PCollective CollectiveBuilder::build() { Collective* c = new Collective(NOTNULL(level), config, tribe, credit, name); for (auto& elem : creatures) c->addCreature(elem.creature, elem.traits); for (Vec2 v : squares) c->claimSquare(Position(v, level)); return PCollective(c); }
PCollective CollectiveBuilder::build() { Collective* c = new Collective(level, config, tribe); for (auto& elem : creatures) c->addCreature(elem.creature, elem.traits); return PCollective(c); }