Exemple #1
0
	void Application::postUpdate()
	{
		CoreApplication::postUpdate();

		PROFILE_CALL(GUIManager::instance().update(), "GUI");
		DebugDraw::instance()._update();
	}
Exemple #2
0
void Application::run()
{
	mWindow.create(sf::VideoMode(800, 600), "MiniLD 61");
#ifdef NDEBUG
	mWindow.setFramerateLimit(200);
#endif

	mGameView = sf::View(sf::Vector2f(), sf::Vector2f(2048, 2500));
	mUIView = mWindow.getDefaultView();
	{
		sf::Vector2f size = (sf::Vector2f)mWindow.getSize();
		mUIView.setSize(size);
		mUIView.setCenter(size / 2.f);

		mGameView.setSize(mGameView.getSize().y * (size.x / size.y), mGameView.getSize().y);
	}

#ifdef NDEBUG
	mState.changeState<IntroState>();
#else
	mState.changeState<MenuState>();
	static_cast<MenuState*>(mState.getCurrentState())->pushPane(new MainMenuPane);
#endif

	sf::Clock frameTimer;
	sf::Event ev;
	sf::Text profilingText("", sf::getDefaultFont(), 10U);

	float dt, extraDT = 0;
	float totalTime = 0;

	{ // Prime the profiling tree
		PROFILE_NAMED("Frame");
		{ PROFILE_NAMED("Tick"); }
		{ PROFILE_NAMED("Update"); }
		{ PROFILE_NAMED("Draw"); }
	} Profiler::resetBlocks();

	auto root = Profiler::getRoot()->getChild("Frame");

	while (mWindow.isOpen())
	{ Profiler::startBlock("Frame");
		dt = frameTimer.restart().asSeconds();
		extraDT += dt;

		while (mWindow.pollEvent(ev))
		{ PROFILE_NAMED("Events");
			mState.handle_event(ev);

			if (ev.type == sf::Event::Resized)
			{
				sf::Vector2f size(ev.size.width, ev.size.height);

				mUIView.setSize(size);
				mUIView.setCenter(size / 2.f);

				mGameView.setSize(mGameView.getSize().y * (size.x / size.y), mGameView.getSize().y);
			}
			else if (ev.type == sf::Event::Closed)
				mWindow.close();
		}

		while (extraDT >= TICK_LENGTH)
		{ PROFILE_NAMED("Tick");
			mState.fixed_update(TICK_LENGTH);

			extraDT -= TICK_LENGTH;
		}

		PROFILE_CALL("Update", mState.variadic_update(dt));

		mWindow.clear();

		mWindow.setView(mGameView);

		PROFILE_CALL("Draw", mState.draw(mWindow));

		mWindow.setView(mUIView);
		
		PROFILE_CALL("DrawUI", mState.drawUI(mWindow));
		mWindow.draw(profilingText);

		mWindow.display();

		Profiler::endBlock(); // Frame

		if (root->getTotalTime() >= std::chrono::seconds(1))
		{
			std::ostringstream oss;
			oss << *root << std::endl;
			profilingText.setString(oss.str());

			Profiler::resetBlocks();
		}

		// State manager is without state, might as well die nicely
		if (mState.getCurrentState() == nullptr)
			mWindow.close();
	}
}