Exemple #1
0
static void
upload_te_state(struct brw_context *brw)
{
   /* BRW_NEW_TESS_EVAL_PROGRAM */
   bool active = brw->tess_eval_program;
   if (active)
      assert(brw->tess_ctrl_program);

   const struct brw_tes_prog_data *tes_prog_data = brw->tes.prog_data;

   if (active) {
      BEGIN_BATCH(4);
      OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
      OUT_BATCH((tes_prog_data->partitioning << GEN7_TE_PARTITIONING_SHIFT) |
                (tes_prog_data->output_topology << GEN7_TE_OUTPUT_TOPOLOGY_SHIFT) |
                (tes_prog_data->domain << GEN7_TE_DOMAIN_SHIFT) |
                GEN7_TE_ENABLE);
      OUT_BATCH_F(63.0);
      OUT_BATCH_F(64.0);
      ADVANCE_BATCH();
   } else {
      BEGIN_BATCH(4);
      OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
      OUT_BATCH(0);
      OUT_BATCH_F(0);
      OUT_BATCH_F(0);
      ADVANCE_BATCH();
   }
}
Exemple #2
0
static void
gen8_blorp_emit_raster_state(struct brw_context *brw)
{
   BEGIN_BATCH(5);
   OUT_BATCH(_3DSTATE_RASTER << 16 | (5 - 2));
   OUT_BATCH(GEN8_RASTER_CULL_NONE);
   OUT_BATCH_F(0);
   OUT_BATCH_F(0);
   OUT_BATCH_F(0);
   ADVANCE_BATCH();
}
static void upload_blend_constant_color(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;

   BEGIN_BATCH(5);
   OUT_BATCH(_3DSTATE_BLEND_CONSTANT_COLOR << 16 | (5-2));
   OUT_BATCH_F(ctx->Color.BlendColorUnclamped[0]);
   OUT_BATCH_F(ctx->Color.BlendColorUnclamped[1]);
   OUT_BATCH_F(ctx->Color.BlendColorUnclamped[2]);
   OUT_BATCH_F(ctx->Color.BlendColorUnclamped[3]);
   CACHED_BATCH();
}
Exemple #4
0
void
brw_upload_invariant_state(struct brw_context *brw)
{
   /* 3DSTATE_SIP, 3DSTATE_MULTISAMPLE, etc. are nonpipelined. */
   if (brw->gen == 6)
      intel_emit_post_sync_nonzero_flush(brw);

   /* Select the 3D pipeline (as opposed to media) */
   BEGIN_BATCH(1);
   OUT_BATCH(brw->CMD_PIPELINE_SELECT << 16 | 0);
   ADVANCE_BATCH();

   if (brw->gen < 6) {
      /* Disable depth offset clamping. */
      BEGIN_BATCH(2);
      OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2));
      OUT_BATCH_F(0.0);
      ADVANCE_BATCH();
   }

   BEGIN_BATCH(2);
   OUT_BATCH(CMD_STATE_SIP << 16 | (2 - 2));
   OUT_BATCH(0);
   ADVANCE_BATCH();

   BEGIN_BATCH(1);
   OUT_BATCH(brw->CMD_VF_STATISTICS << 16 |
	     (unlikely(INTEL_DEBUG & DEBUG_STATS) ? 1 : 0));
   ADVANCE_BATCH();
}
static void upload_invariant_state( struct brw_context *brw )
{
   struct intel_context *intel = &brw->intel;

   /* 3DSTATE_SIP, 3DSTATE_MULTISAMPLE, etc. are nonpipelined. */
   if (intel->gen == 6)
      intel_emit_post_sync_nonzero_flush(intel);

   /* Select the 3D pipeline (as opposed to media) */
   BEGIN_BATCH(1);
   OUT_BATCH(brw->CMD_PIPELINE_SELECT << 16 | 0);
   ADVANCE_BATCH();

   if (intel->gen < 6) {
      /* Disable depth offset clamping. */
      BEGIN_BATCH(2);
      OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2));
      OUT_BATCH_F(0.0);
      ADVANCE_BATCH();
   }

   if (intel->gen == 6) {
      int i;

      for (i = 0; i < 4; i++) {
         BEGIN_BATCH(4);
         OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
         OUT_BATCH(i << SVB_INDEX_SHIFT);
         OUT_BATCH(0);
         OUT_BATCH(0xffffffff);
         ADVANCE_BATCH();
      }
   }

   BEGIN_BATCH(2);
   OUT_BATCH(CMD_STATE_SIP << 16 | (2 - 2));
   OUT_BATCH(0);
   ADVANCE_BATCH();

   BEGIN_BATCH(1);
   OUT_BATCH(brw->CMD_VF_STATISTICS << 16 |
	     (unlikely(INTEL_DEBUG & DEBUG_STATS) ? 1 : 0));
   ADVANCE_BATCH();
}
Exemple #6
0
void
brw_upload_invariant_state(struct brw_context *brw)
{
   const bool is_965 = brw->gen == 4 && !brw->is_g4x;

   /* 3DSTATE_SIP, 3DSTATE_MULTISAMPLE, etc. are nonpipelined. */
   if (brw->gen == 6)
      intel_emit_post_sync_nonzero_flush(brw);

   /* Select the 3D pipeline (as opposed to media) */
   const uint32_t _3DSTATE_PIPELINE_SELECT =
      is_965 ? CMD_PIPELINE_SELECT_965 : CMD_PIPELINE_SELECT_GM45;
   BEGIN_BATCH(1);
   OUT_BATCH(_3DSTATE_PIPELINE_SELECT << 16 | 0);
   ADVANCE_BATCH();

   if (brw->gen < 6) {
      /* Disable depth offset clamping. */
      BEGIN_BATCH(2);
      OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2));
      OUT_BATCH_F(0.0);
      ADVANCE_BATCH();
   }

   if (brw->gen >= 8) {
      BEGIN_BATCH(3);
      OUT_BATCH(CMD_STATE_SIP << 16 | (3 - 2));
      OUT_BATCH(0);
      OUT_BATCH(0);
      ADVANCE_BATCH();
   } else {
      BEGIN_BATCH(2);
      OUT_BATCH(CMD_STATE_SIP << 16 | (2 - 2));
      OUT_BATCH(0);
      ADVANCE_BATCH();
   }

   const uint32_t _3DSTATE_VF_STATISTICS =
      is_965 ? GEN4_3DSTATE_VF_STATISTICS : GM45_3DSTATE_VF_STATISTICS;
   BEGIN_BATCH(1);
   OUT_BATCH(_3DSTATE_VF_STATISTICS << 16 |
	     (unlikely(INTEL_DEBUG & DEBUG_STATS) ? 1 : 0));
   ADVANCE_BATCH();
}
Exemple #7
0
static void
upload_raster(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   uint32_t dw1 = 0;

   /* _NEW_BUFFERS */
   bool render_to_fbo = _mesa_is_user_fbo(brw->ctx.DrawBuffer);

   /* _NEW_POLYGON */
   if (ctx->Polygon._FrontBit == render_to_fbo)
      dw1 |= GEN8_RASTER_FRONT_WINDING_CCW;

   if (ctx->Polygon.CullFlag) {
      switch (ctx->Polygon.CullFaceMode) {
      case GL_FRONT:
         dw1 |= GEN8_RASTER_CULL_FRONT;
         break;
      case GL_BACK:
         dw1 |= GEN8_RASTER_CULL_BACK;
         break;
      case GL_FRONT_AND_BACK:
         dw1 |= GEN8_RASTER_CULL_BOTH;
         break;
      default:
         unreachable("not reached");
      }
   } else {
      dw1 |= GEN8_RASTER_CULL_NONE;
   }

   /* _NEW_POINT */
   if (ctx->Point.SmoothFlag)
      dw1 |= GEN8_RASTER_SMOOTH_POINT_ENABLE;

   if (_mesa_is_multisample_enabled(ctx))
      dw1 |= GEN8_RASTER_API_MULTISAMPLE_ENABLE;

   if (ctx->Polygon.OffsetFill)
      dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;

   if (ctx->Polygon.OffsetLine)
      dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;

   if (ctx->Polygon.OffsetPoint)
      dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;

   switch (ctx->Polygon.FrontMode) {
   case GL_FILL:
      dw1 |= GEN6_SF_FRONT_SOLID;
      break;
   case GL_LINE:
      dw1 |= GEN6_SF_FRONT_WIREFRAME;
      break;
   case GL_POINT:
      dw1 |= GEN6_SF_FRONT_POINT;
      break;

   default:
      unreachable("not reached");
   }

   switch (ctx->Polygon.BackMode) {
   case GL_FILL:
      dw1 |= GEN6_SF_BACK_SOLID;
      break;
   case GL_LINE:
      dw1 |= GEN6_SF_BACK_WIREFRAME;
      break;
   case GL_POINT:
      dw1 |= GEN6_SF_BACK_POINT;
      break;
   default:
      unreachable("not reached");
   }

   /* _NEW_LINE */
   if (ctx->Line.SmoothFlag)
      dw1 |= GEN8_RASTER_LINE_AA_ENABLE;

   /* _NEW_SCISSOR */
   if (ctx->Scissor.EnableFlags)
      dw1 |= GEN8_RASTER_SCISSOR_ENABLE;

   /* _NEW_TRANSFORM */
   if (!ctx->Transform.DepthClamp) {
      if (brw->gen >= 9) {
         dw1 |= GEN9_RASTER_VIEWPORT_Z_NEAR_CLIP_TEST_ENABLE |
                GEN9_RASTER_VIEWPORT_Z_FAR_CLIP_TEST_ENABLE;
      } else {
         dw1 |= GEN8_RASTER_VIEWPORT_Z_CLIP_TEST_ENABLE;
      }
   }

   BEGIN_BATCH(5);
   OUT_BATCH(_3DSTATE_RASTER << 16 | (5 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant.  copied from gen4 */
   OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
   OUT_BATCH_F(ctx->Polygon.OffsetClamp); /* global depth offset clamp */
   ADVANCE_BATCH();
}
Exemple #8
0
static void
upload_sf_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   /* CACHE_NEW_WM_PROG */
   uint32_t num_outputs = brw->wm.prog_data->num_varying_inputs;
   uint32_t dw1, dw2, dw3, dw4;
   uint32_t point_sprite_enables;
   uint32_t flat_enables;
   int i;
   /* _NEW_BUFFER */
   bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
   bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;

   const int urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
   float point_size;
   uint16_t attr_overrides[16];
   uint32_t point_sprite_origin;

   dw1 = GEN6_SF_SWIZZLE_ENABLE | num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT;

   dw2 = GEN6_SF_STATISTICS_ENABLE |
         GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;

   dw3 = 0;
   dw4 = 0;

   /* _NEW_POLYGON */
   if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
      dw2 |= GEN6_SF_WINDING_CCW;

   if (ctx->Polygon.OffsetFill)
       dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;

   if (ctx->Polygon.OffsetLine)
       dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;

   if (ctx->Polygon.OffsetPoint)
       dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;

   switch (ctx->Polygon.FrontMode) {
   case GL_FILL:
       dw2 |= GEN6_SF_FRONT_SOLID;
       break;

   case GL_LINE:
       dw2 |= GEN6_SF_FRONT_WIREFRAME;
       break;

   case GL_POINT:
       dw2 |= GEN6_SF_FRONT_POINT;
       break;

   default:
       assert(0);
       break;
   }

   switch (ctx->Polygon.BackMode) {
   case GL_FILL:
       dw2 |= GEN6_SF_BACK_SOLID;
       break;

   case GL_LINE:
       dw2 |= GEN6_SF_BACK_WIREFRAME;
       break;

   case GL_POINT:
       dw2 |= GEN6_SF_BACK_POINT;
       break;

   default:
       assert(0);
       break;
   }

   /* _NEW_SCISSOR */
   if (ctx->Scissor.Enabled)
      dw3 |= GEN6_SF_SCISSOR_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.CullFlag) {
      switch (ctx->Polygon.CullFaceMode) {
      case GL_FRONT:
	 dw3 |= GEN6_SF_CULL_FRONT;
	 break;
      case GL_BACK:
	 dw3 |= GEN6_SF_CULL_BACK;
	 break;
      case GL_FRONT_AND_BACK:
	 dw3 |= GEN6_SF_CULL_BOTH;
	 break;
      default:
	 assert(0);
	 break;
      }
   } else {
      dw3 |= GEN6_SF_CULL_NONE;
   }

   /* _NEW_LINE */
   {
      uint32_t line_width_u3_7 = U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7);
      /* TODO: line width of 0 is not allowed when MSAA enabled */
      if (line_width_u3_7 == 0)
         line_width_u3_7 = 1;
      dw3 |= line_width_u3_7 << GEN6_SF_LINE_WIDTH_SHIFT;
   }
   if (ctx->Line.SmoothFlag) {
      dw3 |= GEN6_SF_LINE_AA_ENABLE;
      dw3 |= GEN6_SF_LINE_AA_MODE_TRUE;
      dw3 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
   }
   /* _NEW_MULTISAMPLE */
   if (multisampled_fbo && ctx->Multisample.Enabled)
      dw3 |= GEN6_SF_MSRAST_ON_PATTERN;

   /* _NEW_PROGRAM | _NEW_POINT */
   if (!(ctx->VertexProgram.PointSizeEnabled ||
	 ctx->Point._Attenuated))
      dw4 |= GEN6_SF_USE_STATE_POINT_WIDTH;

   /* Clamp to ARB_point_parameters user limits */
   point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);

   /* Clamp to the hardware limits and convert to fixed point */
   dw4 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);

   /*
    * Window coordinates in an FBO are inverted, which means point
    * sprite origin must be inverted, too.
    */
   if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) {
      point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT;
   } else {
      point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT;
   }
   dw1 |= point_sprite_origin;

   /* _NEW_LIGHT */
   if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
      dw4 |=
	 (2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
	 (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
	 (1 << GEN6_SF_LINE_PROVOKE_SHIFT);
   } else {
      dw4 |=
	 (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
   }

   /* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM |
    * CACHE_NEW_WM_PROG
    */
   uint32_t urb_entry_read_length;
   calculate_attr_overrides(brw, attr_overrides, &point_sprite_enables,
                            &flat_enables, &urb_entry_read_length);
   dw1 |= (urb_entry_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
           urb_entry_read_offset << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);

   BEGIN_BATCH(20);
   OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH(dw2);
   OUT_BATCH(dw3);
   OUT_BATCH(dw4);
   OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant.  copied from gen4 */
   OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
   OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */
   for (i = 0; i < 8; i++) {
      OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16);
   }
   OUT_BATCH(point_sprite_enables); /* dw16 */
   OUT_BATCH(flat_enables);
   OUT_BATCH(0); /* wrapshortest enables 0-7 */
   OUT_BATCH(0); /* wrapshortest enables 8-15 */
   ADVANCE_BATCH();
}
Exemple #9
0
static void
upload_sf_state(struct brw_context *brw)
{
   struct intel_context *intel = &brw->intel;
   struct gl_context *ctx = &intel->ctx;
   uint32_t dw1, dw2, dw3;
   float point_size;
   /* _NEW_BUFFERS */
   bool render_to_fbo = _mesa_is_user_fbo(brw->intel.ctx.DrawBuffer);
   bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;

   dw1 = GEN6_SF_STATISTICS_ENABLE |
         GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;

   /* _NEW_BUFFERS */
   dw1 |= (brw_depthbuffer_format(brw) << GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);

   /* _NEW_POLYGON */
   if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
      dw1 |= GEN6_SF_WINDING_CCW;

   if (ctx->Polygon.OffsetFill)
       dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;

   if (ctx->Polygon.OffsetLine)
       dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;

   if (ctx->Polygon.OffsetPoint)
       dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;

   switch (ctx->Polygon.FrontMode) {
   case GL_FILL:
       dw1 |= GEN6_SF_FRONT_SOLID;
       break;

   case GL_LINE:
       dw1 |= GEN6_SF_FRONT_WIREFRAME;
       break;

   case GL_POINT:
       dw1 |= GEN6_SF_FRONT_POINT;
       break;

   default:
       assert(0);
       break;
   }

   switch (ctx->Polygon.BackMode) {
   case GL_FILL:
       dw1 |= GEN6_SF_BACK_SOLID;
       break;

   case GL_LINE:
       dw1 |= GEN6_SF_BACK_WIREFRAME;
       break;

   case GL_POINT:
       dw1 |= GEN6_SF_BACK_POINT;
       break;

   default:
       assert(0);
       break;
   }

   dw2 = 0;

   if (ctx->Polygon.CullFlag) {
      switch (ctx->Polygon.CullFaceMode) {
      case GL_FRONT:
	 dw2 |= GEN6_SF_CULL_FRONT;
	 break;
      case GL_BACK:
	 dw2 |= GEN6_SF_CULL_BACK;
	 break;
      case GL_FRONT_AND_BACK:
	 dw2 |= GEN6_SF_CULL_BOTH;
	 break;
      default:
	 assert(0);
	 break;
      }
   } else {
      dw2 |= GEN6_SF_CULL_NONE;
   }

   /* _NEW_SCISSOR */
   if (ctx->Scissor.Enabled)
      dw2 |= GEN6_SF_SCISSOR_ENABLE;

   /* _NEW_LINE */
   {
      uint32_t line_width_u3_7 = U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7);
      /* TODO: line width of 0 is not allowed when MSAA enabled */
      if (line_width_u3_7 == 0)
         line_width_u3_7 = 1;
      dw2 |= line_width_u3_7 << GEN6_SF_LINE_WIDTH_SHIFT;
   }
   if (ctx->Line.SmoothFlag) {
      dw2 |= GEN6_SF_LINE_AA_ENABLE;
      dw2 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
   }
   if (ctx->Line.StippleFlag && intel->is_haswell) {
      dw2 |= HSW_SF_LINE_STIPPLE_ENABLE;
   }
   /* _NEW_MULTISAMPLE */
   if (multisampled_fbo && ctx->Multisample.Enabled)
      dw2 |= GEN6_SF_MSRAST_ON_PATTERN;

   /* FINISHME: Last Pixel Enable?  Vertex Sub Pixel Precision Select?
    */

   dw3 = GEN6_SF_LINE_AA_MODE_TRUE;

   /* _NEW_PROGRAM | _NEW_POINT */
   if (!(ctx->VertexProgram.PointSizeEnabled || ctx->Point._Attenuated))
      dw3 |= GEN6_SF_USE_STATE_POINT_WIDTH;

   /* Clamp to ARB_point_parameters user limits */
   point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);

   /* Clamp to the hardware limits and convert to fixed point */
   dw3 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);

   /* _NEW_LIGHT */
   if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
      dw3 |=
	 (2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
	 (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
	 (1 << GEN6_SF_LINE_PROVOKE_SHIFT);
   } else {
      dw3 |= (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
   }

   BEGIN_BATCH(7);
   OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH(dw2);
   OUT_BATCH(dw3);
   OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant.  copied from gen4 */
   OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
   OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */
   ADVANCE_BATCH();
}
Exemple #10
0
void
I915DisplayVideoTextured(ScrnInfoPtr scrn,
			 intel_adaptor_private *adaptor_priv, int id,
			 RegionPtr dstRegion,
			 short width, short height, int video_pitch,
			 int video_pitch2,
			 short src_w, short src_h, short drw_w, short drw_h,
			 PixmapPtr pixmap)
{
	intel_screen_private *intel = intel_get_screen_private(scrn);
	uint32_t format, ms3, s5, tiling;
	BoxPtr pbox = REGION_RECTS(dstRegion);
	int nbox_total = REGION_NUM_RECTS(dstRegion);
	int nbox_this_time;
	int dxo, dyo, pix_xoff, pix_yoff;
	PixmapPtr target;

#if 0
	ErrorF("I915DisplayVideo: %dx%d (pitch %d)\n", width, height,
	       video_pitch);
#endif

	dxo = dstRegion->extents.x1;
	dyo = dstRegion->extents.y1;

	if (pixmap->drawable.width > 2048 || pixmap->drawable.height > 2048 ||
	    !intel_uxa_check_pitch_3d(pixmap)) {
		ScreenPtr screen = pixmap->drawable.pScreen;

		target = screen->CreatePixmap(screen,
					      dstRegion->extents.x2 - dxo,
					      dstRegion->extents.y2 - dyo,
					      pixmap->drawable.depth,
					      CREATE_PIXMAP_USAGE_SCRATCH);
		if (target == NULL)
			return;

		if (intel_uxa_get_pixmap_bo(target) == NULL) {
			screen->DestroyPixmap(target);
			return;
		}

		pix_xoff = -dxo;
		pix_yoff = -dyo;
	} else {
		target = pixmap;

		/* Set up the offset for translating from the given region
		 * (in screen coordinates) to the backing pixmap.
		 */
#ifdef COMPOSITE
		pix_xoff = -target->screen_x + target->drawable.x;
		pix_yoff = -target->screen_y + target->drawable.y;
#else
		pix_xoff = 0;
		pix_yoff = 0;
#endif
	}

#define BYTES_FOR_BOXES(n)	((200 + (n) * 20) * 4)
#define BOXES_IN_BYTES(s)	((((s)/4) - 200) / 20)
#define BATCH_BYTES(p)		((p)->batch_bo->size - 16)

	while (nbox_total) {
		nbox_this_time = nbox_total;
		if (BYTES_FOR_BOXES(nbox_this_time) > BATCH_BYTES(intel))
			nbox_this_time = BOXES_IN_BYTES(BATCH_BYTES(intel));
		nbox_total -= nbox_this_time;

		intel_batch_start_atomic(scrn, 200 + 20 * nbox_this_time);

		IntelEmitInvarientState(scrn);
		intel->last_3d = LAST_3D_VIDEO;

		/* draw rect -- just clipping */
		OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
		OUT_BATCH(DRAW_DITHER_OFS_X(pixmap->drawable.x & 3) |
			  DRAW_DITHER_OFS_Y(pixmap->drawable.y & 3));
		OUT_BATCH(0x00000000);	/* ymin, xmin */
		/* ymax, xmax */
		OUT_BATCH((target->drawable.width - 1) |
			  (target->drawable.height - 1) << 16);
		OUT_BATCH(0x00000000);	/* yorigin, xorigin */

		OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) |
			  I1_LOAD_S(5) | I1_LOAD_S(6) | 2);
		OUT_BATCH(S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) |
			  S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) |
			  S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) |
			  S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) |
			  S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) |
			  S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) |
			  S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) |
			  S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT));
		s5 = 0x0;
		if (intel->cpp == 2)
			s5 |= S5_COLOR_DITHER_ENABLE;
		OUT_BATCH(s5);	/* S5 - enable bits */
		OUT_BATCH((2 << S6_DEPTH_TEST_FUNC_SHIFT) |
			  (2 << S6_CBUF_SRC_BLEND_FACT_SHIFT) |
			  (1 << S6_CBUF_DST_BLEND_FACT_SHIFT) |
			  S6_COLOR_WRITE_ENABLE | (2 << S6_TRISTRIP_PV_SHIFT));

		OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
		OUT_BATCH(0x00000000);

		OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
		if (intel->cpp == 2)
			format = COLR_BUF_RGB565;
		else
			format =
			    COLR_BUF_ARGB8888 | DEPTH_FRMT_24_FIXED_8_OTHER;

		OUT_BATCH(LOD_PRECLAMP_OGL |
			  DSTORG_HORT_BIAS(0x8) |
			  DSTORG_VERT_BIAS(0x8) | format);

		/* front buffer, pitch, offset */
		if (intel_uxa_pixmap_tiled(target)) {
			tiling = BUF_3D_TILED_SURFACE;
			if (intel_uxa_get_pixmap_private(target)->tiling == I915_TILING_Y)
				tiling |= BUF_3D_TILE_WALK_Y;
		} else
			tiling = 0;
		OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
		OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling |
			  BUF_3D_PITCH(intel_pixmap_pitch(target)));
		OUT_RELOC_PIXMAP(target, I915_GEM_DOMAIN_RENDER,
				 I915_GEM_DOMAIN_RENDER, 0);

		if (!is_planar_fourcc(id)) {
			FS_LOCALS();

			OUT_BATCH(_3DSTATE_PIXEL_SHADER_CONSTANTS | 4);
			OUT_BATCH(0x0000001);	/* constant 0 */
			/* constant 0: brightness/contrast */
			OUT_BATCH_F(adaptor_priv->brightness / 128.0);
			OUT_BATCH_F(adaptor_priv->contrast / 255.0);
			OUT_BATCH_F(0.0);
			OUT_BATCH_F(0.0);

			OUT_BATCH(_3DSTATE_SAMPLER_STATE | 3);
			OUT_BATCH(0x00000001);
			OUT_BATCH(SS2_COLORSPACE_CONVERSION |
				  (FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
				  (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
			OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCX_ADDR_MODE_SHIFT) |
				  (TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCY_ADDR_MODE_SHIFT) |
				  (0 << SS3_TEXTUREMAP_INDEX_SHIFT) |
				  SS3_NORMALIZED_COORDS);
			OUT_BATCH(0x00000000);

			OUT_BATCH(_3DSTATE_MAP_STATE | 3);
			OUT_BATCH(0x00000001);	/* texture map #1 */
			if (adaptor_priv->buf)
				OUT_RELOC(adaptor_priv->buf,
					  I915_GEM_DOMAIN_SAMPLER, 0,
					  adaptor_priv->YBufOffset);
			else
				OUT_BATCH(adaptor_priv->YBufOffset);

			ms3 = MAPSURF_422;
			switch (id) {
			case FOURCC_YUY2:
				ms3 |= MT_422_YCRCB_NORMAL;
				break;
			case FOURCC_UYVY:
				ms3 |= MT_422_YCRCB_SWAPY;
				break;
			}
			ms3 |= (height - 1) << MS3_HEIGHT_SHIFT;
			ms3 |= (width - 1) << MS3_WIDTH_SHIFT;
			OUT_BATCH(ms3);
			OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);

			FS_BEGIN();
			i915_fs_dcl(FS_S0);
			i915_fs_dcl(FS_T0);
			i915_fs_texld(FS_OC, FS_S0, FS_T0);
			if (adaptor_priv->brightness != 0) {
				i915_fs_add(FS_OC,
					    i915_fs_operand_reg(FS_OC),
					    i915_fs_operand(FS_C0, X, X, X,
							    ZERO));
			}
			FS_END();
		} else {
			FS_LOCALS();

			/* For the planar formats, we set up three samplers --
			 * one for each plane, in a Y8 format.  Because I
			 * couldn't get the special PLANAR_TO_PACKED
			 * shader setup to work, I did the manual pixel shader:
			 *
			 * y' = y - .0625
			 * u' = u - .5
			 * v' = v - .5;
			 *
			 * r = 1.1643 * y' + 0.0     * u' + 1.5958  * v'
			 * g = 1.1643 * y' - 0.39173 * u' - 0.81290 * v'
			 * b = 1.1643 * y' + 2.017   * u' + 0.0     * v'
			 *
			 * register assignment:
			 * r0 = (y',u',v',0)
			 * r1 = (y,y,y,y)
			 * r2 = (u,u,u,u)
			 * r3 = (v,v,v,v)
			 * OC = (r,g,b,1)
			 */
			OUT_BATCH(_3DSTATE_PIXEL_SHADER_CONSTANTS | (22 - 2));
			OUT_BATCH(0x000001f);	/* constants 0-4 */
			/* constant 0: normalization offsets */
			OUT_BATCH_F(-0.0625);
			OUT_BATCH_F(-0.5);
			OUT_BATCH_F(-0.5);
			OUT_BATCH_F(0.0);
			/* constant 1: r coefficients */
			OUT_BATCH_F(1.1643);
			OUT_BATCH_F(0.0);
			OUT_BATCH_F(1.5958);
			OUT_BATCH_F(0.0);
			/* constant 2: g coefficients */
			OUT_BATCH_F(1.1643);
			OUT_BATCH_F(-0.39173);
			OUT_BATCH_F(-0.81290);
			OUT_BATCH_F(0.0);
			/* constant 3: b coefficients */
			OUT_BATCH_F(1.1643);
			OUT_BATCH_F(2.017);
			OUT_BATCH_F(0.0);
			OUT_BATCH_F(0.0);
			/* constant 4: brightness/contrast */
			OUT_BATCH_F(adaptor_priv->brightness / 128.0);
			OUT_BATCH_F(adaptor_priv->contrast / 255.0);
			OUT_BATCH_F(0.0);
			OUT_BATCH_F(0.0);

			OUT_BATCH(_3DSTATE_SAMPLER_STATE | 9);
			OUT_BATCH(0x00000007);
			/* sampler 0 */
			OUT_BATCH((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
				  (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
			OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCX_ADDR_MODE_SHIFT) |
				  (TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCY_ADDR_MODE_SHIFT) |
				  (0 << SS3_TEXTUREMAP_INDEX_SHIFT) |
				  SS3_NORMALIZED_COORDS);
			OUT_BATCH(0x00000000);
			/* sampler 1 */
			OUT_BATCH((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
				  (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
			OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCX_ADDR_MODE_SHIFT) |
				  (TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCY_ADDR_MODE_SHIFT) |
				  (1 << SS3_TEXTUREMAP_INDEX_SHIFT) |
				  SS3_NORMALIZED_COORDS);
			OUT_BATCH(0x00000000);
			/* sampler 2 */
			OUT_BATCH((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
				  (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
			OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCX_ADDR_MODE_SHIFT) |
				  (TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCY_ADDR_MODE_SHIFT) |
				  (2 << SS3_TEXTUREMAP_INDEX_SHIFT) |
				  SS3_NORMALIZED_COORDS);
			OUT_BATCH(0x00000000);

			OUT_BATCH(_3DSTATE_MAP_STATE | 9);
			OUT_BATCH(0x00000007);

			if (adaptor_priv->buf)
				OUT_RELOC(adaptor_priv->buf,
					  I915_GEM_DOMAIN_SAMPLER, 0,
					  adaptor_priv->YBufOffset);
			else
				OUT_BATCH(adaptor_priv->YBufOffset);

			ms3 = MAPSURF_8BIT | MT_8BIT_I8;
			ms3 |= (height - 1) << MS3_HEIGHT_SHIFT;
			ms3 |= (width - 1) << MS3_WIDTH_SHIFT;
			OUT_BATCH(ms3);
			/* check to see if Y has special pitch than normal
			 * double u/v pitch, e.g i915 XvMC hw requires at
			 * least 1K alignment, so Y pitch might
			 * be same as U/V's.*/
			if (video_pitch2)
				OUT_BATCH(((video_pitch2 / 4) -
					   1) << MS4_PITCH_SHIFT);
			else
				OUT_BATCH(((video_pitch * 2 / 4) -
					   1) << MS4_PITCH_SHIFT);

			if (adaptor_priv->buf)
				OUT_RELOC(adaptor_priv->buf,
					  I915_GEM_DOMAIN_SAMPLER, 0,
					  adaptor_priv->UBufOffset);
			else
				OUT_BATCH(adaptor_priv->UBufOffset);

			ms3 = MAPSURF_8BIT | MT_8BIT_I8;
			ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT;
			ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT;
			OUT_BATCH(ms3);
			OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);

			if (adaptor_priv->buf)
				OUT_RELOC(adaptor_priv->buf,
					  I915_GEM_DOMAIN_SAMPLER, 0,
					  adaptor_priv->VBufOffset);
			else
				OUT_BATCH(adaptor_priv->VBufOffset);

			ms3 = MAPSURF_8BIT | MT_8BIT_I8;
			ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT;
			ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT;
			OUT_BATCH(ms3);
			OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);

			FS_BEGIN();
			/* Declare samplers */
			i915_fs_dcl(FS_S0);	/* Y */
			i915_fs_dcl(FS_S1);	/* U */
			i915_fs_dcl(FS_S2);	/* V */
			i915_fs_dcl(FS_T0);	/* normalized coords */

			/* Load samplers to temporaries. */
			i915_fs_texld(FS_R1, FS_S0, FS_T0);
			i915_fs_texld(FS_R2, FS_S1, FS_T0);
			i915_fs_texld(FS_R3, FS_S2, FS_T0);

			/* Move the sampled YUV data in R[123] to the first
			 * 3 channels of R0.
			 */
			i915_fs_mov_masked(FS_R0, MASK_X,
					   i915_fs_operand_reg(FS_R1));
			i915_fs_mov_masked(FS_R0, MASK_Y,
					   i915_fs_operand_reg(FS_R2));
			i915_fs_mov_masked(FS_R0, MASK_Z,
					   i915_fs_operand_reg(FS_R3));

			/* Normalize the YUV data */
			i915_fs_add(FS_R0, i915_fs_operand_reg(FS_R0),
				    i915_fs_operand_reg(FS_C0));
			/* dot-product the YUV data in R0 by the vectors of
			 * coefficients for calculating R, G, and B, storing
			 * the results in the R, G, or B channels of the output
			 * color.  The OC results are implicitly clamped
			 * at the end of the program.
			 */
			i915_fs_dp3(FS_OC, MASK_X,
				    i915_fs_operand_reg(FS_R0),
				    i915_fs_operand_reg(FS_C1));
			i915_fs_dp3(FS_OC, MASK_Y,
				    i915_fs_operand_reg(FS_R0),
				    i915_fs_operand_reg(FS_C2));
			i915_fs_dp3(FS_OC, MASK_Z,
				    i915_fs_operand_reg(FS_R0),
				    i915_fs_operand_reg(FS_C3));
			/* Set alpha of the output to 1.0, by wiring W to 1
			 * and not actually using the source.
			 */
			i915_fs_mov_masked(FS_OC, MASK_W,
					   i915_fs_operand_one());

			if (adaptor_priv->brightness != 0) {
				i915_fs_add(FS_OC,
					    i915_fs_operand_reg(FS_OC),
					    i915_fs_operand(FS_C4, X, X, X,
							    ZERO));
			}
			FS_END();
		}

		OUT_BATCH(PRIM3D_RECTLIST | (12 * nbox_this_time - 1));
		while (nbox_this_time--) {
			int box_x1 = pbox->x1;
			int box_y1 = pbox->y1;
			int box_x2 = pbox->x2;
			int box_y2 = pbox->y2;
			float src_scale_x, src_scale_y;

			pbox++;

			src_scale_x = ((float)src_w / width) / drw_w;
			src_scale_y = ((float)src_h / height) / drw_h;

			/* vertex data - rect list consists of bottom right,
			 * bottom left, and top left vertices.
			 */

			/* bottom right */
			OUT_BATCH_F(box_x2 + pix_xoff);
			OUT_BATCH_F(box_y2 + pix_yoff);
			OUT_BATCH_F((box_x2 - dxo) * src_scale_x);
			OUT_BATCH_F((box_y2 - dyo) * src_scale_y);

			/* bottom left */
			OUT_BATCH_F(box_x1 + pix_xoff);
			OUT_BATCH_F(box_y2 + pix_yoff);
			OUT_BATCH_F((box_x1 - dxo) * src_scale_x);
			OUT_BATCH_F((box_y2 - dyo) * src_scale_y);

			/* top left */
			OUT_BATCH_F(box_x1 + pix_xoff);
			OUT_BATCH_F(box_y1 + pix_yoff);
			OUT_BATCH_F((box_x1 - dxo) * src_scale_x);
			OUT_BATCH_F((box_y1 - dyo) * src_scale_y);
		}

		intel_batch_end_atomic(scrn);
	}

	if (target != pixmap) {
		GCPtr gc;

		gc = GetScratchGC(pixmap->drawable.depth,
				  pixmap->drawable.pScreen);
		if (gc) {
			gc->subWindowMode = ClipByChildren;

			if (REGION_NUM_RECTS(dstRegion) > 1) {
				RegionPtr tmp;

				tmp = REGION_CREATE(pixmap->drawable.pScreen, NULL, 0);
				if (tmp) {
					REGION_COPY(pixmap->drawable.pScreen, tmp, dstRegion);
					gc->funcs->ChangeClip(gc, CT_REGION, tmp, 0);
				}
			}

			ValidateGC(&pixmap->drawable, gc);
			gc->ops->CopyArea(&target->drawable, &pixmap->drawable, gc,
					  0, 0,
					  target->drawable.width,
					  target->drawable.height,
					  -pix_xoff, -pix_yoff);
			FreeScratchGC(gc);
		}

		target->drawable.pScreen->DestroyPixmap(target);
	}

	intel_uxa_debug_flush(scrn);
}
Exemple #11
0
static void
upload_sf_state(struct brw_context *brw)
{
   struct intel_context *intel = &brw->intel;
   struct gl_context *ctx = &intel->ctx;
   uint32_t urb_entry_read_length;
   /* BRW_NEW_FRAGMENT_PROGRAM */
   uint32_t num_outputs = _mesa_bitcount_64(brw->fragment_program->Base.InputsRead);
   /* _NEW_LIGHT */
   bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
   uint32_t dw1, dw2, dw3, dw4, dw16, dw17;
   int i;
   /* _NEW_BUFFER */
   bool render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
   int attr = 0, input_index = 0;
   int urb_entry_read_offset = 1;
   float point_size;
   uint16_t attr_overrides[FRAG_ATTRIB_MAX];
   uint32_t point_sprite_origin;

   /* CACHE_NEW_VS_PROG */
   urb_entry_read_length = ((brw->vs.prog_data->vue_map.num_slots + 1) / 2 -
			    urb_entry_read_offset);
   if (urb_entry_read_length == 0) {
      /* Setting the URB entry read length to 0 causes undefined behavior, so
       * if we have no URB data to read, set it to 1.
       */
      urb_entry_read_length = 1;
   }

   dw1 =
      GEN6_SF_SWIZZLE_ENABLE |
      num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT |
      urb_entry_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
      urb_entry_read_offset << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT;

   dw2 = GEN6_SF_STATISTICS_ENABLE |
         GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;

   dw3 = 0;
   dw4 = 0;
   dw16 = 0;
   dw17 = 0;

   /* _NEW_POLYGON */
   if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
      dw2 |= GEN6_SF_WINDING_CCW;

   if (ctx->Polygon.OffsetFill)
       dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;

   if (ctx->Polygon.OffsetLine)
       dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;

   if (ctx->Polygon.OffsetPoint)
       dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;

   switch (ctx->Polygon.FrontMode) {
   case GL_FILL:
       dw2 |= GEN6_SF_FRONT_SOLID;
       break;

   case GL_LINE:
       dw2 |= GEN6_SF_FRONT_WIREFRAME;
       break;

   case GL_POINT:
       dw2 |= GEN6_SF_FRONT_POINT;
       break;

   default:
       assert(0);
       break;
   }

   switch (ctx->Polygon.BackMode) {
   case GL_FILL:
       dw2 |= GEN6_SF_BACK_SOLID;
       break;

   case GL_LINE:
       dw2 |= GEN6_SF_BACK_WIREFRAME;
       break;

   case GL_POINT:
       dw2 |= GEN6_SF_BACK_POINT;
       break;

   default:
       assert(0);
       break;
   }

   /* _NEW_SCISSOR */
   if (ctx->Scissor.Enabled)
      dw3 |= GEN6_SF_SCISSOR_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.CullFlag) {
      switch (ctx->Polygon.CullFaceMode) {
      case GL_FRONT:
	 dw3 |= GEN6_SF_CULL_FRONT;
	 break;
      case GL_BACK:
	 dw3 |= GEN6_SF_CULL_BACK;
	 break;
      case GL_FRONT_AND_BACK:
	 dw3 |= GEN6_SF_CULL_BOTH;
	 break;
      default:
	 assert(0);
	 break;
      }
   } else {
      dw3 |= GEN6_SF_CULL_NONE;
   }

   /* _NEW_LINE */
   dw3 |= U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7) <<
      GEN6_SF_LINE_WIDTH_SHIFT;
   if (ctx->Line.SmoothFlag) {
      dw3 |= GEN6_SF_LINE_AA_ENABLE;
      dw3 |= GEN6_SF_LINE_AA_MODE_TRUE;
      dw3 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
   }

   /* _NEW_PROGRAM | _NEW_POINT */
   if (!(ctx->VertexProgram.PointSizeEnabled ||
	 ctx->Point._Attenuated))
      dw4 |= GEN6_SF_USE_STATE_POINT_WIDTH;

   /* Clamp to ARB_point_parameters user limits */
   point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);

   /* Clamp to the hardware limits and convert to fixed point */
   dw4 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);

   /*
    * Window coordinates in an FBO are inverted, which means point
    * sprite origin must be inverted, too.
    */
   if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) {
      point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT;
   } else {
      point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT;
   }
   dw1 |= point_sprite_origin;

   /* _NEW_LIGHT */
   if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
      dw4 |=
	 (2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
	 (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
	 (1 << GEN6_SF_LINE_PROVOKE_SHIFT);
   } else {
      dw4 |=
	 (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
   }

   /* Create the mapping from the FS inputs we produce to the VS outputs
    * they source from.
    */
   for (; attr < FRAG_ATTRIB_MAX; attr++) {
      enum glsl_interp_qualifier interp_qualifier =
         brw->fragment_program->InterpQualifier[attr];
      bool is_gl_Color = attr == FRAG_ATTRIB_COL0 || attr == FRAG_ATTRIB_COL1;

      if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
	 continue;

      /* _NEW_POINT */
      if (ctx->Point.PointSprite &&
	  (attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) &&
	  ctx->Point.CoordReplace[attr - FRAG_ATTRIB_TEX0]) {
	 dw16 |= (1 << input_index);
      }

      if (attr == FRAG_ATTRIB_PNTC)
	 dw16 |= (1 << input_index);

      /* flat shading */
      if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
          (shade_model_flat && is_gl_Color &&
           interp_qualifier == INTERP_QUALIFIER_NONE))
         dw17 |= (1 << input_index);

      /* The hardware can only do the overrides on 16 overrides at a
       * time, and the other up to 16 have to be lined up so that the
       * input index = the output index.  We'll need to do some
       * tweaking to make sure that's the case.
       */
      assert(input_index < 16 || attr == input_index);

      /* CACHE_NEW_VS_PROG | _NEW_LIGHT | _NEW_PROGRAM */
      attr_overrides[input_index++] =
         get_attr_override(&brw->vs.prog_data->vue_map,
			   urb_entry_read_offset, attr,
                           ctx->VertexProgram._TwoSideEnabled);
   }

   for (; input_index < FRAG_ATTRIB_MAX; input_index++)
      attr_overrides[input_index] = 0;

   BEGIN_BATCH(20);
   OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH(dw2);
   OUT_BATCH(dw3);
   OUT_BATCH(dw4);
   OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant.  copied from gen4 */
   OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
   OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */
   for (i = 0; i < 8; i++) {
      OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16);
   }
   OUT_BATCH(dw16); /* point sprite texcoord bitmask */
   OUT_BATCH(dw17); /* constant interp bitmask */
   OUT_BATCH(0); /* wrapshortest enables 0-7 */
   OUT_BATCH(0); /* wrapshortest enables 8-15 */
   ADVANCE_BATCH();
}
Exemple #12
0
static void
upload_sf_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   uint32_t dw1, dw2, dw3;
   float point_size;
   /* _NEW_BUFFERS */
   bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
   const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;

   dw1 = GEN6_SF_STATISTICS_ENABLE;

   if (brw->sf.viewport_transform_enable)
       dw1 |= GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;

   /* _NEW_BUFFERS */
   dw1 |= (brw_depthbuffer_format(brw) << GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);

   /* _NEW_POLYGON */
   if (ctx->Polygon._FrontBit == render_to_fbo)
      dw1 |= GEN6_SF_WINDING_CCW;

   if (ctx->Polygon.OffsetFill)
       dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;

   if (ctx->Polygon.OffsetLine)
       dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;

   if (ctx->Polygon.OffsetPoint)
       dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;

   switch (ctx->Polygon.FrontMode) {
   case GL_FILL:
       dw1 |= GEN6_SF_FRONT_SOLID;
       break;

   case GL_LINE:
       dw1 |= GEN6_SF_FRONT_WIREFRAME;
       break;

   case GL_POINT:
       dw1 |= GEN6_SF_FRONT_POINT;
       break;

   default:
       unreachable("not reached");
   }

   switch (ctx->Polygon.BackMode) {
   case GL_FILL:
       dw1 |= GEN6_SF_BACK_SOLID;
       break;

   case GL_LINE:
       dw1 |= GEN6_SF_BACK_WIREFRAME;
       break;

   case GL_POINT:
       dw1 |= GEN6_SF_BACK_POINT;
       break;

   default:
       unreachable("not reached");
   }

   dw2 = 0;

   if (ctx->Polygon.CullFlag) {
      switch (ctx->Polygon.CullFaceMode) {
      case GL_FRONT:
	 dw2 |= GEN6_SF_CULL_FRONT;
	 break;
      case GL_BACK:
	 dw2 |= GEN6_SF_CULL_BACK;
	 break;
      case GL_FRONT_AND_BACK:
	 dw2 |= GEN6_SF_CULL_BOTH;
	 break;
      default:
	 unreachable("not reached");
      }
   } else {
      dw2 |= GEN6_SF_CULL_NONE;
   }

   /* _NEW_SCISSOR _NEW_POLYGON BRW_NEW_GEOMETRY_PROGRAM BRW_NEW_PRIMITIVE */
   if (ctx->Scissor.EnableFlags ||
       is_drawing_points(brw) || is_drawing_lines(brw))
      dw2 |= GEN6_SF_SCISSOR_ENABLE;

   /* _NEW_LINE */
   {
      uint32_t line_width_u3_7 = brw_get_line_width(brw);
      dw2 |= line_width_u3_7 << GEN6_SF_LINE_WIDTH_SHIFT;
   }
   if (ctx->Line.SmoothFlag) {
      dw2 |= GEN6_SF_LINE_AA_ENABLE;
      dw2 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
   }
   if (ctx->Line.StippleFlag && brw->is_haswell) {
      dw2 |= HSW_SF_LINE_STIPPLE_ENABLE;
   }
   /* _NEW_MULTISAMPLE */
   if (multisampled_fbo && ctx->Multisample.Enabled)
      dw2 |= GEN6_SF_MSRAST_ON_PATTERN;

   /* FINISHME: Last Pixel Enable?  Vertex Sub Pixel Precision Select?
    */

   dw3 = GEN6_SF_LINE_AA_MODE_TRUE;

   /* _NEW_PROGRAM | _NEW_POINT */
   if (!(ctx->VertexProgram.PointSizeEnabled || ctx->Point._Attenuated))
      dw3 |= GEN6_SF_USE_STATE_POINT_WIDTH;

   /* Clamp to ARB_point_parameters user limits */
   point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);

   /* Clamp to the hardware limits and convert to fixed point */
   dw3 |= U_FIXED(CLAMP(point_size, 0.125f, 255.875f), 3);

   /* _NEW_LIGHT */
   if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
      dw3 |=
	 (2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
	 (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
	 (1 << GEN6_SF_LINE_PROVOKE_SHIFT);
   } else {
      dw3 |= (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
   }

   BEGIN_BATCH(7);
   OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH(dw2);
   OUT_BATCH(dw3);
   OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant.  copied from gen4 */
   OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
   OUT_BATCH_F(ctx->Polygon.OffsetClamp); /* global depth offset clamp */
   ADVANCE_BATCH();
}
Exemple #13
0
/* Emit the vertices for a single composite rectangle.
 *
 * This function is no longer shared between i830 and i915 generation code.
 */
static void
i830_emit_composite_primitive(PixmapPtr dest,
			      int srcX, int srcY,
			      int maskX, int maskY,
			      int dstX, int dstY, int w, int h)
{
	ScrnInfoPtr scrn = xf86Screens[dest->drawable.pScreen->myNum];
	intel_screen_private *intel = intel_get_screen_private(scrn);
	Bool is_affine_src, is_affine_mask = TRUE;
	int per_vertex;
	float src_x[3], src_y[3], src_w[3], mask_x[3], mask_y[3], mask_w[3];

	per_vertex = 2;		/* dest x/y */

	{
		float x = srcX, y = srcY;

		is_affine_src = intel_transform_is_affine(intel->transform[0]);
		if (is_affine_src) {
			if (!intel_get_transformed_coordinates(x, y,
							      intel->
							      transform[0],
							      &src_x[0],
							      &src_y[0]))
				return;

			if (!intel_get_transformed_coordinates(x, y + h,
							      intel->
							      transform[0],
							      &src_x[1],
							      &src_y[1]))
				return;

			if (!intel_get_transformed_coordinates(x + w, y + h,
							      intel->
							      transform[0],
							      &src_x[2],
							      &src_y[2]))
				return;

			per_vertex += 2;	/* src x/y */
		} else {
			if (!intel_get_transformed_coordinates_3d(x, y,
								 intel->
								 transform[0],
								 &src_x[0],
								 &src_y[0],
								 &src_w[0]))
				return;

			if (!intel_get_transformed_coordinates_3d(x, y + h,
								 intel->
								 transform[0],
								 &src_x[1],
								 &src_y[1],
								 &src_w[1]))
				return;

			if (!intel_get_transformed_coordinates_3d(x + w, y + h,
								 intel->
								 transform[0],
								 &src_x[2],
								 &src_y[2],
								 &src_w[2]))
				return;

			per_vertex += 3;	/* src x/y/w */
		}
	}

	if (intel->render_mask) {
		float x = maskX, y = maskY;

		is_affine_mask = intel_transform_is_affine(intel->transform[1]);
		if (is_affine_mask) {
			if (!intel_get_transformed_coordinates(x, y,
							      intel->
							      transform[1],
							      &mask_x[0],
							      &mask_y[0]))
				return;

			if (!intel_get_transformed_coordinates(x, y + h,
							      intel->
							      transform[1],
							      &mask_x[1],
							      &mask_y[1]))
				return;

			if (!intel_get_transformed_coordinates(x + w, y + h,
							      intel->
							      transform[1],
							      &mask_x[2],
							      &mask_y[2]))
				return;

			per_vertex += 2;	/* mask x/y */
		} else {
			if (!intel_get_transformed_coordinates_3d(x, y,
								 intel->
								 transform[1],
								 &mask_x[0],
								 &mask_y[0],
								 &mask_w[0]))
				return;

			if (!intel_get_transformed_coordinates_3d(x, y + h,
								 intel->
								 transform[1],
								 &mask_x[1],
								 &mask_y[1],
								 &mask_w[1]))
				return;

			if (!intel_get_transformed_coordinates_3d(x + w, y + h,
								 intel->
								 transform[1],
								 &mask_x[2],
								 &mask_y[2],
								 &mask_w[2]))
				return;

			per_vertex += 3;	/* mask x/y/w */
		}
	}

	if (intel->vertex_count == 0) {
		intel->vertex_index = intel->batch_used;
		OUT_BATCH(PRIM3D_INLINE | PRIM3D_RECTLIST);
	}
	OUT_BATCH_F(dstX + w);
	OUT_BATCH_F(dstY + h);
	OUT_BATCH_F(src_x[2] / intel->scale_units[0][0]);
	OUT_BATCH_F(src_y[2] / intel->scale_units[0][1]);
	if (!is_affine_src) {
		OUT_BATCH_F(src_w[2]);
	}
	if (intel->render_mask) {
		OUT_BATCH_F(mask_x[2] / intel->scale_units[1][0]);
		OUT_BATCH_F(mask_y[2] / intel->scale_units[1][1]);
		if (!is_affine_mask) {
			OUT_BATCH_F(mask_w[2]);
		}
	}

	OUT_BATCH_F(dstX);
	OUT_BATCH_F(dstY + h);
	OUT_BATCH_F(src_x[1] / intel->scale_units[0][0]);
	OUT_BATCH_F(src_y[1] / intel->scale_units[0][1]);
	if (!is_affine_src) {
		OUT_BATCH_F(src_w[1]);
	}
	if (intel->render_mask) {
		OUT_BATCH_F(mask_x[1] / intel->scale_units[1][0]);
		OUT_BATCH_F(mask_y[1] / intel->scale_units[1][1]);
		if (!is_affine_mask) {
			OUT_BATCH_F(mask_w[1]);
		}
	}

	OUT_BATCH_F(dstX);
	OUT_BATCH_F(dstY);
	OUT_BATCH_F(src_x[0] / intel->scale_units[0][0]);
	OUT_BATCH_F(src_y[0] / intel->scale_units[0][1]);
	if (!is_affine_src) {
		OUT_BATCH_F(src_w[0]);
	}
	if (intel->render_mask) {
		OUT_BATCH_F(mask_x[0] / intel->scale_units[1][0]);
		OUT_BATCH_F(mask_y[0] / intel->scale_units[1][1]);
		if (!is_affine_mask) {
			OUT_BATCH_F(mask_w[0]);
		}
	}

	intel->vertex_count += 3 * per_vertex;

}
Exemple #14
0
void
i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
                double depth, unsigned stencil,
                unsigned destx, unsigned desty, unsigned width, unsigned height)
{
   struct i915_context *i915 = i915_context(pipe);
   uint32_t clear_params, clear_color, clear_depth, clear_stencil,
            clear_color8888, packed_z_stencil;
   union util_color u_color;
   float f_depth = depth;
   struct i915_texture *cbuf_tex, *depth_tex;

   cbuf_tex = depth_tex = NULL;
   clear_params = 0;

   if (buffers & PIPE_CLEAR_COLOR) {
      struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];

      clear_params |= CLEARPARAM_WRITE_COLOR;
      cbuf_tex = i915_texture(cbuf->texture);
      util_pack_color(rgba, cbuf->format, &u_color);
      if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4)
         clear_color = u_color.ui;
      else
         clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);

      util_pack_color(rgba, cbuf->format, &u_color);
      clear_color8888 = u_color.ui;
   } else
      clear_color = clear_color8888 = 0;

   clear_depth = clear_stencil = 0;
   if (buffers & PIPE_CLEAR_DEPTH) {
      struct pipe_surface *zbuf = i915->framebuffer.zsbuf;

      clear_params |= CLEARPARAM_WRITE_DEPTH;
      depth_tex = i915_texture(zbuf->texture);
      packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);

      if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
         /* Avoid read-modify-write if there's no stencil. */
         if (buffers & PIPE_CLEAR_STENCIL
               || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_USCALED) {
            clear_params |= CLEARPARAM_WRITE_STENCIL;
            clear_stencil = packed_z_stencil & 0xff;
            clear_depth = packed_z_stencil;
         } else
            clear_depth = packed_z_stencil & 0xffffff00;
      } else {
         clear_depth = (clear_depth & 0xffff) | (clear_depth << 16);
      }
   }

   if (i915->hardware_dirty)
      i915_emit_hardware_state(i915);

   if (!BEGIN_BATCH(7 + 7)) {
      FLUSH_BATCH(NULL);

      i915_emit_hardware_state(i915);
      i915->vbo_flushed = 1;

      assert(BEGIN_BATCH(7 + 7));
   }

   OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
   OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
   OUT_BATCH(clear_color);
   OUT_BATCH(clear_depth);
   OUT_BATCH(clear_color8888);
   OUT_BATCH_F(f_depth);
   OUT_BATCH(clear_stencil);

   OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
   OUT_BATCH_F(destx + width);
   OUT_BATCH_F(desty + height);
   OUT_BATCH_F(destx);
   OUT_BATCH_F(desty + height);
   OUT_BATCH_F(destx);
   OUT_BATCH_F(desty);

   /* Flush after clear, its expected to be a costly operation.
    * This is not required, just a heuristic
    */
   FLUSH_BATCH(NULL);
}
Exemple #15
0
static void
upload_sf_state(struct brw_context *brw)
{
   struct intel_context *intel = &brw->intel;
   struct gl_context *ctx = &intel->ctx;
   /* BRW_NEW_FRAGMENT_PROGRAM */
   uint32_t num_outputs = _mesa_bitcount_64(brw->fragment_program->Base.InputsRead);
   /* _NEW_LIGHT */
   bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
   uint32_t dw1, dw2, dw3, dw4, dw16, dw17;
   int i;
   /* _NEW_BUFFER */
   bool render_to_fbo = _mesa_is_user_fbo(brw->intel.ctx.DrawBuffer);
   bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;

   int attr = 0, input_index = 0;
   int urb_entry_read_offset = 1;
   float point_size;
   uint16_t attr_overrides[FRAG_ATTRIB_MAX];
   uint32_t point_sprite_origin;

   dw1 = GEN6_SF_SWIZZLE_ENABLE | num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT;

   dw2 = GEN6_SF_STATISTICS_ENABLE |
         GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;

   dw3 = 0;
   dw4 = 0;
   dw16 = 0;
   dw17 = 0;

   /* _NEW_POLYGON */
   if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
      dw2 |= GEN6_SF_WINDING_CCW;

   if (ctx->Polygon.OffsetFill)
       dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;

   if (ctx->Polygon.OffsetLine)
       dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;

   if (ctx->Polygon.OffsetPoint)
       dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;

   switch (ctx->Polygon.FrontMode) {
   case GL_FILL:
       dw2 |= GEN6_SF_FRONT_SOLID;
       break;

   case GL_LINE:
       dw2 |= GEN6_SF_FRONT_WIREFRAME;
       break;

   case GL_POINT:
       dw2 |= GEN6_SF_FRONT_POINT;
       break;

   default:
       assert(0);
       break;
   }

   switch (ctx->Polygon.BackMode) {
   case GL_FILL:
       dw2 |= GEN6_SF_BACK_SOLID;
       break;

   case GL_LINE:
       dw2 |= GEN6_SF_BACK_WIREFRAME;
       break;

   case GL_POINT:
       dw2 |= GEN6_SF_BACK_POINT;
       break;

   default:
       assert(0);
       break;
   }

   /* _NEW_SCISSOR */
   if (ctx->Scissor.Enabled)
      dw3 |= GEN6_SF_SCISSOR_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.CullFlag) {
      switch (ctx->Polygon.CullFaceMode) {
      case GL_FRONT:
	 dw3 |= GEN6_SF_CULL_FRONT;
	 break;
      case GL_BACK:
	 dw3 |= GEN6_SF_CULL_BACK;
	 break;
      case GL_FRONT_AND_BACK:
	 dw3 |= GEN6_SF_CULL_BOTH;
	 break;
      default:
	 assert(0);
	 break;
      }
   } else {
      dw3 |= GEN6_SF_CULL_NONE;
   }

   /* _NEW_LINE */
   {
      uint32_t line_width_u3_7 = U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7);
      /* TODO: line width of 0 is not allowed when MSAA enabled */
      if (line_width_u3_7 == 0)
         line_width_u3_7 = 1;
      dw3 |= line_width_u3_7 << GEN6_SF_LINE_WIDTH_SHIFT;
   }
   if (ctx->Line.SmoothFlag) {
      dw3 |= GEN6_SF_LINE_AA_ENABLE;
      dw3 |= GEN6_SF_LINE_AA_MODE_TRUE;
      dw3 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
   }
   /* _NEW_MULTISAMPLE */
   if (multisampled_fbo && ctx->Multisample.Enabled)
      dw3 |= GEN6_SF_MSRAST_ON_PATTERN;

   /* _NEW_PROGRAM | _NEW_POINT */
   if (!(ctx->VertexProgram.PointSizeEnabled ||
	 ctx->Point._Attenuated))
      dw4 |= GEN6_SF_USE_STATE_POINT_WIDTH;

   /* Clamp to ARB_point_parameters user limits */
   point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);

   /* Clamp to the hardware limits and convert to fixed point */
   dw4 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);

   /*
    * Window coordinates in an FBO are inverted, which means point
    * sprite origin must be inverted, too.
    */
   if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) {
      point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT;
   } else {
      point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT;
   }
   dw1 |= point_sprite_origin;

   /* _NEW_LIGHT */
   if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
      dw4 |=
	 (2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
	 (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
	 (1 << GEN6_SF_LINE_PROVOKE_SHIFT);
   } else {
      dw4 |=
	 (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
   }

   /* Create the mapping from the FS inputs we produce to the VS outputs
    * they source from.
    */
   uint32_t max_source_attr = 0;
   for (; attr < FRAG_ATTRIB_MAX; attr++) {
      enum glsl_interp_qualifier interp_qualifier =
         brw->fragment_program->InterpQualifier[attr];
      bool is_gl_Color = attr == FRAG_ATTRIB_COL0 || attr == FRAG_ATTRIB_COL1;

      if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
	 continue;

      /* _NEW_POINT */
      if (ctx->Point.PointSprite &&
	  (attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) &&
	  ctx->Point.CoordReplace[attr - FRAG_ATTRIB_TEX0]) {
	 dw16 |= (1 << input_index);
      }

      if (attr == FRAG_ATTRIB_PNTC)
	 dw16 |= (1 << input_index);

      /* flat shading */
      if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
          (shade_model_flat && is_gl_Color &&
           interp_qualifier == INTERP_QUALIFIER_NONE))
         dw17 |= (1 << input_index);

      /* The hardware can only do the overrides on 16 overrides at a
       * time, and the other up to 16 have to be lined up so that the
       * input index = the output index.  We'll need to do some
       * tweaking to make sure that's the case.
       */
      assert(input_index < 16 || attr == input_index);

      /* CACHE_NEW_VS_PROG | _NEW_LIGHT | _NEW_PROGRAM */
      attr_overrides[input_index++] =
         get_attr_override(&brw->vs.prog_data->vue_map,
			   urb_entry_read_offset, attr,
                           ctx->VertexProgram._TwoSideEnabled,
                           &max_source_attr);
   }

   for (; input_index < FRAG_ATTRIB_MAX; input_index++)
      attr_overrides[input_index] = 0;

   /* From the Sandy Bridge PRM, Volume 2, Part 1, documentation for
    * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
    *
    * "This field should be set to the minimum length required to read the
    *  maximum source attribute.  The maximum source attribute is indicated
    *  by the maximum value of the enabled Attribute # Source Attribute if
    *  Attribute Swizzle Enable is set, Number of Output Attributes-1 if
    *  enable is not set.
    *  read_length = ceiling((max_source_attr + 1) / 2)
    *
    *  [errata] Corruption/Hang possible if length programmed larger than
    *  recommended"
    */
   uint32_t urb_entry_read_length = ALIGN(max_source_attr + 1, 2) / 2;
      dw1 |= urb_entry_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
             urb_entry_read_offset << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT;

   BEGIN_BATCH(20);
   OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH(dw2);
   OUT_BATCH(dw3);
   OUT_BATCH(dw4);
   OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant.  copied from gen4 */
   OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
   OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */
   for (i = 0; i < 8; i++) {
      OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16);
   }
   OUT_BATCH(dw16); /* point sprite texcoord bitmask */
   OUT_BATCH(dw17); /* constant interp bitmask */
   OUT_BATCH(0); /* wrapshortest enables 0-7 */
   OUT_BATCH(0); /* wrapshortest enables 8-15 */
   ADVANCE_BATCH();
}
static void
upload_sf_state(struct brw_context *brw)
{
   struct intel_context *intel = &brw->intel;
   GLcontext *ctx = &intel->ctx;
   /* CACHE_NEW_VS_PROG */
   uint32_t num_inputs = brw_count_bits(brw->vs.prog_data->outputs_written);
   uint32_t num_outputs = brw_count_bits(brw->fragment_program->Base.InputsRead);
   uint32_t dw1, dw2, dw3, dw4, dw16;
   int i;
   /* _NEW_BUFFER */
   GLboolean render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
   int attr = 0;

   dw1 =
      num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT |
      (num_inputs + 1) / 2 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
      1 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT;
   dw2 = GEN6_SF_VIEWPORT_TRANSFORM_ENABLE |
      GEN6_SF_STATISTICS_ENABLE;
   dw3 = 0;
   dw4 = 0;
   dw16 = 0;

   /* _NEW_POLYGON */
   if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
      dw2 |= GEN6_SF_WINDING_CCW;

   if (ctx->Polygon.OffsetFill)
       dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;

   /* _NEW_SCISSOR */
   if (ctx->Scissor.Enabled)
      dw3 |= GEN6_SF_SCISSOR_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.CullFlag) {
      switch (ctx->Polygon.CullFaceMode) {
      case GL_FRONT:
	 dw3 |= GEN6_SF_CULL_FRONT;
	 break;
      case GL_BACK:
	 dw3 |= GEN6_SF_CULL_BACK;
	 break;
      case GL_FRONT_AND_BACK:
	 dw3 |= GEN6_SF_CULL_BOTH;
	 break;
      default:
	 assert(0);
	 break;
      }
   } else {
      dw3 |= GEN6_SF_CULL_NONE;
   }

   /* _NEW_LINE */
   dw3 |= U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7) <<
      GEN6_SF_LINE_WIDTH_SHIFT;
   if (ctx->Line.SmoothFlag) {
      dw3 |= GEN6_SF_LINE_AA_ENABLE;
      dw3 |= GEN6_SF_LINE_AA_MODE_TRUE;
      dw3 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
   }

   /* _NEW_POINT */
   if (ctx->Point._Attenuated)
      dw4 |= GEN6_SF_USE_STATE_POINT_WIDTH;

   dw4 |= U_FIXED(CLAMP(ctx->Point.Size, 0.125, 225.875), 3) <<
      GEN6_SF_POINT_WIDTH_SHIFT;
   if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
      dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT;

   /* _NEW_LIGHT */
   if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
      dw4 |=
	 (2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
	 (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
	 (1 << GEN6_SF_LINE_PROVOKE_SHIFT);
   } else {
      dw4 |=
	 (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
   }

   if (ctx->Point.PointSprite) {
       for (i = 0; i < 8; i++) { 
	   if (ctx->Point.CoordReplace[i])
	       dw16 |= (1 << i);
       }
   }

   BEGIN_BATCH(20);
   OUT_BATCH(CMD_3D_SF_STATE << 16 | (20 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH(dw2);
   OUT_BATCH(dw3);
   OUT_BATCH(dw4);
   OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant.  copied from gen4 */
   OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
   OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */
   for (i = 0; i < 8; i++) {
      uint32_t attr_overrides = 0;

      for (; attr < 64; attr++) {
	 if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)) {
	    attr_overrides |= get_attr_override(brw, attr);
	    attr++;
	    break;
	 }
      }

      for (; attr < 64; attr++) {
	 if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)) {
	    attr_overrides |= get_attr_override(brw, attr) << 16;
	    attr++;
	    break;
	 }
      }
      OUT_BATCH(attr_overrides);
   }
   OUT_BATCH(dw16); /* point sprite texcoord bitmask */
   OUT_BATCH(0); /* constant interp bitmask */
   OUT_BATCH(0); /* wrapshortest enables 0-7 */
   OUT_BATCH(0); /* wrapshortest enables 8-15 */
   ADVANCE_BATCH();

   intel_batchbuffer_emit_mi_flush(intel->batch);
}