PX2_EVENT(SetEditMode) PX2_EVENT(SceneNodeDrag) // data==1 drag; data==0 no drag PX2_EVENT(SetPickPos) PX2_EVENT(SelectRes) PX2_EVENT(SetPreViewObject) PX2_EVENT(FindActorInProjectTree) PX2_EVENT(FindActorInResTree) PX2_EVENT(TimeLine_UIPosDrag) PX2_EVENT(SelectTerrainPage) PX2_EVENT(ToSelectRes) PX2_EVENT(TimeLine_FitHor) PX2_EVENT(TimeLine_FitVer) PX2_EVENT(TimeLine_Fit_Selected) PX2_EVENT(TimeLine_Pan) PX2_EVENT(TimeLine_Zoom) PX2_EVENT(TimeLine_CurveMode) PX2_EVENT(CurveChangedByPropertyGrid) PX2_DECLARE_EVENT_END(EditEventSpace) } #endif
// PX2GraphicsEventType.hpp #ifndef PX2GRAPHICSEVENTTYPE_HPP #define PX2GRAPHICSEVENTTYPE_HPP #include "PX2GraphicsPre.hpp" #include "PX2EventSystem.hpp" namespace PX2 { PX2_DECLARE_EVENT_BEGIN(PX2_GRAPHICS_ITEM GraphicsES) PX2_DECLARE_EVENT_END(GraphicsES) } #endif
// PX2PlatformSDKEventType.hpp #ifndef PX2PLATFORMSDKEVENTTYPE_HPP #define PX2PLATFORMSDKEVENTTYPE_HPP #include "PX2SimulationPre.hpp" #include "PX2EventSystem.hpp" namespace PX2 { PX2_DECLARE_EVENT_BEGIN(PX2_EXTENDS_ITEM PlatformSDKSpace) PX2_EVENT(Login) PX2_EVENT(Buy) PX2_DECLARE_EVENT_END(PlatformSDKSpace) } #endif
/* * Phoenix 3D 游戏引擎 Version 2.0 * * Copyright (C) 2009-2011 http://www.Phoenix3d.org/ * * 文件名称 : PX2GameEventType.hpp * * 版本 : 1.0 (2011/04/03) * * 作者 : more * */ #ifndef PX2GAMEEVENTTYPE_HPP #define PX2GAMEEVENTTYPE_HPP #include "PX2GamePrerequisites.hpp" namespace PX2 { /// Game事件空间 PX2_DECLARE_EVENT_BEGIN(GameEventSpace) PX2_EVENT(MAINPLAYER_TRANS) PX2_DECLARE_EVENT_END(GameEventSpace) } #endif