/////////////////////////////////////////////////////////////////////////////////////////////////// // SaveMap: try to save the current map to the given file void CMapWriter::SaveMap(const VfsPath& pathname, CTerrain* pTerrain, WaterManager* pWaterMan, SkyManager* pSkyMan, CLightEnv* pLightEnv, CCamera* pCamera, CCinemaManager* pCinema, CPostprocManager* pPostproc, CSimulation2* pSimulation2) { CFilePacker packer(FILE_VERSION, "PSMP"); // build necessary data PackMap(packer, pTerrain); try { // write it out packer.Write(pathname); } catch (PSERROR_File_WriteFailed&) { LOGERROR("Failed to write map '%s'", pathname.string8()); return; } VfsPath pathnameXML = pathname.ChangeExtension(L".xml"); WriteXML(pathnameXML, pWaterMan, pSkyMan, pLightEnv, pCamera, pCinema, pPostproc, pSimulation2); }
/////////////////////////////////////////////////////////////////////////////////////////////////// // SaveMap: try to save the current map to the given file void CMapWriter::SaveMap(const VfsPath& pathname, CTerrain* pTerrain, WaterManager* pWaterMan, SkyManager* pSkyMan, CLightEnv* pLightEnv, CCamera* pCamera, CCinemaManager* pCinema, CPostprocManager* pPostproc, CSimulation2* pSimulation2) { CFilePacker packer(FILE_VERSION, "PSMP"); // build necessary data PackMap(packer, pTerrain); // write it out packer.Write(pathname); VfsPath pathnameXML = pathname.ChangeExtension(L".xml"); WriteXML(pathnameXML, pWaterMan, pSkyMan, pLightEnv, pCamera, pCinema, pPostproc, pSimulation2); }