//----------------------------------------------------------------------- GLHardwareBufferManagerBase::~GLHardwareBufferManagerBase() { destroyAllDeclarations(); destroyAllBindings(); OGRE_FREE_ALIGN(mScratchBufferPool, MEMCATEGORY_GEOMETRY, SCRATCH_ALIGNMENT); }
GL3PlusHardwareBufferManagerBase::~GL3PlusHardwareBufferManagerBase() { mShaderStorageBuffers.clear(); destroyAllDeclarations(); destroyAllBindings(); OGRE_FREE_ALIGN(mScratchBufferPool, MEMCATEGORY_GEOMETRY, SCRATCH_ALIGNMENT); }