void IBattle::OnSelfLeftBattle() { GetMe().BattleStatus().spectator = false; // always reset back yourself to player when rejoining if ( m_timer ) m_timer->Stop(); delete m_timer; m_timer = 0; m_is_self_in = false; for( size_t j = 0; j < GetNumUsers(); ++j ) { User& u = GetUser( j ); if ( u.GetBattleStatus().IsBot() ) { OnUserRemoved( u ); ui().OnUserLeftBattle( *this, u, true ); j--; } } ClearStartRects(); m_teams_sizes.clear(); m_ally_sizes.clear(); m_players_ready = 0; m_players_sync = 0; m_players_ok = 0; usync().UnSetCurrentMod(); //left battle }
void IBattle::KickPlayer( User& user ) { if ( IsFounderMe() || user.BattleStatus().IsBot() ) { OnUserRemoved( user ); } }
void Battle::Leave() { m_serv.LeaveBattle( m_opts.battleid ); m_is_self_in = false; for( size_t j = 0; j < GetNumUsers(); ++j ) { User& u = GetUser( j ); if ( u.GetBattleStatus().IsBot() ) OnUserRemoved( u ); } susynclib().UnSetCurrentMod( ); }