void SpellHit(Unit* caster, SpellInfo const* spell)
        {
            //Impact part 1: reset Fire Blast cd
            if (spell->Id == IMPACT_BUFF)
                FireBlast_cd = 0;

            OnSpellHit(caster, spell);
        }
 void SpellHit(Unit* caster, SpellInfo const* spell)
 {
     OnSpellHit(caster, spell);
 }