Exemple #1
0
void ogl_ulinec(int left,int top,int right,int bot,int c)
{
	GLfloat xo,yo,xf,yf;
	GLfloat color_array[] = { CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c), (grd_curcanv->cv_fade_level >= GR_FADE_OFF)?1.0:1.0 - (float)grd_curcanv->cv_fade_level / ((float)GR_FADE_LEVELS - 1.0), CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c), (grd_curcanv->cv_fade_level >= GR_FADE_OFF)?1.0:1.0 - (float)grd_curcanv->cv_fade_level / ((float)GR_FADE_LEVELS - 1.0), CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c), 1.0, CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c), (grd_curcanv->cv_fade_level >= GR_FADE_OFF)?1.0:1.0 - (float)grd_curcanv->cv_fade_level / ((float)GR_FADE_LEVELS - 1.0) };
	GLfloat vertex_array[] = { 0.0, 0.0, 0.0, 0.0 };

	glEnableClientState(GL_VERTEX_ARRAY);
	glEnableClientState(GL_COLOR_ARRAY);
	
	xo = (left + grd_curcanv->cv_bitmap.bm_x + 0.5) / (float)last_width;
	xf = (right + grd_curcanv->cv_bitmap.bm_x + 1.0) / (float)last_width;
	yo = 1.0 - (top + grd_curcanv->cv_bitmap.bm_y + 0.5) / (float)last_height;
	yf = 1.0 - (bot + grd_curcanv->cv_bitmap.bm_y + 1.0) / (float)last_height;
 
	OGL_DISABLE(TEXTURE_2D);

	vertex_array[0] = xo;
	vertex_array[1] = yo;
	vertex_array[2] = xf;
	vertex_array[3] = yf;

	glVertexPointer(2, GL_FLOAT, 0, vertex_array);
	glColorPointer(4, GL_FLOAT, 0, color_array);
	glDrawArrays(GL_LINES, 0, 2);
	glDisableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);
}
Exemple #2
0
void ogl_do_palfx(void)
{
	GLfloat color_array[] = { last_r, last_g, last_b, 1.0, last_r, last_g, last_b, 1.0, last_r, last_g, last_b, 1.0, last_r, last_g, last_b, 1.0 };
	GLfloat vertex_array[] = { 0,0,0,1,1,1,1,0 };

	OGL_DISABLE(TEXTURE_2D);

	glEnableClientState(GL_VERTEX_ARRAY);
	glEnableClientState(GL_COLOR_ARRAY);
 
	if (do_pal_step)
	{
		glEnable(GL_BLEND);
		glBlendFunc(GL_ONE,GL_ONE);
	}
	else
		return;
 
	glVertexPointer(2, GL_FLOAT, 0, vertex_array);
	glColorPointer(4, GL_FLOAT, 0, color_array);
	glDrawArrays(GL_TRIANGLE_FAN, 0, 4);//replaced GL_QUADS
	glDisableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
Exemple #3
0
void ogl_do_palfx(void) {
//	GLfloat r,g,b,a;
    OGL_DISABLE(TEXTURE_2D);
    if (gr_palette_faded_out) {
        /*		glEnable(GL_BLEND);
        		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
        glColor3f(0,0,0);
//		r=g=b=0.0;a=1.0;
    } else {
        if (do_pal_step) {
            //glBlendFunc(GL_SRC_COLOR, GL_DST_COLOR);
            glEnable(GL_BLEND);
            glBlendFunc(GL_ONE,GL_ONE);
            glColor3f(last_r,last_g,last_b);
//			r=f2fl(last_r);g=f2fl(last_g);b=f2fl(last_b);a=0.5;
        } else
            return;
    }


    glBegin(GL_QUADS);
    glVertex2f(0,0);
    glVertex2f(0,1);
    glVertex2f(1,1);
    glVertex2f(1,0);
    glEnd();

    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
Exemple #4
0
void ogl_ulinec(int left,int top,int right,int bot,int c) {
    GLfloat xo,yo,xf,yf;

    xo=(left+grd_curcanv->cv_bitmap.bm_x+0.5)/(float)last_width;
    xf=(right+grd_curcanv->cv_bitmap.bm_x+0.5)/(float)last_width;
    yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y+0.5)/(float)last_height;
    yf=1.0-(bot+grd_curcanv->cv_bitmap.bm_y+0.5)/(float)last_height;

    OGL_DISABLE(TEXTURE_2D);
    glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
    glBegin(GL_LINES);
    glVertex2f(xo,yo);
    glVertex2f(xf,yf);
    glEnd();
}
Exemple #5
0
void ogl_upixelc(int x, int y, int c)
{
	GLfloat vertex_array[] = { (x+grd_curcanv->cv_bitmap.bm_x)/(float)last_width, 1.0-(y+grd_curcanv->cv_bitmap.bm_y)/(float)last_height };
	GLfloat color_array[] = { CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c), 1.0, CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c), 1.0, CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c), 1.0, CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c), 1.0 };

	r_upixelc++;
	OGL_DISABLE(TEXTURE_2D);
	glPointSize(linedotscale);
	glEnableClientState(GL_VERTEX_ARRAY);
	glEnableClientState(GL_COLOR_ARRAY);
	glVertexPointer(2, GL_FLOAT, 0, vertex_array);
	glColorPointer(4, GL_FLOAT, 0, color_array);
	glDrawArrays(GL_POINTS, 0, 1);
	glDisableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);
}
Exemple #6
0
void ogl_urect(int left,int top,int right,int bot)
{
	GLfloat xo, yo, xf, yf, color_r, color_g, color_b, color_a;
	GLfloat color_array[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
	GLfloat vertex_array[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
	int c=COLOR;

	glEnableClientState(GL_VERTEX_ARRAY);
	glEnableClientState(GL_COLOR_ARRAY);

	xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
	xf = (right + 1 + grd_curcanv->cv_bitmap.bm_x) / (float)last_width;
	yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
	yf = 1.0 - (bot + 1 + grd_curcanv->cv_bitmap.bm_y) / (float)last_height;

	OGL_DISABLE(TEXTURE_2D);

	color_r = CPAL2Tr(c);
	color_g = CPAL2Tg(c);
	color_b = CPAL2Tb(c);

	if (grd_curcanv->cv_fade_level >= GR_FADE_OFF)
		color_a = 1.0;
	else
		color_a = 1.0 - (float)grd_curcanv->cv_fade_level / ((float)GR_FADE_LEVELS - 1.0);

	color_array[0] = color_array[4] = color_array[8] = color_array[12] = color_r;
	color_array[1] = color_array[5] = color_array[9] = color_array[13] = color_g;
	color_array[2] = color_array[6] = color_array[10] = color_array[14] = color_b;
	color_array[3] = color_array[7] = color_array[11] = color_array[15] = color_a;

	vertex_array[0] = xo;
	vertex_array[1] = yo;
	vertex_array[2] = xo;
	vertex_array[3] = yf;
	vertex_array[4] = xf;
	vertex_array[5] = yf;
	vertex_array[6] = xf;
	vertex_array[7] = yo;
	
	glVertexPointer(2, GL_FLOAT, 0, vertex_array);
	glColorPointer(4, GL_FLOAT, 0, color_array);
	glDrawArrays(GL_TRIANGLE_FAN, 0, 4);//replaced GL_QUADS
	glDisableClientState(GL_VERTEX_ARRAY);
}
Exemple #7
0
void ogl_urect(int left,int top,int right,int bot) {
    GLfloat xo,yo,xf,yf;
    int c=COLOR;

    xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
    xf=(right+1+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
    yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
    yf=1.0-(bot+1+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;

    OGL_DISABLE(TEXTURE_2D);
    glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
    glBegin(GL_QUADS);
    glVertex2f(xo,yo);
    glVertex2f(xo,yf);
    glVertex2f(xf,yf);
    glVertex2f(xf,yo);
    glEnd();
}
Exemple #8
0
void ogl_upixelc(int x, int y, int c) {
    r_upixelc++;
//	printf("gr_upixelc(%i,%i,%i)%i\n",x,y,c,Function_mode==FMODE_GAME);
//	if(Function_mode != FMODE_GAME){
//		grd_curcanv->cv_bitmap.bm_data[y*grd_curscreen->sc_canvas.cv_bitmap.bm_w+x]=c;
//	}else{
    OGL_DISABLE(TEXTURE_2D);
    glPointSize(1.0);
    glBegin(GL_POINTS);
//		glBegin(GL_LINES);
//	ogl_pal=gr_current_pal;
    glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
//	ogl_pal=gr_palette;
    glVertex2f((x+grd_curcanv->cv_bitmap.bm_x+0.5)/(float)last_width,1.0-(y+grd_curcanv->cv_bitmap.bm_y+0.5)/(float)last_height);
//		glVertex2f(x/((float)last_width+1),1.0-y/((float)last_height+1));
    glEnd();
//	}
}
Exemple #9
0
Fichier : vid.c Projet : btb/d2x
void ogl_urect(int left,int top,int right,int bot){
	GLfloat xo,yo,xf,yf;
	int c=COLOR;
	
	xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
	xf = (right + 1 + grd_curcanv->cv_bitmap.bm_x) / (float)last_width;
	yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
	yf = 1.0 - (bot + 1 + grd_curcanv->cv_bitmap.bm_y) / (float)last_height;

	OGL_DISABLE(TEXTURE_2D);
	if (Gr_scanline_darkening_level >= GR_FADE_LEVELS)
		glColor3f(CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c));
	else
		glColor4f(CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c), 1.0 - (float)Gr_scanline_darkening_level / ((float)GR_FADE_LEVELS - 1.0));
	glBegin(GL_QUADS);
	glVertex2f(xo,yo);
	glVertex2f(xo,yf);
	glVertex2f(xf,yf);
	glVertex2f(xf,yo);
	glEnd();
}