//------------------------------------------------------------------------------ BRect& BRect::OffsetToSelf(float dx, float dy) { OffsetTo(dx, dy); return *this; }
//------------------------------------------------------------------------------ BRect& BRect::OffsetToSelf(BPoint point) { OffsetTo(point); return *this; }
IntRect& IntRect::OffsetToSelf(const IntPoint& point) { OffsetTo(point); return *this; }
IntRect& IntRect::OffsetToSelf(int32 dx, int32 dy) { OffsetTo(dx, dy); return *this; }
BRect& BRect::OffsetToSelf(float x, float y) { OffsetTo(x, y); return *this; }