void cmd_nick::Handle (const char** parameters, int pcnt, userrec *user) { char oldnick[NICKMAX]; if (pcnt < 1) { ServerInstance->Log(DEBUG,"not enough params for handle_nick"); return; } if (!parameters[0]) { ServerInstance->Log(DEBUG,"invalid parameter passed to handle_nick"); return; } if (!parameters[0][0]) { ServerInstance->Log(DEBUG,"zero length new nick passed to handle_nick"); return; } if (!user) { ServerInstance->Log(DEBUG,"invalid user passed to handle_nick"); return; } if (!user->nick) { ServerInstance->Log(DEBUG,"invalid old nick passed to handle_nick"); return; } if (irc::string(user->nick) == irc::string(parameters[0])) { /* If its exactly the same, even case, dont do anything. */ if (!strcmp(user->nick,parameters[0])) return; /* Its a change of case. People insisted that they should be * able to do silly things like this even though the RFC says * the nick AAA is the same as the nick aaa. */ ServerInstance->Log(DEBUG,"old nick is new nick, not updating hash (case change only)"); strlcpy(oldnick, user->nick, NICKMAX - 1); int MOD_RESULT = 0; FOREACH_RESULT(I_OnUserPreNick,OnUserPreNick(user,parameters[0])); if (MOD_RESULT) return; if (user->registered == REG_ALL) user->WriteCommon("NICK %s",parameters[0]); strlcpy(user->nick, parameters[0], NICKMAX - 1); FOREACH_MOD(I_OnUserPostNick,OnUserPostNick(user,oldnick)); return; } else { if ((*parameters[0] == ':') && (*(parameters[0]+1) != 0)) { parameters[0]++; } char* mq = ServerInstance->XLines->matches_qline(parameters[0]); if (mq) { ServerInstance->WriteOpers("*** Q-Lined nickname %s from %s!%s@%s: %s",parameters[0],user->nick,user->ident,user->host,mq); user->WriteServ("432 %s %s :Invalid nickname: %s",user->nick,parameters[0],mq); return; } if ((ServerInstance->FindNick(parameters[0])) && (ServerInstance->FindNick(parameters[0]) != user)) { user->WriteServ("433 %s %s :Nickname is already in use.",user->nick,parameters[0]); return; } } if ((!ServerInstance->IsNick(parameters[0])) && (IS_LOCAL(user))) { user->WriteServ("432 %s %s :Erroneous Nickname",user->nick,parameters[0]); return; } if (user->registered == REG_ALL) { int MOD_RESULT = 0; FOREACH_RESULT(I_OnUserPreNick,OnUserPreNick(user,parameters[0])); if (MOD_RESULT) { // if a module returns true, the nick change is silently forbidden. return; } user->WriteCommon("NICK %s",parameters[0]); } strlcpy(oldnick, user->nick, NICKMAX - 1); /* change the nick of the user in the users_hash */ user = user->UpdateNickHash(parameters[0]); /* actually change the nick within the record */ if (!user) return; if (!user->nick) return; strlcpy(user->nick, parameters[0], NICKMAX - 1); ServerInstance->Log(DEBUG,"new nick set: %s",user->nick); if (user->registered < REG_NICKUSER) { user->registered = (user->registered | REG_NICK); // dont attempt to look up the dns until they pick a nick... because otherwise their pointer WILL change // and unless we're lucky we'll get a duff one later on. //user->dns_done = (!lookup_dns(user->nick)); //if (user->dns_done) // ServerInstance->Log(DEBUG,"Aborting dns lookup of %s because dns server experienced a failure.",user->nick); if (ServerInstance->Config->NoUserDns) { user->dns_done = true; } else { user->StartDNSLookup(); if (user->dns_done) ServerInstance->Log(DEBUG,"Aborting dns lookup of %s because dns server experienced a failure.",user->nick); } } if (user->registered == REG_NICKUSER) { /* user is registered now, bit 0 = USER command, bit 1 = sent a NICK command */ FOREACH_MOD(I_OnUserRegister,OnUserRegister(user)); //ConnectUser(user,NULL); } if (user->registered == REG_ALL) { FOREACH_MOD(I_OnUserPostNick,OnUserPostNick(user,oldnick)); } }
bool User::ChangeNick(const std::string& newnick, bool force) { ModResult MOD_RESULT; if (force) ServerInstance->NICKForced.set(this, 1); FIRST_MOD_RESULT(OnUserPreNick, MOD_RESULT, (this, newnick)); ServerInstance->NICKForced.set(this, 0); if (MOD_RESULT == MOD_RES_DENY) { ServerInstance->stats->statsCollisions++; return false; } if (assign(newnick) == assign(nick)) { // case change, don't need to check Q:lines and such // and, if it's identical including case, we can leave right now if (newnick == nick) return true; } else { /* * Don't check Q:Lines if it's a server-enforced change, just on the off-chance some f*****g *moron* * tries to Q:Line SIDs, also, this means we just get our way period, as it really should be. * Thanks Kein for finding this. -- w00t * * Also don't check Q:Lines for remote nickchanges, they should have our Q:Lines anyway to enforce themselves. * -- w00t */ if (IS_LOCAL(this) && !force) { XLine* mq = ServerInstance->XLines->MatchesLine("Q",newnick); if (mq) { if (this->registered == REG_ALL) { ServerInstance->SNO->WriteGlobalSno('a', "Q-Lined nickname %s from %s: %s", newnick.c_str(), GetFullRealHost().c_str(), mq->reason.c_str()); } this->WriteNumeric(432, "%s %s :Invalid nickname: %s",this->nick.c_str(), newnick.c_str(), mq->reason.c_str()); return false; } if (ServerInstance->Config->RestrictBannedUsers) { for (UCListIter i = this->chans.begin(); i != this->chans.end(); i++) { Channel *chan = *i; if (chan->GetPrefixValue(this) < VOICE_VALUE && chan->IsBanned(this)) { this->WriteNumeric(404, "%s %s :Cannot send to channel (you're banned)", this->nick.c_str(), chan->name.c_str()); return false; } } } } /* * Uh oh.. if the nickname is in use, and it's not in use by the person using it (doh) -- * then we have a potential collide. Check whether someone else is camping on the nick * (i.e. connect -> send NICK, don't send USER.) If they are camping, force-change the * camper to their UID, and allow the incoming nick change. * * If the guy using the nick is already using it, tell the incoming nick change to gtfo, * because the nick is already (rightfully) in use. -- w00t */ User* InUse = ServerInstance->FindNickOnly(newnick); if (InUse && (InUse != this)) { if (InUse->registered != REG_ALL) { /* force the camper to their UUID, and ask them to re-send a NICK. */ InUse->WriteTo(InUse, "NICK %s", InUse->uuid.c_str()); InUse->WriteNumeric(433, "%s %s :Nickname overruled.", InUse->nick.c_str(), InUse->nick.c_str()); ServerInstance->Users->clientlist->erase(InUse->nick); (*(ServerInstance->Users->clientlist))[InUse->uuid] = InUse; InUse->nick = InUse->uuid; InUse->InvalidateCache(); InUse->registered &= ~REG_NICK; } else { /* No camping, tell the incoming user to stop trying to change nick ;p */ this->WriteNumeric(433, "%s %s :Nickname is already in use.", this->registered >= REG_NICK ? this->nick.c_str() : "*", newnick.c_str()); return false; } } } if (this->registered == REG_ALL) this->WriteCommon("NICK %s",newnick.c_str()); std::string oldnick = nick; nick = newnick; InvalidateCache(); ServerInstance->Users->clientlist->erase(oldnick); (*(ServerInstance->Users->clientlist))[newnick] = this; if (registered == REG_ALL) FOREACH_MOD(I_OnUserPostNick,OnUserPostNick(this,oldnick)); return true; }
/** Handle nick changes from users. * NOTE: If you are used to ircds based on ircd2.8, and are looking * for the client introduction code in here, youre in the wrong place. * You need to look in the spanningtree module for this! */ CmdResult CommandNick::Handle (const std::vector<std::string>& parameters, User *user) { std::string oldnick; if (parameters[0].empty()) { /* We cant put blanks in the parameters, so for this (extremely rare) issue we just put '*' here. */ user->WriteNumeric(432, "%s * :Erroneous Nickname", user->nick.empty() ? user->nick.c_str() : "*"); return CMD_FAILURE; } if (((!ServerInstance->IsNick(parameters[0].c_str(), ServerInstance->Config->Limits.NickMax))) && (IS_LOCAL(user))) { if (!allowinvalid) { if (parameters[0] == "0") { // Special case, Fake a /nick UIDHERE. Useful for evading "ERR: NICK IN USE" on connect etc. std::vector<std::string> p2; std::deque<classbase*> dummy; p2.push_back(user->uuid); this->HandleInternal(1, dummy); this->Handle(p2, user); this->HandleInternal(0, dummy); return CMD_SUCCESS; } user->WriteNumeric(432, "%s %s :Erroneous Nickname", user->nick.c_str(),parameters[0].c_str()); return CMD_FAILURE; } } if (assign(user->nick) == parameters[0]) { /* If its exactly the same, even case, dont do anything. */ if (parameters[0] == user->nick) { return CMD_SUCCESS; } /* Its a change of case. People insisted that they should be * able to do silly things like this even though the RFC says * the nick AAA is the same as the nick aaa. */ oldnick.assign(user->nick, 0, IS_LOCAL(user) ? ServerInstance->Config->Limits.NickMax : MAXBUF); int MOD_RESULT = 0; FOREACH_RESULT(I_OnUserPreNick,OnUserPreNick(user,parameters[0])); if (MOD_RESULT) return CMD_FAILURE; if (user->registered == REG_ALL) user->WriteCommon("NICK %s",parameters[0].c_str()); user->nick.assign(parameters[0], 0, IS_LOCAL(user) ? ServerInstance->Config->Limits.NickMax : MAXBUF); user->InvalidateCache(); FOREACH_MOD(I_OnUserPostNick,OnUserPostNick(user,oldnick)); return CMD_SUCCESS; } else { /* * Don't check Q:Lines if it's a server-enforced change, just on the off-chance some f*****g *moron* * tries to Q:Line SIDs, also, this means we just get our way period, as it really should be. * Thanks Kein for finding this. -- w00t * * Also don't check Q:Lines for remote nickchanges, they should have our Q:Lines anyway to enforce themselves. * -- w00t */ if (!allowinvalid || !IS_LOCAL(user)) { XLine* mq = ServerInstance->XLines->MatchesLine("Q",parameters[0]); if (mq) { if (user->registered == REG_ALL) { ServerInstance->SNO->WriteToSnoMask('x', "Q-Lined nickname %s from %s!%s@%s: %s", parameters[0].c_str(), user->nick.c_str(), user->ident.c_str(), user->host.c_str(), mq->reason); } user->WriteNumeric(432, "%s %s :Invalid nickname: %s",user->nick.c_str(), parameters[0].c_str(), mq->reason); return CMD_FAILURE; } if (ServerInstance->Config->RestrictBannedUsers) { for (UCListIter i = user->chans.begin(); i != user->chans.end(); i++) { Channel *chan = i->first; if (chan->GetStatus(user) < STATUS_VOICE && chan->IsBanned(user)) { user->WriteNumeric(404, "%s %s :Cannot send to channel (you're banned)", user->nick.c_str(), chan->name.c_str()); return CMD_FAILURE; } } } } /* * Uh oh.. if the nickname is in use, and it's not in use by the person using it (doh) -- * then we have a potential collide. Check whether someone else is camping on the nick * (i.e. connect -> send NICK, don't send USER.) If they are camping, force-change the * camper to their UID, and allow the incoming nick change. * * If the guy using the nick is already using it, tell the incoming nick change to gtfo, * because the nick is already (rightfully) in use. -- w00t */ User* InUse = ServerInstance->FindNickOnly(parameters[0]); if (InUse && (InUse != user)) { if (InUse->registered != REG_ALL) { /* force the camper to their UUID, and ask them to re-send a NICK. */ InUse->WriteTo(InUse, "NICK %s", InUse->uuid.c_str()); InUse->WriteNumeric(433, "%s %s :Nickname overruled.", InUse->nick.c_str(), InUse->nick.c_str()); InUse->UpdateNickHash(InUse->uuid.c_str()); InUse->nick.assign(InUse->uuid, 0, IS_LOCAL(InUse) ? ServerInstance->Config->Limits.NickMax : MAXBUF); InUse->InvalidateCache(); InUse->registered &= ~REG_NICK; } else { /* No camping, tell the incoming user to stop trying to change nick ;p */ user->WriteNumeric(433, "%s %s :Nickname is already in use.", user->registered >= REG_NICK ? user->nick.c_str() : "*", parameters[0].c_str()); return CMD_FAILURE; } } } int MOD_RESULT = 0; FOREACH_RESULT(I_OnUserPreNick,OnUserPreNick(user, parameters[0])); if (MOD_RESULT) // if a module returns true, the nick change is silently forbidden. return CMD_FAILURE; if (user->registered == REG_ALL) user->WriteCommon("NICK %s", parameters[0].c_str()); oldnick.assign(user->nick, 0, IS_LOCAL(user) ? ServerInstance->Config->Limits.NickMax : MAXBUF); /* change the nick of the user in the users_hash */ user = user->UpdateNickHash(parameters[0].c_str()); /* actually change the nick within the record */ if (!user) return CMD_FAILURE; user->nick.assign(parameters[0], 0, IS_LOCAL(user) ? ServerInstance->Config->Limits.NickMax : MAXBUF); user->InvalidateCache(); /* Update display nicks */ for (UCListIter v = user->chans.begin(); v != user->chans.end(); v++) { CUList* ulist = v->first->GetUsers(); CUList::iterator i = ulist->find(user); if (i != ulist->end()) i->second = user->nick; } if (user->registered < REG_NICKUSER) { user->registered = (user->registered | REG_NICK); if (user->registered == REG_NICKUSER) { /* user is registered now, bit 0 = USER command, bit 1 = sent a NICK command */ MOD_RESULT = 0; FOREACH_RESULT(I_OnUserRegister,OnUserRegister(user)); if (MOD_RESULT > 0) return CMD_FAILURE; // return early to not penalize new users return CMD_SUCCESS; } } if (user->registered == REG_ALL) { user->IncreasePenalty(10); FOREACH_MOD(I_OnUserPostNick,OnUserPostNick(user, oldnick)); } return CMD_SUCCESS; }