void HotfixDatabaseConnection::DoPrepareStatements() { if (!m_reconnecting) m_stmts.resize(MAX_HOTFIXDATABASE_STATEMENTS); // AreaGroup.db2 PrepareStatement(HOTFIX_SEL_AREA_GROUP, "SELECT ID FROM area_group ORDER BY ID DESC", CONNECTION_SYNCH); // AreaGroupMember.db2 PrepareStatement(HOTFIX_SEL_AREA_GROUP_MEMBER, "SELECT ID, AreaGroupID, AreaID FROM area_group_member ORDER BY ID DESC", CONNECTION_SYNCH); // BroadcastText.db2 PrepareStatement(HOTFIX_SEL_BROADCAST_TEXT, "SELECT ID, Language, MaleText, FemaleText, EmoteID1, EmoteID2, EmoteID3, " "EmoteDelay1, EmoteDelay2, EmoteDelay3, SoundID, UnkEmoteID, Type FROM broadcast_text ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_BROADCAST_TEXT, "SELECT ID, MaleText_lang, FemaleText_lang FROM broadcast_text_locale WHERE locale = ?", CONNECTION_SYNCH); // CurrencyTypes.db2 PrepareStatement(HOTFIX_SEL_CURRENCY_TYPES, "SELECT ID, CategoryID, Name, InventoryIcon1, InventoryIcon2, SpellWeight, SpellCategory, MaxQty, MaxEarnablePerWeek, Flags, Quality, Description FROM currency_types ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_CURRENCY_TYPES, "SELECT ID, Name_lang, InventoryIcon1_lang, InventoryIcon2_lang, Description_lang FROM currency_types_locale WHERE locale = ?", CONNECTION_SYNCH); // CurvePoint.db2 PrepareStatement(HOTFIX_SEL_CURVE_POINT, "SELECT ID, CurveID, `Index`, X, Y FROM curve_point ORDER BY ID DESC", CONNECTION_SYNCH); // Holidays.db2 PrepareStatement(HOTFIX_SEL_HOLIDAYS, "SELECT ID, Duration1, Duration2, Duration3, Duration4, Duration5, Duration6, Duration7, Duration8, Duration9, Duration10, " "Date1, Date2, Date3, Date4, Date5, Date6, Date7, Date8, Date9, Date10, Date11, Date12, Date13, Date14, Date15, Date16, Region, Looping, " "CalendarFlags1, CalendarFlags2, CalendarFlags3, CalendarFlags4, CalendarFlags5, CalendarFlags6, CalendarFlags7, CalendarFlags8, CalendarFlags9, CalendarFlags10, " "HolidayNameID, HolidayDescriptionID, TextureFilename, Priority, CalendarFilterType, Flags FROM holidays ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_HOLIDAYS, "SELECT ID, TextureFilename_lang FROM holidays_locale WHERE locale = ?", CONNECTION_SYNCH); // ItemAppearance.db2 PrepareStatement(HOTFIX_SEL_ITEM_APPEARANCE, "SELECT ID, DisplayID, IconFileDataID FROM item_appearance ORDER BY ID DESC", CONNECTION_SYNCH); // ItemBonus.db2 PrepareStatement(HOTFIX_SEL_ITEM_BONUS, "SELECT ID, BonusListID, Type, Value1, Value2, `Index` FROM item_bonus ORDER BY ID DESC", CONNECTION_SYNCH); // ItemBonusTreeNode.db2 PrepareStatement(HOTFIX_SEL_ITEM_BONUS_TREE_NODE, "SELECT ID, BonusTreeID, BonusTreeModID, SubTreeID, BonusListID FROM item_bonus_tree_node ORDER BY ID DESC", CONNECTION_SYNCH); // ItemCurrencyCost.db2 PrepareStatement(HOTFIX_SEL_ITEM_CURRENCY_COST, "SELECT ID, ItemID FROM item_currency_cost ORDER BY ItemID DESC", CONNECTION_SYNCH); // ItemEffect.db2 PrepareStatement(HOTFIX_SEL_ITEM_EFFECT, "SELECT ID, ItemID, OrderIndex, SpellID, `Trigger`, Charges, Cooldown, " "Category, CategoryCooldown FROM item_effect ORDER BY ID DESC", CONNECTION_SYNCH); // Item.db2 PrepareStatement(HOTFIX_SEL_ITEM, "SELECT ID, Class, SubClass, SoundOverrideSubclass, Material, InventoryType, Sheath, " "FileDataID, GroupSoundsID FROM item ORDER BY ID DESC", CONNECTION_SYNCH); // ItemExtendedCost.db2 PrepareStatement(HOTFIX_SEL_ITEM_EXTENDED_COST, "SELECT ID, RequiredArenaSlot, RequiredItem1, RequiredItem2, RequiredItem3, RequiredItem4, RequiredItem5, " "RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredPersonalArenaRating, ItemPurchaseGroup, " "RequiredCurrency1, RequiredCurrency2, RequiredCurrency3, RequiredCurrency4, RequiredCurrency5, " "RequiredCurrencyCount1, RequiredCurrencyCount2, RequiredCurrencyCount3, RequiredCurrencyCount4, RequiredCurrencyCount5, " "RequiredFactionId, RequiredFactionStanding, RequirementFlags, RequiredAchievement, RequiredMoney FROM item_extended_cost ORDER BY ID DESC", CONNECTION_SYNCH); // ItemModifiedAppearance.db2 PrepareStatement(HOTFIX_SEL_ITEM_MODIFIED_APPEARANCE, "SELECT ID, ItemID, AppearanceModID, AppearanceID, " "IconFileDataID, `Index` FROM item_modified_appearance ORDER BY ID DESC", CONNECTION_SYNCH); // Item-sparse.db2 PrepareStatement(HOTFIX_SEL_ITEM_SPARSE, "SELECT ID, Quality, Flags1, Flags2, Flags3, Unk1, Unk2, BuyCount, BuyPrice, SellPrice, InventoryType, " "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, RequiredSpell, RequiredHonorRank, RequiredCityRank, " "RequiredReputationFaction, RequiredReputationRank, MaxCount, Stackable, ContainerSlots, " "ItemStatType1, ItemStatType2, ItemStatType3, ItemStatType4, ItemStatType5, ItemStatType6, ItemStatType7, ItemStatType8, ItemStatType9, ItemStatType10, " "ItemStatValue1, ItemStatValue2, ItemStatValue3, ItemStatValue4, ItemStatValue5, ItemStatValue6, ItemStatValue7, ItemStatValue8, ItemStatValue9, ItemStatValue10, " "ItemStatAllocation1, ItemStatAllocation2, ItemStatAllocation3, ItemStatAllocation4, ItemStatAllocation5, " "ItemStatAllocation6, ItemStatAllocation7, ItemStatAllocation8, ItemStatAllocation9, ItemStatAllocation10, " "ItemStatSocketCostMultiplier1, ItemStatSocketCostMultiplier2, ItemStatSocketCostMultiplier3, ItemStatSocketCostMultiplier4, ItemStatSocketCostMultiplier5, " "ItemStatSocketCostMultiplier6, ItemStatSocketCostMultiplier7, ItemStatSocketCostMultiplier8, ItemStatSocketCostMultiplier9, ItemStatSocketCostMultiplier10, " "ScalingStatDistribution, DamageType, Delay, RangedModRange, Bonding, Name, Name2, Name3, Name4, Description, PageText, LanguageID, PageMaterial, " "StartQuest, LockID, Material, Sheath, RandomProperty, RandomSuffix, ItemSet, Area, Map, BagFamily, TotemCategory, " "SocketColor1, SocketColor2, SocketColor3, SocketBonus, GemProperties, ArmorDamageModifier, Duration, ItemLimitCategory, " "HolidayID, StatScalingFactor, CurrencySubstitutionID, CurrencySubstitutionCount, ItemNameDescriptionID FROM item_sparse ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_ITEM_SPARSE, "SELECT ID, Name_lang, Name2_lang, Name3_lang, Name4_lang, Description_lang FROM item_sparse_locale WHERE locale = ?", CONNECTION_SYNCH); // ItemXBonusTree.db2 PrepareStatement(HOTFIX_SEL_ITEM_X_BONUS_TREE, "SELECT ID, ItemID, BonusTreeID FROM item_x_bonus_tree ORDER BY ID DESC", CONNECTION_SYNCH); // KeyChain.db2 PrepareStatement(HOTFIX_SEL_KEY_CHAIN, "SELECT Id, Key1, Key2, Key3, Key4, Key5, Key6, Key7, Key8, Key9, Key10, Key11, Key12, Key13, Key14, Key15, Key16, " "Key17, Key18, Key19, Key20, Key21, Key22, Key23, Key24, Key25, Key26, Key27, Key28, Key29, Key30, Key31, Key32 FROM key_chain ORDER BY Id DESC", CONNECTION_SYNCH); // Mount.db2 PrepareStatement(HOTFIX_SEL_MOUNT, "SELECT Id, MountTypeId, DisplayId, Flags, Name, Description, SourceDescription, " "Source, SpellId, PlayerConditionId FROM mount ORDER BY Id DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_MOUNT, "SELECT ID, Name_lang, Description_lang, SourceDescription_lang FROM mount_locale WHERE locale = ?", CONNECTION_SYNCH); // OverrideSpellData.db2 PrepareStatement(HOTFIX_SEL_OVERRIDE_SPELL_DATA, "SELECT ID, SpellID1, SpellID2, SpellID3, SpellID4, SpellID5, " "SpellID6, SpellID7, SpellID8, SpellID9, SpellID10, Flags, PlayerActionbarFileDataID FROM override_spell_data ORDER BY ID DESC", CONNECTION_SYNCH); // PhaseGroup.db2 PrepareStatement(HOTFIX_SEL_PHASE_GROUP, "SELECT ID, PhaseID, PhaseGroupID FROM phase_group ORDER BY ID DESC", CONNECTION_SYNCH); // QuestPackageItem.db2 PrepareStatement(HOTFIX_SEL_QUEST_PACKAGE_ITEM, "SELECT ID, QuestPackageID, ItemID, ItemCount, FilterType FROM quest_package_item ORDER BY ID DESC", CONNECTION_SYNCH); // SoundEntries.db2 PrepareStatement(HOTFIX_SEL_SOUND_ENTRIES, "SELECT ID, SoundType, Name, FileDataID1, FileDataID2, FileDataID3, FileDataID4, FileDataID5, " "FileDataID6, FileDataID7, FileDataID8, FileDataID9, FileDataID10, FileDataID11, FileDataID12, FileDataID13, FileDataID14, FileDataID15, " "FileDataID16, FileDataID17, FileDataID18, FileDataID19, FileDataID20, Freq1, Freq2, Freq3, Freq4, Freq5, Freq6, Freq7, Freq8, Freq9, Freq10, " "Freq11, Freq12, Freq13, Freq14, Freq15, Freq16, Freq17, Freq18, Freq19, Freq20, VolumeFloat, Flags, MinDistance, DistanceCutoff, " "EAXDef, SoundEntriesAdvancedID, VolumeVariationPlus, VolumeVariationMinus, PitchVariationPlus, " "PitchVariationMinus, PitchAdjust, DialogType, BusOverwriteID FROM sound_entries ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_SOUND_ENTRIES, "SELECT ID, Name_lang FROM sound_entries_locale WHERE locale = ?", CONNECTION_SYNCH); // SpellAuraRestrictions.db2 PrepareStatement(HOTFIX_SEL_SPELL_AURA_RESTRICTIONS, "SELECT ID, CasterAuraState, TargetAuraState, ExcludeCasterAuraState, ExcludeTargetAuraState, " "CasterAuraSpell, TargetAuraSpell, ExcludeCasterAuraSpell, ExcludeTargetAuraSpell FROM spell_aura_restrictions ORDER BY ID DESC", CONNECTION_SYNCH); // SpellCastingRequirements.db2 PrepareStatement(HOTFIX_SEL_SPELL_CASTING_REQUIREMENTS, "SELECT ID, FacingCasterFlags, MinFactionID, MinReputation, " "RequiredAreasID, RequiredAuraVision, RequiresSpellFocus FROM spell_casting_requirements ORDER BY ID DESC", CONNECTION_SYNCH); // SpellClassOptions.db2 PrepareStatement(HOTFIX_SEL_SPELL_CLASS_OPTIONS, "SELECT ID, ModalNextSpell, SpellClassMask1, SpellClassMask2, SpellClassMask3, SpellClassMask4, " "SpellClassSet FROM spell_class_options ORDER BY ID DESC", CONNECTION_SYNCH); // SpellLearnSpell.db2 PrepareStatement(HOTFIX_SEL_SPELL_LEARN_SPELL, "SELECT ID, LearnSpellID, SpellID, OverridesSpellID FROM spell_learn_spell ORDER BY ID DESC", CONNECTION_SYNCH); // SpellMisc.db2 PrepareStatement(HOTFIX_SEL_SPELL_MISC, "SELECT ID, Attributes, AttributesEx, AttributesExB, AttributesExC, AttributesExD, AttributesExE, " "AttributesExF, AttributesExG, AttributesExH, AttributesExI, AttributesExJ, AttributesExK, AttributesExL, AttributesExM, " "CastingTimeIndex, DurationIndex, RangeIndex, Speed, SpellVisualID1, SpellVisualID2, SpellIconID, ActiveIconID, " "SchoolMask, MultistrikeSpeedMod FROM spell_misc ORDER BY ID DESC", CONNECTION_SYNCH); // SpellPower.db2 PrepareStatement(HOTFIX_SEL_SPELL_POWER, "SELECT ID, SpellID, PowerIndex, PowerType, ManaCost, ManaCostPerLevel, ManaCostPerSecond, ManaCostAdditional, " "PowerDisplayID, UnitPowerBarID, ManaCostPercentage, ManaCostPercentagePerSecond, RequiredAura, HealthCostPercentage FROM spell_power ORDER BY ID DESC", CONNECTION_SYNCH); // SpellPowerDifficulty.db2 PrepareStatement(HOTFIX_SEL_SPELL_POWER_DIFFICULTY, "SELECT SpellPowerID, DifficultyID, PowerIndex FROM spell_power_difficulty ORDER BY SpellPowerID DESC", CONNECTION_SYNCH); // SpellReagents.db2 PrepareStatement(HOTFIX_SEL_SPELL_REAGENTS, "SELECT ID, Reagent1, Reagent2, Reagent3, Reagent4, Reagent5, Reagent6, Reagent7, Reagent8, " "ReagentCount1, ReagentCount2, ReagentCount3, ReagentCount4, ReagentCount5, ReagentCount6, ReagentCount7, ReagentCount8, " "CurrencyID, CurrencyCount FROM spell_reagents ORDER BY ID DESC", CONNECTION_SYNCH); // SpellRuneCost.db2 PrepareStatement(HOTFIX_SEL_SPELL_RUNE_COST, "SELECT ID, Blood, Unholy, Frost, Chromatic, RunicPower FROM spell_rune_cost ORDER BY ID DESC", CONNECTION_SYNCH); // SpellTotems.db2 PrepareStatement(HOTFIX_SEL_SPELL_TOTEMS, "SELECT ID, RequiredTotemCategoryID1, RequiredTotemCategoryID2, Totem1, Totem2 FROM spell_totems ORDER BY ID DESC", CONNECTION_SYNCH); // TaxiNodes.db2 PrepareStatement(HOTFIX_SEL_TAXI_NODES, "SELECT ID, MapID, PosX, PosY, PosZ, Name, MountCreatureID1, MountCreatureID2, ConditionID, " "LearnableIndex, Flags, MapOffsetX, MapOffsetY FROM taxi_nodes ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_TAXI_NODES, "SELECT ID, Name_lang FROM taxi_nodes_locale WHERE locale = ?", CONNECTION_SYNCH); // TaxiPath.db2 PrepareStatement(HOTFIX_SEL_TAXI_PATH, "SELECT ID, `From`, `To`, Cost FROM taxi_path ORDER BY ID DESC", CONNECTION_SYNCH); // TaxiPathNode.db2 PrepareStatement(HOTFIX_SEL_TAXI_PATH_NODE, "SELECT ID, PathID, NodeIndex, MapID, LocX, LocY, LocZ, Flags, Delay, " "ArrivalEventID, DepartureEventID FROM taxi_path_node ORDER BY ID DESC", CONNECTION_SYNCH); }
void HotfixDatabaseConnection::DoPrepareStatements() { if (!m_reconnecting) m_stmts.resize(MAX_HOTFIXDATABASE_STATEMENTS); // AreaGroup.db2 PrepareStatement(HOTFIX_SEL_AREA_GROUP, "SELECT ID FROM area_group ORDER BY ID DESC", CONNECTION_SYNCH); // AreaGroupMember.db2 PrepareStatement(HOTFIX_SEL_AREA_GROUP_MEMBER, "SELECT ID, AreaGroupID, AreaID FROM area_group_member ORDER BY ID DESC", CONNECTION_SYNCH); // AuctionHouse.db2 PrepareStatement(HOTFIX_SEL_AUCTION_HOUSE, "SELECT ID, FactionID, DepositRate, ConsignmentRate, Name FROM auction_house ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_AUCTION_HOUSE, "SELECT ID, Name_lang FROM auction_house_locale WHERE locale = ?", CONNECTION_SYNCH); // BarberShopStyle.db2 PrepareStatement(HOTFIX_SEL_BARBER_SHOP_STYLE, "SELECT ID, Type, DisplayName, Description, CostModifier, Race, Sex, Data FROM barber_shop_style" " ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_BARBER_SHOP_STYLE, "SELECT ID, DisplayName_lang, Description_lang FROM barber_shop_style_locale WHERE locale = ?", CONNECTION_SYNCH); // BroadcastText.db2 PrepareStatement(HOTFIX_SEL_BROADCAST_TEXT, "SELECT ID, Language, MaleText, FemaleText, EmoteID1, EmoteID2, EmoteID3, EmoteDelay1, EmoteDelay2, " "EmoteDelay3, SoundID, UnkEmoteID, Type FROM broadcast_text ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_BROADCAST_TEXT, "SELECT ID, MaleText_lang, FemaleText_lang FROM broadcast_text_locale WHERE locale = ?", CONNECTION_SYNCH); // CharStartOutfit.db2 PrepareStatement(HOTFIX_SEL_CHAR_START_OUTFIT, "SELECT ID, RaceID, ClassID, GenderID, OutfitID, ItemID1, ItemID2, ItemID3, ItemID4, ItemID5, " "ItemID6, ItemID7, ItemID8, ItemID9, ItemID10, ItemID11, ItemID12, ItemID13, ItemID14, ItemID15, ItemID16, ItemID17, ItemID18, ItemID19, " "ItemID20, ItemID21, ItemID22, ItemID23, ItemID24, PetDisplayID, PetFamilyID FROM char_start_outfit ORDER BY ID DESC", CONNECTION_SYNCH); // ChrClassesXPowerTypes.db2 PrepareStatement(HOTFIX_SEL_CHR_CLASSES_X_POWER_TYPES, "SELECT ID, ClassID, PowerType FROM chr_classes_x_power_types ORDER BY ID DESC", CONNECTION_SYNCH); // CinematicSequences.db2 PrepareStatement(HOTFIX_SEL_CINEMATIC_SEQUENCES, "SELECT ID, SoundID, Camera1, Camera2, Camera3, Camera4, Camera5, Camera6, Camera7, Camera8" " FROM cinematic_sequences ORDER BY ID DESC", CONNECTION_SYNCH); // CreatureDisplayInfo.db2 PrepareStatement(HOTFIX_SEL_CREATURE_DISPLAY_INFO, "SELECT ID, ModelID, SoundID, ExtendedDisplayInfoID, CreatureModelScale, Unknown620, " "CreatureModelAlpha, TextureVariation1, TextureVariation2, TextureVariation3, PortraitTextureName, PortraitCreatureDisplayInfoID, SizeClass, " "BloodID, NPCSoundID, ParticleColorID, CreatureGeosetData, ObjectEffectPackageID, AnimReplacementSetID, Flags, Gender, StateSpellVisualKitID" " FROM creature_display_info ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_CREATURE_DISPLAY_INFO, "SELECT ID, TextureVariation_lang1, TextureVariation_lang2, TextureVariation_lang3, " "PortraitTextureName_lang FROM creature_display_info_locale WHERE locale = ?", CONNECTION_SYNCH); // CreatureType.db2 PrepareStatement(HOTFIX_SEL_CREATURE_TYPE, "SELECT ID, Name, Flags FROM creature_type ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_CREATURE_TYPE, "SELECT ID, Name_lang FROM creature_type_locale WHERE locale = ?", CONNECTION_SYNCH); // CurrencyTypes.db2 PrepareStatement(HOTFIX_SEL_CURRENCY_TYPES, "SELECT ID, CategoryID, Name, InventoryIcon1, InventoryIcon2, SpellWeight, SpellCategory, MaxQty, " "MaxEarnablePerWeek, Flags, Quality, Description FROM currency_types ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_CURRENCY_TYPES, "SELECT ID, Name_lang, InventoryIcon1_lang, InventoryIcon2_lang, Description_lang" " FROM currency_types_locale WHERE locale = ?", CONNECTION_SYNCH); // CurvePoint.db2 PrepareStatement(HOTFIX_SEL_CURVE_POINT, "SELECT ID, CurveID, `Index`, X, Y FROM curve_point ORDER BY ID DESC", CONNECTION_SYNCH); // DestructibleModelData.db2 PrepareStatement(HOTFIX_SEL_DESTRUCTIBLE_MODEL_DATA, "SELECT ID, StateDamagedDisplayID, StateDamagedImpactEffectDoodadSet, StateDamagedAmbientDoodadSet, " "StateDamagedNameSet, StateDestroyedDisplayID, StateDestroyedDestructionDoodadSet, StateDestroyedImpactEffectDoodadSet, StateDestroyedAmbientDoodadSet, " "StateDestroyedNameSet, StateRebuildingDisplayID, StateRebuildingDestructionDoodadSet, StateRebuildingImpactEffectDoodadSet, " "StateRebuildingAmbientDoodadSet, StateRebuildingNameSet, StateSmokeDisplayID, StateSmokeInitDoodadSet, StateSmokeAmbientDoodadSet, StateSmokeNameSet, " "EjectDirection, RepairGroundFx, DoNotHighlight, HealEffect, HealEffectSpeed FROM destructible_model_data ORDER BY ID DESC", CONNECTION_SYNCH); // DurabilityQuality.db2 PrepareStatement(HOTFIX_SEL_DURABILITY_QUALITY, "SELECT ID, QualityMod FROM durability_quality ORDER BY ID DESC", CONNECTION_SYNCH); // GameObjects.db2 PrepareStatement(HOTFIX_SEL_GAMEOBJECTS, "SELECT ID, MapID, DisplayID, PositionX, PositionY, PositionZ, RotationX, RotationY, RotationZ, " "RotationW, Size, PhaseUseFlags, PhaseID, PhaseGroupID, Type, Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Name FROM gameobjects" " ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_GAMEOBJECTS, "SELECT ID, Name_lang FROM gameobjects_locale WHERE locale = ?", CONNECTION_SYNCH); // GameTables.db2 PrepareStatement(HOTFIX_SEL_GAME_TABLES, "SELECT ID, Name, NumRows, NumColumns FROM game_tables ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_GAME_TABLES, "SELECT ID, Name_lang FROM game_tables_locale WHERE locale = ?", CONNECTION_SYNCH); // GarrAbility.db2 PrepareStatement(HOTFIX_SEL_GARR_ABILITY, "SELECT ID, Flags, Name, Description, IconFileDataID, OtherFactionGarrAbilityID, GarrAbilityCategoryID, " "FollowerTypeID FROM garr_ability ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_GARR_ABILITY, "SELECT ID, Name_lang, Description_lang FROM garr_ability_locale WHERE locale = ?", CONNECTION_SYNCH); // GarrBuilding.db2 PrepareStatement(HOTFIX_SEL_GARR_BUILDING, "SELECT ID, HordeGameObjectID, AllianceGameObjectID, Unknown, Type, Level, NameAlliance, NameHorde, " "Description, Tooltip, BuildDuration, CostCurrencyID, CostCurrencyAmount, HordeTexPrefixKitID, AllianceTexPrefixKitID, IconFileDataID, " "BonusAmount, Flags, AllianceActivationScenePackageID, HordeActivationScenePackageID, MaxShipments, FollowerRequiredGarrAbilityID, " "FollowerGarrAbilityEffectID, CostMoney FROM garr_building ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_GARR_BUILDING, "SELECT ID, NameAlliance_lang, NameHorde_lang, Description_lang, Tooltip_lang" " FROM garr_building_locale WHERE locale = ?", CONNECTION_SYNCH); // GarrBuildingPlotInst.db2 PrepareStatement(HOTFIX_SEL_GARR_BUILDING_PLOT_INST, "SELECT ID, GarrBuildingID, UiTextureAtlasMemberID, GarrSiteLevelPlotInstID, " "LandmarkOffsetX, LandmarkOffsetY FROM garr_building_plot_inst ORDER BY ID DESC", CONNECTION_SYNCH); // GarrClassSpec.db2 PrepareStatement(HOTFIX_SEL_GARR_CLASS_SPEC, "SELECT ID, NameMale, NameFemale, NameGenderless, ClassAtlasID, GarrFollItemSetID" " FROM garr_class_spec ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_GARR_CLASS_SPEC, "SELECT ID, NameMale_lang, NameFemale_lang, NameGenderless_lang FROM garr_class_spec_locale" " WHERE locale = ?", CONNECTION_SYNCH); // GarrFollower.db2 PrepareStatement(HOTFIX_SEL_GARR_FOLLOWER, "SELECT ID, FollowerTypeID, HordeCreatureID, AllianceCreatureID, HordeUiAnimRaceInfoID, AllianceUiAnimRaceInfoID, " "Quality, HordeGarrClassSpecID, AllianceGarrClassSpecID, HordeGarrFollItemSetID, AllianceGarrFollItemSetID, Level, ItemLevelWeapon, " "ItemLevelArmor, Unknown1, Flags, HordeSourceText, AllianceSourceText, Unknown2, Unknown3, HordePortraitIconID, AlliancePortraitIconID, " "HordeListPortraitTextureKitID, AllianceListPortraitTextureKitID FROM garr_follower ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_GARR_FOLLOWER, "SELECT ID, HordeSourceText_lang, AllianceSourceText_lang FROM garr_follower_locale WHERE locale = ?", CONNECTION_SYNCH); // GarrFollowerXAbility.db2 PrepareStatement(HOTFIX_SEL_GARR_FOLLOWER_X_ABILITY, "SELECT ID, GarrFollowerID, GarrAbilityID, FactionIndex FROM garr_follower_x_ability" " ORDER BY ID DESC", CONNECTION_SYNCH); // GarrPlot.db2 PrepareStatement(HOTFIX_SEL_GARR_PLOT, "SELECT ID, GarrPlotUICategoryID, PlotType, Flags, Name, MinCount, MaxCount, " "AllianceConstructionGameObjectID, HordeConstructionGameObjectID FROM garr_plot ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_GARR_PLOT, "SELECT ID, Name_lang FROM garr_plot_locale WHERE locale = ?", CONNECTION_SYNCH); // GarrPlotBuilding.db2 PrepareStatement(HOTFIX_SEL_GARR_PLOT_BUILDING, "SELECT ID, GarrPlotID, GarrBuildingID FROM garr_plot_building ORDER BY ID DESC", CONNECTION_SYNCH); // GarrPlotInstance.db2 PrepareStatement(HOTFIX_SEL_GARR_PLOT_INSTANCE, "SELECT ID, GarrPlotID, Name FROM garr_plot_instance ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_GARR_PLOT_INSTANCE, "SELECT ID, Name_lang FROM garr_plot_instance_locale WHERE locale = ?", CONNECTION_SYNCH); // GarrSiteLevel.db2 PrepareStatement(HOTFIX_SEL_GARR_SITE_LEVEL, "SELECT ID, Level, MapID, SiteID, UITextureKitID, TownHallX, TownHallY, MovieID, Level2, " "UpgradeResourceCost, UpgradeMoneyCost FROM garr_site_level ORDER BY ID DESC", CONNECTION_SYNCH); // GarrSiteLevelPlotInst.db2 PrepareStatement(HOTFIX_SEL_GARR_SITE_LEVEL_PLOT_INST, "SELECT ID, GarrSiteLevelID, GarrPlotInstanceID, LandmarkX, LandmarkY, Unknown" " FROM garr_site_level_plot_inst ORDER BY ID DESC", CONNECTION_SYNCH); // GlyphSlot.db2 PrepareStatement(HOTFIX_SEL_GLYPH_SLOT, "SELECT ID, Type, Tooltip FROM glyph_slot ORDER BY ID DESC", CONNECTION_SYNCH); // GuildPerkSpells.db2 PrepareStatement(HOTFIX_SEL_GUILD_PERK_SPELLS, "SELECT ID, GuildLevel, SpellID FROM guild_perk_spells ORDER BY ID DESC", CONNECTION_SYNCH); // Holidays.db2 PrepareStatement(HOTFIX_SEL_HOLIDAYS, "SELECT ID, Duration1, Duration2, Duration3, Duration4, Duration5, Duration6, Duration7, Duration8, " "Duration9, Duration10, Date1, Date2, Date3, Date4, Date5, Date6, Date7, Date8, Date9, Date10, Date11, Date12, Date13, Date14, Date15, " "Date16, Region, Looping, CalendarFlags1, CalendarFlags2, CalendarFlags3, CalendarFlags4, CalendarFlags5, CalendarFlags6, CalendarFlags7, " "CalendarFlags8, CalendarFlags9, CalendarFlags10, HolidayNameID, HolidayDescriptionID, TextureFilename, Priority, CalendarFilterType, Flags" " FROM holidays ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_HOLIDAYS, "SELECT ID, TextureFilename_lang FROM holidays_locale WHERE locale = ?", CONNECTION_SYNCH); // ImportPriceArmor.db2 PrepareStatement(HOTFIX_SEL_IMPORT_PRICE_ARMOR, "SELECT ID, ClothFactor, LeatherFactor, MailFactor, PlateFactor FROM import_price_armor" " ORDER BY ID DESC", CONNECTION_SYNCH); // ImportPriceQuality.db2 PrepareStatement(HOTFIX_SEL_IMPORT_PRICE_QUALITY, "SELECT ID, Factor FROM import_price_quality ORDER BY ID DESC", CONNECTION_SYNCH); // ImportPriceShield.db2 PrepareStatement(HOTFIX_SEL_IMPORT_PRICE_SHIELD, "SELECT ID, Factor FROM import_price_shield ORDER BY ID DESC", CONNECTION_SYNCH); // ImportPriceWeapon.db2 PrepareStatement(HOTFIX_SEL_IMPORT_PRICE_WEAPON, "SELECT ID, Factor FROM import_price_weapon ORDER BY ID DESC", CONNECTION_SYNCH); // ItemAppearance.db2 PrepareStatement(HOTFIX_SEL_ITEM_APPEARANCE, "SELECT ID, DisplayID, IconFileDataID FROM item_appearance ORDER BY ID DESC", CONNECTION_SYNCH); // ItemBonus.db2 PrepareStatement(HOTFIX_SEL_ITEM_BONUS, "SELECT ID, BonusListID, Type, Value1, Value2, `Index` FROM item_bonus ORDER BY ID DESC", CONNECTION_SYNCH); // ItemBonusTreeNode.db2 PrepareStatement(HOTFIX_SEL_ITEM_BONUS_TREE_NODE, "SELECT ID, BonusTreeID, BonusTreeModID, SubTreeID, BonusListID FROM item_bonus_tree_node" " ORDER BY ID DESC", CONNECTION_SYNCH); // ItemClass.db2 PrepareStatement(HOTFIX_SEL_ITEM_CLASS, "SELECT ID, Flags, PriceMod, Name FROM item_class ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_ITEM_CLASS, "SELECT ID, Name_lang FROM item_class_locale WHERE locale = ?", CONNECTION_SYNCH); // ItemCurrencyCost.db2 PrepareStatement(HOTFIX_SEL_ITEM_CURRENCY_COST, "SELECT ID, ItemId FROM item_currency_cost ORDER BY ID DESC", CONNECTION_SYNCH); // ItemDisenchantLoot.db2 PrepareStatement(HOTFIX_SEL_ITEM_DISENCHANT_LOOT, "SELECT ID, ItemClass, ItemSubClass, ItemQuality, MinItemLevel, MaxItemLevel, " "RequiredDisenchantSkill FROM item_disenchant_loot ORDER BY ID DESC", CONNECTION_SYNCH); // ItemEffect.db2 PrepareStatement(HOTFIX_SEL_ITEM_EFFECT, "SELECT ID, ItemID, OrderIndex, SpellID, `Trigger`, Charges, Cooldown, Category, CategoryCooldown, " "ChrSpecializationID FROM item_effect ORDER BY ID DESC", CONNECTION_SYNCH); // Item.db2 PrepareStatement(HOTFIX_SEL_ITEM, "SELECT ID, Class, SubClass, SoundOverrideSubclass, Material, InventoryType, Sheath, FileDataID, GroupSoundsID" " FROM item ORDER BY ID DESC", CONNECTION_SYNCH); // ItemExtendedCost.db2 PrepareStatement(HOTFIX_SEL_ITEM_EXTENDED_COST, "SELECT ID, RequiredArenaSlot, RequiredItem1, RequiredItem2, RequiredItem3, RequiredItem4, " "RequiredItem5, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, " "RequiredPersonalArenaRating, ItemPurchaseGroup, RequiredCurrency1, RequiredCurrency2, RequiredCurrency3, RequiredCurrency4, " "RequiredCurrency5, RequiredCurrencyCount1, RequiredCurrencyCount2, RequiredCurrencyCount3, RequiredCurrencyCount4, RequiredCurrencyCount5, " "RequiredFactionId, RequiredFactionStanding, RequirementFlags, RequiredAchievement, RequiredMoney FROM item_extended_cost ORDER BY ID DESC", CONNECTION_SYNCH); // ItemLimitCategory.db2 PrepareStatement(HOTFIX_SEL_ITEM_LIMIT_CATEGORY, "SELECT ID, Name, Quantity, Flags FROM item_limit_category ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_ITEM_LIMIT_CATEGORY, "SELECT ID, Name_lang FROM item_limit_category_locale WHERE locale = ?", CONNECTION_SYNCH); // ItemModifiedAppearance.db2 PrepareStatement(HOTFIX_SEL_ITEM_MODIFIED_APPEARANCE, "SELECT ID, ItemID, AppearanceModID, AppearanceID, IconFileDataID, `Index`" " FROM item_modified_appearance ORDER BY ID DESC", CONNECTION_SYNCH); // ItemPriceBase.db2 PrepareStatement(HOTFIX_SEL_ITEM_PRICE_BASE, "SELECT ID, ItemLevel, ArmorFactor, WeaponFactor FROM item_price_base ORDER BY ID DESC", CONNECTION_SYNCH); // ItemRandomProperties.db2 PrepareStatement(HOTFIX_SEL_ITEM_RANDOM_PROPERTIES, "SELECT ID, InternalName, Enchantment1, Enchantment2, Enchantment3, Enchantment4, " "Enchantment5, Name FROM item_random_properties ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_ITEM_RANDOM_PROPERTIES, "SELECT ID, InternalName_lang, Name_lang FROM item_random_properties_locale" " WHERE locale = ?", CONNECTION_SYNCH); // ItemRandomSuffix.db2 PrepareStatement(HOTFIX_SEL_ITEM_RANDOM_SUFFIX, "SELECT ID, Name, InternalName, Enchantment1, Enchantment2, Enchantment3, Enchantment4, " "Enchantment5, AllocationPct1, AllocationPct2, AllocationPct3, AllocationPct4, AllocationPct5 FROM item_random_suffix ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_ITEM_RANDOM_SUFFIX, "SELECT ID, Name_lang, InternalName_lang FROM item_random_suffix_locale WHERE locale = ?", CONNECTION_SYNCH); // ItemSparse.db2 PrepareStatement(HOTFIX_SEL_ITEM_SPARSE, "SELECT ID, Quality, Flags1, Flags2, Flags3, Unk1, Unk2, BuyCount, BuyPrice, SellPrice, InventoryType, " "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, RequiredSpell, RequiredHonorRank, " "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, MaxCount, Stackable, ContainerSlots, ItemStatType1, ItemStatType2, " "ItemStatType3, ItemStatType4, ItemStatType5, ItemStatType6, ItemStatType7, ItemStatType8, ItemStatType9, ItemStatType10, ItemStatValue1, " "ItemStatValue2, ItemStatValue3, ItemStatValue4, ItemStatValue5, ItemStatValue6, ItemStatValue7, ItemStatValue8, ItemStatValue9, " "ItemStatValue10, ItemStatAllocation1, ItemStatAllocation2, ItemStatAllocation3, ItemStatAllocation4, ItemStatAllocation5, " "ItemStatAllocation6, ItemStatAllocation7, ItemStatAllocation8, ItemStatAllocation9, ItemStatAllocation10, ItemStatSocketCostMultiplier1, " "ItemStatSocketCostMultiplier2, ItemStatSocketCostMultiplier3, ItemStatSocketCostMultiplier4, ItemStatSocketCostMultiplier5, " "ItemStatSocketCostMultiplier6, ItemStatSocketCostMultiplier7, ItemStatSocketCostMultiplier8, ItemStatSocketCostMultiplier9, " "ItemStatSocketCostMultiplier10, ScalingStatDistribution, DamageType, Delay, RangedModRange, Bonding, Name, Name2, Name3, Name4, Description, " "PageText, LanguageID, PageMaterial, StartQuest, LockID, Material, Sheath, RandomProperty, RandomSuffix, ItemSet, Area, Map, BagFamily, " "TotemCategory, SocketColor1, SocketColor2, SocketColor3, SocketBonus, GemProperties, ArmorDamageModifier, Duration, ItemLimitCategory, " "HolidayID, StatScalingFactor, CurrencySubstitutionID, CurrencySubstitutionCount, ItemNameDescriptionID FROM item_sparse ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_ITEM_SPARSE, "SELECT ID, Name_lang, Name2_lang, Name3_lang, Name4_lang, Description_lang FROM item_sparse_locale" " WHERE locale = ?", CONNECTION_SYNCH); // ItemSpec.db2 PrepareStatement(HOTFIX_SEL_ITEM_SPEC, "SELECT ID, MinLevel, MaxLevel, ItemType, PrimaryStat, SecondaryStat, SpecID FROM item_spec" " ORDER BY ID DESC", CONNECTION_SYNCH); // ItemSpecOverride.db2 PrepareStatement(HOTFIX_SEL_ITEM_SPEC_OVERRIDE, "SELECT ID, ItemID, SpecID FROM item_spec_override ORDER BY ID DESC", CONNECTION_SYNCH); // ItemXBonusTree.db2 PrepareStatement(HOTFIX_SEL_ITEM_X_BONUS_TREE, "SELECT ID, ItemID, BonusTreeID FROM item_x_bonus_tree ORDER BY ID DESC", CONNECTION_SYNCH); // KeyChain.db2 PrepareStatement(HOTFIX_SEL_KEY_CHAIN, "SELECT Id, Key1, Key2, Key3, Key4, Key5, Key6, Key7, Key8, Key9, Key10, Key11, Key12, Key13, Key14, " "Key15, Key16, Key17, Key18, Key19, Key20, Key21, Key22, Key23, Key24, Key25, Key26, Key27, Key28, Key29, Key30, Key31, Key32 FROM key_chain" " ORDER BY Id DESC", CONNECTION_SYNCH); // MailTemplate.db2 PrepareStatement(HOTFIX_SEL_MAIL_TEMPLATE, "SELECT ID, Body FROM mail_template ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_MAIL_TEMPLATE, "SELECT ID, Body_lang FROM mail_template_locale WHERE locale = ?", CONNECTION_SYNCH); // Mount.db2 PrepareStatement(HOTFIX_SEL_MOUNT, "SELECT Id, MountTypeId, DisplayId, Flags, Name, Description, SourceDescription, Source, SpellId, " "PlayerConditionId FROM mount ORDER BY Id DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_MOUNT, "SELECT Id, Name_lang, Description_lang, SourceDescription_lang FROM mount_locale WHERE locale = ?", CONNECTION_SYNCH); // MountCapability.db2 PrepareStatement(HOTFIX_SEL_MOUNT_CAPABILITY, "SELECT ID, Flags, RequiredRidingSkill, RequiredArea, RequiredAura, RequiredSpell, SpeedModSpell, " "RequiredMap FROM mount_capability ORDER BY ID DESC", CONNECTION_SYNCH); // MountType.db2 PrepareStatement(HOTFIX_SEL_MOUNT_TYPE_X_CAPABILITY, "SELECT ID, MountTypeID, OrderIndex, MountCapabilityID FROM mount_type_x_capability ORDER BY ID DESC", CONNECTION_SYNCH); // NameGen.db2 PrepareStatement(HOTFIX_SEL_NAME_GEN, "SELECT ID, Name, Race, Sex FROM name_gen ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_NAME_GEN, "SELECT ID, Name_lang FROM name_gen_locale WHERE locale = ?", CONNECTION_SYNCH); // OverrideSpellData.db2 PrepareStatement(HOTFIX_SEL_OVERRIDE_SPELL_DATA, "SELECT ID, SpellID1, SpellID2, SpellID3, SpellID4, SpellID5, SpellID6, SpellID7, SpellID8, " "SpellID9, SpellID10, Flags, PlayerActionbarFileDataID FROM override_spell_data ORDER BY ID DESC", CONNECTION_SYNCH); // PhaseXPhaseGroup.db2 PrepareStatement(HOTFIX_SEL_PHASE_X_PHASE_GROUP, "SELECT ID, PhaseID, PhaseGroupID FROM phase_group ORDER BY ID DESC", CONNECTION_SYNCH); // QuestMoneyReward.db2 PrepareStatement(HOTFIX_SEL_QUEST_MONEY_REWARD, "SELECT Level, Money1, Money2, Money3, Money4, Money5, Money6, Money7, Money8, Money9, Money10" " FROM quest_money_reward ORDER BY Level DESC", CONNECTION_SYNCH); // QuestPackageItem.db2 PrepareStatement(HOTFIX_SEL_QUEST_PACKAGE_ITEM, "SELECT ID, QuestPackageID, ItemID, ItemCount, FilterType FROM quest_package_item ORDER BY ID DESC", CONNECTION_SYNCH); // QuestSort.db2 PrepareStatement(HOTFIX_SEL_QUEST_SORT, "SELECT ID, SortName FROM quest_sort ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_QUEST_SORT, "SELECT ID, SortName_lang FROM quest_sort_locale WHERE locale = ?", CONNECTION_SYNCH); // QuestV2.db2 PrepareStatement(HOTFIX_SEL_QUEST_V2, "SELECT ID, UniqueBitFlag FROM quest_v2 ORDER BY ID DESC", CONNECTION_SYNCH); // QuestXP.db2 PrepareStatement(HOTFIX_SEL_QUEST_XP, "SELECT ID, Exp1, Exp2, Exp3, Exp4, Exp5, Exp6, Exp7, Exp8, Exp9, Exp10 FROM quest_xp ORDER BY ID DESC", CONNECTION_SYNCH); // ScalingStatDistribution.db2 PrepareStatement(HOTFIX_SEL_SCALING_STAT_DISTRIBUTION, "SELECT ID, MinLevel, MaxLevel, ItemLevelCurveID FROM scaling_stat_distribution" " ORDER BY ID DESC", CONNECTION_SYNCH); // SoundEntries.db2 PrepareStatement(HOTFIX_SEL_SOUND_ENTRIES, "SELECT ID, SoundType, Name, FileDataID1, FileDataID2, FileDataID3, FileDataID4, FileDataID5, " "FileDataID6, FileDataID7, FileDataID8, FileDataID9, FileDataID10, FileDataID11, FileDataID12, FileDataID13, FileDataID14, FileDataID15, " "FileDataID16, FileDataID17, FileDataID18, FileDataID19, FileDataID20, Freq1, Freq2, Freq3, Freq4, Freq5, Freq6, Freq7, Freq8, Freq9, Freq10, " "Freq11, Freq12, Freq13, Freq14, Freq15, Freq16, Freq17, Freq18, Freq19, Freq20, VolumeFloat, Flags, MinDistance, DistanceCutoff, EAXDef, " "SoundEntriesAdvancedID, VolumeVariationPlus, VolumeVariationMinus, PitchVariationPlus, PitchVariationMinus, PitchAdjust, DialogType, " "BusOverwriteID FROM sound_entries ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_SOUND_ENTRIES, "SELECT ID, Name_lang FROM sound_entries_locale WHERE locale = ?", CONNECTION_SYNCH); // SpecializationSpells.db2 PrepareStatement(HOTFIX_SEL_SPECIALIZATION_SPELLS, "SELECT ID, SpecID, OrderIndex, SpellID, OverridesSpellID, Description" " FROM specialization_spells ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_SPECIALIZATION_SPELLS, "SELECT ID, Description_lang FROM specialization_spells_locale WHERE locale = ?", CONNECTION_SYNCH); // SpellAuraRestrictions.db2 PrepareStatement(HOTFIX_SEL_SPELL_AURA_RESTRICTIONS, "SELECT ID, CasterAuraState, TargetAuraState, ExcludeCasterAuraState, " "ExcludeTargetAuraState, CasterAuraSpell, TargetAuraSpell, ExcludeCasterAuraSpell, ExcludeTargetAuraSpell FROM spell_aura_restrictions" " ORDER BY ID DESC", CONNECTION_SYNCH); // SpellCastingRequirements.db2 PrepareStatement(HOTFIX_SEL_SPELL_CASTING_REQUIREMENTS, "SELECT ID, FacingCasterFlags, MinFactionID, MinReputation, RequiredAreasID, " "RequiredAuraVision, RequiresSpellFocus FROM spell_casting_requirements ORDER BY ID DESC", CONNECTION_SYNCH); // SpellCastTimes.db2 PrepareStatement(HOTFIX_SEL_SPELL_CAST_TIMES, "SELECT ID, CastTime, CastTimePerLevel, MinCastTime FROM spell_cast_times ORDER BY ID DESC", CONNECTION_SYNCH); // SpellClassOptions.db2 PrepareStatement(HOTFIX_SEL_SPELL_CLASS_OPTIONS, "SELECT ID, ModalNextSpell, SpellClassMask1, SpellClassMask2, SpellClassMask3, SpellClassMask4, " "SpellClassSet FROM spell_class_options ORDER BY ID DESC", CONNECTION_SYNCH); // SpellDuration.db2 PrepareStatement(HOTFIX_SEL_SPELL_DURATION, "SELECT ID, Duration1, Duration2, Duration3 FROM spell_duration ORDER BY ID DESC", CONNECTION_SYNCH); // SpellItemEnchantmentCondition.db2 PrepareStatement(HOTFIX_SEL_SPELL_ITEM_ENCHANTMENT_CONDITION, "SELECT ID, LTOperandType1, LTOperandType2, LTOperandType3, LTOperandType4, " "LTOperandType5, LTOperand1, LTOperand2, LTOperand3, LTOperand4, LTOperand5, Operator1, Operator2, Operator3, Operator4, Operator5, " "RTOperandType1, RTOperandType2, RTOperandType3, RTOperandType4, RTOperandType5, RTOperand1, RTOperand2, RTOperand3, RTOperand4, RTOperand5, " "Logic1, Logic2, Logic3, Logic4, Logic5 FROM spell_item_enchantment_condition ORDER BY ID DESC", CONNECTION_SYNCH); // SpellLearnSpell.db2 PrepareStatement(HOTFIX_SEL_SPELL_LEARN_SPELL, "SELECT ID, LearnSpellID, SpellID, OverridesSpellID FROM spell_learn_spell ORDER BY ID DESC", CONNECTION_SYNCH); // SpellMisc.db2 PrepareStatement(HOTFIX_SEL_SPELL_MISC, "SELECT ID, Attributes, AttributesEx, AttributesExB, AttributesExC, AttributesExD, AttributesExE, " "AttributesExF, AttributesExG, AttributesExH, AttributesExI, AttributesExJ, AttributesExK, AttributesExL, AttributesExM, CastingTimeIndex, " "DurationIndex, RangeIndex, Speed, SpellIconID, ActiveIconID, SchoolMask, MultistrikeSpeedMod FROM spell_misc" " ORDER BY ID DESC", CONNECTION_SYNCH); // SpellPower.db2 PrepareStatement(HOTFIX_SEL_SPELL_POWER, "SELECT ID, SpellID, PowerIndex, PowerType, ManaCost, ManaCostPerLevel, ManaCostPerSecond, " "ManaCostAdditional, PowerDisplayID, UnitPowerBarID, ManaCostPercentage, ManaCostPercentagePerSecond, RequiredAura, HealthCostPercentage" " FROM spell_power ORDER BY ID DESC", CONNECTION_SYNCH); // SpellPowerDifficulty.db2 PrepareStatement(HOTFIX_SEL_SPELL_POWER_DIFFICULTY, "SELECT SpellPowerID, DifficultyID, PowerIndex FROM spell_power_difficulty" " ORDER BY SpellPowerID DESC", CONNECTION_SYNCH); // SpellRadius.db2 PrepareStatement(HOTFIX_SEL_SPELL_RADIUS, "SELECT ID, Radius, RadiusPerLevel, RadiusMin, RadiusMax FROM spell_radius ORDER BY ID DESC", CONNECTION_SYNCH); // SpellRange.db2 PrepareStatement(HOTFIX_SEL_SPELL_RANGE, "SELECT ID, MinRangeHostile, MinRangeFriend, MaxRangeHostile, MaxRangeFriend, Flags, DisplayName, " "DisplayNameShort FROM spell_range ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_SPELL_RANGE, "SELECT ID, DisplayName_lang, DisplayNameShort_lang FROM spell_range_locale WHERE locale = ?", CONNECTION_SYNCH); // SpellReagents.db2 PrepareStatement(HOTFIX_SEL_SPELL_REAGENTS, "SELECT ID, Reagent1, Reagent2, Reagent3, Reagent4, Reagent5, Reagent6, Reagent7, Reagent8, " "ReagentCount1, ReagentCount2, ReagentCount3, ReagentCount4, ReagentCount5, ReagentCount6, ReagentCount7, ReagentCount8 " " FROM spell_reagents ORDER BY ID DESC", CONNECTION_SYNCH); // SpellRuneCost.db2 PrepareStatement(HOTFIX_SEL_SPELL_RUNE_COST, "SELECT ID, Blood, Unholy, Frost, Chromatic, RunicPower FROM spell_rune_cost" " ORDER BY ID DESC", CONNECTION_SYNCH); // SpellTotems.db2 PrepareStatement(HOTFIX_SEL_SPELL_TOTEMS, "SELECT ID, RequiredTotemCategoryID1, RequiredTotemCategoryID2, Totem1, Totem2 FROM spell_totems" " ORDER BY ID DESC", CONNECTION_SYNCH); // SpellXSpellVisual.db2 PrepareStatement(HOTFIX_SEL_SPELL_X_SPELL_VISUAL, "SELECT ID, SpellID, DifficultyID, SpellVisualID1, SpellVisualID2, Unk620, PlayerConditionID, " "Flags FROM spell_x_spell_visual ORDER BY ID DESC", CONNECTION_SYNCH); // TaxiNodes.db2 PrepareStatement(HOTFIX_SEL_TAXI_NODES, "SELECT ID, MapID, PosX, PosY, PosZ, Name, MountCreatureID1, MountCreatureID2, ConditionID, " "LearnableIndex, Flags, MapOffsetX, MapOffsetY FROM taxi_nodes ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_TAXI_NODES, "SELECT ID, Name_lang FROM taxi_nodes_locale WHERE locale = ?", CONNECTION_SYNCH); // TaxiPath.db2 PrepareStatement(HOTFIX_SEL_TAXI_PATH, "SELECT ID, `From`, `To`, Cost FROM taxi_path ORDER BY ID DESC", CONNECTION_SYNCH); // TaxiPathNode.db2 PrepareStatement(HOTFIX_SEL_TAXI_PATH_NODE, "SELECT ID, PathID, NodeIndex, MapID, LocX, LocY, LocZ, Flags, Delay, ArrivalEventID, " "DepartureEventID FROM taxi_path_node ORDER BY ID DESC", CONNECTION_SYNCH); // TotemCategory.db2 PrepareStatement(HOTFIX_SEL_TOTEM_CATEGORY, "SELECT ID, Name, CategoryType, CategoryMask FROM totem_category ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_TOTEM_CATEGORY, "SELECT ID, Name_lang FROM totem_category_locale WHERE locale = ?", CONNECTION_SYNCH); // TransportAnimation.db2 PrepareStatement(HOTFIX_SEL_TRANSPORT_ANIMATION, "SELECT ID, TransportID, TimeIndex, PosX, PosY, PosZ, SequenceID FROM transport_animation" " ORDER BY ID DESC", CONNECTION_SYNCH); // TransportRotation.db2 PrepareStatement(HOTFIX_SEL_TRANSPORT_ROTATION, "SELECT ID, TransportID, TimeIndex, X, Y, Z, W FROM transport_rotation ORDER BY ID DESC", CONNECTION_SYNCH); // UnitPowerBar.db2 PrepareStatement(HOTFIX_SEL_UNIT_POWER_BAR, "SELECT ID, MinPower, MaxPower, StartPower, CenterPower, RegenerationPeace, RegenerationCombat, " "BarType, FileDataID1, FileDataID2, FileDataID3, FileDataID4, FileDataID5, FileDataID6, Color1, Color2, Color3, Color4, Color5, Color6, " "Flags, Name, Cost, OutOfError, ToolTip, StartInset, EndInset FROM unit_power_bar ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_UNIT_POWER_BAR, "SELECT ID, Name_lang, Cost_lang, OutOfError_lang, ToolTip_lang FROM unit_power_bar_locale" " WHERE locale = ?", CONNECTION_SYNCH); // WorldMapOverlay.db2 PrepareStatement(HOTFIX_SEL_WORLD_MAP_OVERLAY, "SELECT ID, MapAreaID, AreaID1, AreaID2, AreaID3, AreaID4, TextureName, TextureWidth, " "TextureHeight, OffsetX, OffsetY, HitRectTop, HitRectLeft, HitRectBottom, HitRectRight, PlayerConditionID FROM world_map_overlay" " ORDER BY ID DESC", CONNECTION_SYNCH); PREPARE_LOCALE_STMT(HOTFIX_SEL_WORLD_MAP_OVERLAY, "SELECT ID, TextureName_lang FROM world_map_overlay_locale WHERE locale = ?", CONNECTION_SYNCH); }