);
                NineSurface9_UploadSelf(tex->surfaces[l], &box);
            }
        } else
        if (This->base.type == D3DRTYPE_CUBETEXTURE) {
            struct NineCubeTexture9 *tex = NineCubeTexture9(This);
            struct pipe_box box;
            unsigned z;

            box.x = box.y = box.z = 0;
            box.depth = 1;
            for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
                box.width = u_minify(This->base.info.width0, l);
                box.height = u_minify(This->base.info.height0, l);
                for (z = 0; z < 6; ++z)
                    NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
            }
        } else
        if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
            struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
            struct pipe_box box;

            box.x = box.y = box.z = 0;
            for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
                box.width = u_minify(This->base.info.width0, l);
                box.height = u_minify(This->base.info.height0, l);
                box.depth = u_minify(This->base.info.depth0, l);
                NineVolume9_UploadSelf(tex->volumes[l], &box);
            }
        } else {
            assert(!"invalid texture type");
        }

        This->managed.lod_resident = This->managed.lod;
    }

    if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
        This->dirty_mip = TRUE;

    /* Set again the textures currently bound to update the texture data */
    if (This->bind_count) {
        struct nine_state *state = &This->base.base.device->state;
        unsigned s;
        for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
            /* Dirty tracking is done in device9 state, not nine_context. */
            if (state->texture[s] == This)
                nine_context_set_texture(This->base.base.device, s, This);
    }

    DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
    return D3D_OK;
}
HRESULT
NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
{
    HRESULT hr;
    unsigned last_level = This->base.info.last_level;
    unsigned l;

    DBG("This=%p dirty=%i type=%s\n", This, This->dirty,
        nine_D3DRTYPE_to_str(This->base.type));

    assert(This->base.pool == D3DPOOL_MANAGED);

    if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
        last_level = 0; /* TODO: What if level 0 is not resident ? */

    if (This->lod_resident != This->lod) {
        struct pipe_resource *res;

        DBG("updating LOD from %u to %u ...\n", This->lod_resident, This->lod);

        pipe_sampler_view_reference(&This->view[0], NULL);
        pipe_sampler_view_reference(&This->view[1], NULL);

        if (This->bind_count) {
            /* mark state dirty */
            struct nine_state *state = &This->base.base.device->state;
            unsigned s;
            for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
                if (state->texture[s] == This)
                    state->changed.texture |= 1 << s;
            if (state->changed.texture)
                state->changed.group |= NINE_STATE_TEXTURE;
        }

        hr = NineBaseTexture9_CreatePipeResource(This, This->lod_resident != -1);
        if (FAILED(hr))
            return hr;
        res = This->base.resource;

        if (This->lod_resident == -1) /* no levels were resident */
            This->lod_resident = This->base.info.last_level + 1;

        if (This->base.type == D3DRTYPE_TEXTURE) {
            struct NineTexture9 *tex = NineTexture9(This);
            struct pipe_box box;

            /* Mark uninitialized levels as dirty. */
            box.x = box.y = box.z = 0;
            box.depth = 1;
            for (l = This->lod; l < This->lod_resident; ++l) {
                box.width = u_minify(This->base.info.width0, l);
                box.height = u_minify(This->base.info.height0, l);
                NineSurface9_AddDirtyRect(tex->surfaces[l], &box);
            }
            for (l = 0; l < This->lod; ++l)
                NineSurface9_SetResource(tex->surfaces[l], NULL, -1);
            for (; l <= This->base.info.last_level; ++l)
                NineSurface9_SetResource(tex->surfaces[l], res, l - This->lod);
        } else
        if (This->base.type == D3DRTYPE_CUBETEXTURE) {
            struct NineCubeTexture9 *tex = NineCubeTexture9(This);
            struct pipe_box box;
            unsigned z;

            /* Mark uninitialized levels as dirty. */
            box.x = box.y = box.z = 0;
            box.depth = 1;
            for (l = This->lod; l < This->lod_resident; ++l) {
                box.width = u_minify(This->base.info.width0, l);
                box.height = u_minify(This->base.info.height0, l);
                for (z = 0; z < 6; ++z)
                    NineSurface9_AddDirtyRect(tex->surfaces[l * 6 + z], &box);
            }
            for (l = 0; l < This->lod; ++l) {
                for (z = 0; z < 6; ++z)
                    NineSurface9_SetResource(tex->surfaces[l * 6 + z],
                                             NULL, -1);
            }
            for (; l <= This->base.info.last_level; ++l) {
                for (z = 0; z < 6; ++z)
                    NineSurface9_SetResource(tex->surfaces[l * 6 + z],
                                             res, l - This->lod);
            }
        } else
        if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
            struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
            struct pipe_box box;

            /* Mark uninitialized levels as dirty. */
            box.x = box.y = box.z = 0;
            for (l = This->lod; l < This->lod_resident; ++l) {
                box.width = u_minify(This->base.info.width0, l);
                box.height = u_minify(This->base.info.height0, l);
                box.depth = u_minify(This->base.info.depth0, l);
                NineVolume9_AddDirtyRegion(tex->volumes[l], &box);
            }
            for (l = 0; l < This->lod; ++l)
                NineVolume9_SetResource(tex->volumes[l], NULL, -1);
            for (; l <= This->base.info.last_level; ++l)
                NineVolume9_SetResource(tex->volumes[l], res, l - This->lod);
        } else {
            assert(!"invalid texture type");
        }

        if (This->lod < This->lod_resident)
            This->dirty = TRUE;
        This->lod_resident = This->lod;
    }
    if (!This->dirty)
        return D3D_OK;

    if (This->base.type == D3DRTYPE_TEXTURE) {
        struct NineTexture9 *tex = NineTexture9(This);
        struct pipe_box box;
        box.z = 0;
        box.depth = 1;

        DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
            tex->dirty_rect.x, tex->dirty_rect.y,
            tex->dirty_rect.width, tex->dirty_rect.height);

        if (tex->dirty_rect.width) {
            for (l = 0; l <= last_level; ++l) {
                u_box_minify_2d(&box, &tex->dirty_rect, l);
                NineSurface9_AddDirtyRect(tex->surfaces[l], &box);
            }
            memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
            tex->dirty_rect.depth = 1;
        }
        for (l = This->lod; l <= last_level; ++l)
            NineSurface9_UploadSelf(tex->surfaces[l]);
    } else
    if (This->base.type == D3DRTYPE_CUBETEXTURE) {
        struct NineCubeTexture9 *tex = NineCubeTexture9(This);
        unsigned z;
        struct pipe_box box;
        box.z = 0;
        box.depth = 1;

        for (z = 0; z < 6; ++z) {
            DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
                tex->dirty_rect[z].x, tex->dirty_rect[z].y,
                tex->dirty_rect[z].width, tex->dirty_rect[z].height);

            if (tex->dirty_rect[z].width) {
                for (l = 0; l <= last_level; ++l) {
                    u_box_minify_2d(&box, &tex->dirty_rect[z], l);
                    NineSurface9_AddDirtyRect(tex->surfaces[l * 6 + z], &box);
                }
                memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
                tex->dirty_rect[z].depth = 1;
            }
            for (l = This->lod; l <= last_level; ++l)
                NineSurface9_UploadSelf(tex->surfaces[l * 6 + z]);
        }
    } else
    if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
        struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
        struct pipe_box box;

        DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
            tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
            tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);

        if (tex->dirty_box.width) {
            for (l = 0; l <= last_level; ++l) {
                u_box_minify_2d(&box, &tex->dirty_box, l);
                NineVolume9_AddDirtyRegion(tex->volumes[l], &tex->dirty_box);
            }
            memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
        }
        for (l = This->lod; l <= last_level; ++l)
            NineVolume9_UploadSelf(tex->volumes[l]);
    } else {
        assert(!"invalid texture type");
    }
    This->dirty = FALSE;

    if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
        This->dirty_mip = TRUE;
    /* TODO: if dirty only because of lod change, only generate added levels */

    DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
    return D3D_OK;
}