void NzMaterial::Reset() { NotifyDestroy(); m_alphaMap.Reset(); m_diffuseMap.Reset(); m_emissiveMap.Reset(); m_heightMap.Reset(); m_normalMap.Reset(); m_specularMap.Reset(); m_uberShader.Reset(); for (ShaderInstance& instance : m_shaders) instance.uberInstance = nullptr; m_alphaThreshold = 0.2f; m_alphaTestEnabled = false; m_ambientColor = NzColor(128, 128, 128); m_diffuseColor = NzColor::White; m_diffuseSampler = NzTextureSampler(); m_lightingEnabled = true; m_shininess = 50.f; m_specularColor = NzColor::White; m_specularSampler = NzTextureSampler(); m_states = NzRenderStates(); m_states.parameters[nzRendererParameter_DepthBuffer] = true; m_states.parameters[nzRendererParameter_FaceCulling] = true; m_transformEnabled = true; SetShader("Basic"); }
void NzStaticMesh::Destroy() { if (m_vertexBuffer) { NotifyDestroy(); m_indexBuffer.Reset(); m_vertexBuffer.Reset(); } }
void NzAnimation::Destroy() { if (m_impl) { NotifyDestroy(); delete m_impl; m_impl = nullptr; } }
void NzStaticMesh::Destroy() { if (m_vertexBuffer) { NotifyDestroy(); if (m_indexBuffer) { m_indexBuffer->RemoveResourceListener(this); m_indexBuffer = nullptr; } m_vertexBuffer->RemoveResourceListener(this); m_vertexBuffer = nullptr; } }
void NzMesh::Destroy() { if (m_impl) { NotifyDestroy(); for (NzSubMesh* subMesh : m_impl->subMeshes) { subMesh->RemoveResourceListener(this); subMesh->RemoveResourceReference(); } delete m_impl; m_impl = nullptr; } }
void CClientObject::Destroy ( void ) { // If the object exists if ( m_pObject ) { // Invalidate m_pManager->InvalidateEntity ( this ); // Remove XRef g_pClientGame->GetGameEntityXRefManager ()->RemoveEntityXRef ( this, m_pObject ); // Destroy the object g_pGame->GetPools ()->RemoveObject ( m_pObject ); m_pObject = NULL; // Remove our reference to its model m_pModelInfo->RemoveRef (); NotifyDestroy (); } }
NzMaterial::~NzMaterial() { NotifyDestroy(); }