PX2_EVENT(SetEditMode)
	PX2_EVENT(SceneNodeDrag) // data==1 drag; data==0 no drag
	
	PX2_EVENT(SetPickPos)

	PX2_EVENT(SelectRes)

	PX2_EVENT(SetPreViewObject)

	PX2_EVENT(FindActorInProjectTree)
	PX2_EVENT(FindActorInResTree)

	PX2_EVENT(TimeLine_UIPosDrag)

	PX2_EVENT(SelectTerrainPage)

	PX2_EVENT(ToSelectRes)

	PX2_EVENT(TimeLine_FitHor)
	PX2_EVENT(TimeLine_FitVer)
	PX2_EVENT(TimeLine_Fit_Selected)
	PX2_EVENT(TimeLine_Pan)
	PX2_EVENT(TimeLine_Zoom)
	PX2_EVENT(TimeLine_CurveMode)
	PX2_EVENT(CurveChangedByPropertyGrid)

	PX2_DECLARE_EVENT_END(EditEventSpace)

}

#endif
// PX2GraphicsEventType.hpp

#ifndef PX2GRAPHICSEVENTTYPE_HPP
#define PX2GRAPHICSEVENTTYPE_HPP

#include "PX2GraphicsPre.hpp"
#include "PX2EventSystem.hpp"

namespace PX2
{

	PX2_DECLARE_EVENT_BEGIN(PX2_GRAPHICS_ITEM GraphicsES)
	PX2_DECLARE_EVENT_END(GraphicsES)

}

#endif
// PX2PlatformSDKEventType.hpp

#ifndef PX2PLATFORMSDKEVENTTYPE_HPP
#define PX2PLATFORMSDKEVENTTYPE_HPP

#include "PX2SimulationPre.hpp"
#include "PX2EventSystem.hpp"

namespace PX2
{

	PX2_DECLARE_EVENT_BEGIN(PX2_EXTENDS_ITEM PlatformSDKSpace)
	PX2_EVENT(Login)
	PX2_EVENT(Buy)
	PX2_DECLARE_EVENT_END(PlatformSDKSpace)

}

#endif
/*
* Phoenix 3D 游戏引擎 Version 2.0
*
* Copyright (C) 2009-2011 http://www.Phoenix3d.org/
*
* 文件名称	:	PX2GameEventType.hpp
*
* 版本		:	1.0 (2011/04/03)
*
* 作者		:	more
*
*/

#ifndef PX2GAMEEVENTTYPE_HPP
#define PX2GAMEEVENTTYPE_HPP

#include "PX2GamePrerequisites.hpp"

namespace PX2
{

	/// Game事件空间
	PX2_DECLARE_EVENT_BEGIN(GameEventSpace)
	PX2_EVENT(MAINPLAYER_TRANS)
	PX2_DECLARE_EVENT_END(GameEventSpace)

}

#endif